PDA

View Full Version : Warhammer Online - Screenshots, Profiles & More


Garthilk
04-22-2006, 11:38 AM
Several new Warhammer Online screenshots (http://www.warhammeralliance.com/gallery/browseimages.php?c=4&userid=) and concept art (http://www.warhammeralliance.com/gallery/browseimages.php?c=2&userid=) are now up on display at Warhammer Alliance.

Also recently updated is a developer profile for Community Relations Director Sanya Weathers (http://www.warhammeralliance.com/article/developer-profiles/developer-profile-sanya-weathers.html), and a behind-the-scenes look at the zone called the Marshes of Madness (http://www.warhammeralliance.com/article/war-news/zone-overview-marshes-of-madness.html).

Lastly, developer video phone diaries (http://www.warhammeronline.com/english/behindTheScenes/vidPhoneDiaries/2006april.php) can be seen at the official site.

ElectricMonk
04-22-2006, 01:31 PM
everything looks so flat-shaded... was this an artistic choice?

Wasson_
04-22-2006, 01:39 PM
the game is still long from finished, no? Shouldn't expect it to look sterling yet.

I think this game could be a hit, judging from what I read in my GI, the PvsP system sounds like it could be very accessable and entertaining.

notcivx
04-22-2006, 01:45 PM
Oh boy, another generic fantasy MMORPG in an already saturated market! Just what I always wanted!

Borys
04-22-2006, 02:01 PM
Oh boy, another generic fantasy MMORPG in an already saturated market! Just what I always wanted!

A good game is a good game no matter how saturated the market is.

notcivx
04-22-2006, 02:10 PM
It's an MMORPG. So, it's not really a good game.

Garthilk
04-22-2006, 02:17 PM
I'm not sure what kind of closed minded individual would say that MMORPG's cannot be good games. I guess the nearly 10 million MMO players are wrong. The multibillion dollar MMO industry is wrong.

The market is far from saturated. People said the market was saturated before WoW hit. Then where the hell did the 6 million new customers come from? Ignorance is not a virtue.

As for the graphics. Yeah the game is still in alpha ATM (if you can call it that). Still a long ways from release sometime in 2007.

Thenetcase
04-22-2006, 03:09 PM
It's an MMORPG. So, it's not really a good game.

100,000,000 MMORPG players would beg to differ.

-TNC-

notcivx
04-22-2006, 03:28 PM
100,000,000 MMORPG players would beg to differ.

-TNC-

You mean the people who raid so they can get more items for another raid so they can raid some more for more items so they can raid even more for even more items and then raid AGAIN for EVEN MORE POWERFUL ITEMS FOR MORE RAIDS?

Yes I'm sure those people know how to pick quality games!

Captain Awesome
04-22-2006, 03:46 PM
I have such a hard-on for this game. Especially with Mythic being the developer, this thing will have a kickass PVP combat system.

Captain Awesome
04-22-2006, 03:52 PM
You mean the people who raid so they can get more items for another raid so they can raid some more for more items so they can raid even more for even more items and then raid AGAIN for EVEN MORE POWERFUL ITEMS FOR MORE RAIDS?

Yes I'm sure those people know how to pick quality games!


You just described the gameplay mechanics of every videogame in existence. Obtaining items to advance in a game? GENIUS!!!!

The problem is that games like WOW allowed themselves to leave it up to things like "raids" to make up for gameplay at higher levels. When I think they could make the combat system a bit more engaging and rewarding along with new inventice missions. But considering the amounts of work put into these giant games. Im sure it isnt easy to keep most things fresh all the time. But hopefully these companies take the initiative and help create more engaging worlds, AI and MP interaction.

But they're stepping up, I'm excited about WHO because of the developer and Games Workshop license history which I find alot more interesting and "grittier" than Blizzards designs.

Captain Awesome
04-22-2006, 03:54 PM
everything looks so flat-shaded... was this an artistic choice?


I dont think it looks "flat" because the models are a bit higher poly along with the texture maps being alot more detailed than WOW's. What i think is making them "seem" that way is the world and models not having any shadows.

From what i've read this is still a ways until release. So Im sure the technical bells n' whistles will be thrown in at a later time?

notcivx
04-22-2006, 04:13 PM
Stuff

The problem with my original post is that people replied with something that was completely off topic. I'm not looking forward to this game because its jUst *another* generic fantasy MMORPG that looks (oddly enough) like World of Warcraft.

You're right when you say the gameplay mechanics are the same as every other game, but the thing is other games usually change objectives, goals, or sometimes even genres. For the most part, MMORPGs stay the same. Fight monsters, level up, fight more monster, pay 15 bucks a month, level up, etc.

There are very very FEW that break the mold and Eve Online is one of those games. And before you call me a fanboy, I stopped playing Eve a long time ago. I partially blame this on Everquest as (like I said above) very few stray away from the MMORPG model Sony set with Everquest. Fight dudes, level up.

With all of this technology, where are the innovations? Where's the story? Where's the PVP that kicks major ass? Where the hell is Origin? Guild Wars is a good example of what we should be seeing; Eve Online too.

So yeah.

Captain Awesome
04-22-2006, 06:47 PM
The problem with my original post is that people replied with something that was completely off topic. I'm not looking forward to this game because its jUst *another* generic fantasy MMORPG that looks (oddly enough) like World of Warcraft.

You're right when you say the gameplay mechanics are the same as every other game, but the thing is other games usually change objectives, goals, or sometimes even genres. For the most part, MMORPGs stay the same. Fight monsters, level up, fight more monster, pay 15 bucks a month, level up, etc.

There are very very FEW that break the mold and Eve Online is one of those games. And before you call me a fanboy, I stopped playing Eve a long time ago. I partially blame this on Everquest as (like I said above) very few stray away from the MMORPG model Sony set with Everquest. Fight dudes, level up.

With all of this technology, where are the innovations? Where's the story? Where's the PVP that kicks major ass? Where the hell is Origin? Guild Wars is a good example of what we should be seeing; Eve Online too.

So yeah.


While I agree with you GW is a fairly linear game compared to say WOW. It has instant dungeons instead of a real wolling world where I can run around in for miles. I like GW but its a fairly different game than say WOW or other MMO's. Yeah it seemed EVE set a nice standard in MMO designs. I heard lots of praise for that game while I also heard the learning curce is pretty steep.

Im hoping that Games Workshop and Mythic work to throw in some good story-driven stuff along with cool gameplay mechanics.

The Continental
04-22-2006, 07:02 PM
With all of this technology, where are the innovations? Where's the story? Where's the PVP that kicks major ass? Where the hell is Origin? Guild Wars is a good example of what we should be seeing; Eve Online too.

You should probably do your research before complaining so much. PvP is the primary aim of Mythic with this title. They're seeking to not just make PvP something to do, or the end game content, they want PvP to BE the game. They've gone on and on in interviews about how they're looking to avoid the typical trappings of the MMO genre in attempt to deliver the embattled online world so many people have been wanting since the inception of the genre.

As far as EVE, I loved the depth of the mechanics and the harsh pvp, however it quickly turned into a standard MMO where I found myself grinding the same missions over and over again to gain money to fund ship upgrades. What CCP may have changed in making skills something gained over time and removing experience, they simply replaced in making you grind for the means of funding those new skills. So to complain about the state of MMOs and then cite EVE as something drastically different seems to be somewhat poorly thought out.

Garthilk
04-22-2006, 11:40 PM
What this guy said. QFT.

You should probably do your research before complaining so much. PvP is the primary aim of Mythic with this title. They're seeking to not just make PvP something to do, or the end game content, they want PvP to BE the game. They've gone on and on in interviews about how they're looking to avoid the typical trappings of the MMO genre in attempt to deliver the embattled online world so many people have been wanting since the inception of the genre.

As far as EVE, I loved the depth of the mechanics and the harsh pvp, however it quickly turned into a standard MMO where I found myself grinding the same missions over and over again to gain money to fund ship upgrades. What CCP may have changed in making skills something gained over time and removing experience, they simply replaced in making you grind for the means of funding those new skills. So to complain about the state of MMOs and then cite EVE as something drastically different seems to be somewhat poorly thought out.

Savok
04-23-2006, 03:40 AM
Looking real nice for how early it is.

Wonder how many people are gonna complain about the Dwarf Slayers look...

Andro
04-23-2006, 07:38 AM
It will fit a niche for the people who want a proper PvP MMO and for whatever reasons no longer play DAoC. WoW is not.

captainstrombosis
04-23-2006, 11:04 AM
It's a RvR MMO. It's not going to be centered around endless raiding. Reading about the game before flaming it ftw?

Turn off the ignorance and read about the game please.

Also let's keep in mind that yes. It's not the most stunning game visually. But it's very faithful to the look of the miniatures. Which is pretty much required. If you had ever played the Warhammer TT game. You would know.

schizoslayer
04-23-2006, 04:25 PM
You should probably do your research before complaining so much. PvP is the primary aim of Mythic with this title. They're seeking to not just make PvP something to do, or the end game content, they want PvP to BE the game. They've gone on and on in interviews about how they're looking to avoid the typical trappings of the MMO genre in attempt to deliver the embattled online world so many people have been wanting since the inception of the genre.

As far as EVE, I loved the depth of the mechanics and the harsh pvp, however it quickly turned into a standard MMO where I found myself grinding the same missions over and over again to gain money to fund ship upgrades. What CCP may have changed in making skills something gained over time and removing experience, they simply replaced in making you grind for the means of funding those new skills. So to complain about the state of MMOs and then cite EVE as something drastically different seems to be somewhat poorly thought out.

People who complain about Eves missions are often the people that don't try to find new ways to make money in the world. Misisons are 1 very small and essentially low-risk way to make money in Eve. They are boring. They are a grind. They appeal to those people that like to play Korean MMOs.

However if you take a moment to step off the beaten and obvious path (ignore alot of what goes on in your starting corporations chat channel) that the tutorial actually send you down (shame on you CCP) and start to THINK you will find there are far better ways to make money that leave you free to pursue the bits of Eve you enjoy.

An example: One player who had recently aquired his first industrial ship took it upon himself to park up in an asteroid belt in a fairly newb heavy system and offered to buy the ore they mined right there at slightly below the price you'd get in the station. The advantages for the newb miners was instant cash for their work without having to haul it to the station inthe frigates (not a fun task) this meant they got more mining done and ultimately made more money than if they had hauled to the station to sell at the higher price.

The guy in the industrial? Well once he was full he shipped the ore to the station, refined it and built ships with the minerals which he then sold to those same players he recently bought his ore from. Genius.

You often find Eves players are split into two groups: Those who grind the system to make money and those who exploit the first group.

The second group tends to be richer and have more time for PvP.

schizoslayer
04-23-2006, 04:32 PM
It's a RvR MMO. It's not going to be centered around endless raiding. Reading about the game before flaming it ftw?

Turn off the ignorance and read about the game please.

Also let's keep in mind that yes. It's not the most stunning game visually. But it's very faithful to the look of the miniatures. Which is pretty much required. If you had ever played the Warhammer TT game. You would know.

I loved Warhammer back when I was younger and happy to be exploited over the cost of the models. But is it just me that thinks making games based on GW licenses to look like the models misses the point? Dawn of War was UGLY. This doesn't look much better.

On the other hand Mark of Chaos looks absolutely brilliant and much more like the Warhammer world I had always imagined.

Now that's what I call Warhammer! (http://www.markofchaos.com/images/screenshots/screen_12_big.jpg)

Savok
04-23-2006, 09:29 PM
People who complain about Eves missions are often the people that don't try to find new ways to make money in the world. Misisons are 1 very small and essentially low-risk way to make money in Eve. They are boring. They are a grind. They appeal to those people that like to play Korean MMOs.

However if you take a moment to step off the beaten and obvious path (ignore alot of what goes on in your starting corporations chat channel) that the tutorial actually send you down (shame on you CCP) and start to THINK you will find there are far better ways to make money that leave you free to pursue the bits of Eve you enjoy.

An example: One player who had recently aquired his first industrial ship took it upon himself to park up in an asteroid belt in a fairly newb heavy system and offered to buy the ore they mined right there at slightly below the price you'd get in the station. The advantages for the newb miners was instant cash for their work without having to haul it to the station inthe frigates (not a fun task) this meant they got more mining done and ultimately made more money than if they had hauled to the station to sell at the higher price.

The guy in the industrial? Well once he was full he shipped the ore to the station, refined it and built ships with the minerals which he then sold to those same players he recently bought his ore from. Genius.

You often find Eves players are split into two groups: Those who grind the system to make money and those who exploit the first group.

The second group tends to be richer and have more time for PvP.
My favorite story was the guy who bulit himself this incredibly fast salavager, ducking in and out of 0.0 space cleaning up the bits and pieces of scrap left after major battles.

Savok
04-23-2006, 09:30 PM
Dawn of War was UGLY. This doesn't look much better.
I must now stab you