View Full Version : Crysis PC Screens
Akeldama
04-19-2006, 09:15 AM
Electronic Arts and Crytek have released the first screens for the visually impressive first-person shooter Crysis. You can view these gorgeous new shots (http://pc.boomtown.net/en_uk/articles/art.view.php?id=11131) over at Boomtown.
Update: We've also posted the screens here on Evil Avatar (http://www.evilavatar.com/forums/showthread.php?t=11807) for your viewing pleasure.
http://www.evilavatar.com/images/previews/crysis/thumb.CRYSpcSCRN10a.jpg (http://www.evilavatar.com/images/previews/image.php?image=www.evilavatar.com/images/previews/crysis/CRYSpcSCRN10a.jpg)
LilBunnyFuFu
04-19-2006, 09:29 AM
Holy Shit.
Lord Dongkey
04-19-2006, 09:30 AM
...
Holy Shit.
Twice.
Grimmjow
04-19-2006, 09:34 AM
those screens are really, i highly doubt i will hae to upgrade to view it but DAMN! those some clean looking pics
H.Bogard
04-19-2006, 09:40 AM
I feel like I need an upgrade just to view those screens! O_O
Jealous yet, 360 fanbois?
jacktion
04-19-2006, 09:44 AM
Not that great. Oh don't get me wrong they are amazingly amazing. But the jungle stuff is way stronger than the stuff on the carrier of that ship. This game should just stick to the jungle. The video for it is really drop dead gorgeous. But the mechanical stuff is not that far ahead of 360 games or top PC titles right now.
TheKeck
04-19-2006, 09:44 AM
Have they hinted at all yet about minimum/recommended specs for this beast?
bKangy
04-19-2006, 09:46 AM
Not really Easi, I couldn't play it anyway, considering how much it'd cost to upgrade to the best system available today. So no, I'm still pretty happy with what I'm getting with a significantly smaller investment.
Still, apart from shots 1 and 2 it looks stunning, if I could I'd just sit there and look at the view rather than play :P
Pluvious
04-19-2006, 09:47 AM
I assume this will be a flag ship game for Vista and the new DirectX 10 that's coming.
kid cabelgo
04-19-2006, 09:56 AM
I remember the original tech demo for this engine a while back. The thing that stuck out the most was the way that absolutely everything casts soft shadows in the game. You can see it in the jungle shot. There are incredibly detailed shadows being cast by the higher foliage onto the smaller plants.
That's frickin beautiful.
Deadend
04-19-2006, 09:58 AM
The guy in the picture looks a lil' bit stoned.
F3nyx
04-19-2006, 10:00 AM
"Next gen" didn't mean jack shit before this game.
phantomhitman
04-19-2006, 10:05 AM
that looks amazing
Zawath
04-19-2006, 10:06 AM
Meh, only 8-10 hours of gameplay and weak multiplayer(Farcry's was weak and the same devs are doing this one so I doubt they suddenly become masters at creating a good mp experience).
King Chaos
04-19-2006, 10:12 AM
I assume this will be a flag ship game for Vista and the new DirectX 10 that's coming.
Yes, Crytek are part of "Friends of Microsoft and their next version of Windows and direct x"... or something... on the advisery board...
Mason
04-19-2006, 10:15 AM
Geez, check out the knife-edge shadows in the shack pictures. Unless they're storing black holes in there, they might want to take another whack at that. At least crank up the ambient a little during the daytime.
Borys
04-19-2006, 10:15 AM
Shit, that looks beyond 3DMark06, amazing.
trip1eX
04-19-2006, 10:17 AM
Yep next-gen DX10 Vista game.
Borys
04-19-2006, 10:31 AM
Seems like everything casts shadows on everything and every leaf, plank, barrack wall, barrel, pal tree trunk is Havokable.
I can't see this running well on any of current high-end PCs.
What no 360 or PS3 people in here claiming it will look better on their console? Obscene.
This is what I was waiting for to upgrade my computer. UE3 and Crysis... Now I gotta get myself a 5Ghz cpu and 5 Geforces.
Meh, only 8-10 hours of gameplay and weak multiplayer(Farcry's was weak and the same devs are doing this one so I doubt they suddenly become masters at creating a good mp experience).
You know nothing of the game and still you bash these incredible screenshots?
In the latest interview they pretty much summed up everything wrong with Farcry and explained in detail how this game will do better. Especially with multiplayer.
The game will be just as long as Farcry, but with alot of freedom as to approach etc. According to them you can replay the game 4 times and still find new ways to proceed. They estimated Farcry had a 2 time replay-rate.
Everything they said about Farcrys pros and cons were spot on imho, so I trust they will deliver good gameplay. They will certainly deliver the pretty graphics! Damn they are almost photorealistic at the small hut. WOW!
I assume this will be a flag ship game for Vista and the new DirectX 10 that's coming.
It sure will. They said in an interview that DX10 will be significantly faster and with some extra effects (more Vista hype for MS). Still they will ship the game on DX9 if they have too. It is NOT a Vista only game for sure.
Citizen Philip
04-19-2006, 11:13 AM
Nothing I have seen about Vista has implied "better performance". I've seen plently of "we love DRM" and "we love graphical user interfaces" but none of this "faster, better, efficient" thing.
Believed when seen.
Neosho
04-19-2006, 11:25 AM
Looks good, but i'm holding judgement until i see it in motion. If it feels right, and judging from farcry, it will, then i'm sold.
Frogleg Special
04-19-2006, 11:27 AM
I think MS is going to be stamp this as Vista exclusive, after analysts predict people won't be happy knowing DX9-10 capable Vidcard is almost a must.
Crysis, Mechwarrior V, and Marathon Redux - I'm set for a hasty upgrade. Crysis alone, I still think twice.
GrinR
04-19-2006, 11:33 AM
I wish video games would just hurry up and get to "100% real everything" so the race to have better graphics would mother fucking end.
Maybe then we'll stand some chance at getting a better game, and not just a better-looking game.
jacktion
04-19-2006, 11:44 AM
Ok, these do look pretty great. I guess I need a new PC.
mpsmith
04-19-2006, 11:50 AM
Man, looking at those last two makes me want to go on a nice vacation. DX 10 will rock balls... My next upgrade will be a DX10 video card.... Simply beautiful.
RandomViolence
04-19-2006, 11:51 AM
Crysis, Mechwarrior V, and Marathon Redux...
I saw MechWarrior V and thought, "Oh, yes. Oh God, yes, happy fucking day, what did I miss?!?!?!" and then I saw you were talking in theoreticals...
I'm now sobbing into my sleeve.
Bastard.
YoungAlCapone
04-19-2006, 11:54 AM
I wish video games would just hurry up and get to "100% real everything" so the race to have better graphics would mother fucking end.
Maybe then we'll stand some chance at getting a better game, and not just a better-looking game.
Word
The message you have entered is too short. Please lengthen your message to at least 10 characters.
mpsmith
04-19-2006, 11:56 AM
Oh, damn. Did anyone else notice that, in the screen with the soldier in the foreground, the soldier is leaving footprints? That's potentially very cool if they stay (rather than fading away after a few seconds). Tracking could become a skill. Cool.
Crono
04-19-2006, 12:07 PM
Once mainstream graphics are this great, the only improvements that can occur after awhile will all be technical. This is absolutely stunning. The realism of the face on the guy shown (who apparently has no body... lol :/) is awesome. The environments also look to be stars of the show. I am so amazed I can barely make coherent sentences!
sTubbs
04-19-2006, 12:13 PM
I wish video games would just hurry up and get to "100% real everything" so the race to have better graphics would mother fucking end.
Maybe then we'll stand some chance at getting a better game, and not just a better-looking game.
Me too. Unfortunately I honestly believe that we will see screws that accurately reflect the environment and pens with realistic ink before we see any true gameplay advancements.
I can only hope that the Revolution delivers on its potential.
Snoy Cracken
04-19-2006, 12:24 PM
Oh, damn. Did anyone else notice that, in the screen with the soldier in the foreground, the soldier is leaving footprints? That's potentially very cool if they stay (rather than fading away after a few seconds). Tracking could become a skill. Cool.
And if you left footprint's in multiplayer you could run backwards everywere just to screw with people. :p
mpsmith
04-19-2006, 12:45 PM
Yeah, I really like the dynamic it could add. I imagine that the visibility/depth of your footprint would be affected by the speed with which you made it- sprinting would be deep, walking would be minimal, crawling would be non-existant. Very cool indeed.
Mortis
04-19-2006, 12:50 PM
These don't look as good to me as the previous shots I have seen. They still look great but they are not as impressive. It could also be because I watched the video recently, it's glorious in motion. I'm looking forward to the playing game though.
GrinR
04-19-2006, 12:52 PM
My latest symbol of graphics-gone-awry? My Unholy Greatsword of Death that can slice through daedric lords six at a time STILL cannot break through a shitty goblin gate made of rotting twigs. I can defeat gods layered in divine armor, but a flimsy lattice of chopsticks stops me cold.
At least the twigs look photorealistic, right?
Bah.
Voodoo
04-19-2006, 12:55 PM
Nothing I have seen about Vista has implied "better performance". I've seen plently of "we love DRM" and "we love graphical user interfaces" but none of this "faster, better, efficient" thing.
Believed when seen.
You must not be keeping up with Direct X v10 developments then. Sorry, Citizen Philip.
Voodoo
04-19-2006, 12:58 PM
My latest symbol of graphics-gone-awry? My Unholy Greatsword of Death that can slice through daedric lords six at a time STILL cannot break through a shitty goblin gate made of rotting twigs. I can defeat gods layered in divine armor, but a flimsy lattice of chopsticks stops me cold.
At least the twigs look photorealistic, right?
Bah.
I completely agree. Unfortunately, this sort of interactivity will not be possible until mulithreading and/or PPUs become a mainstay in gaming. Once it is accepted, I imagine entirely destructable environments in games will become more common.
Citizen Philip
04-19-2006, 01:45 PM
You must not be keeping up with Direct X v10 developments then. Sorry, Citizen Philip.
You must be reading the PR releases and getting them confused with technical documents. Sorry, Voodoo.
GrinR
04-19-2006, 01:56 PM
I completely agree. Unfortunately, this sort of interactivity will not be possible until mulithreading and/or PPUs become a mainstay in gaming. Once it is accepted, I imagine entirely destructable environments in games will become more common.
No, no, no! It's already possible NOW. It's been possible for years. Nobody is asking for entirely destructable environments. We're asking for things we had back in the 90's! I've said it before a million times - Duke Nukem 3D had more interactive environments than Half Life 2. Pool tables you could use, water fountains that reacted, walls you could bust through, windows broke, lights you could blow out and leave the room dark, bottles and debris flying around the room whenever you shot a rocket, and not just FOOTPRINTS but footprints of blood or water! I'm sure I'm missing stuff, but hell, that's good enough.
Duke. Nukem. 3D. On my 486DX66 with 64 megs of ram and zero accellerated anything.
The problem, as I have been saying for years, is that the bulk of the programming and design energy has been poured into graphics and not gameplay. Games are designed specifically now to look good in screenshots (even if they DON'T look good in motion!). We ooh and aah over blades of grass - but they're blades of grass you can't burn with a tactical nuke!
Nobody can tell me that with the fucking faster-than-a-CRAY-supercomputer I have sitting on my desk, you can't give me fucking destructable doors and candles that blow out when I shoot them with a blast of frost that would extinguish the sun.
When the Oblivion screenshots came out (and the HL2 screens, and the...) I made my sarcastic remarks about how it's nice that it looks so pretty but too bad it's going to be the same exact FPS bullshit we've been eating up for over a decade. Then they came out and surprise surprise I was right. Does that make them bad games? No. Does it make them full-bore rehashes? Yes.
And I'm tired of it. Fucking crates! Fucking jumping puzzles! Fucking getting stuck on a piece of geometry that my godlike weaponry cannot even stain!
WAAARGGGHHH!!
Mr.Green
04-19-2006, 01:57 PM
It does look amazing, but I'm wary of that kind of screenshot, especially this early in the development. Games tend to lose some eye candy when they get closer to release and that the devs realize 15 fps on a $3000 PC just won't get them any awards regardless of how pretty it is. Oblivion comes to mind...
You PC nazis might wanna wait and see before you take a poop on the 360, cause you know, it could come back and bite you in the ass later.
*bookmarks thread*
;)
Mason
04-19-2006, 02:20 PM
It sure will. They said in an interview that DX10 will be significantly faster and with some extra effects (more Vista hype for MS). Still they will ship the game on DX9 if they have too. It is NOT a Vista only game for sure.
They'll ship the game with both DX10 and DX9L codepaths, otherwise it wouldn't run at all on current hardware.
Steele Johnson
04-19-2006, 02:27 PM
Environments are getting much better, but it seems that character models are crawling along. The best character models I've ever seen in a vidoe game was from that fake PS3 demo a few months back.
What good is realistic grass, trees, buildings, etc., if the character models look like cheap plastic dolls? It ruins the whole thing. 'They' really need to work on that for me. :)
The Continental
04-19-2006, 02:36 PM
No, no, no! It's already possible NOW. It's been possible for years. Nobody is asking for entirely destructable environments. We're asking for things we had back in the 90's! I've said it before a million times - Duke Nukem 3D had more interactive environments than Half Life 2. Pool tables you could use, water fountains that reacted, walls you could bust through, windows broke, lights you could blow out and leave the room dark, bottles and debris flying around the room whenever you shot a rocket, and not just FOOTPRINTS but footprints of blood or water! I'm sure I'm missing stuff, but hell, that's good enough.
Duke. Nukem. 3D. On my 486DX66 with 64 megs of ram and zero accellerated anything.
The problem, as I have been saying for years, is that the bulk of the programming and design energy has been poured into graphics and not gameplay. Games are designed specifically now to look good in screenshots (even if they DON'T look good in motion!). We ooh and aah over blades of grass - but they're blades of grass you can't burn with a tactical nuke!
Nobody can tell me that with the fucking faster-than-a-CRAY-supercomputer I have sitting on my desk, you can't give me fucking destructable doors and candles that blow out when I shoot them with a blast of frost that would extinguish the sun.
When the Oblivion screenshots came out (and the HL2 screens, and the...) I made my sarcastic remarks about how it's nice that it looks so pretty but too bad it's going to be the same exact FPS bullshit we've been eating up for over a decade. Then they came out and surprise surprise I was right. Does that make them bad games? No. Does it make them full-bore rehashes? Yes.
And I'm tired of it. Fucking crates! Fucking jumping puzzles! Fucking getting stuck on a piece of geometry that my godlike weaponry cannot even stain!
WAAARGGGHHH!!
Are we responsible for contacting the authorities like in that MySpace suicide? I think GrinR just had a brain embolism.
They'll ship the game with both DX10 and DX9L codepaths, otherwise it wouldn't run at all on current hardware.
Excatly my point. I made it vaguely I'm afraid.
Microsoft will have nothing to do with the releasedate - at least for now. They COULD pay some huge money to get a Vista exclusive, but I doubt it. The performance boost does not come from the MS technical papers, but from the "horses mouth". Crysis devs stated that it is faster on DX10 and why would they lie? They know it will be benchmarked to hell and back when DX10 arrives.
aversion2k
04-19-2006, 02:52 PM
Meh, only 8-10 hours of gameplay and weak multiplayer(Farcry's was weak and the same devs are doing this one so I doubt they suddenly become masters at creating a good mp experience).
I love it when people review games before they've come out.
And I dissagree with what your've said about farcry's multiplayer, it was awesome (assualt mode that is) its just not many people played it. Infact the thing I would be worried about is the storyline. Or did you like farcrys story?
GrinR
04-19-2006, 02:59 PM
Are we responsible for contacting the authorities like in that MySpace suicide? I think GrinR just had a brain embolism.
http://img293.imageshack.us/img293/6194/farleyangst2zx.gif
sTubbs
04-19-2006, 03:09 PM
GrinR is so correct.
Case in point: Black recently came on to the scene. It was touting environmental destructability. True, it did have considerably more destructable environments than other games. The problem? The level of destructability was no more widespread or impressive than Red Faction, a fucking PS2 game from over 5 years ago.
Full environmental destruction and universal physics are 100 percent possible right fucking now. Sure, the games would not look as good as Crysis, but who would honestly give a shit. I would rather see a Quake 3 engine game with universal physics and destructability than another pretty looking world in which the laws of physics only apply to barrels and crates.
Citizen Philip
04-19-2006, 03:11 PM
Generating realistic people is the hardest thing you can do in computer modelling/animation. The amount of processing you interpret from a person is more than a speaking hole and the direction eyes are pointed: you can people who move like robots, look like maniquins, creepy talking plastic people, stiff corpse-like people: and then you get games with motion capture that tend to look completely good: until they talk to you, and it breaks the illusion.
Citizen Philip
04-19-2006, 03:16 PM
No, no, no! It's already possible NOW. It's been possible for years. ...
When the Oblivion screenshots came out (and the HL2 screens, and the...) I made my sarcastic remarks about how it's nice that it looks so pretty but too bad it's going to be the same exact FPS bullshit we've been eating up for over a decade. Then they came out and surprise surprise I was right. Does that make them bad games? No. Does it make them full-bore rehashes? Yes.
And I'm tired of it. Fucking crates! Fucking jumping puzzles! Fucking getting stuck on a piece of geometry that my godlike weaponry cannot even stain!
WAAARGGGHHH!!
You appear to be making a valid comment about game design, but aren't giving the FPS genre credit. It's first person: describe other activities besides locomotion that you can do: talking with someone, flipping toggles, or jumping around?
I believe a fair answer would be mini-games that you play, while playing the game that allow the protagonist to complete an activity, based on your success. But of course, the mini-game must be appropriate and compelling. I believe the 'physics mini-games' in HL2 were an attempt, of some success to liven up the genre. I believe more creative attempts should be made: which comes to game design.
aj1pso
04-19-2006, 03:20 PM
No, no, no! It's already possible NOW. It's been possible for years. Nobody is asking for entirely destructable environments. We're asking for things we had back in the 90's! I've said it before a million times - Duke Nukem 3D had more interactive environments than Half Life 2. Pool tables you could use, water fountains that reacted, walls you could bust through, windows broke, lights you could blow out and leave the room dark, bottles and debris flying around the room whenever you shot a rocket, and not just FOOTPRINTS but footprints of blood or water! I'm sure I'm missing stuff, but hell, that's good enough.
Duke. Nukem. 3D. On my 486DX66 with 64 megs of ram and zero accellerated anything.
...
When the Oblivion screenshots came out (and the HL2 screens, and the...) I made my sarcastic remarks about how it's nice that it looks so pretty but too bad it's going to be the same exact FPS bullshit we've been eating up for over a decade. Then they came out and surprise surprise I was right. Does that make them bad games? No. Does it make them full-bore rehashes? Yes.
And I'm tired of it. Fucking crates! Fucking jumping puzzles! Fucking getting stuck on a piece of geometry that my godlike weaponry cannot even stain!
WAAARGGGHHH!!
This man speaks truth. Everyone should listen.
Carnifex
04-19-2006, 03:22 PM
You must be reading the PR releases and getting them confused with technical documents. Sorry, Voodoo.
This (http://www.gamespot.com/features/6143883/p-4.html) has some nice info. The article is of course not something that ends debates, but it illustrates what they're trying to do with DX10. There is definitely performance potential there.
AlmostSente
04-19-2006, 03:29 PM
I agree with GrinR about DukeNukem but then again, try telling that to a publisher when explaining why the screenshots of your new game looks like crap compared to other titles... "But it's really dynamic and stuff." They will laugh and tell you to go back to the drawing board... :\
Citizen Philip
04-19-2006, 03:38 PM
This (http://www.gamespot.com/features/6143883/p-4.html) has some nice info. The article is of course not something that ends debates, but it illustrates what they're trying to do with DX10. There is definitely performance potential there. From the article:
When you have a 3D desktop and give each application its own 3D window, the display driver has to be flexible and stable enough to handle the video card's increased role in the system. Microsoft split up the display driver to increase stability, to ensure that the 3D desktop stays up in the event that a game or another application crashes due to a graphics error. ....
and
DirectX 10 will increase game performance by as much as six to eight times. Much of that will be accomplished with smarter resource management, improving API and driver efficiencies, and moving more work from the CPU to the GPU. "The entire API and pipeline have been redesigned from the ground-up to maximize performance, and minimize CPU and bandwidth overhead," according to Microsoft. Furthermore, "The idea behind D3D10 is to maximize what the GPU can do without CPU interaction, and when the CPU is needed it’s a fast, streamlined, pipeline-able operation." Giving the GPU more efficient ways to write and access data will reduce CPU overhead costs by keeping more of the work on the video card.
So.. they want to dump as much as possible on the video card? Or are they saying that GPUs can already do this, but DirectX9 was made in such a way to interrupt the flow of as much information as possible by having an already taxed CPU give the GPU a thumbs up, whenever it was doing something? - And that current generation GPUs have been budgeting their current performance to allow the CPU to make these unneeded checks faster?
I'm sure there is a more friendly way of writing that, but I'm not really interested. Someone else can do it, if they want.
Neosho
04-19-2006, 03:47 PM
Pretty much, yeah...6-8 times increase though? I don't think so. I think it's more that DX10 is designed to keep all of the graphics stuff on the card and away from the CPU, so that it can do it's own thing. So the card will never have to wait on the CPU for anything.
mpsmith
04-19-2006, 04:43 PM
Duke Nukem 3D is the best FPS ever!
(Seriously, it was shit-tons of fun)
From the article:
Epic Games founder Tim Sweeney explains, "Virtual texturing eliminates the video memory bottleneck on texture size; whereas in DirectX 9 the size of textures we can use with full performance is limited by the amount of video memory, in DirectX 10 it is only limited by total system memory."
So system RAM will also function in texture storage?
aversion2k
04-19-2006, 04:47 PM
GrinR is so correct.
Case in point: Black recently came on to the scene. It was touting environmental destructability. True, it did have considerably more destructable environments than other games. The problem? The level of destructability was no more widespread or impressive than Red Faction, a fucking PS2 game from over 5 years ago.
Full environmental destruction and universal physics are 100 percent possible right fucking now. Sure, the games would not look as good as Crysis, but who would honestly give a shit. I would rather see a Quake 3 engine game with universal physics and destructability than another pretty looking world in which the laws of physics only apply to barrels and crates.
Actually I think to have "Full environmental destruction and universal physics" would the game would look much much much worse then quake 3, it would also be quite hard to develop.
So you want to blow up a building and have it collapse? with all the supports and stuff bending, windows smashing out, the stuff inside the building getting crushed, bricks and crap flying everywhere, concrete cracking in half with metal supports inside?.
It sure would take a long long long time to build, rig and test something like that.
Or do you just want the ground to deform?
Bumbuliuz
04-19-2006, 05:06 PM
I just hope my Amd X2 4400+, 2x7900gtx, 2gb ram pc will be able to play Crysis :) Im not going to rush into anything for vista or Directx10
Voodoo
04-19-2006, 05:10 PM
I just hope my Amd X2 4400+, 2x7900gtx, 2gb ram pc will be able to play Crysis :) Im not going to rush into anything for vista or Directx10
An AMD Athlon 1333mhz Thunderbird with 512MB of RAM and a DX v9 Video card with 128MB of RAM and SM 2.0 will be able to play Crysis. I don't think you have anything to worry about.
sTubbs
04-19-2006, 05:11 PM
Actually I think to have "Full environmental destruction and universal physics" would the game would look much much much worse then quake 3, it would also be quite hard to develop.
So you want to blow up a building and have it collapse? with all the supports and stuff bending, windows smashing out, the stuff inside the building getting crushed, bricks and crap flying everywhere, concrete cracking in half with metal supports inside?.
It sure would take a long long long time to build, rig and test something like that.
Or do you just want the ground to deform?
Obviously I exagerated in that post to prove my point, but I hope you understand where I am coming from.
When Red Faction hit the PS2, it had that truly next gen feel. With Geo Mod it did something that was genuinely new to gaming and that could not have been done on the previous hardware. It should have been the beginning of a revolution in gaming.
Flash forward five years. Only now do we have another game that can compete with Red Faction. Black, as amazing as some sections are, is still in many ways inferior to the 5 year old game when it comes down to how the destruction is handled.
Imagine if instead of focusing on prettying things up over the past five years, developers had taken the roots laid by Red Faction and used the time to expand on them. I am not saying that I need a game with the scope of GTA + universal physics. What I am saying is that the gaming industry as a whole, including us gamers, should be ashamed that we have allowed petty graphics to be the driving force behind the evolution of gaming.
A game like Crysis, as beautiful as it is, should only gain our praise if it makes some major strides in areas other than graphics. At the very least, every single bullet should realistically affect the environment. Under no circumstances should something that I could easily bypass in real life be impassible in the game. Every single light bulb should be breakable, with the light being affected correctly.
I could go on, but my point should have been made. I am also starting to rehash what GrinR said so perfectly. These demands are not impossible. They are merely things that should have been included in every single game for the past three years at least. Or to use GrinR's Duke Nukem example, more than a decade. This is just plain fucking disgusting.
aversion2k
04-19-2006, 06:03 PM
When Red Faction hit the PS2, it had that truly next gen feel. With Geo Mod it did something that was genuinely new to gaming and that could not have been done on the previous hardware. It should have been the beginning of a revolution in gaming.
I Finished Red Faction on pc and I was very dissapointed with the destruction. I remember there was a test room where you could blow up all the walls and make tunnels, heaps of fun. Start up the game and the geomod technolgy was hardly used, there were a few walls here and there you could blow up. Why didnt they just make it scripted? why did they bother making an engine capable this, and then hardly implement it in the game? And there was hardly anything at all to destroy in the multiplayer maps aswell.
A game like Crysis, as beautiful as it is, should only gain our praise if it makes some major strides in areas other than graphics. At the very least, every single bullet should realistically affect the environment. Under no circumstances should something that I could easily bypass in real life be impassible in the game. Every single light bulb should be breakable, with the light being affected correctly.
Well, it might. But even if it doesnt it still gains my praise for being such a work of art. I would love all those things you talk about to be implemented.
And I definatly agree with you that more fps's need it.
When I look back over all the fps's in the last 10 years, its the ones with awesome gameplay that are still fun today, And the ones designed with graphics in mind are boring and ugly. Of course if a game has shit graphics its sometimes too hard to get into. But they dont always require awesome interactivity. It helps of course.
But I dont think its the interactivity alone that makes duke 3d fun.
Still, Graphics sell.
I paid for Half life 2, Farcry and Doom 3, and I enjoyed them, well maybe not Doom 3 so much.
I'll have to wait a few years to see if Half life 2 and Farcry can stand the test of time.
This is just plain fucking disgusting.
No, child molestation is just plain fucking disgusting. Fps's missing lots of interactivity are dissapointing. :P
Busted_Astromech
04-19-2006, 08:15 PM
Looks like Crytek is trying to prove the "Uncanny Valley" wrong.
I wish I had the money to play this game like it's meant to be.
Neosho
04-19-2006, 08:27 PM
I just got back into farcry, and it would be so much more fun if i didn't have those damn weird black squares around my feet from not running the x64 version of it. :(
Morratut
04-20-2006, 01:01 AM
Looking very good. If the specs are too high however I may not play it and wait for a console version. It's not announced yet but it will eventually be out for either the PS3 or 360. I've got a Dell P4 3.6ghz and a 6800. If that doesn't play it then i'm not upgrading.
Borys
04-20-2006, 01:11 AM
New screens on IGN:
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092905662.jpg
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092917942.jpg
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092907177.jpg
No, no, no! It's already possible NOW. It's been possible for years. Nobody is asking for entirely destructable environments. We're asking for things we had back in the 90's! I've said it before a million times - Duke Nukem 3D had more interactive environments than Half Life 2. Pool tables you could use, water fountains that reacted, walls you could bust through, windows broke, lights you could blow out and leave the room dark, bottles and debris flying around the room whenever you shot a rocket, and not just FOOTPRINTS but footprints of blood or water! I'm sure I'm missing stuff, but hell, that's good enough.
Duke. Nukem. 3D. On my 486DX66 with 64 megs of ram and zero accellerated anything.
The problem, as I have been saying for years, is that the bulk of the programming and design energy has been poured into graphics and not gameplay. Games are designed specifically now to look good in screenshots (even if they DON'T look good in motion!). We ooh and aah over blades of grass - but they're blades of grass you can't burn with a tactical nuke!
Nobody can tell me that with the fucking faster-than-a-CRAY-supercomputer I have sitting on my desk, you can't give me fucking destructable doors and candles that blow out when I shoot them with a blast of frost that would extinguish the sun.
When the Oblivion screenshots came out (and the HL2 screens, and the...) I made my sarcastic remarks about how it's nice that it looks so pretty but too bad it's going to be the same exact FPS bullshit we've been eating up for over a decade. Then they came out and surprise surprise I was right. Does that make them bad games? No. Does it make them full-bore rehashes? Yes.
And I'm tired of it. Fucking crates! Fucking jumping puzzles! Fucking getting stuck on a piece of geometry that my godlike weaponry cannot even stain!
WAAARGGGHHH!!
Hey man, im totally agree with you.
RandomViolence
04-20-2006, 01:29 AM
New screens on IGN:
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092905662.jpg
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092917942.jpg
http://pcmedia.ign.com/pc/image/article/702/702309/crysis-20060419092907177.jpg
PC gaming is dead :p.
Lord Dongkey
04-20-2006, 05:47 AM
Amen, GrinR.
I sit here and try to think of something more to say, something to elaborate, something...
And I got nothing. Well, no, I got something...
Games nowadays are fundamentally about as interactive as Zork. And it had phatty graphics (yes, the text adventure). We're all running around in the same .bsp feeling linedef restricted hit-the-keyboard-and-the-world-moves-by-while-you-stand-still-and-headbob kind of game world we've been in since wolf3d.
Deathmatch on the theater level of Duke3D was still some of the most fun I've ever had in multiplayer.
Dammit.
Voodoo
04-20-2006, 06:39 AM
Looking very good. If the specs are too high however I may not play it and wait for a console version. It's not announced yet but it will eventually be out for either the PS3 or 360. I've got a Dell P4 3.6ghz and a 6800. If that doesn't play it then i'm not upgrading.
You are well within the specs to play Crysis. You have more than a 1333mhz CPU and your 6800 can do at least DirectX v9 and SM 2.0. Now you just have to have 512MB of RAM and you are set. Then again, this totally depends on what you find as acceptable scalibility.
Looking very good. If the specs are too high however I may not play it and wait for a console version. It's not announced yet but it will eventually be out for either the PS3 or 360. I've got a Dell P4 3.6ghz and a 6800. If that doesn't play it then i'm not upgrading.
Your card will be like 2 years old tech. You have no grounds to complain if you can't run it well.
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.