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pwnophobia
11-10-2010, 12:03 PM
<table width="100%" style="padding:2px; background-color: black"><tr><td>Star Wars: The Force Unleashed II Review [PS3]

Also on: Xbox 360, Wii, PC
Developed by: LucasArts (http://lucasarts.com)
Published by: LucasArts (http://lucasarts.com)
You pay: $59.99</td><td align="right"><img style="border:1px solid red;" src="http://evavhost.com/i/press/pwnophobia_head.jpg"></td></tr><tr><td>Release Date: Oct. 26, 2010. (NA), Oct. 29, 2010 (EU)</td><td align=right>Adam 'pwnophobia' Cogswell</td></tr></table>

Not as bad as Naughty Bear, but close.

As long as Star Wars stays a household name we will never see a lack of Star Wars based merchandise, video games or videos. While this is great for LucasArts, it does pose a problem for those of us who want something with some stability. Last years attempt, The Force Unleashed, was a decent addition to the giant library of mostly crap. It gave you the ability to use the force for good or evil while expanding on the Star Wars story and trying to connect Episodes 3 and 4. HOWEVER, The Force Unleashed II (TFU2), quickly shows its true colors with a disconnected story, repetitive gameplay and mismatched ideas that make me glad that I only rented it; I couldn't imagine how I'd feel if I would have bought it at full retail.

http://evavhost.com/i/reviews/tfu2-1.jpg

I honestly don't know where I should start with TFU2 because I was actually expecting LucasArts to put time into their game. I really don't think that'd be too much to ask for considering you're charging SIXTY DOLLARS for what I thought would be a badass experience. TFU2 is at max a five hour experience of which I finished in just over four, and after playing through ten minutes of it I kind of wished it would have ended in twenty. Once you make it through the obligatory Star Wars opener and pass the cut scene, you'll re-learn how to use your force powers to push and electrocute enemies. Fast forward ten minutes and you've relearned all of your previous powers via flash backs and you've seen everything the game has to offer. You'd think that stopping a droid missile with the force and tossing it back would be awesome, and don't get me wrong it is the first time you do it, but how many times can I do it before I have to say enough is enough? The game's idea of battles is sending wave after wave of enemies at you and replacing a weak enemy with a different variation of it, and then doing it again in the next thirty seconds. Room after room of different scenery couldn't stop me from going: "Really?, I have to fight these guys AGAIN?" EVERY TIME I stepped into battle.

Discounting the few boss battles, the enemy variety is slim and does little to break the monotony of combat. There are something like five different types of enemies that are all Stormtroopers and then there are two different types of droids. Most, if not all, of the battles played out like this (mind you, this was the entire game): Run in and mind control one guy, kill off Stormtroopers as quickly as I can mash square and triangle and then grab missiles for 30 seconds until the biggest droid dies. Somebody stop me if it seems like that'd be fun, I'd love to hear your thoughts on the combat but... I couldn't stand it. It wasn't so much that I didn't have some variety, I could have easily added a few extra Y's or B's to my attack string but it wasn't needed. Unless I was fighting a force or light saber resistant enemy, I had no motivation to use my force powers because Starkiller spins in circles with his double sabers and wrecks groups of Troopers. I tried to make it fun by mind controlling a Trooper or two and seeing how they'd react to the others, but near the end it almost became a necessity as TFU2's way of making the game harder was just throwing MORE enemies at you. Hey LucasArts, more isn't always better... kind of like this sequel.

http://evavhost.com/i/reviews/tfu2-2.jpg

Even with all that being said about the combat, which is the heart and soul of this iteration, it is fairly fluid. TFU1 had an issue with enemies knocking you down and then "stun locking" you until the level had to be restarted. They've corrected this issue and now you'll spend less time on the ground and more time mashing square. Now when I say that combat is fluid it's because when you use a combo, like adding electricity to an attack, it works fairly well. You can easily get ahead of yourself with inputs though and mash out moves that you didn't mean to, it's hard to stop a combo once you've started it. I should also quickly mention the power-ups for each of the force powers and different lightsabers you can get, but none of them held my attention long enough to matter. You can make your mind control last longer or the radius larger and your force pushes, but in the grand scheme of things you'll probably be like me and just forget about it because you fell asleep spamming square.

http://evavhost.com/i/reviews/tfu2-3.jpg

Let's quickly talk pace and scenery so I can wrap this up, my blood pressure is starting to rise. TFU2 is set to be like a movie with a Star Wars scrolling text opener and then a few cut scenes to take you into the gameplay. I think LucasArts said: "Screw loading screens, we're going to cut scene!". Let's get this straight: there are no definitive levels. You're on one planet and then another and then back again, all what is trying to be a seamless transition. The idea behind playing in a movie is an intriguing one but I still like to know when I've ended a level. I don't need a score screen telling me how S Rank I am, but I need a cut scene that makes it feel like I'm entering a new area. Instead it just cuts to black (like a movie!) and played some video and did it again to get me back into the game. Some probably won't find that as annoying as I did, and it may sound like I'm bitching for the sake of it...but I was on a roll.

Listen, I could go on and on about the power-ups, crappy challenge mode and lack of variety but I think you get the point. This game is by no means as bad as Naughty Bear, it IS very beautiful and runs rather smoothly, but the lack of variety absolutely kills it. In TFU I got more than three enemy types and a story that connected some of the possible missing links between the movies. In TFU2 I got a hob cobbed story, boring combat and what felt like a rushed job to line wallets and force feed some more Star Wars down everyone's throat.

http://evavhost.com/public/2n.gif
Poor. You should probably still stay away from it unless you get a deal or are really interested.

<table width="100%" style="padding:2px"><tr><td width=33% valign=top>http://evavhost.com/public/the_good.jpg The game looks beautiful! More Star Wars for those die hard fans. The combat is fairly fluid but...</td><td width=33% valign=top>http://evavhost.com/public/the_bad.jpg ...it is also monotonous. A one trick pony if you will. No designated levels. Disconnected story that leaves you going: "What happened?"</td><td width=33% valign=top>http://evavhost.com/public/the_ugly.jpg Everything I didn't mention. This includes boss battles and the craptastical pacing.</td></tr></table>

Agnostic Pope
11-10-2010, 12:16 PM
Poor Evil, I think he got the collectors edition of this game.

lockwoodx
11-10-2010, 12:18 PM
The force is "meh" with this one.

Orphiuchus
11-10-2010, 12:22 PM
A good way to spot bad sequels is if one of the primary advertised changes is that the main character gets two of whatever weapon he had 1 of in the first game. This works with light sabers, pistols, swords, whatever. Its saved me a fortune over the years.

Jhooud
11-10-2010, 12:25 PM
Given the shakeup at Lucasarts in general and Haden Blackman's departure specifically, the result here shouldn't be at all surprising.

Really, really disappointing. But not surprising.

I miss the old Lucasarts. I miss Tie Fighter and Kyle Katarn and games that were really, really cool. I guess that time has passed.

*sigh*

bad_trotsky
11-10-2010, 12:29 PM
Not as epic as the naughty bear review. Sounds like you could rent this and have fun for a bit.

lockwoodx
11-10-2010, 12:32 PM
A good way to spot bad sequels is if one of the primary advertised changes is that the main character gets two of whatever weapon he had 1 of in the first game. This works with light sabers, pistols, swords, whatever. Its saved me a fortune over the years.

Hmmm the last Duke came with a babe....

http://img573.imageshack.us/img573/5431/112781duke3d.jpg

the next Duke comes with the Twins....

http://img294.imageshack.us/img294/4038/68353.jpg

So by your logic you're SOL. :D

Orphiuchus
11-10-2010, 12:34 PM
Actually, since babes aren't weapons it doesn't work that way. Even if he were to actually bludgeon aliens to death with the girls it wouldn't count, because a single version of that wasn't in the last game.

lockwoodx
11-10-2010, 12:38 PM
Actually, since babes aren't weapons it doesn't work that way. Even if he were to actually bludgeon aliens to death with the girls it wouldn't count, because a single version of that wasn't in the last game.

He's gonna need 2 weapons to handle 2 babes..... or maybe he took a lesson from the Tiger Wood's school of reform and used the same club for every hole.

Anenome
11-10-2010, 01:06 PM
Wow, I'm shocked. Of all the properties to bungle... This is a particularly rich premise.

So, Lucasarts is dead then. Feel bad for the engine creators and artists. They did a great job and the game is still shit.

Grumsh
11-10-2010, 01:30 PM
I am not really surprised here at all. The original TFU wasnt really worth buying until the "Ultimate Sith Edition", I see no reason why part 2 would be any different. Why would Lucasarts change their Modus operandi now...

Wyrm
11-10-2010, 01:35 PM
Am I the only one not at all shocked it sucks?

The first game was mediocre at best, a far cry from what was shown in the tech demos before release.

It was a quick-time event-laden snooze-fest (yes, three dashes) and if you payed money for it, like anything over 10-15 bucks, I feel bad for you.

Chimpbot
11-10-2010, 03:11 PM
A good way to spot bad sequels is if one of the primary advertised changes is that the main character gets two of whatever weapon he had 1 of in the first game. This works with light sabers, pistols, swords, whatever. Its saved me a fortune over the years.

Assassin's Creed 2 was pretty blatant about the dual hidden blades in its adverts...but it rocked infinitely harder than IRS predecessor.

Eat that.

Orphiuchus
11-10-2010, 03:24 PM
Assassin's Creed 2 was pretty blatant about the dual hidden blades in its adverts...but it rocked infinitely harder than IRS predecessor.

Eat that.

The rule is an absolute. The only possibility here is that you like a terrible game.

Trickyicky
11-10-2010, 03:29 PM
But, the demo was so awesome.. that alone almost got me to buy it full price. But, I hesitated, and now most people are stating what this review is.

Anenome
11-10-2010, 03:34 PM
AC1 had dual-shortblade wielding in the first place. It was my favorite sparring weapon in fact.

revelation
11-10-2010, 03:40 PM
A friend of mine told me not to purchase this a while ago. He did Q&A on this game and told me it was a nightmare from start to finish.

modeps
11-10-2010, 04:15 PM
A friend of mine told me not to purchase this a while ago. He did Q&A on this game and told me it was a nightmare from start to finish.

He did questions and answers? Awesome! Thats a reliable dude! (I'm kidding you)

saulob
11-10-2010, 04:26 PM
A good way to spot bad sequels is if one of the primary advertised changes is that the main character gets two of whatever weapon he had 1 of in the first game. This works with light sabers, pistols, swords, whatever. Its saved me a fortune over the years.

Hm.. what about Halo 2? :o

revelation
11-10-2010, 06:19 PM
He did questions and answers? Awesome! Thats a reliable dude! (I'm kidding you)

Haha

Oh my.

No more posts in the morning. :o

Mojopin
11-10-2010, 06:36 PM
The force is "meh" with this one.

I can't believe they would fuck this up again... I mean, the tech was there, all they had to do was update a few mechanics, the targeting system and all that was really left was story and graphical content. Sad really, I thought they could have had a real winner and their hands.

Anenome
11-10-2010, 07:13 PM
A friend of mine told me not to purchase this a while ago. He did Q&A on this game and told me it was a nightmare from start to finish.
Haha, is your friend still sober? >_> I had a friend did gametesting for EA for a year. Ended up playing the "Mary-Kate & Ashley" Gameboy game for 6 months straight. He was a raging alcoholic before that was over :P

lol-tags "the farce unleashed too"

halfbent
11-10-2010, 07:31 PM
At $60 the game is a complete waste, it is however, bargain bin GOLD. I played through it in about 5 hours, beat it the day it came out, and was dissapointed in the length. If I can find it for $15, I /WILL/ be buying it however. Much more could have been done with it, but at least it was fun working different combos throughout the story.

revelation
11-10-2010, 07:33 PM
Haha, is your friend still sober? >_> I had a friend did gametesting for EA for a year. Ended up playing the "Mary-Kate & Ashley" Gameboy game for 6 months straight. He was a raging alcoholic before that was over :P

lol-tags "the farce unleashed too"

Haha, close.

He absolutely detests having to do mobile games. He was telling me the amount of shite they get contracted to do is unbelievable but given the short and repetitive nature of mobile games (and general poor quality), it drives him absolutely crazy.

abso
11-10-2010, 08:00 PM
He's gonna need 2 weapons to handle 2 babes..... or maybe he took a lesson from the Tiger Wood's school of reform and used the same club for every hole.

This post needs a like button. Or maybe I need to stop using Facebook. Both are probably true...

steved
11-11-2010, 01:07 AM
Appropriate review. TFU1 was released 2 years ago thou (console version), so they had 2 full years to design content for the new game.

I really can't believe how they managed to put together that little content. There are 3 different levels/set designs in the game, plus a 3 minute mini-level (another 4th level is a rehash of a previous one). And within those 3 sets there's a lot of copy & paste.

Well, I enjoyed the game during the first two levels. Once you enter the ship, the game turns to shit as you notice the designers indeed already shot all their ammo. It just gets more and more of the same, annoyingly.

Radiozo
11-11-2010, 01:14 PM
"This is not the star wars game you are looking for"

Agnostic Pope
11-12-2010, 06:05 AM
Where is Fallout New Vegas' review?