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gzsfrk
10-29-2010, 10:32 AM
<table width="100%" style="padding:2px; background-color: black"><tr><td>Arcania: Gothic 4 Review [PC]

Also on: Xbox 360, PlayStation 3
Developed by: Spellbound Entertainment (http://www.spellbound.de/)
Published by: JoWooD Entertainment (http://www.jowood.at/), Dreamcatcher Interactive (http://www.dreamcatchergames.com/)
You pay: $49.99 (PC); $59.99 (360/PS3)</td><td align="right"><img style="border:1px solid red;" src="http://evavhost.com/i/press/gzsfrk_head.jpg"></td></tr><tr><td>Release Date: PC/Xbox 360 - Oct. 12, 2010; PS3 - Oct. 19, 2010</td><td align=right>Matt 'gzsfrk' Williams</td></tr></table>

I’d like to check out your goods

Did you ever know someone in school or another social setting who, despite being awkward and just a bit “off”, was so convinced of and confident in their own coolness that they actually somehow managed to pull it off despite themselves? (Think Napoleon Dynamite.) That’s kind of the way it is with Arcania: Gothic 4. Sure, it may have shown up at the ARPG party wearing a taupe leisure suit and an over-giddy expression on its face. But when the music starts, watch out: the kid can dance (http://www.youtube.com/watch?v=WAyTK6jF5o8).

http://evavhost.com/i/reviews/gothic_gameplay_01.jpg

For those not familiar with the series, Gothic (http://en.wikipedia.org/wiki/Gothic_(series)) is a fairly well-respected franchise amongst RPG enthusiasts. Sporting expansive open worlds, scads of quests, and plenty of loot, it’s a series that caters well to the Diablo set. While the first two games (Gothic (http://en.wikipedia.org/wiki/Gothic_(video_game)) & Gothic II (http://en.wikipedia.org/wiki/Gothic_II)) received generally positive reviews, the third game (http://en.wikipedia.org/wiki/Gothic_3) was widely criticized (http://www.gamerankings.com/pc/920920-gothic-3/index.html) for the plethora bugs which infested the initial release, and also for its sub-par English voice acting. Enter Arcania: Gothic 4; and I am happy to report that the problems with the game-breaking bugs from the previous title seem to have been adequately addressed. Unfortunately, it appears (or sounds) as though the same 80s Saturday morning cartoon voice-over cast from Gothic III have returned for an encore performance.

Before delving into the negatives, though, let’s talk about the game’s best feature: the gorgeous, expansive open world. Rather than using their own in-house engine as previous series developer Piranha Bytes had opted to do, newcomer to Gothic development Spellbound decided to license the Vision Engine 7 tech from 3D engine developer Trinigy (http://en.wikipedia.org/wiki/Vision_Engine). And dare I say, Spellbound got their money’s worth from the purchase. Indeed, you’ll notice a recurring theme in several of the screenshots I took which accompany this article: my character looking up at the horizon and off into the distance. The sweeping vistas in this game make it a joy to simply go exploring for the highest vantage point you can find, then pan the camera around taking in the beautiful medieval fantasy world that lies before you. There’s effective use of HDR lighting and the day/night cycle along with dynamic weather make the world seem organic and alive. There was also no noticeable drops in framerate on my system even though I played in windowed mode with all detail settings maxxed out.

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That’s not to say that the game is visual perfection. While the draw-distances for major features are fantastic, there’s a fair amount of foliage pop-in when running around. Additionally, every tree in the game appears to be seized by a non-stop epileptic fit--a needless animation that really detracts from what is otherwise the best outdoor scenery in a game since the original Far Cry. I likewise encountered several graphical glitches (see the screenshot), although nothing so bad or consistently recurring that would make me consider it to be a major flaw. The character models and animation vary from OK (humans) to above average (undead) to gorgeous (golems).

My other favorite feature of the game is that there are virtually NO loading screens. Similar to World of Warcraft, you can run from one end of the game’s continent to the other without stopping for so much as a gate opening sequence. Inside, outside, underground--it doesn’t matter. The only time the game cuts to a loading screen is when you use any of the teleports located around the gameworld, and even then the load time is brief. Given how impressive Gothic 4’s environment looks, that’s actually quite an accomplishment. Compared to games like the Fable series where you frequently hit the edge of a “zone” and the next section has to be loaded, the ability to actually run non-stop to any of the structures you can see in the distance really goes a long way towards drawing you into the world.

http://evavhost.com/i/reviews/gothic_glitchy.jpg

Where the game first falls short is, ironically enough, in the game department. The Gothic series has never been known to have a strong combat mechanic, and Arcania does little to change that perception. Battle controls are fairly simplistic (left-click to attack, right-click to block or evade), and monotony sets in pretty fast as you find a couple of good combos that work fairly early on (one for solo battles, another for crowd control situations) that you will likely stick with throughout most of the game. The biggest problem with the combat from my perspective is that, during a battle, you have to equip your attack modes to switch between melee, ranged, and magic. When titles such as Fable II do a of better job of combining all three into one fluid control scheme, Arcania really has no excuse for sticking with such a clunky implementation which makes chaining effective combos impractical at best and impossible at worst.

Gothic 4’s other main problem is how long it takes before things really hit their stride and the play transitions from tedious monotony to “Hey look at me in my plate armor and electric sword while I run around and pwn mobs!”. Your nameless character starts out as a lowly shepherd, but is forced to learn combat in order to avenge the loss of his island home. And wow is that vengeance ever a long time in coming. In total, it took me aroung 26 hours to complete the campaign on Normal difficulty. While I certainly did some exploring and collecting of ingredients for crafting, I didn’t lolly-gag and actually made consistent progress on the main quest-line throughout my playtime. But I was 10 hours into the campaign before it got to the point where I started having to force myself to stop playing for the night, as opposed to forcing myself to keep playing through the earlier sections just so I could finish the game. And while I was a bit disappointed by the final battle, it was still satisfying enough overall that I was a bit sad to see it come to an end. (Note that there is no way to continue playing around in the game world once you enter the end boss fight.)

http://evavhost.com/i/reviews/gothic_gameplay_23.jpg

Of course, I can’t NOT mention the game’s audio. While the music is very well done and sounds like it could have been pulled straight from the Lord of the Rings soundtrack, the voice acting is... well... It ranges from tolerable to Two-Worlds-levels-of-bad (http://www.youtube.com/watch?v=6Wl4nQ0Dt9g). And it’s not just the voice work; the writing itself frequently comes across as hackneyed or cliched, and there’s even a fair amount of grammatical errors in the subtitles. Having at least an English grad-student give the script a good once over would have been a prudent move. To be fair, though, the English dialog is a dub of the original German version which I’ve read is actually considered to be very good. Still, it is what it is, and if the English version of the game is what you’re going to be playing, then you may want to stretch your wincing muscles before diving in.

Other shortcomings of the game include that the skill tree is woefully small, crafting is mostly non-essential busy work (with the exception of creating health and other potions) as the best weapons and equipment are either boss drops or rewards, there's no character customization, and the story is overall by-the-numbers fantasy stuff. Did I miss anything? Oh yeah--the in-game teleport system is all but worthless. Each teleport disc only goes to one other teleport location. Why they couldn't have just let you teleport from one teleport to any of the others you've already activated is beyond me; it's not like you can't already run back to any previous area on the entire island anyway.

http://evavhost.com/i/reviews/gothic_gameplay_11.jpg

So that’s Arcania: Gothic 4. It’s not the best ARPG I’ve played, but it’s probably the best looking, particularly the outside environments. Seeing as Diablo III isn’t going to be released until at least next year, Gothic 4 is a good tide-you-over title for fans of the genre. And honestly, if you’re at the school dance and can’t hook up with the prom queen, there’s no harm in settling for some other good-looking girl who's available, even if she's not too deep or smart or much of a conversationalist. Just hold a hushed finger (http://www.pond5.com/stock-footage/511353/man-shushes-green-hd.html) up to her lips, get comfortable, and enjoy the view.

http://evavhost.com/public/35n.gif

<table width="100%" style=" padding:2px"><tr><td width=33% valign=top>http://evavhost.com/public/the_good.jpg The game’s outdoor environments are gorgeous Seamless game world means you’ll spend more time exploring and virtually no time staring at splash loading screens There’s a lot of game here; legitimately at least 20 hours of gameplay even if you just do all the quests and ignore crafting and exploration</td><td width=33% valign=top>http://evavhost.com/public/the_bad.jpg Gameplay is both simplistic and tedious; battles can get monotonous and boring after while Takes way too long before things pick up and you get drawn into the story The English voice acting ranges from weak to atrociously bad</td><td width=33% valign=top>http://evavhost.com/public/the_ugly.jpg There's a witch early on whose voice made me want to pull a Van Gogh on my ears.</td></tr></table>

gzsfrk
10-29-2010, 10:43 AM
<table width="75%" style="padding:2px"><tr><td width=50% valign=top>System Specs

CPU: AMD Phenom II X4 (overclocked to 3.8ghz)
Memory: 4GB DDR3 1066
Video: Radeon HD 4830 512MB
Operating System: Windows 7 Ultimate x64<br></td>
<td width=50% valign=top>Play Details

Time Spent Playing: ~26 hours
Combat Style: Melee-centric
Level Achieved: 29
Total XP Earned: 365,391 (calculated prior to final boss fight)<br></td></tr></table>

Additional media:

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lockwoodx
10-29-2010, 11:17 AM
This is a sale purchase, but a purchase none the less.

darkwarrior
10-29-2010, 11:21 AM
It's a shadow compared to the previous games and now Fallout New Vegas is out? It just looks like a lazy joke in comparison. Avoid, you really aren't missing anything.

EDIT: And it continues the tradition of no ending/resolution to anything you've done. I wasn't even 100% sure why I was there during the finale.

Metal Jesus
10-29-2010, 11:29 AM
I'd be very tempted to buy this if both Fallout Vegas and Fable 3 hadn't just come out!

gzsfrk
10-29-2010, 12:07 PM
It's a shadow compared to the previous games and now Fallout New Vegas is out? It just looks like a lazy joke in comparison. Avoid, you really aren't missing anything.

EDIT: And it continues the tradition of no ending/resolution to anything you've done. I wasn't even 100% sure why I was there during the finale.

It certainly has far fewer bugs than New Vegas. Can you guess how many times the game crashed while I was playing? Here's a hint: () Plus, I mean, some people might prefer playing a game in a fantasy setting instead of a post-apocalyptic one. Or--and here's a thought--maybe some players might want to try both.

As I said in the review, Arcania is not the best ARPG I've played (and my score reflects this). But I did have a lot of fun playing it (despite the flaws), and would recommend it to fans of the fantasy ARPG genre.

And I really don't know why you say it didn't have an ending or resolution. Granted, the final scene obviously left the door open for another sequel, but the unnamed sherpherd's quest for this game was most certainly brought full circle (Tragedy, Development, Revenge, Destiny). Of course, they only hinted at his origin story and provided no real answers there. But again--that's something they very well could explore in a sequel, should one be made.

gzsfrk
10-29-2010, 12:11 PM
I'd be very tempted to buy this if both Fallout Vegas and Fable 3 hadn't just come out!

I'm almost through with Fable III (review will be on the site early next week), and not to burst your bubble, but I wouldn't get my hopes up too high for it if I were you.

Lord knows I did. (sigh)

lockwoodx
10-29-2010, 12:17 PM
People on the fence should wait for The Witcher 2. Veterans of the Gothic franchise wait for a sale. Simple as that.

gzsfrk
10-29-2010, 12:26 PM
People on the fence should wait for The Witcher 2. Veterans of the Gothic franchise wait for a sale. Simple as that.

Yeah, I'd have to agree. Too bad you can't GameFly PC games, or that would be the course I'd recommend. :)

darkwarrior
10-29-2010, 12:26 PM
It certainly has far fewer bugs than New Vegas. Can you guess how many times the game crashed while I was playing? Here's a hint: () Plus, I mean, some people might prefer playing a game in a fantasy setting instead of a post-apocalyptic one. Or--and here's a thought--maybe some players might want to try both.

As I said in the review, Arcania is not the best ARPG I've played (and my score reflects this). But I did have a lot of fun playing it (despite the flaws), and would recommend it to fans of the fantasy ARPG genre.

And I really don't know why you say it didn't have an ending or resolution. Granted, the final scene obviously left the door open for another sequel, but the unnamed sherpherd's quest for this game was most certainly brought full circle (Tragedy, Development, Revenge, Destiny). Of course, they only hinted at his origin story and provided no real answers there. But again--that's something they very well could explore in a sequel, should one be made.

I like Fantasy RPGs, I liked the original 3 gothics but this was just a very linear story where upgrading achieved very little EXCEPT if you upgrade the 'infinite strike' tree which breaks the game. But in a good way.

As for the finale, are there spoiler tags on this forum?

Basically I went down there, fought someone I didn't really know, care about and then it ended. That was it. I'm not sure how it related to the king plus I wasn't happy in general to see my indestructible hero from the first 3, having issues on a throne.

I just found the whole thing pretty tedious and its incredibly linear, so much so that they removed the teleport runes since you'd never be going back willingly.

laggerific
10-29-2010, 01:01 PM
Man...this is so sad. My roommate and I are scrambling trying to find good CRPGs to play, and this is what we get. It's gotten so bad we've had to dig into some great classics like Baldur's Gate 2 and Temple of Elemental Evil. Between BG2, ToEE, and NWN2 we get a taste for all we look for in CRPGs, but these modern ones don't even come close to the depth provided in the games from a decade ago. Damn you consoles!!!!

Hagetaka
10-29-2010, 01:12 PM
People on the fence should wait for The Witcher 2. Veterans of the Gothic franchise wait for a sale. Simple as that.

How dare you taunt me with your "The Witcher 2" rabble! When's that game coming out? TBA?! I cant even find that on a calendar!

In all seriousness though, Gothic 4 was not terribly impressive. I really do with that The Witcher 2 was closer to coming out. Finished the first one recently and needless to say, my appetite is ferocious.

Grumsh
10-29-2010, 01:21 PM
I know I shouldn't ask this but any word on how terrible the X360 version is? I admit I am a whore for the 50+ inch screen and the none troll posture i get from the couch versus the pc chair and desk combo.

<edit> I tried the demo, but it is like you said SOOOOOOO slow to get going it didnt nab me quick enough during the demo.

rubbishfoo
10-29-2010, 02:00 PM
I'm almost through with Fable III (review will be on the site early next week), and not to burst your bubble, but I wouldn't get my hopes up too high for it if I were you.

Lord knows I did. (sigh)

What did you learn?

gzsfrk
10-29-2010, 02:01 PM
What did you learn?

I learned (again) that Peter Molyneux is the king of broken hearts. :(

I'll save the specifics for my review, though.

gzsfrk
10-29-2010, 02:29 PM
I like Fantasy RPGs, I liked the original 3 gothics but this was just a very linear story where upgrading achieved very little EXCEPT if you upgrade the 'infinite strike' tree which breaks the game. But in a good way.

The "infinite strike" skill isn't really infinite. It doesn't break enemy power moves, and it doesn't break through blocks. So if you just try to spam the basic flurry over and over, you're eventually going to get slammed. You have to mix it up with some power strikes of your own. And in a crowd of mobs, it does approximately jack-squat for you unless you're in a narrow corridor. You'll quickly get surrounded and go down in a hurry, especially versus groups of undead.

Which reminds me--I should have mentioned in the review that the enemy A.I. in this game is actually quite good. Mobs will flank, ranged and magic will maintain their distance, and sword & board WILL block your normal attacks frequently, if not the majority of the time when you're just blind hacking away. This isn't a button-masher game by any measure. But yeah--when it's just you versus one or two mobs, it's hella hard to die as a melee-focused character.

As for the finale, are there spoiler tags on this forum?

Basically I went down there, fought someone I didn't really know, care about and then it ended. That was it. I'm not sure how it related to the king plus I wasn't happy in general to see my indestructible hero from the first 3, having issues on a throne.

Well, considering his soul is being inhabited by Beliar's demon familiar, it's little wonder that he couldn't do much besides mumble and poop himself.

I just found the whole thing pretty tedious and its incredibly linear, so much so that they removed the teleport runes since you'd never be going back willingly.

I actually was really wanting to go back and revisit some portions of the game. I forgot to finish the "Cobwebs for Ma" quest, so I was wanting to wrap that up before closing out the game. but I couldn't stand the thought of 20 minutes backtracking on foot, so I just let it go. Also, NPCs from the early parts of the game react differently to you later on that they do when they first meet you. They recognize and comment on how you've grown stronger, etc.. If they didn't mean for you to ever do any backtracking, why would they bother with details like that? (E.g. Go back to the Cleaved Maiden and talk to Murdra again after you levelled up quite a bit.)

And yeah, the main quest is fairly linear (although there are quite a few secondary quests), but that's not necessarily a bad thing. Sometimes I kind of want a more linear gaming experience that lets me simply play through a decent story, without having to constantly wander around trying to find the next bread crumb.

Emabulator
10-29-2010, 02:58 PM
I've played about five hours of ArcaniA: Gothic 4 and I'd say Matt is dead balls on with the review. It's worth buying on the cheap if you love the genre. Anyone else can pass on it.

Demo_Boy
10-29-2010, 03:09 PM
a really great review. nice authorship

gzsfrk
10-29-2010, 04:07 PM
a really great review. nice authorship

Thanks, DB! I can always count on you to provide some positive reinforcement. :)

modeps
10-29-2010, 05:04 PM
Thanks, DB! I can always count on you to provide some positive reinforcement. :)

This review is garbage Matt. At no time did you mention boobs or call Adam a loser.

gzsfrk
10-29-2010, 07:29 PM
At no time did you mention boobs or call Adam a loser.

No, but I did recycle that great picture of pwn in chaps in the Ellen thread (http://www.evilavatar.com/forums/showthread.php?t=127955) today. :)

modeps
10-29-2010, 07:56 PM
No, but I did recycle that great picture of pwn in chaps in the Ellen thread (http://www.evilavatar.com/forums/showthread.php?t=127955) today. :)

That'll do pig, that'll do.

Wyrm
10-29-2010, 09:15 PM
I'm almost through with Fable III (review will be on the site early next week), and not to burst your bubble, but I wouldn't get my hopes up too high for it if I were you.

Lord knows I did. (sigh)

I keep hearing it's streamlined Fable 2 with a slightly better second half. I dearly hope that isn't true, because while I loved Fable 2, and played it to death, I was hoping for a lot more from the third chapter. Like, a LOT more. I was hoping for big improvements, not little tweaks and removal of features.

I think the only appealing aspect of the game at this point is the weapon evolution thing, but even that sounds kind of lame now that I've read about it.

I was so incredibly excited for Fable 3... I never had much expectation for the first 2 games, but for some reason, I had high hopes for the third. Too bad I guess.

ldi222
10-29-2010, 09:39 PM
Sure, it may have shown up at the ARPG party wearing a taupe leisure suit and an over-giddy expression on its face. But when the music starts, watch out: the kid can dance.

This was awesome.

gzsfrk
10-30-2010, 12:19 AM
I keep hearing it's streamlined Fable 2 with a slightly better second half.

Far be it from me to kill off anyone's optimism but... I just finished my first playthrough of the game a few minutes ago. Prepare to be disappointed. :(

darkwarrior
10-30-2010, 04:17 AM
The "infinite strike" skill isn't really infinite. It doesn't break enemy power moves, and it doesn't break through blocks. So if you just try to spam the basic flurry over and over, you're eventually going to get slammed. You have to mix it up with some power strikes of your own. And in a crowd of mobs, it does approximately jack-squat for you unless you're in a narrow corridor. You'll quickly get surrounded and go down in a hurry, especially versus groups of undead.

Which reminds me--I should have mentioned in the review that the enemy A.I. in this game is actually quite good. Mobs will flank, ranged and magic will maintain their distance, and sword & board WILL block your normal attacks frequently, if not the majority of the time when you're just blind hacking away. This isn't a button-masher game by any measure. But yeah--when it's just you versus one or two mobs, it's hella hard to die as a melee-focused character.





Well, considering his soul is being inhabited by Beliar's demon familiar, it's little wonder that he couldn't do much besides mumble and poop himself.



I actually was really wanting to go back and revisit some portions of the game. I forgot to finish the "Cobwebs for Ma" quest, so I was wanting to wrap that up before closing out the game. but I couldn't stand the thought of 20 minutes backtracking on foot, so I just let it go. Also, NPCs from the early parts of the game react differently to you later on that they do when they first meet you. They recognize and comment on how you've grown stronger, etc.. If they didn't mean for you to ever do any backtracking, why would they bother with details like that? (E.g. Go back to the Cleaved Maiden and talk to Murdra again after you levelled up quite a bit.)

And yeah, the main quest is fairly linear (although there are quite a few secondary quests), but that's not necessarily a bad thing. Sometimes I kind of want a more linear gaming experience that lets me simply play through a decent story, without having to constantly wander around trying to find the next bread crumb.

Well as you say, no chance of backtracking all that way to find out. Im not quite sure why the teleport stones don't let you pick where you want to go.

Wyrm
10-30-2010, 10:43 AM
Far be it from me to kill off anyone's optimism but... I just finished my first playthrough of the game a few minutes ago. Prepare to be disappointed. :(

I don't think my comment is really a ringing endorsement either. I was hoping the game would be great, but I keep hearing it's just more Fable 2, which is not what I want to hear.