View Full Version : Nintendo WII Promotional Software Video
Borys
05-09-2006, 12:21 PM
No mortal words can describe this flash compilation (http://www.nintendo.co.jp/n10/e3_2006/wii/movie_software.html) of Nintendo's E3 game presentation.
OMFG. Go see it *now*. Super Mario Galaxy looks like the BEST Mario game EVER.
EDIT: Note that there are 2 different movies under the same link. When the first one ends try to click "PLAY" again and it will load the second one.
makkura
05-09-2006, 12:31 PM
well i guess i'll have to get a feel for it myself in order to enjoy it.
can't wait for zelda hmmmm !
YoungAlCapone
05-09-2006, 12:33 PM
Well, I was already sold on The Revolution, this did nothing to change that.
Super Mario Galaxy looked really interesting, as did the sword fight in that new Ubisoft game, cannot believe I already forgot the name.
51|RandoM
05-09-2006, 12:35 PM
is this the same flash presentation that you get here:
Click on FRESH EXPERIENCES tab at http://wii.nintendo.com/home.html
?
If you can watch that and not have a great big smile on your face at the end of it, you're not a gamer.
Abednigo
05-09-2006, 12:36 PM
Well, I was already sold on The Revolution, this did nothing to change that.
Super Mario Galaxy looked really interesting, as did the sword fight in that new Ubisoft game, cannot believe I already forgot the name.
Red Steel
Not enough characters.
soulcatcher76
05-09-2006, 12:45 PM
now just wait till star wars gets a grip on this. imagine the lightsaber battles. overall i was very impressed and finally a motion sensor for all you people who spent your youth trying to help mario jump higher by flinging the controller like a crazy person.
Skjef
05-09-2006, 12:46 PM
Wow. A lot of anime-based games there. Dragonball, One Piece, Gundam. Interesting.
One game that really stood out for sheer weirdness was the one where you're in a kitchen with what looks like a gravity gun, putting a kettle into a drawer? Damn, I'm sold.
Dark Hamlet
05-09-2006, 12:55 PM
Seeing the videos from big N's press conference and comparing them to the same old crap of Sony's (like that Tiger Woods thing, WTF), it is hard to believe that Nintendo won't dominate the next generation of console gaming. I know this'll never happen, and it saddens me :(
IndependentGMR
05-09-2006, 12:57 PM
That Mario looks pretty sick. Atleast they're going in a new direction with the whole "galaxy" thing. Plus, Zelda is looking good, as usual.
51|RandoM
05-09-2006, 12:57 PM
Check out the one that I mentioned. They share some of the footage, but the one I put up is higher quality.
Doctor Setebos
05-09-2006, 12:59 PM
Wow. A lot of anime-based games there. Dragonball, One Piece, Gundam. Interesting.
One game that really stood out for sheer weirdness was the one where you're in a kitchen with what looks like a gravity gun, putting a kettle into a drawer? Damn, I'm sold.
Elebits (http://www.joystiq.com/2006/04/26/konami-reveals-elebits-for-revolution/).
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Whimbrel
05-09-2006, 01:03 PM
Two questions.
1) Will Nintendo pull a mega drive on the gamecube version of zelda? (I would if I were them)
2) Why, with all this wireless tech, do the right and left hand parts of the controller need to be connected with a little cord?
GrinR
05-09-2006, 01:12 PM
My arm got tired just watching that.
Pantsmonkey
05-09-2006, 01:12 PM
Is there no way to save this link ? http://movie.nintendo.co.jp/data/swf/software.swf surely this is all the footage from the E3 Wii presentation as shown on the Floor, Until IGN gets the stream up this is plenty good enough to broswe trough in swf player I just cannot get the whole file,,,
gzsfrk
05-09-2006, 01:14 PM
Did anyone else want to smack that guy playing Metroid? I swear... Nintendo has made something special with the Wii (nee' Rev), but their marketing sucks. I am -not- going to hide behind my sofa and jump out firing my Wiimote, and then curl up in a ball and start bunny hopping.
Sakes.....
2) Why, with all this wireless tech, do the right and left hand parts of the controller need to be connected with a little cord?
Lower cost, necessity for batteries (thus weight) and possibly reduce interference. Regardless of those things, I personally don’t think it’d get in the way (certainly possible, but I don’t think so) and I actually like it since it’ll make it easier to keep track of. I have a bad habit of losing wireless devices :(.
gzsfrk
05-09-2006, 01:16 PM
MAN I would love to be playing that Mario game today; seems so long since the last Mario game proper was released (Mario 64), although I did at least enjoy Sunshine. I hope this one recaptures the magic that was had back in the N64 days.
outontheporch
05-09-2006, 01:18 PM
oh snaps that mario game looks dope nose
emperordahc
05-09-2006, 01:20 PM
Holy Crap!!! Buying A 360 Now!!!!
EmoryM
05-09-2006, 01:20 PM
...what happened to online Smash Brothers? You'd think they'd have more info about an online-enabled launch game... they're worrying me.
Borys
05-09-2006, 01:21 PM
Super Mario Galaxy looks 100 times better than Sunshine already and I've beaten Sunshine two times mind you.
DoubleUranium
05-09-2006, 01:23 PM
I wonder how much "aim assist" there will be in Wii games. With no assist at all I would that the shooting and archery would be pretty tricky. I'm looking forward to actually getting to play with one myself.
Skjef
05-09-2006, 01:25 PM
I wonder how much "aim assist" there will be in Wii games. With no assist at all I would that the shooting and archery would be pretty tricky. I'm looking forward to actually getting to play with one myself.For Twilight Princess, it looked like in first-person mode you had a slightly lighter largish circle in the middle of the screen, and targets within it would be automatically locked on. I don't think that would be the case for Red Steel or Metroid Prime, but I'm not certain.
...what happened to online Smash Brothers? You'd think they'd have more info about an online-enabled launch game... they're worrying me.
Nintendo has a habit of not revealing all their surprises at once, and they certainly had a lot to keep people excited even without SB footage. They might just be keeping it under wraps so they have something to get people excited again come launch time.
Then again, I wouldn't be terribly shocked if Smash Bros slipped past the launch window either.
Entropy Effect
05-09-2006, 01:30 PM
Then again, I wouldn't be terribly shocked if Smash Bros slipped past the launch window either.
Maybe it is my imagination, but I swear I saw something today that had Smash Bros, Metroid, and Animal Crossing all slated for 2007.
XxSATANxX
05-09-2006, 01:43 PM
*looks at NDA*
Wii will shock the world. Nintendo got it exactly right. FPS will be moving here while MS and SONY are still trying to figure it out.
Things you have yet to see.
Flight sim using the wii controller it's amazing
A game that is a basic remake of Die by the sword.
A boxing game that is sooo kewl!
A game that looks alot like ghost recon but doesn't suck.
An amazing baseball game....yeah base ball,
More later
But, it's stats are so inferior. I just don't see how it can be fun without bigger hardware stats. (For those unfamiliar with my opinions, that was sarcasm).
koconutmonkey
05-09-2006, 02:19 PM
now just wait till star wars gets a grip on this. imagine the lightsaber battles. overall i was very impressed and finally a motion sensor for all you people who spent your youth trying to help mario jump higher by flinging the controller like a crazy person.
OH god! :eek: :eek: I think I just filled the cup
KarmaGhost
05-09-2006, 02:27 PM
I am super stoked... especially for Red Steel.
Verocity
05-09-2006, 02:54 PM
Yup, Nintendo can have all my money. I'm so glad I got a DS to hold me over until all this gaming goodness comes this fall.
Draft
05-09-2006, 04:14 PM
Looked like a bunch of gamecube games. I mean, even looked like they played like gamecube games. Red Steel being the only exception.
Where's the innovation?
Sl1pstream
05-09-2006, 04:21 PM
/waits for Trauma Center: Second Opinion
Looked like a bunch of gamecube games. I mean, even looked like they played like gamecube games. Red Steel being the only exception.
Where's the innovation?
Not really innovative but not a gc game either: Disaster Day.
Nintendo has a lot more on their press site, too bad you need a login to view them.
kid cabelgo
05-09-2006, 04:54 PM
does the nunchuck attachment have a gyro in it too?
GrinR
05-09-2006, 04:59 PM
You know, Evil mentioned way back something like this:
Go grab your smallest remote control in your house. Now, hold it out in front of you and wave it around for an hour. How's your arm feel?
Yeah.
Wii = stillborn.
dr_wily
05-09-2006, 05:07 PM
wow, i love nintendo and all and will probably get it.. but the graphics whore in me is mucho dissapointado
i mean not even a nominal improvement over the GC? they look pretty damn crappy..
i will definetely have to at least get another system to satiate my HD realtime shadows/AA/bump map etc..
Go grab your smallest remote control in your house. Now, hold it out in front of you and wave it around for an hour. How's your arm feel?
Grab your traditional controller, and continuously press the analog stick up for an hour. How’s your thumb feel? I figured if we’re going to make silly hypothetical scenarios in order to make a controller seem bad, I’d take my turn. Although a game could force you to do either of those things, they won’t, and to assume it’ll be any different with the Revolution is stupid, but you can keep spewing EA’s nonsensical analogies if you like.
Looked like a bunch of gamecube games. I mean, even looked like they played like gamecube games. Red Steel being the only exception.
Where's the innovation?
Umm, much of what they showed demonstrated mechanics that would be quite frustrating with a standard controller, if even possible. Clearly we can’t feel the responsiveness and intuitiveness from video, but there was still a pretty wide variety of interesting little things there if you choose to see them. Try watching it again and take note of the subtlety and precision of the movements. Aside from that, not real sure what else you can expect from video material that attempts to demonstrate control, but even if Red Steel was the only innovative game they showed, that’s one more than MS and Sony.
sparkfizt
05-09-2006, 05:29 PM
Well it's not like these videos are truely indicative of someone playing the games. This is all a marketing pitch and so things are glossed over and exaggerated. What confuses me is that the metroid demo looks not much diff than the gamecube version. In the new video they are still obviously locking onto their oponents and not taking advantage of the revmote. If it's that intuitive then remove locking on, the only reason it exists is the difficulty in doing proper circle-strafes with a controller. My only real question with the revmote is zeroing it. The thing knows it's point in 3d space, so If i choose to rest my arm in my lap, where before it was sitting on the sofa's arm... i've now changed what I consider (0, 0, 0) but i'll have to tell the rev that also... I'm guessing it has to be a simple task bucase it's too much of a pain if it doesnt easily.
Grab your traditional controller, and continuously press the analog stick up for an hour. How’s your thumb feel?
? what do you think i'm doing If I play god of war for a couple hours? *looks at his thumb* yep, feels fine :)
? what do you think i'm doing If I play god of war for a couple hours? *looks at his thumb* yep, feels fine :)
No, you are not doing that, games have break periods, the game has you move in different directions, often just walking, watching a cinematic, or otherwise not using the controller in the most frantic way possible for an hour (a sure fire recipie for a RSI). Good games are designed to use the controller to it’s strengths, and avoid it’s weaknesses. Although assuredly using the Revolution controller expends more energy than using a traditional controller, to assume that games will be designed to require that maximum energy be expended constantly is exceptionally unrealistic. For instance, if you were doing a kind of hack ‘n slash dungeon crawl it would not be wise to require sword swiping for defeating all enemies, you can allow the player to revert to standard macro style combat then switch to full sword combat when fighting a boss or something (which I think would make the boss battles more dramatic anyway).
In short, the premise suggested is saying ‘imagine using the controller in a game designed to inflict pain. How does that feel?’. Of course it’s going to suck, but unless you’re a masochist you will not play a game on a traditional controller or the Revolution controller that’s designed to hurt you. Seriously, it's like some players need Nintendo to show players resting before they can imagine the game letting them do it.
MagicAlex
05-09-2006, 05:55 PM
Then your arm should be okay too. Although I think Nintendo needs to be careful with their advertising. People are going to think you need to jump around the room and curl into a ball to play Metroid. Trust me, it'll happen. Remember that board game "Guess Who!"? Apparently people got upset when they learned that the faces on the game board didn't actually talk like in the commercial.
laggerific
05-09-2006, 05:55 PM
Did anyone else want to smack that guy playing Metroid? I swear... Nintendo has made something special with the Wii (nee' Rev), but their marketing sucks. I am -not- going to hide behind my sofa and jump out firing my Wiimote, and then curl up in a ball and start bunny hopping.
Sakes.....
Did you go running around and crazily naming off all the enemies in The Legend of Zelda while you were playing that?
Just saying...cause that's what the guy in the commercial did...I think Zelda made him crazy.
sparkfizt
05-09-2006, 06:03 PM
the whole point is that for the revmote to succeed it has to be usable from your lap 99% of the time :P
I realized god of war would not quite the same as holding it in one position for an hour, thus I extended the hypothetical duration to twice the time.
There is merely a single tenant for the revmote to be successful, it cannot involve holding your arm out in space for prolonged periods of time... that's all :P people are focused on this because every piece of ridiculous advertising by nintendo is not indicative of reality :P All we want to be satisfied is a couple minute video of someone playing a game like an average person would. Sitting on a couch with their arm at rest and not jumping around the couch like an idiot :P
Stormwatcher
05-09-2006, 06:21 PM
Pft, the graphics were more than good enough. And the experience of playing those games seems excellent.
I'm really excited about the wii. wii is sex, ps3 is porn.
Stormwatcher
05-09-2006, 06:51 PM
is this the same flash presentation that you get here:
Click on FRESH EXPERIENCES tab at http://wii.nintendo.com/home.html
?
If you can watch that and not have a great big smile on your face at the end of it, you're not a gamer.
Erm, I didn't find this tab... :(
Lutheran
05-09-2006, 07:09 PM
Looked like a bunch of gamecube games. I mean, even looked like they played like gamecube games. Red Steel being the only exception.
Where's the innovation?
Dunno what you been watching dude lol , Nintendo FTW easily this E3.
Lutheran
05-09-2006, 07:14 PM
All I know is , I just showed that video from nintendo to 5 different people , older and young and ALL of them were amazed and 3 will be buying the Wii when its released. I am hardcore so I will have all 3 next gen consoles but these people havent bought a console since the PS1. When the Wii is sitting in a store and people can go in and sample it and see how interactive it feels , well all I can say is the Nintendo haters have a lot of worrying to do this christmas..
There is merely a single tenant for the revmote to be successful, it cannot involve holding your arm out in space for prolonged periods of time... that's all :P
I agree completely, I’m not the one that made the stupid assumption that it would be used that way.
people are focused on this because every piece of ridiculous advertising by nintendo is not indicative of reality.
Promotional material does not do that, it promotes (have you seen commercials?).
All we want to be satisfied is a couple minute video of someone playing a game like an average person would.
Yea, because that’s the way you wow an audience. Look, I’m sure you’ll get that, but to expect a realistic portrayal of average gameplay in an advertisement or at E3 shows a lack of understanding of what either are supposed to do, and to single out Nintendo as any worse than anyone else in this respect is clearly not objective. Frankly, there are some people that will NEVER be satisfied, they’ll always find something to bitch about, when you decide to hate something you really don’t need a good reason, anything at all will do.
GrinR
05-09-2006, 08:05 PM
No, you are not doing that, games have break periods, the game has you move in different directions, often just walking, watching a cinematic, or otherwise not using the controller in the most frantic way possible for an hour (a sure fire recipie for a RSI). Good games are designed to use the controller to it’s strengths, and avoid it’s weaknesses. Although assuredly using the Revolution controller expends more energy than using a traditional controller, to assume that games will be designed to require that maximum energy be expended constantly is exceptionally unrealistic. For instance, if you were doing a kind of hack ‘n slash dungeon crawl it would not be wise to require sword swiping for defeating all enemies, you can allow the player to revert to standard macro style combat then switch to full sword combat when fighting a boss or something (which I think would make the boss battles more dramatic anyway).
In short, the premise suggested is saying ‘imagine using the controller in a game designed to inflict pain. How does that feel?’. Of course it’s going to suck, but unless you’re a masochist you will not play a game on a traditional controller or the Revolution controller that’s designed to hurt you. Seriously, it's like some players need Nintendo to show players resting before they can imagine the game letting them do it.
You are high on crack. I easily sit in front of my awesome gaming shrine and play GRAW or Oblivion or The Outfit for 5 hours non-stop. My thumbs, like millions of gamers out there (and more countless millions of kids growing up "texting") are battle hardened.
Again, try waving your ARM around. I'm telling you it's a flop of an idea the second it meets reality.
CrysDark
05-09-2006, 08:26 PM
You are high on crack. I easily sit in front of my awesome gaming shrine and play GRAW or Oblivion or The Outfit for 5 hours non-stop. My thumbs, like millions of gamers out there (and more countless millions of kids growing up "texting") are battle hardened.
Again, try waving your ARM around. I'm telling you it's a flop of an idea the second it meets reality.
You have obviously not read the man's comments. You will not be consistantly swinging the revmote for hours at a time. Did you even see the press conference of the guy playing Zelda, or Tenis, or any other playable game shown.
I want that Zelda composer game they shows at the begining.
You are high on crack. I easily sit in front of my awesome gaming shrine and play GRAW or Oblivion or The Outfit for 5 hours non-stop.
And these games have you using the controller in the most frantic way possible for 5 hours straight, with no breaks, do they? If so, then you are immortal, and the games you’re playing are not designed for mortals.
My thumbs, like millions of gamers out there (and more countless millions of kids growing up "texting") are battle hardened.
So, is your idea that gamer’s thumbs are immune to any level of punishment, yet an arm is incapable of similar conditioning? Interesting theory (and by interesting I mean absurd), as I said before, clearly using your arm takes more energy and can’t be punished that way, but all parts of the human body, including the thumbs, have their limits. Games do not have you pressing buttons in the fastest way possible for hours without breaks (try to understand what break means before responding) and Revolution games will avoid inflicting that kind of stress as well.
I'm telling you it's a flop of an idea the second it meets reality.
You say that in spite of the fact that practically every single first person account claims the opposite (and I say practically only because I assume there’s a negative opinion out there somewhere, but I haven’t seen it). I’m guessing the thing will have to get a glowing recommendation from MS before you’d believe it actually works.
CrysDark
05-09-2006, 09:03 PM
I’m guessing the thing will have to get a glowing recommendation from MS before you’d believe it actually works.
He will only accept is as the innovation that it is if the Wii comes bundled with a 360.
GrinR
05-09-2006, 09:58 PM
Ironic. You're both missing MY point. These demos show someone using the thing for a short period of time. Assuming you don't mind waving about this little widget, it still means you'll be sitting there doing a LOT more than finger waggling. For hours.
Also, I'll be getting a PS3 day one and love my PS2 as well.
Rommel
05-09-2006, 10:09 PM
I am well known for my mistrust of Nintendo, and I must say this - that looked really damn good.
Nintendo Revolution
05-09-2006, 10:19 PM
Well, it's been a pretty good day I must say, I cannot wait to play these games on the floor tomorrow. Only thing that disapointed me was Super Smash Bros being absent, but the wait will be worth it : )
Also, the Metroid Prime sounds were very familar. When that dropship came in the video, its Doors sounded like the Doom doors. Anybody else catch that?
Ironic. You're both missing MY point.
I think we both get the point, but the initial comments imply developers will not take the nature of the controller into account when making their games. Suggesting people wave the controller around for an hour is not a fair representation of how the games will play unless you make a very negative assumption.
These demos show someone using the thing for a short period of time. Assuming you don't mind waving about this little widget, it still means you'll be sitting there doing a LOT more than finger waggling. For hours.
This is true, and will be accounted for by game developers, the good ones at least. Has it occurred to you that part of the reason your fingers don’t get as fatigued is because the game developers actually consider it when designing around the controls? Although some games will have greater challenges nailing a good pacing and exertion level than they would with a standard controller, it’s hardly a new concept, and will be accounted for like it always has.
Also, I'll be getting a PS3 day one and love my PS2 as well.
Sorry, so a Microsoft or Sony endorsement will prove it’s worth :). At least that doubles the likelihood, putting it at roughly zero.
thecrazyd
05-09-2006, 10:27 PM
Ironic. You're both missing MY point. These demos show someone using the thing for a short period of time. Assuming you don't mind waving about this little widget, it still means you'll be sitting there doing a LOT more than finger waggling. For hours.
Also, I'll be getting a PS3 day one and love my PS2 as well.
Find me a first hand report that states you hold your arm motionless in front of you for long stretches of time. In fact, find one that tells me something other then you set it on your lap, and control using slight wrist motions. You can't. For some reason, you are basing your entire article on promotional advertisements, and ignoring first hand testimonies.
Nessus
05-10-2006, 01:02 AM
does the nunchuck attachment have a gyro in it too?
The nunchuck has an accellerometer in it, the same tech that the PS3 controller has.
So it can detect tilting and sudden motions, ie: punching, etc. Apparently Ubi Soft have been experimenting with using the accellerometer as a way to mime opening a door knob while playing Red Steel.
With Metroid Prime 3 you use the accellerometer to "throw" the grappling beam onto enemies, and then yank it back to tear off their shields.
It isn't as precise as the remote, though, and can't be used to aim or accurately mime motions.
Nessus
05-10-2006, 01:04 AM
Also, I still think the drummer analogy is the perfect counter to the "you'll get tired while using the remote" arguments.
A drummer does a whole heck of a lot more than that and does it generaly for half an hour to an hour straight. And most of the drummers I know aren't exactly the most physically fit guys around.
thecrazyd
05-10-2006, 01:15 AM
The nunchuck has an accellerometer in it, the same tech that the PS3 controller has.
So it can detect tilting and sudden motions, ie: punching, etc. Apparently Ubi Soft have been experimenting with using the accellerometer as a way to mime opening a door knob while playing Red Steel.
With Metroid Prime 3 you use the accellerometer to "throw" the grappling beam onto enemies, and then yank it back to tear off their shields.
It isn't as precise as the remote, though, and can't be used to aim or accurately mime motions.
It has a tilt sensor, and an accellerometer. It has full tilt sensitivity, and can tell when it is moved front and back. It just does not have a motion sensor.
HardScores
05-10-2006, 07:07 AM
It's refreshing to see so many 3rd party titles. Also, the anime titles will be huge for Nintendo's target 13-year-old audience.
Ravenlock
05-10-2006, 08:10 AM
All I know is , I just showed that video from nintendo to 5 different people , older and young and ALL of them were amazed and 3 will be buying the Wii when its released. I am hardcore so I will have all 3 next gen consoles but these people havent bought a console since the PS1. When the Wii is sitting in a store and people can go in and sample it and see how interactive it feels , well all I can say is the Nintendo haters have a lot of worrying to do this christmas..
^^ This guy gets it.
Because this is PRECISELY what Nintendo set out to do. Get the people who gave up gaming. Get the people who are bored with gaming. Get the people who have never gamed. Get them excited about the hobby, and put them in front of a system that looks fun to them.
I haven't been excited about a console in over a decade. More polygons just don't do it for me. I'm excited about the Wii.
They're gonna do just fine.
Ravenlock
05-10-2006, 08:25 AM
And as for the arm thing, you really think the developers haven't playtested their own games? You think they haven't had people play all the way through them? Do you imagine, for example, that nobody's played Red Steel for more than 15 minutes at a time?
They've taken it into account, and Nessus' point about drummers is perfectly valid.
Of course, remember that they KNOW this isn't the system for the gamer who isn't willing to do something that doesn't allow him to sit inert and move only his thumbs. They didn't design it for those gamers, they designed it for people who wouldn't willingly play games with those gamers. For people who think some active involvement in video games might make them more fun.
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