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View Full Version : High-Definition Quake Wars Trailer


Draft
05-13-2006, 04:28 PM
I only have one thing to say:

MegaTextures (http://www.gametrailers.com/player.php?type=mov&id=10786)

Oddmaker
05-13-2006, 05:36 PM
M-M-M-M-M-Multikill!

Vanthar
05-13-2006, 05:41 PM
Looks like a ton of online fun, but I really thought the graphics would be better.

Borys
05-13-2006, 05:44 PM
GigaTextures!

Evil Avatar
05-13-2006, 05:46 PM
If the game is titled "Quake Wars" why don't they show any Strogg player models???

Mozgus
05-13-2006, 05:53 PM
If the game is titled "Quake Wars" why don't they show any Strogg player models???
Agreed. No Strogg sighted, Sir!

51|RandoM
05-13-2006, 06:01 PM
I saw strogg infantry(only once, admittedly) and the flying strogg guys who have turbofans on their shoulders.

My first guess would be that they've not finished the Strogg models or skins.

Montgomery_Python
05-13-2006, 06:14 PM
That was mean.

trip1eX
05-13-2006, 06:28 PM
There's one thing trailers always tell you. And that's that the game will never look as good or run as smooth as what you're watching in the trailer. :P It will never reach that point. IT's all downhill from there. :)

Also you'll never view the game from the same perspective either. It's just like the BF2 trailers. Who plays the game watching a camera from a point in space? Shows us the actual viewpoints in the game.

xDrZaiusx
05-13-2006, 06:32 PM
:/ was anyone else not impressed by that?
(not trolling, just giving my honest opinion)

Wedge
05-13-2006, 06:33 PM
Damn. It looks like it is going to be a bit too vehicle based for my tastes. :(

Goronmon
05-13-2006, 06:33 PM
:/ was anyone else not impressed by that?
(not trolling, just giving my honest opinion)You're not the only one. Looked kinda like a cross between Quake and BF2.

ElectricMonk
05-13-2006, 06:34 PM
I really don't think they're taking advantage of 'mega textures' as much as they could have.

one thing that has always annoyed me is the lack of borders and such around water. Real water meets the land with some sort of debris or mud or sand, you never see grass go right down to the water edge and into the water, it can't grow under those conditions.

this was really hard to avoid with tiled textures, and I was hoping they would correct it with this tech. unfortunately that dosen't seem to be the case.

Balthasar
05-13-2006, 06:46 PM
I don't get what is so impressive about that?

GrinR
05-13-2006, 07:04 PM
I played this last year. It was called Battlefield 2, and it looked a lot better.

Mjolk
05-13-2006, 07:14 PM
Yeah, that was kind of.. meh.

The_Reckoning
05-13-2006, 07:17 PM
I really don't think they're taking advantage of 'mega textures' as much as they could have.

one thing that has always annoyed me is the lack of borders and such around water. Real water meets the land with some sort of debris or mud or sand, you never see grass go right down to the water edge and into the water, it can't grow under those conditions.

this was really hard to avoid with tiled textures, and I was hoping they would correct it with this tech. unfortunately that dosen't seem to be the case.

Haha this is exactly was I was going to post. I hate that linear water border too. It's in all the games I've seen so far except Spore.

Suicidal ShiZuru
05-13-2006, 07:39 PM
Didnt watch it all itsl oading slow. Isnt it the same footage from any other vid out? I got one from FIleplanet a few days ago... pretty sure it was the same and HD...

Suicidal ShiZuru
05-13-2006, 07:43 PM
There were four or so Strogg models in that by the way...

Mason
05-13-2006, 07:45 PM
Since it seems to be my lot in life, I'll point out how blobby and low-res the ground textures look. Plus, in one of the early scenes (after the helicopter, shot of a guy on the road with a bazooka), you get some real pretty texture popping on the road.

At the very best, the ground texture isn't obtrusive, but also not notably sharp or detailed (much less the promised custom-painted masterpiece). At worst, it looks like untweaked Oblivion. This doesn't matter, except for the fact that the technique for rendering ground textures is the most hyped part of the game.

My big hope is that, for all the visual trade-offs they've had to make, they can at least reap the one real benefit that clip-mapping should provide: tiny load times. If not, then the whole thing could be a wash. Tiling just wasn't a major demon in the first place, most good level designers have an arsenal of tricks to use it to their advantage in a way that's hard to spot.

Hope it's a good game, anyways.

Amalor
05-13-2006, 07:50 PM
I think the real test with Quake Wars is going to be the game play. Sure they are taking on the Battlefield series, I don't think anyone denys that, but Battlefield does it so well its going to take more than better graphics and a new setting to one up them, its really going to be about making the experience more fun and compelling. Its easy to be negative about titles like this, however, World of Warcraft was a success with simular conditions.

-Cheers
-Amalor

The Continental
05-13-2006, 07:56 PM
Wolfenstein: Enemy Territory is still the 5th most played game according to GameSpy's server stats (http://www.gamespy.com/stats/), that should give you a good idea as to the quality of the gameplay, which for myself and most of the fans of Splash Damage's work, is why I'll be picking this game up.

*EDIT* Fixed link.

buzzfunk
05-13-2006, 08:06 PM
PLayed this at E3 and while it was fun, it didnt look anything like the first couple of screenshots suggested. Looked to me like they had to scale back to improve the net performance. But while playing i just had the feeling like...ahh been there done that. i dunno....it did feel a lot like BF....

Draft
05-13-2006, 08:23 PM
Listen, morons. This game has everything. It has Carmack, MegaTextures, objective based team gameplay, the British, a plane flying through a tunnel, and MegaTextures. If you complain about it, or do anything except humbly prostrate yourself in its presence, you are retarded.

Schnoogs
05-13-2006, 08:36 PM
Tiling just wasn't a major demon in the first place, most good level designers have an arsenal of tricks to use it to their advantage in a way that's hard to spot.

Do you just make up comments like this knowing that 99.9999% of the members here arent level designers or even know any level designers?

Mason
05-13-2006, 09:21 PM
Do you just make up comments like this knowing that 99.9999% of the members here arent level designers or even know any level designers?
What are you, retarded? I'd very much like to have technical discussions with knowledgable people on these topics. Why else would I bother posting? It sure isn't to impress anyone around here, that's best done through animated gifs and dick jokes.

Why, did you have anything constructive to say on the topic, or is this just a routine epeen challenge?

Draft
05-13-2006, 10:43 PM
Quake Wars looks like it's going to be a pretty sweet game, eh?

Evil Avatar
05-13-2006, 10:44 PM
Listen, morons. This game has everything. It has Carmack, MegaTextures, objective based team gameplay, the British, a plane flying through a tunnel, and MegaTextures. If you complain about it, or do anything except humbly prostrate yourself in its presence, you are retarded.

It also has Splash Damage, one of the worst developers known to man. We are talking about a developer whose game was so bad that Activision just decided to trash it and release it for free.

This is anything but a "must buy". More like a "Pray it won't suck" game.

DeadlyDonkey
05-13-2006, 10:45 PM
Quake Wars looks like it's going to be a pretty sweet game, eh?

How much did iD pay you?

Suicidal ShiZuru
05-13-2006, 11:43 PM
Do you just make up comments like this knowing that 99.9999% of the members here arent level designers or even know any level designers?

Youre "retarded" if you dont understand what hes talking about in that post. There really isnt anything technical about it...

What are you, retarded? I'd very much like to have technical discussions with knowledgable people on these topics. Why else would I bother posting? It sure isn't to impress anyone around here, that's best done through animated gifs and dick jokes.

Why, did you have anything constructive to say on the topic, or is this just a routine epeen challenge?

This is the internet, e-peen is all that matters.

This is anything but a "must buy". More like a "Pray it won't suck" game.

Pretty much.

F3nyx
05-14-2006, 12:57 AM
Do you just make up comments like this knowing that 99.9999% of the members here arent level designers or even know any level designers?What? I have no experience with level design, aside from some experimentation with the Descent 2 editor, but he's obviously right. Anybody who's played a lot of games that have terrain in them has seen both badly tiled textures (usually a perfectly flat surface, where the pattern is extremely easy to spot) and artfully tiled textures. I couldn't tell you what techniques they use, but I could tell you with complete certainty that level designers have found ways to make tiling look good.

I'm not sure, but I think you're accusing him of trying to show off, when in fact he's just attempting to bring a generally accepted point into this discussion. Or you're accusing him of making stuff up? Either way, chill.

Sammael
05-14-2006, 12:58 AM
I have to say... I saw the screen shots long ago and thought it looked cool... Now, after watching that video I feel that I will be passing that one up. Blah.

Still waiting for the FEAR expansion. Even though that game was a straight up "shoot them all" it was fucking fun.

Balthasar
05-14-2006, 01:02 AM
What are you, retarded? I'd very much like to have technical discussions with knowledgable people on these topics. Why else would I bother posting? It sure isn't to impress anyone around here, that's best done through animated gifs and dick jokes.
Personally, I didn't see what was so complicated about your comment in the first place. I don't know the first thing about programming and understood it well enough.

Why, did you have anything constructive to say on the topic, or is this just a routine epeen challenge?
I think he's just upset he can't articulate himself as well as others on here are able to do.

Balthasar
05-14-2006, 01:03 AM
Listen, morons. This game has everything. It has Carmack, MegaTextures, objective based team gameplay, the British, a plane flying through a tunnel, and MegaTextures. If you complain about it, or do anything except humbly prostrate yourself in its presence, you are retarded.
Sorry Draft, it looks like you may be 0-2.

Borys
05-14-2006, 01:25 AM
Yeah, Draft, you lose this time. I really like your enthusiasm but BF 2142 was the shit at E3. Now I'm not telling that it will be better that QW nor that QW is a bad game but this trailer was just not impressive.

BF 2124 vs Quake Wars

This will be interesting!

bapenguin
05-14-2006, 05:44 AM
THe explosions look horrible. When is someone going to get explosions right. You can still see the ground plane clipping the bottom of the explosion.

Honestly...this trailer looks worse than the previous ones. :(

Blade
05-14-2006, 06:27 AM
How good can the graphics get in environments that huge with that many characters on-screen before the system requirements become unbareable?

It looks fine considering that they designed it for those outside of the dual-7800 crowd.

51|RandoM
05-14-2006, 06:29 AM
Kind of funny to see people complaining it looks like BF2. WTF, it is the same exact game type, of course it is going to look similar. The graphics don't look quite as detailed as bf2, but if that keeps the system requirements and the frequent system crashes down, it would be a good tradeoff---compared to bf2, again.

As a big BF2 fan, I can tell you that I'd love to have a similar game to play that IS NOT BF2.

I'm kind of afraid that bf2142 is just going to be bf2 with different maps/models. I refuse to give in to mech worship until I find out just how much of it is implemented. I got burned on Mechassault, which was really just a basic run and gun FPS with models that appeared to be as complex as mechs, but were as simple as a quake grunt.

Draft
05-14-2006, 07:59 AM
Sorry Draft, it looks like you may be 0-2.There's no way this game does not kick ass. Just by virtue of being more Enemy Territories it will kick ass. If you disagree you are wrong. I only speak facts.

Demize99
05-14-2006, 08:05 AM
I work for DICE and I think it will probably kick ass. Its nice to have the competition, everyone's working harder on 2142 because we have to prove ourself against Quake Wars. I'll end up getting QW I'm sure, but I'm gonna be biased towards 2142.

Okamura_Takashi
05-14-2006, 08:18 AM
THe explosions look horrible. When is someone going to get explosions right. You can still see the ground plane clipping the bottom of the explosion.

Honestly...this trailer looks worse than the previous ones. :(

They should megatexture those explosions, eh? Am I right, or am I right? Or am I right?

Draft
05-14-2006, 08:22 AM
Look, even the guy from DICE agrees. His opinion is golden. Your opinions are shit. Crawl in a hole to die, and await the coming of Quake Wars, who will grant you new life.

Chameleo
05-14-2006, 08:24 AM
is quake wars a MMO?

KNOTE
05-14-2006, 08:54 AM
I think people are misunderstanding megatexture technology. It doesn't make things look better, it makes things faster. If you read Carmack's interviews on it, it's eliminating texture lookups. Basically an optimization. Unless I'm completely mistsaken.

JackReacher
05-14-2006, 11:48 AM
Doesn't look impressive, at all.
1-0 EA

GrinR
05-14-2006, 12:53 PM
I'd very much like to have technical discussions with knowledgable people on these topics. Why else would I bother posting? It sure isn't to impress anyone around here, that's best done through animated gifs and dick jokes.

And yet in this ocean of the less-intelligent, your presence is assured. Oh, the agony of being the only one-eyed man.

51|RandoM
05-14-2006, 04:20 PM
And yet in this ocean of the less-intelligent, your presence is assured. Oh, the agony of being the only one-eyed man.


Agony? It's good to be the king!

.
.
.
.
.
Pawn jump Queen.

Pretzel
05-14-2006, 06:39 PM
It also has Splash Damage, one of the worst developers known to man. We are talking about a developer whose game was so bad that Activision just decided to trash it and release it for free.

This is anything but a "must buy". More like a "Pray it won't suck" game.

Sorry, but you're wrong on that. The Wolfenstien:Enemy Territory add-on pack was cancelled because the single player portion, developed by Mad Doc, wasn't progressing well. The multiplayer portion, was developed by Splash Damage. id was so impressed with the multiplayer portion that they insisted that Activision allow Splash Damage to still release it to the public for free.

http://www.gamespot.com/pc/action/returntocastlewet/story.html?sid=2898532
http://www.insidemacgames.com/news/story.php?ArticleID=7051

BloodPack
05-15-2006, 09:43 AM
Anyone that throughs shit Enemy Territories way probably hasnt actually played the game. When the gameplay was that good you really should play Quake Wars before you say it sucks, since the gameplay will most liekly be very addictive.

Balthasar
05-16-2006, 06:20 AM
And yet in this ocean of the less-intelligent, your presence is assured. Oh, the agony of being the only one-eyed man.
Oh, the classic struggle. It's like Optimus vs. Megatron (or Galvatron?).