draconus
05-09-2006, 10:04 AM
MPOGL.com (http://www.mpogl.com) has the newest Dark and Light Press Release
According to César Jacquet, manager of NPCube, “As the April 2006 release date got closer, we realized we were not satisfied with the balancing and debugging, so the development team decided to postpone the release until the best conditions” were in place.
The balancing tests performed on Dark and Light led the company to refine the player’s progression rules. Thus, evolution will follow three axes: Craft Axis, Combat Axis, Social Axis. This will give a full dimension to the social axis, and avoid confusion between social and craft. Players will begin life in Dark and Light, progress according to their craft and combat abilities, and continue forward on the social axis as soon as they initiate a collective action within Dark and Light.
Read the Rest @ MPOGL.com (http://www.mpogl.com/index.php?option=com_content&task=view&id=345&Itemid=43)
ENJOY!
According to César Jacquet, manager of NPCube, “As the April 2006 release date got closer, we realized we were not satisfied with the balancing and debugging, so the development team decided to postpone the release until the best conditions” were in place.
The balancing tests performed on Dark and Light led the company to refine the player’s progression rules. Thus, evolution will follow three axes: Craft Axis, Combat Axis, Social Axis. This will give a full dimension to the social axis, and avoid confusion between social and craft. Players will begin life in Dark and Light, progress according to their craft and combat abilities, and continue forward on the social axis as soon as they initiate a collective action within Dark and Light.
Read the Rest @ MPOGL.com (http://www.mpogl.com/index.php?option=com_content&task=view&id=345&Itemid=43)
ENJOY!