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lost
09-22-2010, 10:47 AM
Title: Halo: Reach
Platform: 360
Platform Reviewed: 360
Developer: Bungie (http://www.bungie.com)
Publisher: Microsoft Game Studios (http://www.microsoft.com/games/)
MSRP: $59.99
Writer: Martin 'lost' Perry

Halo: Reach Review

Reach for the stars.

The time has finally come for Bungie's last hoorah for the franchise that has firmly cemented their place amongst the top tier of developers. The second Halo first-person shooter to be released after Master Chief made his final stand, and finished the fight, Halo: Reach acts as a prequel to all three of his big adventures. With an overhauled graphics engine, a brand new team of Spartans to play with and a loyal fan-base desperate to experience new multiplayer modes and maps, the game has everything going for it, but has Bungie managed to go out with a bang?

The game sees you take on the role of Noble Six, a member of Noble Team, a group of Spartans (there's more than one in this game) who are visiting Planet Reach to investigate 'rebel' behaviour. Unfortunately for our six armoured super-men the Covenant launch a surprise attack on the human colony, and have to battle long-and-hard to try and save the planet from total annihilation. Mixing the massive scale battles of Halo 3, and the more subtle story-telling of ODST, the plot is pretty satisfying, if a little thin. This is definitely 'us versus them' territory, and the few plot twists serve as minor motivation for the player given how loosely developed the members of Noble Team are. Still, a guest appearance from a familiar character and well-timed cutscenes give the single-player a brisk pace and add to the oft discussed lore of the Halo universe.

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The gameplay setup is much the same – a mix of first-person shooting and vehicular combat combined within the same levels. Whether zooming around on a Mongoose, or using the traditional assault rifle to pop caps, little has changed from the Halo you know and love. For the majority of the time, however, you have a team of UNSC soldiers, or the rest of Noble Team, providing support to your trigger finger. Within the game's opening cutscene, you are told that 'lone wolf' behaviour has no place within Noble, but more often than not your strength and speed as a Spartan will lead you to dive muzzle-first into the fray, regardless of the support offered you. The freedom of your massive leaps, and regenerative armour remains exciting.

On the flip side, there's very little in the way of new enemies, and it's here where the familiarity is perhaps a little much. The ten or so new levels are designed in much the same way as they always have been – a mix of open, cover-filled fields, and claustrophobic interior sections. With none of the back-tracking that made ODST a bit of a chore (at times) these levels are well-designed and support different styles of play well. The difficulty follows a comfortable curve, as you move from woodland areas, to snow-topped mountains and towering human cities. In this respect, Reach feels like the best bits of the franchise pulled together, with famous locations like New Mombasa and Tsavo Highway being recalled from memory. However, you may well have experienced something similar before, but Reach is undeniably good fun; just like a Greatest Hits album it plays out a whole bunch of well-known high points in a new package.

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It's worth touching on the few big set pieces that Reach features. It's more about impressive vistas than scaling giant Scarabs, although you'll certainly meet a few on your journey, with one big exception. You've seen it in the trailer – Halo: Reach takes the vehicular combat into space. After storming a military facility, Noble Team commandeer an orbit capable fighter jet and blast off into space. A lengthy space battle, Star Wars style, breaks out before you land on an enemy carrier for more first-person action. I thoroughly enjoyed this particular stand-out section, the controls were easy to pick up and the dog fights with Banshees were surprisingly exciting given Bungie's lack of experience in this area. If Halo: Reach is a Greatest Hits album, this is most definitely the bonus track and features one of the story's most poignant dramatic moments.

The single-player runs in at around the same length as the Halo 3 campaign, and you've got the usually co-operative play option to make those higher difficulties a little more achievable. Most Halo fans complete these additional difficulty modes as a right of passage, so they add credible value to the overall package. The real meat of Halo: Reach is, as we all know, within the depths of the multiplayer offering. Eight new maps have been pulled together, something that many people have already found complaint with. I find those complaints difficult to stomach, given the massive amount of game modes spread across the playlists. Old favourites return alongside Headhunter, Invasion, Stockpile and Generator Defense. The first on that list is probably my favourite; Headhunter requires you to pull off headshots, grabbing the fallen, flaming skulls of your opponents and trying to run them to a base zone. The tricky thing is, get your ass shot and the opposing team can pick up all of your collected skulls and score big.

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I'll leave it up to you guys to explore the other options, although I'd say that despite the scepticism many fans have shown it, Invasion can lead to some truly epic matches. The new doesn't stop quite there, with armour augmentations featuring heavily across this hugely diverse multiplayer. You'll know already that jetpacks make an appearance, and they feature in single-player levels too, and I was initially hesitant about the impact they would have. I need not have been concerned; Bungie have limited where and when these are available, along with a few of the other abilities to ensure they are a positive influence on multiplayer tactics. The likes of Sprint, Evade and Active Camouflage replace the old equipment options, and you can carry one at a time; successfully diversifying strategy options.

Firefight returns, and like its brothers it brings along new stuff to play with. First off, a new competitive Firefight mode, where two sides play as Spartans and Elites, trying to out-perform each other's horde slaying ability, is a really neat option and something I expect groups of friends will quickly adopt into their mode rotations. The biggest changes to Firefight come in the form of the myriad of new customisations options that allow you to govern everything from what enemy waves consist of, to the nature of their behaviour, to Skull augmentations that adjust their abilities. Of course, other players can use your settings with many variants, ones promoting easy achievement gathering being particularly popular unfortunately, already finding their way onto the file space made available to you.

There's plenty to fill up that file space with as well. Matches are recorded, with the option to upload battles to Bungie's servers. Alongside the Firefight variants, standard multiplayer mode variants and the returning Forge options you also have the grander sounding Forge World to play with. Forge World gives you a truly massive, and varied, space in which to create maps for friends and competitors to be amazed by. The Forge tool set has been drastically improved, now allowing items to be phased through each other, making it possible to anchor items into the terrain of the world. The item set has increased, and it's much easier to place items in general thanks to new movement options. The size of the Halo community means that there will genuinely be exciting new maps to play on for as long as you want, especially since it's fun to make them.

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Halo 3, and its expansion, were somewhat derided for what many, including myself, saw as visuals which were behind the times. Bungie has made significant steps to improve how Halo: Reach looks, with new blur effects and some dramatic lighting, along with textures that look more detailed, all contributing to a game that no longer looks like an ugly duckling among its competitors. It's still not the best looking game you've ever seen – but at worst it can hold its own in a genre where astounding visuals can be enough to sell a product. Familiar sound effects return, and the voice acting is of the quality that you've become accustomed too – not terrible, but not exactly bursting with passion nor conviction. The overall presentation, however, is far from shabby with the artistic design of all previous games featuring in some fashion to create a diverse visual experience.

If you play the Halo: Reach single-player, and play it alone, you are doing yourself a disservice and denying yourself the content that I believe Bungie really wants you to play. The campaign is enjoyable, it features classic gameplay that has already been refined several times over, but its story and set pieces pale in comparison when you consider the weight of customisation and mode options available on the multiplayer side. This is the best Xbox Live experience available, with more official maps already guaranteed alongside the steady stream of quality Forge variants that will make themselves known to the community in the coming months. If you only had the cash to buy one game (and one Gold subscription) I'd recommend Halo: Reach – it's a game that will keep on giving, even beyond the more than decent single-player. Well done Bungie, well done.

Score: 5 out of 5
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The Good
The most extensive set of hugely entertaining multiplayer options of any 360 title.
Forge World is an open playground for the creativity that the original Forge mode tentatively unleashed.
An action packed single-player experience that plays like a 'best of' album.
The strongest visuals of any Halo game, with lots of new bells and whistles inside the engine.

The Bad
The story is really quite weak, with Noble Team being two-dimensional characters at best.
The real weight of the content lies on the multiplayer side, perhaps too much so for some gamers.
Familiarity can breed contempt, this impacts your enjoyment of the campaign on occasion.
The Ugly
Teenage headshot robots.

lost
09-22-2010, 10:49 AM
Screenshots

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Emabulator
09-22-2010, 11:14 AM
Damn, I almost forgot I wanted an Xbox. Good job, as always, Martin.

gzsfrk
09-22-2010, 11:16 AM
Very well-written review, lost. One question, though--did you have a chance to try out the co-op campaign? And if so, how did it perform? Any lag or slow-down?

I'm also curious about the splitscreen and how big a graphical hit the individual windows take when playing either 2 or 4 player split-screen.

Slacker
09-22-2010, 11:32 AM
I played through the whole game in co-op (three players for part of it, two players for the rest) and there were only a couple of places I noticed slowdown. However it was due to a massive drop in framerate so it seemed like places you'd see slowdown without co-op. I've also played through a few levels solo and I couldn't really see a difference. I really enjoyed the co-op experience. It felt very seamless.

I didn't try any splitscreen though so I can't speak to that.

modeps
09-22-2010, 12:12 PM
I'd like to take this moment to reiterate just how much I'm loving this game. I haven't finished the campaign yet (on the 7th mission co-op legendary) but the multiplayer offering is ridiculous and fun. So much content that'll just keep you going.

Johan
09-22-2010, 12:19 PM
Finished the campaign on Heroic (may not bother with legendary, we'll see) and some of it in co-op at the same level. I noticed slowdown on several occasions, and I felt the difficulty was quite inconsistent. I encountered some trouble in one particular place with finding enough weaponry to get the job done, too, and came close to running out of ammo/weapons to kill the two hunters and several jackals in the area (can't remember the level, but it was later in the game in an area with several large storage containers and you couldn't get through the door to move on without killing the hunters, who take FOREVER to put down).

It's a lot of fun, and has a ton of stuff to keep people busy/happy, but I've found a steadily decreasing interest for the Halo universe with each subsequent game. It's just losing the magic for me somehow. I would really love a new sci-fi/space-based console shooter.

Also, did anyone else feel a bit less enthused with the music this time? The sweeping, powerful scores have been a huge plus for me in past titles, but it just didn't pack the same punch this time.

Zurik
09-22-2010, 12:23 PM
I finished the campaign solo on Legendary, and I really can't recommend doing it. Some spots I died upwards of 20 times in a row, its definitely the hardest time I've had with a Halo game.

Agnostic Pope
09-22-2010, 12:26 PM
So...it's medium difficulty? Halo games aren't hard for what I can remember.

drats
09-22-2010, 12:42 PM
I found Legendary in Reach to be much easier than Halo 2's was. That being said, it is horribly unforgiving at times. Several of the defend sections are particularly crazy, and anytime a wraith shows up you can bet you'll get bombed from no where until you figure out a good approach.

Still, it's the most fun I've had with a Halo game since 2. I didn't particularly like 3 or ODST.

jdc
09-22-2010, 01:35 PM
I played most of the game co-op split-screen. There were some slowdowns as mentioned by others, but it didn't distract me too much. I installed to my hard drive so I don't know if that would help or not. Another annoyance is the split-screen isn't the full horizontal width, at least on a widescreen. Why are some of the high-profile games doing this (Halo and CoD, in particular)?

FreezaSama
09-22-2010, 01:39 PM
I found Legendary in Reach to be much easier than Halo 2's was. That being said, it is horribly unforgiving at times.

Agreed on both points. I think the drop in difficulty over previous games is that this time you have help in the form of unkillable AI teammates.

Don't get me wrong, some portions are still ridiculous, like at that one point when they make you fight four Zealot-Class Elites BY YOURSELF. And one of them had a fuel rod gun. At that point, I found myself resorting to cheap tactics, like taking one of them out, then running outside and walking around until I got a checkpoint, then going back in for another kill.

VorianScript
09-22-2010, 02:29 PM
I just finished legendary solo a couple of minutes ago, I have to say I am more than enjoying this game and it is the best of the halo series. Now if only I could get my live working.

Pluvious
09-22-2010, 03:47 PM
My only real complaint is that stupid one accidental TK and you get booted BS. It should be 2-3 times and THEN the guy get's the option. To much power for stupid people who don't think how it will effect your TEAM that you just put yourself at a disadvantage. People need to relax and cut it out with the booting...but then again, there are some who make that the game. Shoot but don't kill to get you to kill them and then boot ya. I read one account of some griefer who was attacking his own tank to piss his team off and when they shot him, he would instant boot. Real fun.

vallancian
09-23-2010, 01:42 PM
...but then again, there are some who make that the game. Shoot but don't kill to get you to kill them and then boot ya. I read one account of some griefer who was attacking his own tank to piss his team off and when they shot him, he would instant boot. Real fun.

This has happened to me on more than one occasion its so unfair I cant believe it, I either have a choice of having all my health and shield taken down by my team mates every time I spawn or getting booted for killing them to stop it. People who act like complete asses online like this are the reason i stopped playing halo 3 because its full of them more than i've found in most games. Apart from that i find it to be the best halo out of the lot.

lost
09-23-2010, 01:45 PM
Well, if griefing is all the fun they can find in Halo: Reach this early in, I'm pretty confident they haven't washed, eaten nor spoken to a girl since launch day.

Johan
09-24-2010, 08:49 AM
Played some multi last night and I have to say, I think I've found some of the magic again in Halo, not for the IP/universe, but for the sheer fun of it. Coming upon two players in the midst of the assassination animation that occurs when you get someone from behind and blasting them BOTH with a rocket was enough to make me grin from ear to ear. :D Generally I suck, but once in a while things click, and that match was one of them! I'm also enjoying the armor unlocks. Sure, it's mainly just visual accessories (except for the two really expensive unlocks, which might do damage to others when you die but I have no idea about that), but it's fun to scroll through and see how people have decked themselves out in their gear and colors.

This one's a keeper for me. I think I'm going to get some mileage out of it.

Pluvious
09-24-2010, 11:18 AM
This has happened to me on more than one occasion its so unfair I cant believe it, I either have a choice of having all my health and shield taken down by my team mates every time I spawn or getting booted for killing them to stop it. People who act like complete asses online like this are the reason i stopped playing halo 3 because its full of them more than i've found in most games. Apart from that i find it to be the best halo out of the lot.

What's even worse is you can't really quit to escape these fools, because you get penalized for quitting now. (15 min time out) OH and those those boots you get ?.. those count toward your quitting tally. It's that nice?

Elrik Murder
09-24-2010, 11:48 AM
This has happened to me on more than one occasion its so unfair I cant believe it, I either have a choice of having all my health and shield taken down by my team mates every time I spawn or getting booted for killing them to stop it. People who act like complete asses online like this are the reason i stopped playing halo 3 because its full of them more than i've found in most games. Apart from that i find it to be the best halo out of the lot.

I got booted from a Firefight match for accidentally shooting someone with a plasma grenade launcher. I had no idea how the thing worked and was trying it out. But, a wave of Elites rushed me and I panicked. Unfortunately, it was a confined space and one of my teammates got in the way. That actually pissed me off b/c I know I fumbled. It wasn't intentional and the guy did it before I could apologize.

On a related note, and quite hilarious one at that. I was playing a separate game of Firefight with my roommate and two other players in matchmaking. I was dominating with the sniper rifle. Our point total was absurd, with one guy easily ahead of me. Oddly, he decided to snipe me at the end of the match. So, the option came up mere seconds before the game ended. Needless to say, that guy got booted. And if it's like the time I got booted, I didn't receive any points at all for it. So, hopefully, the guy didn't get his points, which is a real d*ck move on my part. But, come on, you can't do that and not expect consequences. I reported the guy afterward. Or, do I mean left feedback? Regardless, I blocked him.

Played some multi last night and I have to say, I think I've found some of the magic again in Halo, not for the IP/universe, but for the sheer fun of it. Coming upon two players in the midst of the assassination animation that occurs when you get someone from behind and blasting them BOTH with a rocket was enough to make me grin from ear to ear. :D Generally I suck, but once in a while things click, and that match was one of them! I'm also enjoying the armor unlocks. Sure, it's mainly just visual accessories (except for the two really expensive unlocks, which might do damage to others when you die but I have no idea about that), but it's fun to scroll through and see how people have decked themselves out in their gear and colors.

This one's a keeper for me. I think I'm going to get some mileage out of it.

Got to say. I feel the same way about this title. Very polished and enjoyable game experience. I'm really digging the campaign.

jdc
09-24-2010, 12:42 PM
I love getting the Yoink! medal. I wish I had saved the films when I yoinked a couple kills from my friends.

Bungie addressed the betrayal system in last weeks update, quoted below:


We’re seeing reports of players being booted for betrayals after just one measly stinkin’ team kill. Yup, it actually can and will happen, but as always, it’s a bit more nuanced than it appears to be on first glance. Currently Halo: Reach is using a betrayal system similar to the one employed by Halo 2, where players accumulate strikes against their betrayal count not just for straight up kills, but also for doing non-fatal damage to their teammates.

Of course, none of that is communicated very well in game, so it’s no surprise that you’re freaking out about it. Even internally, we’ve already talked about tweaks to the current system and we’re looking into deploying a solution. Don’t worry; it’s something we can configure without a major update, so you can expect to hear back from us soon about some modified betrayal booting conditions. Maybe December. (Yes, that's a joke.)

modeps
09-24-2010, 01:54 PM
Beat Legendary coop today finally. Ive gotta say, doing that solo us a fool's errand. So much cheap, wallhack shit going on. There were times where even zoomed in, I couldnt see an enemy, but herpaderp here comes the longest line of fuel rods ever at my precise location.

vallancian
09-24-2010, 05:56 PM
Beat Legendary coop today finally. Ive gotta say, doing that solo us a fool's errand. So much cheap, wallhack shit going on. There were times where even zoomed in, I couldnt see an enemy, but herpaderp here comes the longest line of fuel rods ever at my precise location.

It could be worse! it could be call of duty: world at wars campaign I went through so many controllers on that and I still haven't completed it today because of the amount of rage it caused :L