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04-25-2006, 01:12 PM
The Answer to the ultimate question of Life, The Universe and Video Games! Issue # 42 of The Escapist is now online. The Escapist, Issue 42: The Answer to Everything (http://www.escapistmagazine.com/issue/42). Articles include:
Shannon Drake: Scratching the Surface (http://www.escapistmagazine.com/issue/42/3)
From the founding of Origin to the rise of NCsoft in the western world, Richard and Robert Garriott have been at the forefront of the games industry since its inception. Shannon Drake and Julianne Greer sit down with the masterminds to discuss the future of online gaming.
Greg Costikyan: The Revolution Began With Paper (http://www.escapistmagazine.com/issue/42/13)
"The revolution didn't begin with Pong, and the game explosion isn't limited to digital media." Greg Costikyan looks at the evolution of game design innovation, and where you the next evolution in games will come from.
Nick Bousfield: Gaming on the Orient Express (http://www.escapistmagazine.com/issue/42/20)
"The game ticks all the boxes required by the arthouse games movement: innovative gameplay with a fresh slant on an old genre, an original graphical approach and a sophisticated, adult story and theme. So why isn't it better known?" Nick Bousfield looks at Jordan Mechner's 1997 masterpiece, The Last Express.
Shannon Drake: Scratching the Surface (http://www.escapistmagazine.com/issue/42/3)
From the founding of Origin to the rise of NCsoft in the western world, Richard and Robert Garriott have been at the forefront of the games industry since its inception. Shannon Drake and Julianne Greer sit down with the masterminds to discuss the future of online gaming.
Greg Costikyan: The Revolution Began With Paper (http://www.escapistmagazine.com/issue/42/13)
"The revolution didn't begin with Pong, and the game explosion isn't limited to digital media." Greg Costikyan looks at the evolution of game design innovation, and where you the next evolution in games will come from.
Nick Bousfield: Gaming on the Orient Express (http://www.escapistmagazine.com/issue/42/20)
"The game ticks all the boxes required by the arthouse games movement: innovative gameplay with a fresh slant on an old genre, an original graphical approach and a sophisticated, adult story and theme. So why isn't it better known?" Nick Bousfield looks at Jordan Mechner's 1997 masterpiece, The Last Express.