View Full Version : No Castlevania for Wii?
Mozgus
05-16-2006, 08:17 PM
From The Magic Box (http://www.the-magicbox.com/gaming.htm).
Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game.
No time to play a Castlevania game, but plenty of time to play a Zelda game? Generally, Zelda games are much longer then Castlevania games, last time I checked anyway.
Does he not realize how brutally awesome it would be to swing the whip using the Wiimote? It would probably need to be 3D instead of 2D for this to work, but it would still be a NEW EXPERIENCE.
Heretic Machine
05-16-2006, 08:28 PM
I have enjoyed a total of two Castlevania games in my life. Castlevania 2: Simon's Curse, and Symphoney of the Night. So he can keep his series on the PS3 if he really wants to...
bean19
05-16-2006, 08:38 PM
How about using it to control Simon's whip and going first person?
Banacek
05-16-2006, 08:42 PM
I have enjoyed a total of two Castlevania games in my life. Castlevania 2: Simon's Curse, and Symphoney of the Night. So he can keep his series on the PS3 if he really wants to...
Did you check out any of the GBA or DS Castlevania games? They were pretty enjoyable...
/that last Castlevania game for the PS2/XBox was just god-awful.
Wasson_
05-16-2006, 08:50 PM
Not a good idea for how to use the wiimote?! Are you kidding me? If anything, I could see using it as a virtual whip as opposed to a virtual sword.
eeje13
05-16-2006, 08:51 PM
He'll come around.
They always come around.
Food Nipple
05-16-2006, 08:54 PM
Castlevania games have been pretty hit or miss. Symphony of the Night is one of the greatest 2D games ever, but there has yet to be a 3D title worthy of the same respect as the best of the 2D ones.
From what i hear, the DS castlevania has touch screen features that feel tacked on. If Konami doesn't have what it takes to deliever an A-class wii title with the Castlevania name, that's fine with me. I feel like we're going to have plenty of wii titles with control issues as it is.
Nessus
05-16-2006, 08:54 PM
Since Konami seems to think console Castlevanias have to be 3D I don't care.
We're getting plenty of DS love.
Heretic Machine
05-16-2006, 08:56 PM
Did you check out any of the GBA or DS Castlevania games? They were pretty enjoyable...
/that last Castlevania game for the PS2/XBox was just god-awful.
I tried Circle of the Moon when I first bought my GBA... and since I didn't like that one, and all the others after it seemed exactly the same, I didn't buy those.
MajSheppard
05-16-2006, 08:56 PM
That is okay, I have nothing but love for the Castlevania franchise, but I played about 8 in a row and could care less about this. Though a Wii-ip would be sweet. It will be made after they see it is profitable. That is all companies care about.
I do not know what is new or short about Metroid Prime, but im going to play it on the Revolution reguardless.
This seems like more proof that those who suckle at Sony's tit have a hard time getting out from under Sony's skirt.
Chalex
05-16-2006, 08:59 PM
OMG a developer that doesn't want to shoehorn a control gimmick into an established series to make a quick buck, quick everyone talk trash about the games so it seems like we won't be missing anything. ;)
kidding
Now if only he felt so strongly about not ruining his game with 3D as he did about ruining it with unnecessary control schemes. :o
bean19
05-16-2006, 09:01 PM
OMG a developer that doesn't want to shoehorn a control gimmick into an established series to make a quick buck, quick everyone talk trash about the games so it seems like we won't be missing anything. ;)
kidding
Now if only he felt so strongly about not ruining his game with 3D as he did about ruining it with unnecessary control schemes. :o
Good point.
Even though I presented the idea of going FPS and using the wiimote as a whipe, I would totally hate the game if the wiimote sucks. It's an unproven technology to me still. . . fuck that 4 hour line at E3.
M-Extra
05-16-2006, 09:01 PM
What he's suggesting then, is that he's not interested in bringing established titles to the system because he believes so much in their vision... right?
That sounds like a cop-out to me. If the system sells enough, I wonder if he would change his mind. Swinging a whip with the Wiimote would be WICKED awesome.
lpmiller
05-16-2006, 09:12 PM
actually, he's saying he doesn't have a good idea to do it with, which is refreshingly honest, and frankly I wish more dev's realized when they didn't have a good idea.
Mozgus
05-16-2006, 09:16 PM
That sounds like a cop-out to me. If the system sells enough, I wonder if he would change his mind. Swinging a whip with the Wiimote would be WICKED awesome.
I think the level of depth they could put into the whip mechanics would make a fantastic game on here. The analog attachment controls running and jumping of course, and the wiimote is basically the whip. But the whip would be dealing damage in relation to your swinging technique. If you fling it forword super hard, you do major damage to a small area, or if you do the spin, you do the basic wide area weak attack. And you could be totally free to flick or swing it in any direction in relation to your character.
Then the A button could be for special moves. Hold it down, and swing according to preset movements, to initiate a move, like fireballs or whatever. People had to memorize movement patterns to perform the spells in SOTN, so I dont think this would be too hard to do. As long as the whip was animated with complete fluidity, and the rest of the game looked sharp, it would make for an amazing title. It could be the first GOOD 3D Castlevania.
Hey, if Sega is allowed to make some lame ass Sonic game that uses the Wiimote in just a handful of mundane uninspired ways, I don't see why this couldn't happen.
KamaItachi
05-16-2006, 09:29 PM
Personally I think it'll take more than the wiimote to save a 3d Castlevania
EmoryM
05-16-2006, 09:37 PM
Keiji Inafune: PlayStation 3, probably the target audience that's going to purchase the PlayStation 3, it's going to be people with a lot more money, and maybe it would not be the most suitable platform for the Mega Man series.
Sean: I agree.
Keiji Inafune: However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware.
Considering I just read this from the creator of Mega Man, I'm a bit suprised that the producer of Castlevania seems to be saying the exact opposite when the games themselves have always seemed rather similar.
boratika
05-16-2006, 09:41 PM
I have enjoyed a total of two Castlevania games in my life. Castlevania 2: Simon's Curse, and Symphoney of the Night. So he can keep his series on the PS3 if he really wants to...
You now process Dracula's rib.
laggerific
05-16-2006, 09:57 PM
having not read the article this quote just makes him seem bitter...
And there have been NO good 3D castlevania's...they seriously need to learn what's happening with their DS versions and realize that is the Castlevania experience people want...I personally want SotN2 for a console...I'm sick of my Castlevania games being stuck on tiny screens.
IndependentGMR
05-16-2006, 09:59 PM
I enjoy Castlevania as much as the next guy, but I would hardly call those games "lengthy."
Nessus
05-16-2006, 10:13 PM
I tried Circle of the Moon when I first bought my GBA... and since I didn't like that one, and all the others after it seemed exactly the same, I didn't buy those.
I didn't like Circle Of The Moon either, but seriously, Aria Of Sorrow rules.
Kefkataran
05-16-2006, 10:13 PM
Yeah, Castlevania's not got length. I don't really get this at all. Is it translated? cause if so, I'd question the viability of the translation. Oh well.
Banacek
05-16-2006, 10:22 PM
I didn't like Circle Of The Moon either, but seriously, Aria Of Sorrow rules.
I agree. Perigon, I think you should try Aria Of Sorrow before writing off all the GBA Castlevanias.
/get the adapter for the Gamecube. I hate playing lengthy games on my portable.
Nintendo Revolution
05-16-2006, 10:32 PM
"Does he not realize how brutally awesome it would be to swing the whip using the Wiimote?"
Hahah, priceless.
jdugan83
05-16-2006, 10:45 PM
I completely agree......what a load of crap to just throw in the towel like that. the Wiimote would be nasty with the whip. Now that I think of it.....so many classic games in 3D would be amazing. Everyone needs to jump on the shoulders of zelda and ride the wave.
I dunno about you guys.....but man I could go for a bit of Rygar, Pitfall, and a nasty new Contra. Nintendo needs to get on their game and whip these game pubs into shape.
dena miscreant
05-16-2006, 10:50 PM
Keiji Inafune: However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware.
At the Gamers. forum, we've talked about how joyous and amazing an FPS Mega Man could be. Think about what it did for Samus.
Deadend
05-16-2006, 11:21 PM
People want new experinces on the Wii he said. Castlevania is almost entirely old ideas, still great games, at least the 2D ones.
Maybe we could just have a 2D Castlevania with very high Detail, Polygons, Sprites, whatever. Just keep it 2D and keep it explore happy. A whip is also quite difficult to use if anyone has tried to. I think it would be to difficult and it is kind of a weak idea overall as everyone can come up with it in 2 seconds flat. "HEY! Just Do a Whip with the Wiimote!" I bet they thought about it, and realized that it would suck.
I think Castlevania is going DS only at this point.
bardockkun
05-16-2006, 11:56 PM
I dunno about you guys.....but man I could go for a bit of Rygar, Pitfall, and a nasty new Contra. Nintendo needs to get on their game and whip these game pubs into shape.
Hence why we download them off the virtual console for a whole "new" experience. Though i would love to see how a Smash TV would play on the Wii-mote.
ProfPuppet
05-17-2006, 12:33 AM
Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game.
Wait, lengthy games are a bad thing? My excitement over the console has decreased a bit.
Make a 3D Castlevania game that's episodic or something. Give it a plot, have the RPG aspect actually mean something (I swear the stats in the games have almost no effect) and have it take place somewhere interesting, outside of Dracula's Castle. Just because the previous 3D Castlevania games were mediocre at best doesn't mean a good one can't be done. The 2D games have been stagnant for a long while. Enter Dracula's Castle, fight your way through, find mysterious shopkeeper, sell crap, kill final boss, credits, now replay as Simon.
Xaerin
05-17-2006, 02:20 AM
Does he not realize how brutally awesome it would be to swing the whip using the Wiimote? It would probably need to be 3D instead of 2D for this to work, but it would still be a NEW EXPERIENCE.[/i]
Even if it was kept 2D you could use the Wiimote to provide mouse-gesture-like control. I could still see it being fun, like with the whip as has been suggested.
P.S. another vote here for Aria of Sorrow, deffinitely much more fun than Circle of the Moon
NoName
05-17-2006, 03:55 AM
So after the wii has the most consoles sold out of all three companies we'll see what he says :D.
TrackZero
05-17-2006, 04:16 AM
I have enjoyed a total of two Castlevania games in my life. Castlevania 2: Simon's Curse, and Symphoney of the Night. So he can keep his series on the PS3 if he really wants to...
Strange. I couldn't stand Castlevania 2. I was a big fan of Castlevania 3. I also loved Castlevania IV and Castlevania DS.
holysin
05-17-2006, 04:29 AM
The Castlevania series has always been about quality 2D gaming, I didn't enjoy any of the 3D versions and I'd guess most people didn't (at least not as much as the 2D versions).
You want them to get a series with a rich 2D tradition and you wan't to make a 3D First Person Shooter where all you do is swing the Wiimote in order to wip monsters?
Come on, does it sound stupid only to me? This is something I'd expect from the Mario series (though Nintendo usually manages to make good games), Megaman, and definately something from EA.
It doesn't sound like "Hey, I've got this great idea for a Wii game, and it'd fit perfectly with the Castlevania series".
It sound's more like "Hey, let's make money! Castlevania makes money, let's put that on the Wii. What, you want to use that new controler thingy? Ok... Then use that for the wip... And hey, lets make it an FPS, I hear First person shooters are big nowadays! Also, let's port it to PS3 and 360 as a cool Castlevania FPS!!!"
Lord Dongkey
05-17-2006, 05:12 AM
What's stopping him from growing a pair and making a slick 2D Castlevania on the Wii that *doesn't use the goddamned wiimote*?
Maybe I'm crazy, but can't you just turn that controller on it's side and it's a classic nes type controller? And isn't Castlevania pretty simple on input complexity?
This trend towards 3D'izing franchises on home consoles is pretty obnoxious. Just because the hardware is capable of all that flashy shit doesn't mean it makes games better.
After coming into contact with the pure BRILLIANCE that is the new Super Mario Bros. yesterday, I can just say: stop fucking our 2D franchises in the butthole and be real men. You'll make your damned money.
King Drewsky
05-17-2006, 05:14 AM
Truth be told, swinging that whip around 5 times a minute would get very tiring.
NoName
05-17-2006, 05:48 AM
Truth be told, swinging that whip around 5 times a minute would get very tiring.
I dono, I'd imagine a lot of guys have built up some stamina when swinging their whip around...
holysin
05-17-2006, 06:45 AM
What's stopping him from growing a pair and making a slick 2D Castlevania on the Wii that *doesn't use the goddamned wiimote*?
Indeed, that'd be great. They could just use the formula that is already working, making something new on a higher level than SOTN. But, then again, it'd be cool to see some really high-res 2D graphics on the 360 or PS3. Some backgrounds in 1280x720 and some huge charsets :D
Heretic Machine
05-17-2006, 06:51 AM
Strange. I couldn't stand Castlevania 2. I was a big fan of Castlevania 3. I also loved Castlevania IV and Castlevania DS.
I fucking hated Castlevania 3... Probably because I played it on the NES, not an emulator, and I remember what a piece of shit that cartridge was. It worked like 1/10 times.
AniAko
05-17-2006, 06:52 AM
What a whiner. Nobody said you had to USE the features of the Wii controller to make a good Castlevania game, then again there hasn't been a good Castlevania game on a console since SOTN, keep your crappy games off the Wii, we'll appreciate it ;)
TheFlyingOrc
05-17-2006, 07:02 AM
I didn't like Circle Of The Moon either, but seriously, Aria Of Sorrow rules.
Huh...I guess I'm the only one who liked CotM a whole lot - You have to admit, the bosses in that game were quite fantastic - and the art was better than the other GBA games, even if the sound was worse.
-TFO
MosBen
05-17-2006, 07:15 AM
I have a question about the Wii controller. Does it have to be pointed at the receivers on the TV to work? People seem to talk a lot about using it in a golf club motion, or here as a whip, but it seems to me that a lot of those motions involve pointing the controller not directly at the TV, and in fact in many instances directly away from the TV. I hope I'm totally wrong.
Kefkataran
05-17-2006, 08:07 AM
Orc, I really dug CoTM as well.
Shodan2020
05-17-2006, 08:08 AM
OMG a developer that doesn't want to shoehorn a control gimmick into an established series to make a quick buck, quick everyone talk trash about the games so it seems like we won't be missing anything. ;)
kidding
Now if only he felt so strongly about not ruining his game with 3D as he did about ruining it with unnecessary control schemes. :o
I'm with Chalex here.
Personally, I'm gonna wait til the WII is released before I start praising it as the best next gen console evar. I'm still not sold on the controller. I mean it looks kinda fun for sports games.. but really, if I wanted to go through the actual motions of sports games.. I'd actually go outside and play the sport.
Wait and see on the Wii, I say. :)
The Bashar
05-17-2006, 10:48 AM
I think the problem is that he'll have to change the dynamic of Castlevania to make it work on the Wii. However, all the Castlevanias after SoTN were essentially Metroid-esque. Prime was a good translation of Metroid to 3d but I just don't see how it could work on the Wii.
I just thing Castlevania can't be done in 3d because the main weapons are melee while in Prime she's got an arm that's a gun. It's tough to judge depth in a 3d game and how frustrating would it be if you whip an enemy only to be a few inches short?
Stormwatcher
05-17-2006, 11:19 AM
I'm with Lord Dongkey. He can make a 2d game that uses the "regular" control. An updated and prettier SotN. Or a bigger Castelvania DS.
I'd be quite happy with that.
Last of the Red Hot Mamas
05-18-2006, 05:37 PM
I have a question about the Wii controller. Does it have to be pointed at the receivers on the TV to work? People seem to talk a lot about using it in a golf club motion, or here as a whip, but it seems to me that a lot of those motions involve pointing the controller not directly at the TV, and in fact in many instances directly away from the TV. I hope I'm totally wrong.
Have you used the Wavebird? You can have it facing directly away from the receiver and it'll still work. It even works through some walls. I doubt the Wiimote's receiver will be any less sensitive than the Wavebird's.
JazGalaxy
05-18-2006, 08:41 PM
I find this absoulutely ironic because a lot of 3D games have NEVER controlled well with an analog stick in 3D, and castlevania was chief among them. I acutally saw the Wii as an opportunity to get the game on the right track again instad of these terrible 3d games that basically... suck.
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