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modeps
11-11-2010, 08:05 AM
<table width="100%" style="padding:2px; background-color: black"><tr><td>Rock Band 3 Review [360]

Also on: PlayStation 3, Wii
Developed by: Harmonix Music Systems (http://www.harmonixmusic.com/)
Published by: MTV Games (http://www.mtv.com/games/video_games/)
You pay: $59.99</td><td align="right"><img style="border:1px solid red;" src="http://evavhost.com/i/press/modeps_head.jpg"></td></tr><tr><td>Release Date: Oct. 26, 2010 (NA), Oct. 29, 2010 (EU) </td><td align=right>James 'modeps' Hunter</td></tr></table>

The worst possible game Harmonix could have released.

In the beginning, there were FreQuency and Amplitude. And they were good. Created by a small company in Boston, MA, these indie titles introduced me to a genre of entertainment largely ignored in North America: the rhythm game. It brought about my interest in electronic music and gave my then fledgling website (now dead and long buried) its very first video game developer interview. My partner in crime drove to Boston to see them and discuss their titles, and we pretty much knew right then that these guys were destined for big things.

A few years passed and a little title by the name of Guitar Hero was released by that same small studio, capturing the attention of... well, everyone. It was a logical progression in their line of games. After they were purchased by MTV Games, Harmonix further extended the concept and brought about the band game, Rock Band. There was clear room for improvement which lead to the quick sequel, Rock Band 2, and now two years after that, we have Rock Band 3. The question now is, where does Harmonix go from here? With the exception of perhaps a band specific title or some other larger track pack, Rock Band 3 is possibly the last band music game you'll ever need to purchase.

http://evavhost.com/i/reviews/rb3-1.jpg

I'm completely serious here; they've gone and thrown everything possible onto a single disc, legitimately removing the need for a Rock Band 4. Where competitor Neversoft has floundered with a lack of creativity and focused on strange things like a story mode, Harmonix has had a mission from the very beginning with Rock Band: they didn't just want to make a game, they wanted to make a platform--and they have done so. Mission accomplished!

When you first fire up Rock Band 3, you may feel like I did: a bit disoriented. Instead of having a clear, focused mode to just jump into and go, you've got menu items like "Play Now" and "Career", which sound an awful lot like QuickPlay and Story Mode; but that isn't exactly the case. Neither is unimportant or better than the other. "Play Now" houses both quick "jump in and play" modes, as well as your actual rock tour progression mode where you travel around the world playing gigs and working your way up to rock super stardom through a series of Road Tour challenges. The Career mode, however, is a bit different. Here you've got tracking for your Rock Band-itude with specific goals set out, helping you be as focused or as scattered as you like. When I say track, it visualizes these predetermined goals for you in a sort of achievement system, but also allows you to play songs to specifically meet the necessary criteria at the press of a button.

http://evavhost.com/i/reviews/rb3-4.jpg

The goals are ever present in the background no matter what you're doing, so you can be working towards them in whatever game mode you're playing. They're also interestingly adaptive depending on what you've imported on your system. Prior to kicking off RB3, I had not "exported" anything from previous titles, but during the course of my playtime grabbed the contents of both Green Day: Rock Band and Rock Band 2. Specific goals for each of them appeared magically in the career view, and disc specific playlists were added to the Road Tour challenges. Pretty rad. Of course, songs off of these discs were also available wherever you looked for use. The only Rock-Band-branded title you can't bring into Rock Band 3 is The Beatles: Rock Band.

I actually started out in the career section, working on the goals for the newest instrumental addition--the Keyboard--then hopped over to form my band and hit the road when I was comfortable enough with the ebony and ivories. Well, really just the ivories as I'm not yet proficient enough for Pro Keys mode. The Normal Keys mode utilizes only 5 of the 25 keys present in a way very similar to what we've all become accustomed to with the standard guitar, but with zero strumming and requiring more finger strength and precision. I can't tell you the amount of times I'd hit two keys at once because I was just a bit off. Thanks, Rock Band 3, for reminding me how difficult real music is to play! The standard Keyboard is by Mad Catz, feels quite solid, will act as a legit MIDI controller, and--most importantly--accepts a strap so you can rock it as a keytar. You'll be able to play any instrument with it as well, just in case the initial offering of Key-infused tracks isn't holding your interest. I haven't gotten a chance to touch the new pro guitar or pro drums, but RB3 supports them in an effort to transcend the "game" stigma by requiring real musical proficiency.

http://evavhost.com/i/reviews/rb3-2.jpg

There are two points that I need to slap Harmonix on the knuckles for. First and foremost is the dastardly inclusion of surreptitiously titled DLC within your list of songs. They're highlighted, but instead of being labeled as "BUY ME," they just say "RECOMMENDED." Even if you don't have a huge catalog, you may not know all the songs you do have, so having one recommended to you by the game sounds great. That is until you try to add it and realize they're actually trying to sell you stuff. Second is the repetition of canned animation and intros throughout the Road Tour. I saw the same bro throwing up the horns and sticking out his tongue, outside the same bar, many times all over the world. I know it's not super important, but it's noticeable and annoying.

So here we are, back to the beginning. Rock Band 3 has everything you've ever wanted in a band game. It's both awesome and at the same time a fairly hard, solid stop for the band genre. Track packs and band specific titles withstanding, Harmonix has effectively painted themselves into corner and will likely need to jump out a window for their next title. Maybe that's why former Rock Band senior designer Dan Teasdale hit the road so close to the ship date, or why Viacom just announced they were selling off Harmonix? Either way, you should totally buy Rock Band 3 because it's the quintessential band game, with or without the new hardware.

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<table width="100%" style="padding:2px"><tr><td width=33% valign=top>http://evavhost.com/public/the_good.jpg You'll never need another band game. A true music platform that is completely expandable. Plenty of different ways to play.</td><td width=33% valign=top>http://evavhost.com/public/the_bad.jpg Built in DLC sales. Too much reuse of pre-canned animations and introductions.</td><td width=33% valign=top>http://evavhost.com/public/the_ugly.jpg The Beach Boys - Good Vibrations Live? Yeeech.</td></tr></table>

modeps
11-11-2010, 08:05 AM
Screenshots
(Courtesy of Harmonix)

http://evavhost.com/i/reviews/extra/rb3_x_1.jpg

http://evavhost.com/i/reviews/extra/rb3_x_2.jpg

http://evavhost.com/i/reviews/extra/rb3_x_3.jpg

http://evavhost.com/i/reviews/extra/rb3_x_4.jpg

http://evavhost.com/i/reviews/rb3-3.jpg

gzsfrk
11-11-2010, 08:14 AM
Grrr.... and here I swore I wasn't going to buy another music game after Dance Central this holiday season. Be strong, be strong....

Trickyicky
11-11-2010, 08:26 AM
It's so good. I especially love how this one is about the band. Those cutscenes/animations of them interacting and "a-movin' on up" are just so great to watch with a band you and your friends made.

ONI5
11-11-2010, 08:29 AM
Grrr.... and here I swore I wasn't going to buy another music game after Dance Central this holiday season. Be strong, be strong....
You and I both.

That Guy
11-11-2010, 08:47 AM
Wow! Dead on review. Could not agree more. And right on about the canned animations that precede the songs. Just ditch them. It's like "Ok...ready to play now." The "Recommended" thing got me too. "I didn't know I owned that song...oh wait.. I don't."

Roc Ingersol
11-11-2010, 09:05 AM
Agree with the review on all counts.

Though the 'recommended' DLC issue might have deserved being called out and criticized a bit more strongly for being unacceptably slimy.

It's a great damn game in every other way, but that sticks in my craw.

modeps
11-11-2010, 09:08 AM
Agree with the review on all counts.

Though the 'recommended' DLC issue might have deserved being called out and criticized a bit more strongly for being unacceptably slimy.

It's a great damn game in every other way, but that sticks in my craw.

I said "dastardly," isn't that enough? :cool:

Elrik Murder
11-11-2010, 09:12 AM
Wow! Dead on review. Could not agree more. And right on about the canned animations that precede the songs. Just ditch them. It's like "Ok...ready to play now." The "Recommended" thing got me too. "I didn't know I owned that song...oh wait.. I don't."

Exactly. The first day, I said, "Wow! That songs in the game! Oh wait, it's not!"

But, for the low, low price of 160 space pesos it is. ;)

For curiosity sake, I did look through the Rock Band Network and was shocked to find bands I loved in there. I would have never known that they were in there b/c maybe it's not clearly marketed? I was confused to say the least.

Great game otherwise. Almost overwhelming this time however.

The-Builder
11-11-2010, 09:17 AM
If you enter the sorting options screen you can easily turn off song "recommendations", and this setting is remembered the next time.

furtim
11-11-2010, 09:28 AM
You're wrong about one thing. There is still at least one place for Harmonix to go with their next game.

That place is GUITAR WOLF: ROCK BAND (http://www.youtube.com/watch?v=ZXnNG3bzyRY).

abso
11-11-2010, 10:54 AM
This is going to be an expensive holiday... These 'fake' instruments are expensive...

Capt_Thad
11-11-2010, 11:22 AM
Definitely deserves the 5-stars. I'm loving the hell out of this game. Should mention some intermittent crashing issues, for the PS3 at least, and some weird sound pops. Popular topic on the forums. You can disable the song recommendations; I did that first thing so I wouldn't have to worry about anything getting bought by accident.

Where to go from here? A proper all instrument mode that actually features more than four players, instead of making vocalists as 'bonus' parts. I like they have the option (cool to just do band singing and not worry about failing), but I'd like to have those set to people too. Lame that you can't have guitar/bass and keyboard on without turning on the AIM, can never have all three of those parts on screen at once (keyboardist is set to vocalist on screen in AIM).

They could add in parts for a second guitar where songs call for them too, so you can have two guitars and a bass. Still have to hear the other lead in the background (a part you were just playing), even though no one is actually playing that instrument.

Capt_Thad
11-11-2010, 11:30 AM
Also have to mention the account linking feature they just put in - http://www.rockband.com/users/CaptThad - along with the creating/sharing of set lists and stuff.

modeps
11-11-2010, 11:39 AM
Should mention some intermittent crashing issues, for the PS3 at least, and some weird sound pops. Popular topic on the forums.

Didn't have a single crash, or any weird audio issues on the 360 version. In fact, I thought the audio was fantastic. Harmonix seems to be full of audiophiles and it seems as though all the songs are the same volume and quality. This is significantly different from the variety of clarity and volume found in Guitar Hero: WoR.

gzsfrk
11-11-2010, 11:41 AM
You're wrong about one thing. There is still at least one place for Harmonix to go with their next game.

That place is GUITAR WOLF: ROCK BAND (http://www.youtube.com/watch?v=ZXnNG3bzyRY).

I didn't know Tomonobu Itagaki was in a band. Sort of makes sense, though--would explain so much about his personality.

gzsfrk
11-11-2010, 11:46 AM
Where to go from here? A proper all instrument mode that actually features more than four players, instead of making vocalists as 'bonus' parts. I like they have the option (cool to just do band singing and not worry about failing), but I'd like to have those set to people too. Lame that you can't have guitar/bass and keyboard on without turning on the AIM, can never have all three of those parts on screen at once (keyboardist is set to vocalist on screen in AIM).

Can you explain this limitation in a bit more detail? Jim and I were talking about this earlier, and after some research he found that on the 360 you CAN have up to 7 active players going at once in RB3 (lead guitar, bass, keyboard, drums, & up to 3 vocals), although the mics ALL have to be USB plug-in (no wireless, which means you'll likely need a USB hub), and the singers won't be logged into their profiles in the game (since the 360 has a limit of 4 players signed in at any one time). I was thinking that since the PS3 supports up to 7 controllers at once that it might have a more elegant solution to this. Is that not the case?

Capt_Thad
11-11-2010, 01:00 PM
I was thinking that since the PS3 supports up to 7 controllers at once that it might have a more elegant solution to this. Is that not the case?

Nope, and it's pretty lame, since you'd think the PS3 would have no problem with it. We still can only have four characters logged in (and on screen) at a time. Drums, lead vocals, and either two guitars or guitar/keyboard. Once you want the keyboard to play with two guitars (or have more than four players), you have to kick in AIM.

Vocals go into no-fail mode, lose the pitch correction, and somehow the Keyboardist on screen represents the lead. Means the vocalists are less players and more "players." We've used it for band singing, we'll just have the mic set up next to people playing other instruments. More often though it's just on because we have to have it on, and the voice gets ignored. I'm figuring for Thanksgiving coming up though I'm gonna have my little cousins asking where they are on screen when they jump in for vocals (they love the karaoke games).

Still only used the one mic so far, have another sitting around I need to try. Not sure how multiple voice roles effect being able to play without AIM. I also need to pay more attention next time I do it to see what they show in regards to individual scores for vocalists in AIM.

Didn't have a single crash, or any weird audio issues on the 360 version. In fact, I thought the audio was fantastic.

From what I've read, the crashing is more of a common issue with the PS3 version. I get lockups during the 'loading' clips between menus and gameplay. The audio pops I'm describing is this awesome screech follow by the sound dropping to a low bass noise, happens in like a quarter of a second. Had it happen more while playing keyboard than the other instruments, don't know if that's related. I thought they were me, but I've seen mention of both problems on the RB forums.

These don't happen too often, just often enough to notice. I figure they'll get it patched out soon enough. Otherwise, the sound quality is great.

Hawkbat
11-11-2010, 02:13 PM
Spot on review. This is the game that got me to get another xbox after having a RROD'ed one sitting doing nothing for over a year. It's also the only thing I've ever spent Microsoft points on. I'm really impressed how they have some songs from some of the my favorite bands that most people have never even heard of. Now they just need to get some Story of the year in there. I'll buy as many SOTY tracks as they can put up.

T-Dawg
11-12-2010, 06:00 AM
Can you explain this limitation in a bit more detail? Jim and I were talking about this earlier, and after some research he found that on the 360 you CAN have up to 7 active players going at once in RB3 (lead guitar, bass, keyboard, drums, & up to 3 vocals), although the mics ALL have to be USB plug-in (no wireless, which means you'll likely need a USB hub), and the singers won't be logged into their profiles in the game (since the 360 has a limit of 4 players signed in at any one time). I was thinking that since the PS3 supports up to 7 controllers at once that it might have a more elegant solution to this. Is that not the case?

Just a note, you can have 3 wireless microphones work on the 360 in All Instrument Mode.

Had a RB3 party on Halloween and had wired drums, 2 wireless guitars, wireless keyboard, and 3 wireless mics. No problems.