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View Full Version : [XBLA] - Plants Vs. Zombies Review


Kragg
09-21-2010, 09:37 AM
Title: Plants Versus Zombies
Platform: Xbox Live Arcade
Platform Reviewed: Xbox Live Arcade
Developer: PopCap Games (http://www.popcap.com/)
Publisher: PopCap Games (http://www.popcap.com/)
MSRP: 1200 MSP ($15)
Writer: Ben 'kragg' Daniels

Plants Vs. Zombies XBLA Review

Crazy Dave is still crazy.

If there is one thing PopCap is good at, it’s creating incredibly addictive games. Plants vs. Zombies stands as one of their flagship titles and has finally made its way to Xbox Live Arcade for your couch sitting, zombie decapitating enjoyment! Much like previous XBLA translations such as Peggle and Bejeweled 2, this version of PvZ adds new features and is customized specifically for the console.

For anyone who has been living in a sewer like a common CHUD for the past few years, Plants vs. Zombies is a streamlined, stylized spin on the classic “tower defense” genre. A horde of undead ghouls are trying to get into your house, and only your yard, your garden of trusty plants, and a few lawnmowers stand in their way. Utilizing your trusty cursor, you collect sunshine to place more plants in an attempt to slow, shoot and blow up the advancing corpses. Completing levels and collecting coins allows you to unlock new types of plants and upgrade items to better take on your adversaries who include everything from armored bucket-heads and Zomboni drivers, to a gang of disco dancing zombies.

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As previously mentioned, the XBLA port brings some brand new features and game modes to the table. Most new modes are unlocked by playing through the classic 50-level “Adventure mode”, and the best of these is the local co-op play. Now I know some of you will say “no online co-op? WHATEVER!”, but maybe just climb down from your high horse for a moment so you can hear me better. PvZ demands local co-op. The fast pace and strategy required to beat some of the later stages in adventure mode or the dedicated cooperative scenarios would be almost impossible to accomplish using headsets. You basically need someone sitting next to you on the couch so you can scream “NO! Put the walnuts THERE!” It is frantic, fun, and insanely addictive. To a lesser extent the versus mode has some merit, but didn’t hold my interest nearly as long as protecting my house from the advancing mob with a friend. There are also a host of mini games to be unlocked, such as a “slot machine” mode, and one based on another PopCap title, Heavy Weapon. You can also compare real estate with your Xbox Live friends after purchasing home upgrades and customizations from your neighbor Crazy Dave. He’s crazy!

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All these modes and mini games play very precisely using the 360 D-Pad or analog stick, and the controls were effectively translated to this format from other mechanisms such as the touchscreens on various “i” devices. The graphics are also clean and sharp, with vibrant colors in high definition. It’s definitely easier to notice the minute details PopCap put into the animations when they are presented on a large screen. The sound is also appropriately goofy and scary to go with the overall theme of the game.

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The bottom line is that for 1200 MSP, PvZ is a bit pricey if you already own the game on another platform. However, if you’ve never experienced the awesome and hilarious fun that is blasting apart zombies with a peapod gatling gun, then you owe it to yourself to check this game out. It’s great fun for a 5-30 minute sitting, or longer if you have a friend to play with. The combination of easy-to-learn strategic game play along with a sharp sense of humor will bring you back time and time again. There may be less expensive ways to play the game, but this is the most feature rich version of Plants Vs. Zombies to date and another great offering from PopCap on Xbox Live Arcade.



Score: 4 out of 5
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The Good Highly addictive game play. Fantastic art style and humor.
The Bad Lack of online multiplayer could be a sticking point for some. Arguably a bit pricey with so many other quality versions already out there.
The Ugly ”The dolphin is also a zombie.”

Johan
09-21-2010, 09:54 AM
This game absolutely screams for mouse controls. I have it on Steam (love it) and tried the demo on XBLA and hated using the analog stick to drag the cursor around the screen. I would list that as "The Ugly" as well. Point/drag and click really works terrifically well with this.

Argnoth
09-21-2010, 09:55 AM
I am just patiently awaiting the release for PSN.

Tintivilo
09-21-2010, 09:56 AM
There is no argument, that it is a bit pricey, especially comparing what other platforms are delivering it at

LilAbner
09-21-2010, 10:15 AM
This game absolutely screams for mouse controls. I have it on Steam (love it) and tried the demo on XBLA and hated using the analog stick to drag the cursor around the screen. I would list that as "The Ugly" as well. Point/drag and click really works terrifically well with this.

Agreed...but I don't think PopCap had a choice here. They did offset the somewhat clunky controls with help from your co-op partner, who can stop zombies with butter on their heads. (lol)

Demo_Boy
09-21-2010, 11:02 AM
1200 is the new 400

Ruff_Daimont
09-21-2010, 11:14 AM
I bought this the day it came out and I'm still having tons of fun with it. Still buying all the upgrades for the house and still need the 40 flag achievement.

Tried the VS mode only for the achievement against my little brother and, while I do like it, haven't played it since. The coop mode could do with a bit more diversity (more coop minigames like wall-nut bowling) but overall I'm loving this.

The control scheme did at times bother me (at first I always put plants in the wrong row)....

I love it... that is all..

gzsfrk
09-21-2010, 11:23 AM
I love the game, although I'm waiting for the inevitable price drop before I pick it up, same as I did with Peggle. (Although I assume the most this will be discounted for quite some will be from 1200 to 800 MSP, whereas I seem to recall I ended up eventually getting Peggle for 400 MSP. (Or maybe it was 600? Memory's a bit fuzzy...)

Kragg
09-21-2010, 11:42 AM
This game absolutely screams for mouse controls. I have it on Steam (love it) and tried the demo on XBLA and hated using the analog stick to drag the cursor around the screen. I would list that as "The Ugly" as well. Point/drag and click really works terrifically well with this.

Mouse and/or touchscreen is the superior way to play this game. That being said, I found this version of the game completely playable with the analog stick on the 360 controller. They adopted the "sunshine collection" mechanic to only need the cursor near sun icons rather than clicking or touching them. I never found myself frustrated with the controls even when the action got frantic.

Rayonic
09-21-2010, 11:52 AM
If you hold down the left or right trigger, sunshine will be magnetically drawn to you from across the screen. Dunno if it works for coins too.

automaton
09-21-2010, 12:18 PM
Yeah, I don't have a problem with the controls on XBOX360 and I've played iPod and PC versions. It takes a little getting used to. I also put plants in the wrong places at first, but luckily it was on the early levels and it didn't matter. By the time it got serious I had it figured out. They dumbed it down enough, but it sounds like not enough for some people :-/

Johan
09-21-2010, 12:33 PM
I never found myself frustrated with the controls even when the action got frantic.

Nor did I. I simply, and clearly, noticed the superiority of mouse to the analog stick. They did the best they could with it, and it's quite functional, but it's clearly inferior and I noticed it.

I tend to prefer to play the best version of a multiplatform game that I can. I'm platform-agnostic. I don't care what I play it on if it's the best place for it. This one works best with a mouse, unquestionably.

Now, if it happened to be a Mario platformer, I'd be all over a gamepad and a console. :D

Froggy
09-21-2010, 01:13 PM
I tend to prefer to play the best version of a multiplatform game that I can. I'm platform-agnostic.

I'm a platform atheist. I believe video games are a convenient lie.

Tee-cakes is a platform fundamentalist. :)

Bumbuliuz
09-21-2010, 01:50 PM
If it was less it would be an instant buy.

BitCrash
09-22-2010, 03:36 AM
playing it a lot, having a blast, worth every penny I paid for it ...


nugh said

Reverend Meta
09-22-2010, 04:52 AM
I feel like it's certainly worth $15, it's just annoying to see it so much cheaper everywhere else.

Still, I have been waiting for this to come to XBLA because I didn't want to get the PC version. I agree mouse or maybe touch would be better technically but I have also had no problem with the analog stick, all I have left to do is get 40 flags in endless survival and I will have completed everything.

The extra included modes are pretty fun, and I especially liked the Heavy Weapon and Bejeweled ones and wish there was more of those.