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lost
07-05-2010, 11:02 AM
Title: Crackdown 2
Platforms: Xbox 360
Platform Reviewed: Xbox 360
Developer: Ruffian Games (http://www.ruffiangames.com/)
Publisher: Microsoft (http://www.xbox.com/)
MSRP: $59.99
Writer: Martin 'lost' Perry

Crackdown 2 Review

Welcome back Agent.

Crackdown, the original, is often heralded as one of the sleeper hits of the 360 back-catalog. I find this pretty surprising given exactly how hyped I was for the game. My penchant for superhero action secured Realtime Worlds a safe day-one purchase. I almost cried when I tipped my Xbox, scratching the disk beyond repair – but don't tell the game store I traded it in to. After all this, it was even more surprising to me when the reveal of the game's sequel failed to get me excited. With a new team, Ruffian Games, at the helm and a focus on mutants rather than policing it just hit a bum note. I expected unwelcome changes, zombie fatigue and deviance from the brilliantly open mission structure of the original. I was wrong...for the most part.

Crackdown 2 is an odd beast – it is at once too different from the original and too similar. Dealing with the former first the city has seen significant change in the years that have passed since you first grabbed an agility orb. A deviant Agency employee sabotaged the Agent programme and supposedly unleashed the 'freak' plague among the residents of the three familiar islands. An anti-Agency gang, The Cell, have sprung up taking back control of the streets and barricading large areas to maintain their own security and defend against the nightly visits from the hundreds of mutated humans that now roam freely. The devastation has been widespread with old buildings, many of which housed key players in the original gangs, now abandoned and collapsing.

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_02-11-10_01.jpg

Now, on the plus side this gives you an altered playground with plenty of spaces being re-purposed as well as those which have been laid to waste. Once empty hillsides bustle with shanty towns, the Agency Tower is now an even more imposing totem and, in general, the activity within the game is now focused on the areas which served less of a purpose than they once did. On the flip side some real favorites have been all but forgotten with the stunt arena now useless, the secret tunnels under the Agency collapsed and inaccessible and, in general, the once open streets are now more closed and trickier to navigate in the faster vehicles. I felt really conflicted about these changes – I wanted new, I demand new, I'm glad they did new but did I want the new that they have decided to offer?

The answer is most definitely no when it comes to the removal of some of the very coolest, if not particularly significant in terms of gameplay, features that made you the biggest bad-ass in town. Removing the aforementioned access tunnels means that the Agency Tower no longer feels like a Batcave, and I love Batcaves. The vehicles that that Batcave used to house have changed for the worse too now. Rather than having three Agency vehicles from the start (supercar, SUV and truck) you instead unlock new vehicles, with a tank replacing the truck, as you level-up your driving skill. Want to know the worst of it? These vehicles no longer transform so, instead of an awesome Agentmobile you now get a fairly standard looking sports car. The helicopter, accessible once you reach a high level of agility, is a poor replacement for morphing vehicles when it is essentially, given the skill level you much reach, a game completion unlock.

It definitely feels like change for change sake and that continues into the mission content. While early promotion for the game promised a more objective based experience the structure remains essentially the same. Rather than killing key targets, you now activate beacons around the city – essentially the same thing but with a different lick of paint. The impact of capturing these points is less than that of taking out a key gang member as it no longer changes the combat effectiveness of your opponents making the gameplay mix significantly more similar from player to player. Capturing of drop points around the city now involves grander firefights but are, similarly, the same concept with a slight upgrade. With roof-top races and street races both returning the major additions are linked to the freaks that inhabit the world.

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_02-11-10_06.jpg

First up, after activating a series of beacons you are tasked with journeying into the den of the freaks for that area. These subterranean arenas are Ruffian's biggest additions to the game world and some of the hidden areas, away from these missions, are pretty cool to find. Once you've leapt into a whole world of hurt you must defend what is essentially a big freak killing bomb. Waves of enemies attack, some small, some huge, as you attempt to let it charge and detonate. If you attempt to rush the game these will quickly become the most tedious events in the game but enjoyed apart from each other they offer individual challenge in varied environments. The secondary freak objectives revolve around burst points, which only activate at night, where you must blast away wave after wave of mutant as they flood into the street. In all, while not terribly original, these new objectives are a positive addition to the mix of objectives on offer to players.

I've been reasonably negative about how much things have changed, and most of those changes are for the worst, up until now. There must surely be a reason though why since the review copy of the game was made available to me that I have had little desire to play any of the other games in my write-up queue? In the end the answer to that question is pretty simple. Crackdown 2, like its predecessor, is an absolute joy to play with the progression from weakling to law-enforcing god being one of the most rewarding in gaming. Leaping fifty feet, throwing a car at your enemies and blowing it up with a rocket – all within about 5 seconds and completed with ease – is exactly the type of game that I want to play and definitely the type of game that I want to play with friends.

The almost endless fun on offer, altered or not, can once again be enjoyed with friends but now up to four players can inhabit the same city for co-op. That means every task in you, or your friend's world, can be taken by a larger group orchestrating grander acts of destruction and chaos. The cars might not morph, the access tunnels might be gone and the character of the key gang targets may have been lost to time but when it comes to me and three buddies using the tricky, but eventually fun, new wingsuit to glide into the newly massive groups of mutants and blowing them to pieces none of those trivialities really matters. The new competitive online game modes (DM, TDM and Rocket Tag) are fun, stable and add a lot more to the value of the package than I expected. The lock-on feature is tamed down, with skill being required to properly align your shots, and the dynamic nature of the gameplay and the environments it takes place it means that a steady community will likely grow up around the game.

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_02-11-10_05.jpg

Despite some faults, despite some changes for the worse, Ruffian Games have added compelling new online features, fresh powers and maintained the core of what made Crackdown such brilliant fun. Without the 'Halo 3 Beta' being attached this game gets to stand on its own and, despite ageing technology and visuals, delivers more fun per minute than you will get from the majority of this year's releases. Alongside Just Cause 2 it delivers one of the truest sandbox experiences available with hours of playtime to be had among the many toys available to blow up, throw and leap over by yourself or with friends. It's a recommended purchase for everyone, right now, but not one without its faults or unwelcome simplicity.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good All those super-powers still feel totally awesome. More varied gameplay with some fun new areas to explore and explode. Co-op and competitive multiplayer is absolutely brilliant - game best played with friends.

The Bad No morphing cars, no cool access tunnels and a city that feels too similar. The core missions lack the character of the original assassination list and they don't impact the game world at all. Evolution rather than revolution from a franchise that, just a couple of years ago, broke new ground.

The Ugly The Agency Tower is no longer a hub, nor a fortress of solitude but is now actually a bit of a pain in the ass to navigate.

lost
07-05-2010, 11:02 AM
Screenshots
(Courtesy of Microsoft)

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_02-11-10_03.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_06-07-10_16.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_06-07-10_19.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_04-19-10_08.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_03-26-10_01.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_03-26-10_07.jpg

http://i6.photobucket.com/albums/y242/LostGames/Crackdown-2_2010_03-26-10_08.jpg

Trailer

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VorianScript
07-05-2010, 11:20 AM
I loved the first one, I'm going to pick up this one regardless, however it is a shame to hear about the vehicles as that was one of my favorite parts of the first game

Azriel77
07-05-2010, 11:42 AM
Meh, I think I will wait for the bargain bin for this one. I got plenty of games that have been sitting on my desk that I have not even played yet, guess I can start going through those.

lockwoodx
07-05-2010, 11:56 AM
Giantbomb said it's more of the same, to the point of monotony and wasn't worth playing past the opening credits.. I'm glad EA reviews are more in-debth.

Cygnus
07-05-2010, 12:20 PM
I did not buy the first one. If I did I probably would not buy this since it seems to bring no innovation, just more of the same. I am surprised the reviewer was not annoyed by the announcer's voice. It would be nice if he could be muted without affecting other voices in the game. Gamespot gave crackdown 2 a 7/10. Amazon also has this relatively cheap, $56 with $10 off future purchase.

sonysyndicate
07-05-2010, 12:30 PM
Dell has Crackdown 2 for $40 right now (http://accessories.us.dell.com/sna/products/XBOX_360/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=A3696985&dgc=CJ&cid=24471&lid=566643&acd=10550055-1225267-u0t0f0fp36350c0s441).

Meusli
07-05-2010, 01:02 PM
I hardly drove in the first Crackdown, it was all about running from roof top to roof top. Wonder if my friends will pick this up as if they do then so will I.

FreezaSama
07-05-2010, 01:35 PM
I enjoyed the first game a great deal, as well as the Crackdown 2 demo. But it seems my only complaint from the first game still hasn't been addressed, and that's the lack of any real mission variety. oh well, I'm still going to pick it up. A fun game is a fun game. But it would have been nice to have some different types of missions.

bad_trotsky
07-05-2010, 02:03 PM
I was one of those who got the first for the beta and never touched the beta. It was all about being silly in co op.

Bumbuliuz
07-05-2010, 02:05 PM
Looking forward to picking this one up on Friday where I live when it´s released here.

SwitchBlade_Jax
07-05-2010, 02:24 PM
I will miss the stunt arena, that place was awesome. Especially when my friend and I realized we could get the agent car and a ramp truck onto the roof to do insane jumps. *sniffles*

teksama
07-05-2010, 02:45 PM
What is happening in the world today? Toy Story 3 shovelware has a higher review average. Eat the payola bitches. I will support Ruffian's foray into complete physical domination of the sandbox.

Blackbolt
07-05-2010, 03:08 PM
Nice review. I been a little iffy when a splinter group from Realtime would be making it. But it sounds like they pulled it off. Kind of a bummer about the mission variety, but sounds like a good summer gap filler.

Wyrm
07-05-2010, 03:58 PM
No transforming cars is a huge let down. That was really one of the coolest little flourishes in the first game. The evolving armor is cool, but why lose one of the cool features? Doesn't make sense to me. And the lack of an easy tunnel access to each of the sides of the city... I dunno. I think they could have improved that further by putting the car on kind of a launch pad and shooting you out one of the tunnels like a ship launching from a carrier bay, so that every time you leave the agency tower you go rocketing out into the city.

pwnophobia
07-05-2010, 05:14 PM
I hate how slowly your dot moves when you try to aim to the right.

Earth Djinn
07-05-2010, 09:04 PM
Just based off of the demo, one thing I miss about the first game is the different looks that each agent has. Unless I'm mistaken, and I don't think I am, it seems that every agent will look exactly the same once leveled up, just in different colors. I wish that each of the agents had their own unique look, even if they all have a similar suit. In the same way you can have several Spartans in Halo look different to each other yet still all look like Spartans, I wish the different agents in this had variety in their final suits.

n00bIEwaN007
07-05-2010, 10:09 PM
I got the first one and playing the demo, dusted it back off and started to get it as complete as I can. Pre-ordered Crackdown 2 from Amazon and got that $10 off coupon. Going to use it towards Prototype to replace my lost one. So not a bad deal for me. Looking forward to playing Crackdown 2 online.

happy gaming

modeps
07-06-2010, 05:37 AM
I'm enjoying it, mostly... it's just all the same. It was like Ruffian said "Hey, we don't want to change too much!" so they left it all alone.

modeps
07-06-2010, 07:38 AM
Also: Nolan North.

GammaZero
07-06-2010, 09:17 AM
What’s up with the sequels, one disappointment after another (Bioshock 2, Mass Effect 2, …)

Lorekeep
07-06-2010, 09:19 AM
The review score seems to be way to high for the shitty user experience and controls (aiming SUCKS) that this game has, unless something has changed between demo and review copies.

I would have given it a 2.5, MAYBE 3.

pwnophobia
07-06-2010, 09:39 AM
The review score seems to be way to high for the shitty user experience and controls (aiming SUCKS) that this game has, unless something has changed between demo and review copies.

I would have given it a 2.5, MAYBE 3.

Without playing the MP I'd give it a 2.5.

lost
07-06-2010, 10:10 AM
Right now you give it a 2.5, give it time and you'll begin to side with me.

AspectVoid
07-06-2010, 11:33 AM
I've got a question for you lost. I never played the original Crackdown (meant to, just never got around to it). So, which would be more worth my money? The original Crackdown for under $20 or Crackdown 2 at full price?

lost
07-06-2010, 11:55 AM
Crackdown for under $20.

Wyrm
07-06-2010, 12:55 PM
Crackdown for under $20.

He speaks the truth.

I played the original when it came out and ended up loving it. The demo for the second one convinced me that not much had changed. Still, that isn't necessarily a bad thing. It doesn't mean I need to rush out and buy it at full price though.

I got the original for 20 bucks through XBL, and I've had fun replaying it.

CalmPengiun
07-07-2010, 05:54 AM
I started playing yesterday at around 5pm. By the time I checked the time to eat dinner, it was already past midnight. For 7 hours I had forgotten about the extreme heat (100 in CT yesterday) and didn't even notice the fact that it wasn't daytime anymore.

That is my small review. I would recommend either this or the first in the series to everyone.

Primus
07-07-2010, 10:50 AM
Had me up well past the time I should of went to bed lastnight. I love this series. Here's hoping for a trilogy.

halfbent
07-13-2010, 07:23 AM
I love the game, but it just doesn't shine as much as the first did. So far I've only played a small bit of the MP, but Rocket Tag just seemed like too much of a clusterfuck in a full game, and detracted from the fun (even tho it's meant to be hectic.)

Dag-Sabot
08-16-2010, 09:58 PM
What’s up with the sequels, one disappointment after another (Bioshock 2, Mass Effect 2, …)Dont forget just cause 2.

lost
08-17-2010, 03:05 PM
How the hell was Just Cause 2 a disappointment? What more madness could you want?