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Anathema
09-07-2010, 07:52 AM
Title: User Preview: Final Fantasy XIV
Platform: PC, PS3
Platform Reviewed: PC
Developer: Square Enix (http://www.square-enix.com/)
Publisher: Square Enix (http://www.square-enix.com)
MSRP: 49.99 USD
Writer: S.M. - Anathema

Final Fantasy XIV User Preview

Impressions from a Former WoW player

Final Fantasy 14 is being touted by those who follow its news community as the dawning of a new age and the pinnacle of what an MMO should be. One thing that I have not seen said of it is that it will be a "wow killer," an announcement made by fan communities of Age of Conan and Aeon during the weeks before their respective launch. I feel it might be best to shout out to Tycho of Penny Arcade fame here, and state that he's right and the community knows it: Nothing will kill WoW but itself. It's too entrenched an opponent to win against. You can, however, make its officer staff nervous.

With the open beta having been launched I snagged my key quite carefully amid a flurry of "stress tested" access servers at Squeenix. I say I did, but really I went to bed and had my girlfriend hit refresh on the page for two straight hours till she gleaned a key from them. I took off my rose-coloured nostalgia-laden glasses before going in, knowing that if I went at this as a player of the FF series it would only sway my views. Speaking of views, I'm gonna lay it out in a nice block format similiar to Evil Avatar's reviewing system. Recognize that this opinion post is not representative of a finished product, being a beta client.

Controls
I tend to value these in a game more than anything else. So we'll start here. The controls are, at present, very unpolished feeling. They've recently made some advances in that you can now actually remap your keyboard keys (most of them) which says volumes for what they learned from their previous foray into MMORPGs. The mouse control is terrible, and why they're still using a software mouse instead of a DXinput is beyond me. However, if you (like myself) had a wired XBOX controller handy and ready to go, you would find the controls far easier to get into. I'd liken the controller based handling to the kin of mass effect or other over-the-shoulder/behind cam RPGs released for various systems. While the overall controls feel very clean, they still have some much needed refinement we'll hopefully see before release.

The game's system has a pretty harsh learning curve at present which will likely be fixed by tutorials during the beginning of the finished product. There are a number of areas that feel, at the start, like they're waiting to put in a helpful NPC to show you how to not be an idiot. It took me an hour to figure out what the hell to do with a quest I was given to go kill some rats, and then a half hour to figure out how to get back up after I'd died to a very fat looking bird who can apparently destroy you in two hits if you're not careful. Nevermind how long it took me to figure out how to put newly acquired skills on my hotkey bar.

The targetting system is decent, and for those who may or may not have been following the game from inception let me put some fears to rest: Combat is not slow anymore. Overall I found the combat system just a little bit more clunky than WoW, and that primarily because of controls and horrible nested menus which had to be used with the controller. There's still a brief second before combat starts where you take out your weapon which can be a little bit slow, but is hardly noticeable.

There is a concern many people have stated in that you can't jump, can't climb, and can't swim. From a player standpoint, I can state that except for a few rare cases you don't miss the jumping, you can walk up and down most hills and passable terrain is very easy to distinguish from impassable. The climbing, well, I can see where it would be useful, but for the most part anywhere you'd want to climb to get to the next ledge you can usually find a "ramp like" terrain to walk up to within a few paces of where you are.

Graphics
In a two word statement: stunningly breathtaking. The first thing I did was crank the anti-aliasing, textures, and shadows to their highest settings to see if my machine could handle it. Even in a beta client the world was amazing, the games' initial cutscenes are done in the fashion people have come to expect from square for years. I can't think of a non-square game to compare this to.

The downside is that for MMO junkies playing on older rigs, you may have to pass this by.

Other than a few random glitches, as outlined below, I didn't notice much in the way of graphics complaints. Likely, these issues stem from a non-final release.

There's a lighting-related issue in all areas where a straight line of shadow can be seen on the ground trailing from the right side of the screen to a central point.
From time to time, both in cutscenes and in general actions, characters will either randomly "appear" or disappear at the wrong times. (Teleports and area loading.)
Animations seem to fire on a "delay" and occaisionally sounds fail to fire where there should be sounds related to animations (emotes)
In some areas where you stand on a ledge with the sun at your back, your shadow is cast in a strange fashion, where it appears on the ground a ledge below you as if you're floating in the air. It looks very odd.


Sound
The music gets a short review. I have nothing bad to say about it. Call me a sappy emo-bag or whatever you like, but the overall theme (Susan Calloway and Nobuo Uematsu - Answers) is used to great effect. The background music in free-roam areas, in fights, and in cities all carry one thing which will reap a nostalgic note with anyone who's played a final fantasy game before ffX: The music contains the distilled essence of the area it's matched to.

The general sounds, (walking, weapons being drawn, fighting, etc.) when timed properly are perfect. For a portion of any time where i was walking i found myself staring at the ground, just listening to the footsteps change in sound with every extremely minor terrain change. Walking on grass sounds like walking on grass, then in the middle of some grassy hill you hit a small patch of rock and it sounds like walking on rock for a split second before you're back to the dull thuds of grassy boots. It's a very environmentally rich audio experience.

System and Atmosphere, read as "misc other"
The atmosphere of the game is an overwhelming experience. Sound and visual come together with gameplay in such a powerful way that it brings back that wide and expansive feeling you've gotten in some of your favourite video games. The few bugs detract hugely from the atmosphere, sadly, and there are a few things that definitely need that final coat of polish:


There are fish tanks in the city of Limsa Lominsa in which fishes float in place, barely moving their fins, and do little else.
There's a very lengthy boat-trip between continents which feels empty. Surrounded by beautiful water, an amazing skyline, and a horizon that slowly changes over time, you find yourself realising that you're standing on a boat with the steersman and no one else. It feels very lonely and empty.
The regions don't yet appear to be connected to anything, or atleast after all day of roaming the countryside following one straight road I didn't find a way from one continent to another.


System wise the game still lacks polish. I can't talk enough about the horribleness of the nested menus. I'll be very glad when I can have my mouse and hotkeys back. The word "counterintuitive" applies quite well at present form. The ability to switch classes on the fly is great, and having the refreshing ability to redistribute your attribute points on the fly is a welcome change. The downside is how completely infuriating it is when you switch between classes and have to set up your action bar again from the ground up again.


Summary
It's not finished yet, but my overall opinion is positive. The few issues I found with the game were largely related to it being a beta, and clearly "unfinished." At launch the game has the potential to be a completely immersive and wholesome experience. Even just the rich commentary from minor NPCs in the beta are very evocative of real dialogue. Squeenix has a lot to be proud of.

Score: 3.5 out of 5
http://evavhost.com/public/35.gif

The Good Amazing graphics
Breathtaking soundtrack
Great atmosphere
The Bad Nested menus
Learning curve

The Ugly No searchable "auction house" system, seriously?

I am a former hardcore raider, I played WOW for some 5 years and saw almost all of TK/SSC during BC before dipping away and going a slightly more relaxed route. During Lich King I operated a casual guild focused on 10 man raiding for fun instead of progression, and pugged into more than a few "hardcore" raids on many of my alts. I levelled, successfully, one of every class both horde and alliance above 70, totalling out at 9 level 80's before I stopped play over disagreements with design philosophy change at Actiblizzvisionard (read: realID.) I have had a crack at LOTRO, FFXI (for all of 10 minutes,) Age of Conan, D&D online, and one of the super-hero mmos (that one didn't last long) in an attempt to find something to fill the gap after I left WOW. Finding those lacking, I've been playing a lot of league of legends, and replaying a number of somewhat dated PS2, NES, and SNES games. I have been a gamer ever since my brother first handed me the joystick of an atari 2600 at age 3.

LilBunnyFuFu
09-07-2010, 10:59 AM
I'm looking forward to it. Hopefully they can fix the seemingly minor things that they have and present a quality product like I know Squeenix is capable of.

Also, you don't need to give your credentials at the bottom :) You wrote a well thought out preview, that alone says we can trust you, despite your post count. Honestly, I didn't look at who posted it until the end, I just assumed it was modeps or someone of the red designation. I look forward to more from you.

Kragg
09-07-2010, 11:10 AM
Excellent write-up. I am so cautiously optimistic about this game...

TheBot
09-07-2010, 12:02 PM
Excellent write-up. I am so cautiously optimistic about this game...

Same =\

I played FFXI for awhile and I was hoping this was a new world, new monthly subscription(AKA the usual way not their stupid 1st of the month way), new classes/races game. Sounds like it's hard to play just using a keyboard and mouse. Home button anyone?

Zurik
09-07-2010, 12:18 PM
So if I read between the lines on this review, its not to different from FFXI? I can't believe Square still can't get mouse and keyboard support right. One thing you didn't mention was the xp cap. How is that working? I know people exaggerated it, so do you hit the daily cap on a class pretty quick?

Abednigo
09-07-2010, 12:43 PM
I tried it but obviously my computer isn't up to snuff. I haven't had a chance to try it after dumbing down the graphic settings, but it was pretty sluggish at 1280 x 720.

But I liked how the intro played out like a single player RPG. Unfortunately I didn't like not knowing what the heck to do as there was no tutorial to explain what keys did what. I just assumed from MMO experience the 1 was attack (or double click the enemy). That was right. Anything else...I didn't play long enough past the intro to find out.

solinari6
09-07-2010, 12:46 PM
As a currrent WoW player (and was hoping to switch to FF14), here's my main beefs:

The UI was CLEARLY designed with a PS3 controller in mind. Endlessly convoluted.
It's also a serverside UI, which adds to the lag, and holy COW is there mouse lag.

Questing is a pain. You can only activate 1 quest at a time? Really? is that right?
and get this, quest givers aren't marked. You actually have to go around and talk to EVERYONE because you have no idea who will have a quest for you.

At this point in the beta, it didn't seem like they've implemented any tutorials yet, which adds to the confusion (especially for someone who never played FF11).

Rayonic
09-07-2010, 12:56 PM
No jumping? Pass.

Call me shallow if you want, but I don't know what I'd do in an MMO that didn't have jumping.

solinari6
09-07-2010, 01:50 PM
No jumping? Pass.

Call me shallow if you want, but I don't know what I'd do in an MMO that didn't have jumping.
Honestly it is really annoying! Especially when you are on a ledge and want to hop down, you CAN'T. You have to find the designated handicap ramp somewhere.

Primus
09-07-2010, 03:02 PM
I have been playing the open beta and I will share some of the pretty terrible game mechanics:

-Expect to be spending mos tof your time in a web browser when you start off. The game does not explain any of it's convoluted mechanics very well. if you were expecting FFXI part II, you have another thing coming.
-You can only have 8 quests active at anytime.
-You have to activate your quests at a certain object before doing them, despite them being in your queue already.
-After failing a quest, you are require to go back to the NPC and aquire it again, then go back and activate it again.
-You start off with a number of combat quests that are supposed to grind to get you from lvl 1 to level 10. Unfortunately, on your first day you will complete them all at around lvl 4. You are allowed to repeat them, but you have to wait 48 hours before redoing them each time. Basically, the game is designed to make you change your class very frequently.
-You basically have two options to level your comabt classes:
1. grind the same few quests over and over until you hit the next quest teir
2. grind sparse enemies.
Either way, expect a lot of repetition.
-If you fail any crafting quest you have to wait about a half hour before you can attempt them again. Yet another artifical wall to encourage you to switch classes.
-Every crafting/ gathering abilities has its own lengthy minigame, making it a long and cumbersome experience. The game treats crafting and gathering as another class and wants to make it as involved.
-Menus are clunky and require a lot of time to navigate, even when you know what you are doing.
-Currently there is no easy way to identify which of your items need repairing. You will have a BUNCH of items in your inventory, especially as you start to branch out to the other classes. ALl you get it a little symbol at the top of your screen. Have fun going through each of your equipment and finding which is the culprit.
-There is no all encompasing repair NPC, you will have to run all around your city to find the right guy for each item of clothing.

I do have my moments of fun in the game, but after the streamlined goodness that WoW has become, this game feels very archaic and unpolished. I often found myself very frustrated, to the point where I would stop playing.

Anathema
09-07-2010, 03:27 PM
So if I read between the lines on this review, its not to different from FFXI? I can't believe Square still can't get mouse and keyboard support right. One thing you didn't mention was the xp cap. How is that working? I know people exaggerated it, so do you hit the daily cap on a class pretty quick?

I played for a significant portion of time ( about 24 hours in the space of three or four days) and didn't hit any real barrier where I noticed xp impacts on my class. Another user in this thread mentions that you run out of quests to do around level 4, a wall I didn't hit.

I will agree with some of the statements in this thread, in that the UI is somewhat overcomplicated, infact i touch on that in the overall review.

As to concerns about mouse lag, I've recently been informed that data miners have discovered the veritable equivalent of a "sethardwaremouse=true" setting in one of the game's config files, which when enabled makes mouse+keyboard much much better. Good to hear, and probably functional in the final build.

Zurik
09-07-2010, 03:52 PM
I played for a significant portion of time ( about 24 hours in the space of three or four days) and didn't hit any real barrier where I noticed xp impacts on my class. Another user in this thread mentions that you run out of quests to do around level 4, a wall I didn't hit.

I will agree with some of the statements in this thread, in that the UI is somewhat overcomplicated, infact i touch on that in the overall review.

As to concerns about mouse lag, I've recently been informed that data miners have discovered the veritable equivalent of a "sethardwaremouse=true" setting in one of the game's config files, which when enabled makes mouse+keyboard much much better. Good to hear, and probably functional in the final build.

Well thats good to know. Thanks for the informative writeup, I hope it gets more streamlined as they work on it.

abso
09-07-2010, 05:43 PM
I have been playing the open beta and I will share some of the pretty terrible game mechanics:
...
I do have my moments of fun in the game, but after the streamlined goodness that WoW has become, this game feels very archaic and unpolished. I often found myself very frustrated, to the point where I would stop playing.

This is my general feeling as well. The interface is very unresponsive, and made worse by the fact that you have to click through tons of menus to get anywhere. Is it that hard to click on an NPC and bring up the buy interface? It's why I clicked on the NPC in the first place.

Also, poison made me rageexit last night. I'm in that forest location, and everything there can poison you. I'll get hit with a poison at 75% health, and still end up dead. Where the hell do you find antidotes? For the rate poison gets applied, they better be dirt cheap.

And changing classes? That would be great. Now if only the game would explain how you do it, since there certainly isn't any help finding a place where you can buy new weapons.

This feels like a game that needs another 3-5 months of development. I'm not canceling my pre-order, but I'm not sure it will pull me away from LoTRO any time soon.

shadow763
09-07-2010, 06:14 PM
I can't get it to download the updates so I can't even try it. Annoying.

Anathema
09-07-2010, 06:56 PM
for those concerned about lacking instruction in the beginning- final fantasy is a series rife with tutorials. I would be extremely, extremely surprised if the current "tutorial" system is all they have in place at launch.

The game probably doesn't need "months" of development...i expect they're doing what square tends to do- hold back stuff til after launch so the beginning of the game in beta isn't the same in final.

solinari6
09-07-2010, 08:46 PM
I can't get it to download the updates so I can't even try it. Annoying.

you can download the updates directly here:
http://tehkrizz.net/downloads.asp

just make sure you put the pieces in the correct directories

Ozymandis
09-08-2010, 01:53 AM
Good review! I am a long-time FFXI player, as well as a long-time WoW player, who has also been messing with this beta. You did a good job pointing out the major issues with XIV so far. The UI is clunky, and mouse/keyboard control is awful right now... but it's pretty playable with a controller. The game has some technical issues as well. My system isn't cutting edge, but it's respectable enough (Core2Quad@3.4GHz, 4 gigs of RAM, oc'ed 5850), and a lot of areas it's unplayable. Some of that seems to come from server-side lag and overcrowding. Hopefully SE does some optimizing before the game comes out.

I'm not sure where they are going with the leveling systems. Combat is fine, but guildleves just aren't enough to level with. There WILL be grinding unless Square-Enix shortens the CD on those. I do like that they've brought back XI's flexibility, you can switch classes on the fly. This is a different sort of MMO, it's a JRPG take on the genre, and I'm excited to see where it goes. But SE definitely needs to make leveling easier IMO.

LOL@missing the jumping. Nothing as fitting to a fantasy MMO as Warcraft PVP with players bouncing around like monkeys on crack in plate armor :rolleyes:

solinari6
09-08-2010, 05:59 AM
LOL@missing the jumping. Nothing as fitting to a fantasy MMO as Warcraft PVP with players bouncing around like monkeys on crack in plate armor :rolleyes:
It's not so much the bouncing around I miss ... in WoW, you can jump off any cliff, ledge, waterfall, etc ... you want. It adds to the immersion. In FF14, it's like there are invisible safety walls everywhere.

Ozymandis
09-08-2010, 07:29 AM
It's not so much the bouncing around I miss ... in WoW, you can jump off any cliff, ledge, waterfall, etc ... you want. It adds to the immersion. In FF14, it's like there are invisible safety walls everywhere.

For level design purposes it's ok but there should be a limit to how often you can jump. In WoW the bouncing looks stupid and makes no sense. My beef in XIV specifically is that some drops you can go over, and others the same freakin' height you have to walk around. Grrr.

bean19
09-08-2010, 11:32 AM
We can watch a video and know that it is pretty and the sound is great. I learned only a bit about the control limitations from the is preview.

Can you please describe:

- Combat - How does it work? (Auto-attack plus skills like WoW or action-RPG like DDO?) Soloable or group dependent?
- Quest System - Plenty of content (FF XI was content sparse and you gained most levels grinding with quests as really, really hard and very rare things that you did AFTER getting enough levels and gear to be able to do them)? Are the quest NPCs voiced? Do you get cutscenes like in FF XI?
- Character Classes - Multi-class system? What's available? Did you have fun with one more than another? Do classes play differently as in WoW (for example, rogue uses energy/combos, whereas warlock uses fear/DoTs/pet, etc.)
- Travel times were awful in FF XI. Do you still spend 30 minutes to an hour getting out to where you play?

Read responses and got a lot of what I was looking for in about a quarter of the time I spent reading the less informative preview:

-Expect to be spending mos tof your time in a web browser when you start off. The game does not explain any of it's convoluted mechanics very well. if you were expecting FFXI part II, you have another thing coming.
-You can only have 8 quests active at anytime.
-You have to activate your quests at a certain object before doing them, despite them being in your queue already.
-After failing a quest, you are require to go back to the NPC and aquire it again, then go back and activate it again.
-You start off with a number of combat quests that are supposed to grind to get you from lvl 1 to level 10. Unfortunately, on your first day you will complete them all at around lvl 4. You are allowed to repeat them, but you have to wait 48 hours before redoing them each time. Basically, the game is designed to make you change your class very frequently.
-You basically have two options to level your comabt classes:
1. grind the same few quests over and over until you hit the next quest teir
2. grind sparse enemies.
Either way, expect a lot of repetition.
-If you fail any crafting quest you have to wait about a half hour before you can attempt them again. Yet another artifical wall to encourage you to switch classes.
-Every crafting/ gathering abilities has its own lengthy minigame, making it a long and cumbersome experience. The game treats crafting and gathering as another class and wants to make it as involved.
-Menus are clunky and require a lot of time to navigate, even when you know what you are doing.
-Currently there is no easy way to identify which of your items need repairing. You will have a BUNCH of items in your inventory, especially as you start to branch out to the other classes. ALl you get it a little symbol at the top of your screen. Have fun going through each of your equipment and finding which is the culprit.
-There is no all encompasing repair NPC, you will have to run all around your city to find the right guy for each item of clothing.

Well done Primus and thank you.

Abednigo
09-08-2010, 11:49 AM
As a currrent WoW player (and was hoping to switch to FF14), here's my main beefs:

The UI was CLEARLY designed with a PS3 controller in mind. Endlessly convoluted.

It was the same for FFXI but obviously designed for the PS2. Once I stopped using the mouse and changed everything to the keyboard (and tried to think like I was using a controller) it was easier. Kind of lame, but there you have it.

solinari6
09-08-2010, 12:25 PM
It was the same for FFXI but obviously designed for the PS2. Once I stopped using the mouse and changed everything to the keyboard (and tried to think like I was using a controller) it was easier. Kind of lame, but there you have it.

If Square can't get a decent mouse driven UI to work, then they deserve the entire PC community to poop all over their MMO. no mouse = no sale.

Rambilin
09-08-2010, 12:47 PM
I find it kind of funny that I started visiting this site when it was an EQ focused site and making this analogy. FF14 is like EQ was at beta and launch; no real details on what to do (better write down those tradeskill recipes when they pop up or you are SOL since there is no recipe book and alt tabbing to check a website currently crashes the client), frustratingly large cities and competing for spawns at every turn. The only difference for me is I spent another 6 years and 4 expansions playing EQ while FF14 has already been uninstalled.

Anathema
09-08-2010, 02:02 PM
We can watch a video and know that it is pretty and the sound is great. I learned only a bit about the control limitations from the is preview.

Can you please describe:

- Combat - How does it work? (Auto-attack plus skills like WoW or action-RPG like DDO?) Soloable or group dependent?
- Quest System - Plenty of content (FF XI was content sparse and you gained most levels grinding with quests as really, really hard and very rare things that you did AFTER getting enough levels and gear to be able to do them)? Are the quest NPCs voiced? Do you get cutscenes like in FF XI?
- Character Classes - Multi-class system? What's available? Did you have fun with one more than another? Do classes play differently as in WoW (for example, rogue uses energy/combos, whereas warlock uses fear/DoTs/pet, etc.)
- Travel times were awful in FF XI. Do you still spend 30 minutes to an hour getting out to where you play?

Read responses and got a lot of what I was looking for in about a quarter of the time I spent reading the less informative preview:


Well done Primus and thank you.

Sorry that you feel I didn't encompass everything. To answer your questions:
The combat system is very similiar to wow, only with more stringing actions together in a queue than cast-and-cancel. All the combat I engaged in was easily soloable, unless I strolled in to fight something that outweighed me.

The quest system in beta is decent, but clearly unfinished. Largely made up by guildleves which we'll call the FFXIV equivalent of "daily quests" from wow. There are a few NPC quests. Voicing of some quest handouts does occur, but not always, this may or may not be representative of the finished product. There are cutscenes.

I'll skip the classes section for a moment to touch on travel times- No, travel times aren't terrible in this, the instant teleport system gets you around pretty good. That's not t say the option to go out and explore isn't there. I spent hours just running around one day and still didn't see all there was to see of the island I was on (La Noscea)

Classes- I stuck mainly to physical, though I gave conjurer and a couple crafting classes a shot in combat. The marauder class seemed a lot of fun with it's focus being on slow, powerful attacks. I skipped guardian as that's what I intend to play at release. Pugilist seems like the FFXIV equivalent of wow's rogue - hit super fast do alot of damage and then run away. Lancer and marauder i found to be extremely similiar, though I didn't get particularly far with the lancer. Conjurer was pretty fun, though like wow you feel pretty squishy as a clothy for the first few levels. Starting combat at max range still meant taking a few hits before the fight was over and often the difference between running and finishing the enemy off might mean your death.

The crafting classes don't appear at present to be able to fight for the first few levels...which is both weird and unfortunate, given they're listed for starting character creation. Maybe they're planning to do something with their damage scale, but my blacksmith was only hitting for 1 pt of damage with his rock throw compared to a starting marauder hitting for close to 300.

I hope that clarified things for you.

Peelzbury
09-08-2010, 07:40 PM
I was wondering if there was some underground faction of mmo players who use a joystick for the PC version. I'd personally never heard of this, but ur saying the game's ui encourages/forces you do use it? That's odd.

And btw I think it's spelled Aion.

Thanks for the writeup and the reponses, I was hoping this would be fun for a few months but i can always pin my hopes on GW2.

bean19
09-09-2010, 12:18 PM
Sorry that you feel I didn't encompass everything. To answer your questions:
The combat system is very similiar to wow, only with more stringing actions together in a queue than cast-and-cancel. All the combat I engaged in was easily soloable, unless I strolled in to fight something that outweighed me.

The quest system in beta is decent, but clearly unfinished. Largely made up by guildleves which we'll call the FFXIV equivalent of "daily quests" from wow. There are a few NPC quests. Voicing of some quest handouts does occur, but not always, this may or may not be representative of the finished product. There are cutscenes.

I'll skip the classes section for a moment to touch on travel times- No, travel times aren't terrible in this, the instant teleport system gets you around pretty good. That's not t say the option to go out and explore isn't there. I spent hours just running around one day and still didn't see all there was to see of the island I was on (La Noscea)

Classes- I stuck mainly to physical, though I gave conjurer and a couple crafting classes a shot in combat. The marauder class seemed a lot of fun with it's focus being on slow, powerful attacks. I skipped guardian as that's what I intend to play at release. Pugilist seems like the FFXIV equivalent of wow's rogue - hit super fast do alot of damage and then run away. Lancer and marauder i found to be extremely similiar, though I didn't get particularly far with the lancer. Conjurer was pretty fun, though like wow you feel pretty squishy as a clothy for the first few levels. Starting combat at max range still meant taking a few hits before the fight was over and often the difference between running and finishing the enemy off might mean your death.

The crafting classes don't appear at present to be able to fight for the first few levels...which is both weird and unfortunate, given they're listed for starting character creation. Maybe they're planning to do something with their damage scale, but my blacksmith was only hitting for 1 pt of damage with his rock throw compared to a starting marauder hitting for close to 300.

I hope that clarified things for you.

Sorry for being a dick with my criticism. I appreciated this information.

Evil Avatar
09-09-2010, 01:10 PM
I'm in the beta, but it looks like it is going to take like 3 days to download the files.

Evil Avatar
09-09-2010, 01:12 PM
It was the same for FFXI but obviously designed for the PS2. Once I stopped using the mouse and changed everything to the keyboard (and tried to think like I was using a controller) it was easier. Kind of lame, but there you have it.

What is odd is that the PC version seemed to be designed to be used with a PS2 controller. Once I hooked up a PS2 controller, it was a pleasure to play.

Amazingly odd considering there is no native way to hook up a PS2 controller and you have to buy an adapter.

geckokidd
09-09-2010, 01:31 PM
I'm in the beta, but it looks like it is going to take like 3 days to download the files.

Thats about how long it took me to finally get all of the files downloaded and installed. I was really excited to check it out but soon found out that my computer wouldn't run it :/

bean19
09-10-2010, 09:14 AM
What is odd is that the PC version seemed to be designed to be used with a PS2 controller. Once I hooked up a PS2 controller, it was a pleasure to play.

Amazingly odd considering there is no native way to hook up a PS2 controller and you have to buy an adapter.
This is the same as FF XI. They design these MMOs to be played on console first and on PC second.

Champions Online is the only other MMO designed this way. In the early beta, the menu screens were all full screen too, so they obviously have a UI in mind for it. I'm surprised it has been out for a year and they have not gotten the console port done yet as they could probably double or triple their audience this way. Microsoft may be screwing them though. . . the game would need to install to a hard-drive and they've only let FF XI require a HD so far. The PS3 has technical issues that makes ports more difficult. Plus, the developer is not used to console development so dealing with a small amount of available RAM may be ham-stringing them.

shadow763
09-11-2010, 11:03 AM
you can download the updates directly here:
http://tehkrizz.net/downloads.asp

just make sure you put the pieces in the correct directories

Thanks a lot!