The Continental
04-17-2006, 11:55 AM
Computer Games Online (http://www.cgonline.com/) has posted the second part of their interview (http://www.cgonline.com/index.php?option=com_content&task=view&id=508&Itemid=1) with CellFactor's lead developer Jeremy Stieglitz.
You have psychic abilities in the game which can be used to manipulate all physical objects of reasonable mass; to throw at other players, create makeshift barricades, etc. When using Psy-pull, the mouse-wheel controls the distance at which you hold the object, and you can rapidly accelerate it to throw it by using Psy-push. Also, your character can charge up his energy to release a massive blast that can push back large numbers of objects, enemy players, vehicles, or propel himself into the air by pushing off a nearby surface. Various other subtle uses of Psy energy, such as Psy-pushing to slow your fall, are in the game. Furthermore, you can temporarily augment your psychic abilities with a power up that allows you to become even more powerful, where you can fly, pickup extremely heavy objects or enemy players, block bullets and deflect missiles, and push or pull huge numbers of objects at once.
In case you missed it, the first part of the interview can be found Here (http://www.cgonline.com/index.php?option=com_content&task=view&id=499&Itemid=1).
The first part of the interview mentions that the engine they are using is particularly good at rendering the large amounts of crap flying around, however, all the physics goodness limits the multiplayer to LAN only or single player with bots.
You have psychic abilities in the game which can be used to manipulate all physical objects of reasonable mass; to throw at other players, create makeshift barricades, etc. When using Psy-pull, the mouse-wheel controls the distance at which you hold the object, and you can rapidly accelerate it to throw it by using Psy-push. Also, your character can charge up his energy to release a massive blast that can push back large numbers of objects, enemy players, vehicles, or propel himself into the air by pushing off a nearby surface. Various other subtle uses of Psy energy, such as Psy-pushing to slow your fall, are in the game. Furthermore, you can temporarily augment your psychic abilities with a power up that allows you to become even more powerful, where you can fly, pickup extremely heavy objects or enemy players, block bullets and deflect missiles, and push or pull huge numbers of objects at once.
In case you missed it, the first part of the interview can be found Here (http://www.cgonline.com/index.php?option=com_content&task=view&id=499&Itemid=1).
The first part of the interview mentions that the engine they are using is particularly good at rendering the large amounts of crap flying around, however, all the physics goodness limits the multiplayer to LAN only or single player with bots.