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gzsfrk
11-02-2010, 07:29 AM
<table width="100%" style="padding:2px; background-color: black"><tr><td>Fable III Review [360]

Developed by: Lionhead Studios (http://lionhead.com/)
Published by: Microsoft Game Studios (http://www.microsoft.com/games/)
You pay: $59.99</td><td align="right"><img style="border:1px solid red;" src="http://evavhost.com/i/press/gzsfrk_head.jpg"></td></tr><tr><td>Release Date: October 26, 2010</td><td align=right>Matt 'gzsfrk' Williams</td></tr></table>

You still can’t plant a tree

Peter Molyneux. If ever there were a perfect example of a man who manages to succeed despite himself, it would be the god-game designer from Guildsford. He has perfected the art of creating really good games that see high sales yet still somehow manage to disappoint his most ardent fans. This happens because the starry-eyed British designer--acting as his own biggest promoter--has a penchant for promising Christmas lists of features to be included in his titles under development while ultimately delivering a more meager grocery list of elements in the final product. And even though Mr. Molyneux has been a good deal more muted than usual when setting expectations for his latest creation, Fable III, the retail release yet again remains a far cry from the flowery vision set out by its (in)famous creator.

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Fable III takes place 50 years after the events of Fable II. You play as a child of the hero from the previous game who lives in the shadow of their older sibling, King Logan. As the game’s story unfolds, you quickly learn that Logan has become a cruel tyrant who oppresses the people of Albion, imprisoning or slaughtering all who oppose (or that he even suspects of opposing) him. Thus it becomes your task to raise up an army of followers who can stand against your evil brother, overthrow him, and establish you as the rightful Hero king. The campaign plays out in three distinct acts: In the first, you focus on gaining combat strength and forging alliances, after which you wage battle to overthrow the king. The second is a period of monarchical decision making and preparation for the end-game confrontation. The third and final portion is an open-ended section where you can explore and manage your kingdom without the constraint of a fixed timeline or major pending event.

Let me be clear on one point: despite its flaws, I loved Fable II. Yes, the menu system was cludgy; yes, there was a dearth of memorable boss encounters; and yes, the ending was poo on stale melba toast. But I was able to look past those shortcomings and happily play through the game and both DLC expansions because of everything it got right: an open world with lots of character, distinctive set pieces, a good story, and enjoyable combat. Given my positive experience with Fable II, then, it shouldn’t be a bad thing that Fable III inherits so much from its predecessor. The problem is, it doesn’t so much inherit the features, concepts, and content from Fable II so much as it outright copies them. Indeed, if it weren’t for the big roman numeral “III” on the front of the box, those who play the game could well be forgiven for assuming that it wasn’t the next iteration of the Fable series so much as a stand-alone expansion for Fable II.

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Visually, the two games are nearly identical. The character styles have been tweaked a bit, doing away with the grotesquely disfigured body proportions and, amazingly, having some of Albion’s female NPCs look reasonably attractive. Albion itself has evolved from a 17th-century English setting to a steampunk 19th-century France theme with factories, period soldiers, and a few mechanical contraptions littering the landscape--when you’re in the city. But once you’re out wandering the country-side, you’d be hard pressed to say, judging by the environment alone, which game you were playing. Most of the monsters from the previous game are also here: bandits, hobbes, hollow men, shadow creatures, ghosts, and balverines each show up in droves, although they have at least been given slight make-overs. There are a few new enemies you’ll face, but they make up a minority of the mobs you’ll encounter. Demon doors also return for an encore along with flit switches, your dog serving as a glorified metal detector, and that same, infuriatingly long digging animation.

Character progression is significantly different than Fable II, but that’s unfortunately not a good thing. Rather than using your orbs (XP) to buy and upgrade abilities from a simple menu, you now progress down what’s called the “Road to Rule”--an actual in-game area you walk along littered with treasure chests that you open by spending "seals" which are gained by killing mobs, completing quests, and interacting with NPCs. That would be fine except that many of the upgrades you get by opening the chests are ridiculously trivial. Want to buy a home or business? There’s a chest for that. Want to dye your clothes or hair? There’s a chest for that. Want to get married, steal, or hug your kid? Yeah--there’s a chest for that. At least half of the chests you find on the RtR are for things that you could do outright in Fable II and feel like they were just placed there to make it look like there’s more character progression than there actually is.

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There are, of course, chests that give you significant upgrades such as new spells or increased power for melee, magic, and ranged attacks. But gone are the more useful Strength and Skill upgrades from Fable II such as Physique or Speed, which also means combat has changed significantly as well. You can no longer max out your ranged skills and target specific areas of an enemy (goodbye headshots), nor can you perform counter attacks in melee. And in much the same way that Fable II saw a reduction in magic spells from the original game, Fable III has likewise seen the number of available spells dropped from 9 to 7. However this isn’t all bad, as a magic combining mechanic called spell-weaving has been added. This allows the player to equip any two spells at one time to make for some interesting effects such as combining Force Push and Vortex, the result of which is that enemies are first slammed away from you before being picked up in a whirlwind for even more damage. Unfortunately, it doesn’t take long to figure out that the only combination you need for the entire game is Fire + Shock, the AoE version of which you can spam and win all battles aside from a few boss fights.

And that brings up another problem with Fable III: the combat. While Fable II had a great real-time battle mechanic, assigning each attack style to either the X, Y, or B face buttons, it was horribly unbalanced in favor of magic attacks, with ranged attacks being frequently useful and melee languishing as a mostly ineffective option. I had been hoping that Fable III would tweak the balance so that each style would be a more or less viable choice in most battles, but such is sadly not the case. For most mob encounters, you can either choose to engage in melee and risk taking a large amount of damage, or you can begin unleashing powerful magic attack after powerful magic attack until all nearby enemies are dead, losing little or no health in the process. There are some very nice melee and ranged custom kill animations, but these are only aesthetic in value and provide no functional improvement to the gameplay. And although the most powerful weapons in the game on a damage scale are melee, the ease and effectiveness of simply holding then releasing the magic button means that that is likely how you’ll handle most encounters.

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Lionhead has hit paydirt with some of the new features in Fable III. The re-done overworld map is fantastic, especially for the purposes of purchasing and maintaining your properties. It’s also a nice touch that most weapons now have their own “quests” which you can complete to provide combat bonuses. The decisions you get to make in the king’s court are very well done and provide genuine insight to the struggles of being a leader. It’s just a shame that this mechanic was only present during the second portion of the game and not an ongoing occurrence after you’ve won the final battle of story mode. But by far the greatest feature of Fable III are the new characters that are introduced. The love that went into creating and writing the dialog for your allies as well as the countless incidental characters you encounter is immediately apparent from the first time you hear them speak. And while this isn’t the best looking game you’ve played, I defy anyone to show me a greater repository of smartly written British wit and humor. From the chicken races to the tabletop RPG nerd mages (who had me literally laughing out loud as I played while struggling to wipe the tears from my eyes), Lionhead prove yet again that they remain the kings of English comedy in videogames.

Probably the most most widely touted new feature is the switch from a traditional menu system to the “sanctuary”, a refuge to which your player can retire at any time in order to perform actions like changing weapons or clothes, accessing the world map, or viewing your player stats--pretty much all of the tasks which would normally be accessed via an in-game menu. The problem is, just doing something different doesn’t necessarily mean you’re doing it better. Those who were tweaking their computers and fiddling with Linux in the mid-90s may recall a process monitor called psDooM (http://psdoom.sourceforge.net/). It was an implementation of Doom that allowed a system administrator to wander about a level of the game scattered around which were monsters, each of whom represented a system process or running application. To terminate the process, the admin could simply kill the monster. It was a novelty and even fairly entertaining for a short while, but it was a neither practical nor effective way of accomplishing the otherwise mundane task of process management. The same thing applies to the sanctuary: why should you have to teleport to a room, walk forward, and then press the A button to open another screen just to view the world map? Wouldn’t it have been easier to simply assign it to the Back button? While one can appreciate that the designers were trying to come up with a new game interface dynamic, they failed to create one that worked at least as well as the previous, more traditional implementation. Such an outcome is the very antithesis of progress.

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The multiplayer has supposedly seen a marked improvement from Fable II, now supporting independent movement in the same zone as well as the ability to form business partnerships with or marry other online or local players. Unfortunately, despite trying for over an hour I was unable to successfully connect to any other players via Xbox Live (I would either get disconnected or go into a never-ending “The other player has paused the game” state.). The ability to see other player orbs wandering around from within my own game is also not working correctly, so I’ve yet to be able to validate whether or not the improvements to the co-op play live up to the claims. What is working, though, is the store inside the sanctuary that supports in-game micro-transactions. There’s already a dog suit for sale, and it’s only 160 MSP ($2). Hurry and buy yours today before they run out!

Overall, Fable III is a good game, but one that feels like it’s taken several steps backward from the progress made in Fable II. The various characters and personalities are well developed with fantastically written and acted dialog, the story is engaging, and the execution of monarchical judgments once you become king is a great addition. But the game feels watered down, with character progression options limited and combat made simplistic to the point of being an afterthought. And the final battle, while a definite improvement over Fable II, was still a huge letdown and far less than I had been hoping for. So while I can indeed recommend Fable III to those who enjoyed the previous Fable titles, they should--ironically--expect more evolution than revolution from this one.


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<table width="100%" style="padding:2px"><tr><td width=33% valign=top>http://evavhost.com/public/the_good.jpg All the characters in the game are wonderfully acted with excellent dialog Great story with a villain that you will grow to absolutely despise and loads of genuinely great humor The new overworld map is brilliant John Cleese. That is all.</td><td width=33% valign=top>http://evavhost.com/public/the_bad.jpg Combat is simplified, even moreso than in Fable II, to the point of being dull Character progression is weak The sanctuary menu system is needlessly tedious and time consuming Far too much is recycled from Fable II in the way of enemies, puzzles, environments, music, and concepts Multiplayer is broken, but hey--at least the microtransactions are still up and running!</td><td width=33% valign=top>http://evavhost.com/public/the_ugly.jpg The thoughts that ran through my mind during the 20 minutes of credits that rolled following the final battle</td></tr></table>

gzsfrk
11-02-2010, 07:30 AM
<table width="50%" style="border:1px solid red;padding:5px"><tr><td width=50% valign=top>Gameplay Stats

Time Spent Playing: ~18 hours
Combat Style: Magic + Ranged, minimal Melee
Preferred Weapons: Two-hand hammer + Rifle + Fire/Lightning Gauntlets
Road to Rule Chests Unlocked 42 out of 48
Net worth: ~1.8M gold
Citizens saved: 800,000<br></td></tr></table>

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Rarely Operable Brain
11-02-2010, 07:45 AM
I don't know why I like these games, but I do. I played Fable III all weekend and completed the main story quest. I think you're review is pretty spot on, though I can't comment on the multiplayer aspect - I haven't played it because there isn't anyone on my meager LIVE friends list that has the game. :rolleyes:

Apex
11-02-2010, 08:02 AM
I have to admit I was expecting a much harsher review. Good job!

modeps
11-02-2010, 08:05 AM
I have to admit I was expecting a much harsher review. Good job!

Fair and balanced.

SPBTooL
11-02-2010, 08:07 AM
While the combat is simplified, it is easier to do the stylized moves that I find enjoyable.

I like the new menu system now that I'm use to how it navigates and saves. It is much faster than the old one. The D-pad allows you to quickly go from section to section, B goes to the main hub and access to the map to purchase property any where from anywhere is fantastic.

But it is expected to be easier when you don't have an inventory. This lack loot is one of my biggest complaints. It makes the crates feel almost worthless and again reduces the feeling of character progression.

My other big issue is the new emote system. The hand holding is fine but the inability to choose what I want to do is annoying. I don't like going up to some other dude to shake his hand and my first option is to dance with him.

Everything else has been real enjoyable.

LoTECH
11-02-2010, 08:40 AM
Thank you for the informative and balanced review.
I hate when you read a review biased by unfair and unrealistic expactations.
EvAv has the reviews I trust.

Agnostic Pope
11-02-2010, 08:53 AM
Theresa is evil...final boss in Fable 5 after the Queen comes back. (The court...you know Jack of Blades...meh) :p

Emabulator
11-02-2010, 09:08 AM
Dear Microsoft,

Please cancel the PC version of Fable III. Your return to PC gaming in unwelcome if this is the best you can do.

Regards,

A PC Gamer.



P. S. Well written review Matt.

steved
11-02-2010, 09:12 AM
Good review.

The British humour is what really saves this game.

Combat is so simple it's just plain boring and annoying. I also personally didn't like the generic story nor the "King decisions", of which I did not really see how they had any influence besides short cutscenes and maybe some world morphing in areas I would never ever revisit. Also, the late introduced archenemy (*poof* out of nowhere) was a lame idea IMO.

gzsfrk
11-02-2010, 09:15 AM
My other big issue is the new emote system. The hand holding is fine but the inability to choose what I want to do is annoying. I don't like going up to some other dude to shake his hand and my first option is to dance with him.

If I didn't have to worry about the review running too long, I could have devoted three paragraphs to everything that is wrong with the new emote system, the hand-holding mechanic, and in-game relationships in general.

Fable III: Taking the promotion of platonic bro-dancing to new levels.

gzsfrk
11-02-2010, 09:15 AM
Theresa is evil...final boss in Fable 5 after the Queen comes back. (The court...you know Jack of Blades...meh) :p

I think you might be on to something.

Agnostic Pope
11-02-2010, 10:13 AM
I think you might be on to something.
She let all the bad stuff go down in Fable 2 just so that she could have the Spire reconstructed, she conveniently left BOTH times before you were shot in the face and from what I heard...


SPOILERS
Made Logan evil by telling him of the Crawler...thus turning him tyrant. She is either the soul of the queen (who Black killed in WAAAYYY before Fable 1 yet Jack's soul lived...and Fable 1 happened) or the ultimate mastermind.

revelation
11-02-2010, 04:44 PM
Hrm. Despite reading positive (and in this case, well-written!) reviews like this one, I think I'll wait for a price drop on it.

I've read about far too many random bugs people have had on top of the further simplification of things (such as the Road to Rule thing) to need to buy it now.

Cheers for the review.

LoTECH
11-02-2010, 07:23 PM
Oh, and the empty "back" button is probably indicative of the Kinekt features that didn't make it in for launch.
My theory...

lockwoodx
11-02-2010, 07:31 PM
I heard this game plays itself. True or False?

gzsfrk
11-02-2010, 09:24 PM
I heard this game plays itself. True or False?

True in a sense. As noted above, the game goes crazy with the context-sensitive "give the player what they need in this situation" for things like expressions or when you can or can't use a potion or press on the D-pad to open the map. It's sort of like Fable III has put rubber bumpers on all the corners and installed a foam floor in order to make the game infant-proof. That's not to say the game really "plays itself", but it does take away much of your ability to decide what you can do and when.

gzsfrk
11-02-2010, 09:35 PM
Oh, and the empty "back" button is probably indicative of the Kinekt features that didn't make it in for launch.
My theory...

At this point, I honestly can't imagine what Kinect features they'd add in, unless it's motion controls for the throwaway "jobs" (lute hero, pie maker, and blacksmith) or to let you play patty-cake with the locals.

bean19
11-03-2010, 05:09 AM
I'm excited to get this on PC.

Duskfire
11-03-2010, 05:22 AM
She let all the bad stuff go down in Fable 2 just so that she could have the Spire reconstructed, she conveniently left BOTH times before you were shot in the face and from what I heard...


SPOILERS
Made Logan evil by telling him of the Crawler...thus turning him tyrant. She is either the soul of the queen (who Black killed in WAAAYYY before Fable 1 yet Jack's soul lived...and Fable 1 happened) or the ultimate mastermind.

More spoilers!!

I see it as the whole greater good. She turned Logan into a tyrant knowing that eventually people would become displeased enough with him that when an actual Hero shows up, they'll happily rebel, the same Hero who is the only one capable of beating back the Crawler. If Logan is a decent ruler but incapable of beating the Crawler, the bad guys would win. This wya, he gets rid of, and the actual Hero steps up.

Agnostic Pope
11-03-2010, 08:42 AM
More spoilers!!

I see it as the whole greater good. She turned Logan into a tyrant knowing that eventually people would become displeased enough with him that when an actual Hero shows up, they'll happily rebel, the same Hero who is the only one capable of beating back the Crawler. If Logan is a decent ruler but incapable of beating the Crawler, the bad guys would win. This wya, he gets rid of, and the actual Hero steps up.

POSSIBLE SPOILERS

There is no need for a hero if as she herself could have dealt with anything. (She is an Immortal hero after all) Case in point see Fable 2. Everything she did (or chose NOT to do) wasn't for the greater good or for the birth of a hero which will then rule a land that would again fall into despair and tyranny. She never tells the Hero about her involvement with his/her brother's corruption in fear of retaliation, trust me she will be a boss somewhere along the line. There was no need for a revolution when in fact there was a need for a united albion as soon as possible to face the current threat. (wtf leech man thing?) She is just gaining power with every game. Tell me...what did she do all this time with the spire? Right they'll leave that for Fable 4/5...

zim2411
11-04-2010, 10:05 PM
Well, I just finished it, and I have never been so disappointed in a game. The final mission took about 15 minutes from start to finish, and was truly obnoxious. I cannot believe I paid $65 for this at a midnight launch. I found the 'humor' in the game to be annoying and a waste of time. I loved Fable 2 and played it to death, but now I wonder if it's really as good as I remember.

I wish I had waited till this was firmly in the $10 bin. No... I'd probably still be annoyed that I wasted 18 hours for this stupid ending. If there's a Fable 4, I will be staying far, far, FAR away from it.

<table width="50%" style="border:1px solid red;padding:5px"><tr><td width=50% valign=top>Gameplay Stats

Time Spent Playing: ~18 hours
Combat Style: Magic + Ranged, minimal Melee
Preferred Weapons: Hero Sword + Dragonsmasher gun + Fire/Shock Gauntlets
Road to Rule Chests Unlocked 30ish out of 48
Net worth: A metric crap ton
Citizens saved: 6,500,000<br></td></tr></table>

Wyrm
11-05-2010, 10:00 AM
I just hit the 20 hour mark and despite agreeing with most everything you wrote, and pausing often to think about how much better of a game it could be with some slight tweaks, I still find that I am unable to stop playing.

It's flawed in a myriad of ways, and the fact that they mostly removed how your character's appearance changed based on your morality is really lame, but the idea that the areas change or open up depending on your standing is pretty neat.

Fortunately, I managed to pile up a crap ton of money early on, having been told I would need it (and I still haven't finished the main quest line, I've been lolly gagging to make sure I have enough funds to start the end game and get the 'good' ending).

I think Fable's largest flaw has always been its combat, but I think Fable 2 was closest to perfection that the series will likely ever see. Sure, the magic was overpowered and not that interesting, but the other two combat options were varied and I found myself switching between all three a lot of the time. Problem with Fable 3 is that melee weapons are terrible. I don't know how they managed to break the melee combat from Fable 1 to 3, but it happened. Actually, they completely broke the combat in Fable 3 with the addition of spell-weaving. There's no good reason to run in and get beat to death with a melee weapon when you can sit back and charge fire/electricity melty death spray over and over and then pick off stragglers with your gun.

My other large complaint with the game is that the part where you gather support to overthrow the king is incredibly short. I figured I'd be doing that for the first 10-15 hours of the game, and then the real game would start. Little did I know, once you reach the overthrow part, the game is already more than halfway over.

Yeah, it goes on after, but I would have liked to have more time and more places to go to gather allies in order to build up my character.

It's also very clear with the Road to Rule that they didn't have any ideas for how to do character progression in a meaningful or creative way, so they chose a boring, slow, unnecessary actual "road" of progression instead. Instead of making you hunt for chests in this game, we'll just give them to you 5 at a time! And, instead of giving you the emotion abilities you had from the start in Fable 2, you'll have to unlock them on the Road to Rule because we literally couldn't think of anything else to put there.

It just smacks of a quick cash-in more than anything.

The biggest improvements are mostly subtle, like the fact that lands you recognize from Fable 2 have changed significantly, areas are much wider and more open for exploration, and no longer having to manage your dog's health are all good things.

The lack of proper emote options, the busy work of repairing houses (why the fuck isn't there a button on each town that lets me repair in bulk if I have the money? oh, because then it wouldn't be time wasting busy work!), and the step backward in character progression are big knocks against the series.

The weapon evolution is a neat feature, but it doesn't replace the features that were removed. Then there's the fact that armor means nothing, and looting has been almost removed entirely (if you're a good character, since you don't want to steal to lower your morality, you will probably only ever get loot from gifts, chests, or quests, and there isn't much loot in this game).

It just seems that in trying to streamline the RPG experience into something memorable that everyone can have access to, they've removed most of the core of what makes an RPG, well, an RPG.

A lot of their design choices are just plain odd. Take the Sanctuary for example. It might be a good idea in practice, putting all of your inventory management and kingdom and map management into a visual setting. The problem with this is that you have taken 3 steps back from allowing me to access my map. And still, 3 Fable games later, we don't have a functional mini-map or area map of any kind.

These are really basic things, and it makes me wonder: if they can't do the basics right, how is it that the game manages to do anything else right? It's really odd, but Fable 3 is still a good game. It just has lots of these strange little design decisions that pull it down slightly. If they do make another Fable, they should rethink every single gameplay system in the game, or it simply won't be worth playing.

Fable 3 is a lot like Fable 2, with all the good and bad that brings. It's still a fun game, but it's marred by a lot of the same problems as Fable 2, and even though it has better graphics, and a more enjoyable story, you can't shake the feeling that you've done most of this before with better character progression and combat.

gzsfrk
11-05-2010, 10:09 AM
A very well-put analysis, Wyrm, and one that I agree with 100%.

And I think you got it exactly right when you said that, because of some of the weird design decisions and seemingly shortcutted features (like the RtR chests), the game comes off a bit as a cash grab.

Ah well, here's hoping we see a Fable 4 and that it moves at least incrementally closer to Pete's claimed vision for the series.