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modeps
08-17-2010, 06:01 AM
Title: Kane and Lynch 2: Dog Days
Platform: 360 / PS3 / PC
Platform Reviewed: 360
Developer: IO Interactive (http://www.ioi.dk/)
Publisher: Square Enix (http://www.square-enix.com/na/)
MSRP: $59.99
Writer: James 'modeps' Hunter

Kane & Lynch 2: Dog Days Review

That shit was bananas.

When I first picked up the controller with Kane and Lynch 2, I really had zero expectations. Not only had I never played the original due to mediocre reviews and the far reaching "Gerstmann-gate", but I also wasn't particularly familiar with the titular characters. Lemme tell you something, the first tutorial level didn't really make me feel too great in getting involved. I fumbled with the somewhat unintuitive default control scheme but made my way through a fast paced chase as the balding, pot-bellied Lynch, which was highlighted by an impressive visual style. Then there was an unexpected climax from is intro level that left my jaw on the floor and I was certainly sold on the hooks.

The campaign sent me through "48 hours of hell" in Shanghai with so many story twists that I came to expect people would shoot me in the back. The whole idea is that your buddy Kane has flown in for a final job which should result in enough cash to leave his criminal past behind forever and go live with his daughter. Of course like any crime tale, things go to hell pretty quickly for an unknown reason, Lynch's love interest Xiu gets involved, and there's several bits of "goddamn" moments that take place. IO certainly does a great job at making you feel like you don't know what's going on, as well as throwing some taboo topics at you. I'm willing to bet that there are scenes in this game you haven't seen before in the interactive medium. The squeamish should not apply.

http://evavhost.com/i/reviews/KL2_1.jpg

Probably the most uninteresting part of Kane and Lynch 2 is its gameplay. You've been here and done it many times in the past with standard third person cover mechanics, complete with online and offline cooperative play. You'll be able to stick to bits of cover if the game decides to let you, then you can pop up or out with the left trigger with a light touch magnetic targeting. Sometimes you'll get knocked down and be able to crawl your way to cover while shooting at your enemies. Levels consist of narrow hallways followed by big open areas full of shoulder height bits of cover. Thankfully, at least all of the areas are interesting and cool. You'll be able to carry two weapons at any time with the option to grab and throw some environmental explosives like fire extinguishers. Certain guns like the MAC-10 feel particularly ineffectual due to their spray and weak power, while other shotgun style weapons are far too powerful and accurate (I shouldn't be able to take out an enemy with one shot from across a room with them). Still, there's plenty of different implements to deal your death and it just takes some experimentation to figure out what fits your fancy.

The entire game is presented like you're watching some sort of underground snuff film. Instead of having some omniscient, free floating camera behind the player, IO has decided to make it seem like someone is following you with a crappy camcorder the whole time. There's bad lens flair, blood on the lens, color separation, and plenty of additional movement as the "cameraman" gives chase behind Lynch. This style is pervasive, from the menu icons to the loading screens that seem like you're just waiting for a buffer off the internet. The coolest effect they added with throwing a mosaic pixelization on top of things that are too hot for TV. Genitals will be blurred out, as well as those times you shoot someone in the face which gives the impression that it's way more gruesome than what you've seen before. If the shaky camera is a bit too much intense for your intestines to handle, you can turn it off, but the other visual effects remain on all the time.

http://evavhost.com/i/reviews/KL2_2.jpg

Unfortunately, with the mess that is Shanghai there's a bunch of annoying niggles that really detract and take you out of the experience. You're supposed to be able to take human shields at any time but it's restricted to enemies and often straight up just doesn't work. Certain bits of cover aren't usable despite them looking perfectly valid. If you die multiple times and reload to the previous checkpoint, you'll get to hear whatever piece of dialog was just spoken repeated again and again. Sometimes you'll lose full animations when swapping weapons, or that awesome blood splatter on the wall will have a hard edge due to a stupid texture seam. All of these detract from the immersion quite a bit.

Once the fairly short campaign is taken care of and you hit the unfortunately lame conclusion, there are three multiplayer modes waiting for your attention. They've even added a training mode dubbed 'Arcade'. With Fragile Alliance, you'll join up to seven other players and be thrown into a scenario which tasks you with doing variations on a smash and grab heist: Get in, get the loot, get away. If you get gunned down you'll may respawn as an opposing force or just have to wait till the round is over. Biggest thing here is that friendly fire is always on and at any time a teammate can turn into a greedy prick, stealing your piece of the pie and your life away. It creates a interesting dynamic as you're never entirely sure if you'll all work together nicely or not, but doing it to much will alter your persistant title letting people know you're a backstabber. Between rounds you'll be able to jump into a purchase menu, letting you grab some upgraded firepower options with the cash you earned in previous rounds.

http://evavhost.com/i/reviews/KL2_3.jpg

The other two modes are mild variations of Fragile Alliance. Undercover Cop is exactly the same as Fragile Alliance, however one of the criminals will always be chosen to play as... you guessed it, an undercover police man guy, tasked with stopping the heist in progress. Lastly, there's a more competitive mode called Cops and Robbers which throws two teams of six against each other. While the core is completely solid and a ton of fun, the limited number of maps and complete lack of customization options feels like it may be a short lived affair. It's obvious that we'll see more maps in the future considering there's three of them visible right now with a fat "You are missing required downloadable content" message. Also, some of the weapons you have the option of buying mid-round are locked out due to that pesky DLC virus.

Kane and Lynch 2 isn't a perfect game by any stretch but I'd totally be lying if I said I didn't have a ton of fun playing both the campaign and multiplayer modes. The camcorder approach to the in-game camera really gives it a unique look that never gets old and thankfully didn't throw my in knots or make me dizzy. If you're looking for a brutal, visceral experience with solid cover based shooting mechanics then this should certainly tide you over until Gears of War 3. Just be sure to put the kids to bed first.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good Camcorder visual presentation adds a needed and awesome layer of interest to the standard gameplay mechanics. Brutal and unapologetic, but in a good way. Fragile Alliance is pretty awesome.
The Bad Fairly weak ending to a generally exciting story. Plenty of spots could have used another coat of paint or polish.
The Ugly DLC based multiplayer maps are already in the menus... That angers me.

modeps
08-17-2010, 06:02 AM
Writer's Notes
Campaign Length: Between 6 and 7 hours

Screenshots
(Courtesy of IO Interactive)

http://evavhost.com/i/reviews/extra/KL2_x_1.jpg

http://evavhost.com/i/reviews/extra/KL2_x_2.jpg

http://evavhost.com/i/reviews/extra/KL2_x_3.jpg

http://evavhost.com/i/reviews/extra/KL2_x_4.jpg

http://evavhost.com/i/reviews/extra/KL2_x_5.jpg

http://evavhost.com/i/reviews/extra/KL2_x_6.jpg

Launch Trailer

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Emabulator
08-17-2010, 06:15 AM
It just moved from my "not interested" to my "waiting for Steam sale" list.

pwnophobia
08-17-2010, 06:19 AM
Reading this (and others) review, it reminds me of Army of Two. It's hit or miss on who is going to enjoy it and usually more enjoyable with a friend.

I may rent it with a friend to give it a try but I certainly wont buy.

monkey13
08-17-2010, 06:29 AM
6-7 hours that's a bit short isn't it? Then the added an extra MP DLC "Fuck you" from install. Makes it a no for me.

Why not spend a bit less on marketing and more on a good fully packed game. This really seems like they are trying to sell an introduction to DLC.

I don't mind if the gaming market goes the razors and blades way but the games are still full price at launch, only with less content in.

shadow763
08-17-2010, 06:30 AM
Niggles seems to be enjoying a resurgence.

Vorge
08-17-2010, 06:35 AM
Eurogamer just slammed this with a 4/10

pwnophobia
08-17-2010, 06:45 AM
Eurogamer just slammed this with a 4/10

That's not as bad as Destructoid (http://www.destructoid.com/review-kane-lynch-2-dog-days-181575.phtml#ext)...but I think the reviewer has a bit of residual hate for the series.

modeps
08-17-2010, 06:50 AM
Maybe my lack of familiarity with the series did me a... disservice here? I have no idea. I enjoyed myself quite a bit throughout the game. It was a tough and fun shooter that could potentially be played through multiple times with a co-op buddy and has a pretty awesome multiplayer component to boot. Eurogamer and Destructoid both make references to the previous title.

I guess the question is... should games be examined in a microcosm despite the fact they're part of a series? I kind of think they should be held on their own.

mrbrick
08-17-2010, 07:12 AM
Didnt ever think much of this until I played the demo last night. The graphics are rather awesome. A bit rough in some places- but the h264 style compression, crappy point a shot vertical lens flares, odd and slightly uggly sharpening.. that really got me hooked. Parts of the game felt like Hard Boiled to me. Running through Shanghai with cop cars driving up.

The game has some interesting ideas. I like how the heros are gross too.

Ill be renting this.

Also had a confusing but awsome time with the multiplayer.

modeps
08-17-2010, 07:14 AM
Also had a confusing but awsome time with the multiplayer.

When you first jump in it's a bit of a mess, but there are tutorial videos to help you out get the hang of things, at least conceptually.

Judas
08-17-2010, 08:20 AM
Interestingly, Destructoid rated this a 1.

Phokal
08-17-2010, 08:22 AM
Maybe my lack of familiarity with the series did me a... disservice here? I have no idea. I enjoyed myself quite a bit throughout the game. It was a tough and fun shooter that could potentially be played through multiple times with a co-op buddy and has a pretty awesome multiplayer component to boot. Eurogamer and Destructoid both make references to the previous title.

I guess the question is... should games be examined in a microcosm despite the fact they're part of a series? I kind of think they should be held on their own.

I just read Destructoid. Ouch. You should probably go pick up and play Dead Men with someone. Kane and Lynch is based off of the Freedom Fighters gameplay (which received high 9's in reviews). The problem that KL1 faced, besides the obvious PR backlash, was that the gameplay of Freedom Fighters worked with abstract map design, and was hurt, hard, by the move into a more realistic space. Cover points weren't obvious anymore, enemy placement and flanking positions may not even exist, and you didn't have an army of drones (think Pikmin) to order around and have shoot at Soviets.

It sounds like KL2 suffers from many of these similar problems, so if you had a ton of fun with it, you would probably has as much fun with the original title, which is now available for ultra-cheap.

I did a write up on KL1 back in the day on my blog which goes into a bit more detail. Re-reading it for relevance shows how poor a writer I was back in the day. Not that I've improved greatly. But I think I made some good points that most reviews failed to touch on.
http://donttellmetheending.com/2008/03/11/i-finally-beat-kane-and-lynch/

Dag-Sabot
08-17-2010, 08:58 AM
This is a solid: "hope someone else bought it" ..so I can come over and play it for 15 minutes.

gzsfrk
08-17-2010, 09:11 AM
I think a legitimate point can be made that for some games (such as K&L2 based on this review), it's OK to use non-groundbreaking-gameplay as a construct for a great story. Weak ending aside, what perks my ears the most in what modeps has written hear is all the twists and unexpected, stunning moments. That's the kind of thing that can draw me into a game without fretting that the gameplay itself is derivative. Sometimes, a game's controls are just the vehicle we use to move a great story along. And other times, it's the gameplay itself that we want to enjoy (e.g. Blur). Of course, the very best scenario is when both the gameplay AND the story are mind-blowingly awesome (e.g. Batman:AA).

Great review, Jim! This one has officially moved to my "target when available for $20" list. And that's after having no interest in picking up the first one at all.

Kragg
08-17-2010, 09:37 AM
That's not as bad as Destructoid (http://www.destructoid.com/review-kane-lynch-2-dog-days-181575.phtml#ext)...but I think the reviewer has a bit of residual hate for the series.

JS reviews tend to border on the extreme. JH reviews tend to be grounded in moderation.

halfbent
08-17-2010, 12:17 PM
That's not as bad as Destructoid (http://www.destructoid.com/review-kane-lynch-2-dog-days-181575.phtml#ext)...but I think the reviewer has a bit of residual hate for the series.

I can see the residual hate. I rented the first, and the controls were so terrible I think I played for about 20 minutes and ended up bringing it back. The whole concept behind the jagged alliance multiplayer is great, I just don't know if I can bring myself to try the sequel after the bad taste the first left.

modeps
08-20-2010, 09:17 AM
I can see the residual hate. I rented the first, and the controls were so terrible I think I played for about 20 minutes and ended up bringing it back. The whole concept behind the jagged alliance multiplayer is great, I just don't know if I can bring myself to try the sequel after the bad taste the first left.

Jagged Alliance was a different game :)