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lost
08-24-2010, 12:30 PM
Title: Scott Pilgrim vs. The World: The
Platform: XBLA/PSN
Platform Reviewed: XBLA
Developer: Ubisoft (http://www.ubisoft.com/)
Publisher: Ubisoft (”http://www.ubisoft.com”)
MSRP: 800 points / $9.99
Writer: Martin 'lost' Perry

Scott Pilgrim vs. The World: The Game Review

Beep boop beep. Bet you don’t know what that means do you?

Scott Pilgrim vs. The World is one of the last big summer movies for me, its release being slightly delayed on my side of the pond. Reviews have been pretty good, and despite Mr. Evil Avatar’s trollin’ I’m really looking forward to it. After those first trailers at E3, I was really looking forward to this XBLA/PSN tie-in release too, brought to us by Ubisoft, and I’m happy to say that it confidently delivers a quirky, unique take on a classic gameplay formula – but with a couple of black marks against its record.

http://evavhost.com/i/reviews/scottpilgrim_1.jpg

First off, we’ll address the visual style. Using 16-bit style graphics, the game recreates a Genesis/SNES era beat-em-up, like a Double Dragon or a Streets of Rage. Of course, the teenage protagonist and the three friends you can also play as, aren’t quite as muscley as the likes of Axel and Blaze, and the game takes on a more cartoon-ish style that closely mirrors the artwork of the books. The opening level is a standard city street, with very little out-of-the-ordinary or exciting. Moving on from the first stage you’ll journey to film sets, face-off against giant robots on rooftops and explore some rather bizarre bonus back-doors through levels.

Each of these stages, in their pixel-covered goodness, ends with you facing off against one of the ‘7 Evil Exes’ that make up the storyline of the movie, and the game. Each has their own style and power, from gothic magic wielders to mutant muscle-men, and brings the tricks of the trade to the final battles. Failure or success in these scenarios is usually going to be determined by the stats of your character. Defeating the more standard enemies, even if they range from ninjas to robot-men, releases coinage onto the floor around you; coinage that you’ll want to gather up quickly if you fancy your chances of getting through the seven stages the game offers.

Shops are scattered around each stage, although you’ll find yourself returning to the first, and most clearly marked one most often I imagine, and entering into to them serves up an eclectic mix of books, snacks or oddities. Their vague descriptions should hopefully guide you towards increasing your damage resistance, speed, damage dealt or power-move ability. After having my ass kicked, several times, by the first ‘evil ex’ I quickly decided to put all of my eggs in the strength basket, leaving the rest till later, allowing me to dispatch him with a bit more ease.

http://evavhost.com/i/reviews/scottpilgrim_2.jpg

This upgrade system is really the only meat spread around the basic beat-em-up bones and may or may not fall apart depending on how you want to play the game. On the second night of playing, I sat in the Evil Avatar IRC and grinded the first level repeatedly, maxing out most of the four categories and making myself something of a titan. I didn’t mind, the charming visuals and pleasing combat mechanics masking the repetition, but I began to wonder if my behaviour would actually be a necessity rather than a preference. Were you to slowly progress, gradually upgrade as you struggle through the levels, the difficulty level may well crush your desire to enjoy all of those exciting levels ahead of you.

The final piece of the upgrade puzzle is the level-up system. Upon defeating your enemy you are, in classic style, awarded experience points which eventually boost you to the next level. While not increasing your stats, this serves to unlock additional moves to add to your limited arsenal of quick and strong punches and kicks. Eventually you’ll be able to cancel falls, headbutt and throw opponents before eventually unlocking a firey uppercut as you reach the level cap. This feels infinitely more rewarding than the shop/reward scheme and, if my concerns of monotony or players being able to break the difficult actually hold true, may well have avoided those problems.

Truth be told, whether I have these concerns or not, you’re unlikely to hear about any of it from your other online friends. Despite the game being completely geared towards co-operative play, battling through with your pixelated friends, the developers have omitted online multiplayer. This feels like a massive hole in the game’s feature set, and everybody you tell will problem cry out in anger. I got really into the single-player experience, enjoying the grinding and the gradually more varied combat system, but I’d imagine that plenty of players would walk straight into this title wanting, nay expecting, to be able to play with your friends over the interwebs. You can’t. Remember it.

http://evavhost.com/i/reviews/scottpilgrim_3.jpg

I’m not entirely sure I’ve really captured how fun this game is within the content of this review. I want to re-iterate it to be really sure – Scott Pilgrim vs. The World is an extremely fun game. The quirky design, graphics and the endless chip music brings back memories of a better time while still offering something contemporary and cool by modern standards. The simplicity and speed of the combat system, and being able to pull off some pretty impressive move combinations, is probably key to this. It’s price is right, you’ve got about 4 hours of cool content, and the game will make you smile while humming along to the excellent music. I’m not sure I can ask an awful lot more of an ‘Arcade’ title.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good Great visuals, great music, and overall level of style that you rarely see in gaming. A quality combat system with pace and excitement in equal volume. Quirky, interesting and surprisingly varied levels.
The Bad The upgrade system is useful and adds depth but could be abused. Grinding breaks the difficulty level, even up to the last level.
The Ugly No online multiplayer. Bad.

lost
08-24-2010, 12:30 PM
Screenshots

http://evavhost.com/i/reviews/extra/scottpilgrim_x_1.jpg

http://evavhost.com/i/reviews/extra/scottpilgrim_x_2.jpg

http://evavhost.com/i/reviews/extra/scottpilgrim_x_3.jpg

http://evavhost.com/i/reviews/extra/scottpilgrim_x_4.jpg

http://evavhost.com/i/reviews/extra/scottpilgrim_x_5.jpg

gzsfrk
08-24-2010, 12:46 PM
So the game is $15 (1200 MSP) on XBLA, but $9.99 on PSN??

gzsfrk
08-24-2010, 12:52 PM
Great review, btw. I was always leaning towards buying this with the $15 in MSP I still have laying around in my account that was going to go towards the Summer of Arcade Castlevania before I learned it didn't support local co-op. This game lacking online play won't affect me nearly as much, since I place a higher priority on local multi than online for games like this.

So... Scott Pilgrim tomorrow for me! :)

pwnophobia
08-24-2010, 12:53 PM
So the game is $15 (1200 MSP) on XBLA, but $9.99 on PSN??

No, it's 800 MSP (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410a2c/). Lets get that all fixed up....

mrbrick
08-24-2010, 01:47 PM
Grabbed the demo for this and after playing for 3 minutes I bought the full game.

As a Toronto native this game ads a whole extra level of awesome to it. The details are amazing. All the locales look familiar to me. The stores and places you can visit are all places I have actually been but with slightly different names.

Its been a blast playing with friends too when they are over. They all loose it over playing an 8 bit style brawler in our home city.

Demo_Boy
08-24-2010, 03:58 PM
The style is great, the gameplay is rote and the lack of online coop makes it a poor competitor to Castle Crashers. 2.5-3 stars.

Perhaps we will see an Online $DLC for 400 MSP.

Capt_Thad
08-24-2010, 03:59 PM
heh Yeah this game is awesome. I can see the gripes over the lack of online, but don't think it's a feature I'd use much anyway. These games were built for couch co-op. The first game I've bothered using my fight stick for that wasn't a fighter (though I guess it's close), good stuff.

We cleared the Average Joe difficulty with four players, have to run through again and ramp it up. Seems like the higher difficulty is geared towards playing through with the max level guys. The games is full of cool throwbacks, like using cheat codes to unlock features and secret areas to find in the maps. "Survival horror" is prolly the most fun I've had with a zombie mode to date, even if there are no zombie nazis.

Despite the difficulty, it still feels kinda easy compared to the classic brawlers since you have unlimited continues... but better that we don't restart the game every time. Length added due to impossible gameplay leading to constant restarts would've just been frustrating. You do have to restart a map though if you die out on it, so you do feel the burn in the higher levels. heh That's especially the case on the final boss level.

Not sure about long term replay value, but I definitely got more than my money's worth out of it. Especially considering that it's the same price as a ticket for the movie, and I had no problem dropping that.

Nazriel
08-24-2010, 04:50 PM
Small typo for you.

"...and everybody you tell will problem cry out in anger."


Fair review, the lack of online play seems to be what's stuck in many craws. Do not blame them too much, though I say it is still fun even single player.

Those of us who have immediately available couch co-op view it more kindly.

Anenome
08-24-2010, 09:52 PM
I miss the good old days--when games like this would be on PC.

Chimpbot
08-24-2010, 10:07 PM
The style is great, the gameplay is rote and the lack of online coop makes it a poor competitor to Castle Crashers. 2.5-3 stars.

Perhaps we will see an Online $DLC for 400 MSP.

Amusingly enough, the bugs and issues affecting Castle Crasher's online multiplay at launch affected it to the point where most people wrote it off entirely. Coupled with the title's age, it effectively lacks online co-op unless you're planning on playing solely with folks on your friend list.

Besides, most folks who would enjoy Scott Pilgrim probably already own Castle Crashers; even if it's a comparitively inferior experience(which it really doesn't sound like), it certainly seems more than enjoyable enough given the fact that it's simply not two years old.

halfbent
08-25-2010, 07:23 AM
I can see the Castle Crashers comparison, sure, but to me this game /really/ reminds me of River City Ransom on the NES. The semi-clunky controls coupled with stat-enhancing food in a side scroller just screams RCR. While it's not as polished as CC was, Scott Pilgrim definitely shines playing co-op. I can see myself playing this quite a bit more when I head back north for vacation and actually have consistent people to play with.

lost
08-25-2010, 01:16 PM
RE: Errors.

Was on painkillers when written. Much appreciate the eagle eyes, mine were like saucers.