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modeps
10-07-2010, 10:27 AM
Title: Enslaved: Odyssey to the West
Platform: 360, PS3
Platform Reviewed: 360
Developer: Ninja Theory (http://www.ninjatheory.com/)
Publisher: Namco Bandai Games (http://www.namcobandaigames.com/)
MSRP: $59.99
Release Date: October 5, 2010 NA, October 8, 2010 UK
Writer: James 'modeps' Hunter

Enslaved: Odyssey to the West Review

I'm a slave for you.

Tell me if you've heard this one before: Dude's on a ship locked away in some sort of pod-thing and a catastrophic event happens which frees him. He escapes, while the ship crashes and then has to fight bad guys. This nameless fellow also sees a pretty young girl while escaping the doomed vessel, but she clearly wants nothing to do with him and decides to take the last escape pod alone while nameless dude hangs on to the outside for dear life. In broad strokes, some pretty standard fare told in grand dramatic fashion opens up the story of Enslaved: Odyssey to the West.

That pod actually crashes down inside a devastated, overgrown New York City and our protagonist blacks out. He wakes up with a sexy crown affixed to his skull by the same girl who didn't want to help him out. This crown is actually a control device which Trip, the girl, has fashioned into one that'll respond to her voice commands, enslaving Monkey (the dude). If her heart stops beating the crown will emit a charge that'll also take you out so not only do you have to listen to her, you need to keep her safe. I kind of wish more games would use plot devices to explain game mechanics like this. Sure you've got a HUD and can always hear Trip's voice, but Enslaved's reasoning is that it's all part of the crown's influence on you. It's a light touch, but helps keep you connected to the world.

http://evavhost.com/i/reviews/Enslaved-1.jpg

The crown is basically a MacGuffin, providing just enough motivation to keep the plot moving along, but really being of little consequence at all. All Trip wants to do is get home to her colony which is about three hundred miles away from NYC, and Monkey makes it pretty clear that Trip's gonna need to listen to him if she wants to survive the mech-covered landscape. Didn't I mention that? No? Ok, yeah, the primary enemies throughout the game are robots that aim to take you down on sight. Why are they there? That's explained through the plot, so I'm not telling.

In fact, the plot and characters are really what set this game apart from other character action titles. Ninja Theory's attention to detail, combined with a script penned by Alex Garland (28 Days Later, The Beach), and the direction, mo-cap, and voice of Andy Serkis (Gollum from Lord of the Rings), really help define a believable and well constructed future world. Trip's a young, naive girl with some tech skills while Monkey is the brute force, world weary traveller. Their interactions are right up there with the best in the business, providing some of the best banter and emotional conveyance you've seen in a video game. Think Nathan Drake and Elana Fischer from Uncharted 2. Yep, it's that good. The biggest misstep in the campaign is the introduction of comedy relief mechanic, Pigsy. He's gross, wants a piece of Trip, and tries to push sophomoric burp and fart humor way too much. At one point he actually says to Monkey, "Your hand is on my... penis," and talks at length about "getting off" on mechs. It's really unnecessary and honestly takes the game's tone down a notch.

http://evavhost.com/i/reviews/Enslaved-2.jpg

Parallels to Uncharted really don't stop there though as you'll spend plenty of time traversing the environment by climbing buildings and cliffs, interspersed with robot combat and mild exploration. The vistas presented throughout the story are beautiful and varied, full of vibrance and using a color palette that seems long forgotten in a world of brown and grey shooters. You'll start off in an overgrown city, spend time in a mountain-top resort, and finally make your way to a barren wasteland. Here, the final battle culminates with awesome flair and an ending which, while being left open to some interpretation, is completely satisfying in ways I haven't seen in a game for quite some time.

Combat throughout the game is primarily melee focused with mild ranged mechanics thrown in for good measure. Your weapon is an extendo-staff that stores away nicely on one of your shield-producing gauntlets when not in use, and functions mostly like a hardened bo, capable of wide sweeps, hard bashing, and impalement. Your skills, health, and shields are all upgradable by finding tech orbs scattered around the landscape. Pro-Tip: Get the focus attack ability as soon as you can. Your staff can also be used as a gun of sorts, capable of firing damage or stun rounds towards enemies, but ammo is quite fairly limited so it should be used sparingly. Biggest problem with the combat is that while visceral, it's fairly rote and doesn't change much throughout the game. Trip's primary purpose during some combat sections is to produce a decoy which will automatically draw ranged fire from the mechs for a set amount of time, giving you a window of time to take cover or dispatch them.

http://evavhost.com/i/reviews/Enslaved-3.jpg

If there's anything else Enslaved does incorrectly, it's the blatant hand-holding and somewhat wonky camera. When entering a new area, Trip will usually unleash a dragonfly device, which flies around and outlines exactly what you need to do. Any piece of climbable landscape is extremely obvious, throbbing like a warning light attached to the wall, and 99% of the time there's typically only one path to go without any danger of falling. Basically, just point the control stick at the glowy and hit the jump button. It looks great, but there's usually no worry. The user control of the camera is touchy, and sometimes will get stuck in narrow spaces behind a piece of scenery on its own, obscuring your view of the action, or gets in too close so you can't see what's behind you. That's particularly irritating when facing several mechs at once. It also falls into that old Resident Evil problem where it'll change to a vantage point, forcing you to change direction on the controls.

Among a landscape peppered with generic fantasy and sci-fi, Enslaved: Odyssey to the West distances itself with a world full of interesting combinations of low- and hi-tech. Its compelling story told through strong delivery and acting from the characters provide a very Hollywood-esque feel absent from many games. If you're into a focused, cool experience without fluff, Enslaved is for you.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good Dialog, character animation and interaction, and story are all at the top of the game. Beautiful, vibrant, and varied world. An ultimately satisfying finale.
The Bad The camera can really get screwed up and never feels quite right. Way too much hand-holding.
The Ugly Pigsy humor.

modeps
10-07-2010, 10:28 AM
Writer's Notes
Playthrough difficulty: Hard
Game length: Approximately 8 to 10 hours

Screenshots
(Courtesy of Namco Bandai)

http://evavhost.com/i/reviews/extra/Enslaved_x_1.jpg

http://evavhost.com/i/reviews/extra/Enslaved_x_2.jpg

http://evavhost.com/i/reviews/extra/Enslaved_x_3.jpg

http://evavhost.com/i/reviews/extra/Enslaved_x_4.jpg

http://evavhost.com/i/reviews/extra/Enslaved_x_5.jpg

Duskfire
10-07-2010, 10:59 AM
Agree with the review. Great game; am enjoying it alot more then I thought I would. The world itself I find to be incredibly interesting and imaginative with its weird technology blend.

LouisWu
10-07-2010, 11:10 AM
Nice review Modeps. Picked this up yesterday and it didn't grab me at first. I guess the slight twitchy controls and that damn camera were throwing me off. Now that I'm a few hours into it it's really starting to grow on me.

modeps
10-07-2010, 11:13 AM
Nice review Modeps. Picked this up yesterday and it didn't grab me at first. I guess the slight twitchy controls and that damn camera were throwing me off. Now that I'm a few hours into it it's really starting to grow on me.

Thanks! Yep, at first I was really not digging the camera then I just got used to it for sure.

Grumsh
10-07-2010, 01:56 PM
Modeps, as always thanks for the reviews, but were you not also at one time including total play time?

The game looks interesting but I do not purchase games with less than 10 hours of play time, at least not at full retail.

Capt_Thad
10-07-2010, 02:01 PM
^What he said. What's the play-time on this and what do they have in there to increase the replay value?

Enjoyed the demo, the game looks really good. Prolly going to have to wait for a price drop though.

LoTECH
10-07-2010, 02:44 PM
I think I'll buy this one new. I played the demo as my (totally uninterested in games) girlfriend looked on.
She was actually annoyed when the demo ended, and wanted to know more about the characters and the story.
This whole incident just shows you how great a job Ninja Theory has done in capturing real human emotion and bringing it to the video game landscape. I'll support that.
Plus: it's an original ip! People with a hatred for sequels should get on this

Doc Brown
10-07-2010, 03:02 PM
What's the play-time on this and what do they have in there to increase the replay value?
According to the GameTrailers review (http://www.gametrailers.com/video/review-hd-enslaved/705707), it's 8-10 hours long.

modeps
10-07-2010, 04:21 PM
Yeah, I didn't estimate this time did I? No in game timer, but I played on Hard and I'm thinking it took between 8 and 10.

Agnostic Pope
10-07-2010, 05:08 PM
"An ultimately satisfying finale."
What, they bang and DON'T have children?

I am a Goat
10-07-2010, 06:19 PM
"An ultimately satisfying finale."
What, they bang and DON'T have children?

Sounds like a happy ending to me

Johan
10-07-2010, 08:02 PM
Camera issues in games are a huge issue for me. I hate wonky camera controls with a passion. Ugh. :(

Bryyce
10-07-2010, 09:57 PM
I'm on the final chapter. I'm loving the story and world so far, like modeps said, the world is the kicker that draws you in.

The Camera does suck and I have yelled at my T.V. a few times, but the story and characters are good enough for me to look past the camera issues. I also wish the combat was a little more in-depth.

Also, Am I the only one that didn't think the animations during gameplay where not up to par? The cut scenes are beautifully animated. Just not the gameplay ones IMHO.

I rented it, to put it a final word on it. I wouldn't have been upset if I bought it.

I love original IP's, such a nice change from the onslaught of sequels.

Booda
10-08-2010, 06:19 AM
Good review. I started playing this last night and really enjoying it so far.

I've got an extra Ninja Monkey code if anyone is interested (I bought the game for 360. Not sure if the code will work for PS3). The code gives you a new skin for Monkey plus unlimited ammo for the staff I think. However you need to have already completed the game before you can use Ninja Monkey.

Just send me a pm. I 'll send it to the first person that responds.

*Ninja Monkey code has been sent out

Pluvious
10-08-2010, 11:23 AM
Wow.. this game really gets good around chapter 6. I'm really loving the artwork and EPIC vistas. I've caught myself stopping and panning around to view the world many times. Really something. I'm also digging the "Heavy Metal" style artwork. Monkey reminds me of Randrex alot! ;)

Grumsh
10-08-2010, 01:47 PM
8-10 hours? Sadly this puts this squarely in the land of the $30 price tag for me.

saulob
10-08-2010, 04:44 PM
I want that game on my PC. Now :)