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modeps
07-01-2010, 07:09 AM
Title: Red Dead Redemption
Platforms: Xbox 360, PlayStation 3
Platform Reviewed: Xbox 360
Developer: Rockstar San Diego (http://rockstarsandiego.com/), Rockstar North (http://www.rockstarnorth.com/)
Publisher: Rockstar Games (http://rockstargames.com)
MSRP: $59.99
Writer: James 'modeps' Hunter

Red Dead Redemption Review

Step in front of a runaway train, just to feel alive again.

Despite being big on the silver screen, there really haven't been a ton of western video games and even fewer good ones. Sure you've got your Call of Juarez, Gun, and Freddy Pharkas Frontier Pharmacist but in general, we're all about space marines, military shooters, and sexy ladies playing beach volleyball. Now, Rockstar has given the past as much attention as the present or future with Red Dead Redemption, a game where you slip into the boots of frontiersman John Marston and embark on an epic journey for atonement.

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You'll be controlling Marston as he navigates the sprawling landscape on foot, horseback, stagecoach, or even motorized buggy thing. While there's a story present, the nature of the game doesn't exactly force you to follow any specific path though you'll probably want to see how the entire tale unfolds... That and there's about half of the gigantic map that won't be available until you do. Instead, you'll be able to head off and hunt any number of wild animals, accept bounties, gather flowers, or partake in a fairly good number of minigames. I personally spent plenty of time throwing horseshoes, but there are also fully realized and entertaining Texas Hold'em, Blackjack, Liar's Dice and Five Finger Filet minigames. If for whatever reason you're angry that someone just won a huge pot in Hold'em, feel free to whip out your double barrel shotgun and dispatch his cheatin' self.

Considering the sandbox nature of the game and the obvious comparisons to previous Rockstar titles, Red Dead Redemption made it difficult for me to really play the bad guy. Not mechanically of course, if I wanted to I still could have rolled up on some prostitute, lassoed her, and pulled her behind my horse until she expired. No, what I'm talking about is a sense of morality. You're in the old west where it's perfectly acceptable to blow the head off of someone who just stole your horse. While that doesn't necessarily relate to today's justice, it really kind of removes the need to act like a complete jackhole and still get your job done. Thus, going in and role playing as Marston felt much more satisfying than being a random psychopath. This also helped with the game's Fame and Honor system, as well as keeping the bounty on my head non-existant.

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Helping out random strangers and completing story missions will earn you points towards fame, honor, or both. The more famous you become, the more people of the world will turn a blind eye to your actions and some will even think they're better than you, challenging you to duel. You'll be become more feared or loved on the Honor scale in response to how you handle situations and each notch on that belt will bring specific perks. Going down the wrong path will bring about a bounty on your head and people who will look to collect on that. You'll be able to get pardon letters to help clear your name, or you can just pay off the bounty. Money isn't exactly falling off of trees though, so you may want to put on a bandana before you decide to go on a murderous rampage. Sometimes the game doesn't really do a great job of explaining all the different systems at play, so it may take some getting used to. I'm still not entirely sure why I win or lose while dueling folks.

John's mission isn't a clean one by any means and you simply can't get through without skinning your smoke wagon, but at least there's an honest purpose to his actions. Marston was once an outlaw running with a gang of would be Robin Hoods until life caught up with him. Deciding to settle down with a wife and child, he left his gang only to be pulled back into the fold by Edgar Ross who serves at the primary antagonist. Ross, who is a government agent, kidnaps Marston's family and tasks him to take out his old running mates or never see his family again. The tale is well crafted being very western in style and substance, including some very cool and deliberate pacing particularly during the climax and resolution, and I personally became very invested in many of the main characters, particularly John himself.

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While performing various tasks during the story, you'll travel through one of the coolest deserts you'll ever see in a video game. It isn't just a bunch of sand either, Rockstar spent plenty of time throwing brush, tumbleweed, points of interest, and small towns all over the map. The attention to detail is quite impressive and it really is one of the nicest looking environments around. You'll even roll through canyons and gang hideouts with varying terrain on your trusty steed. Animation is handled by the Euphoria engine found in games like Backbreaker and The Force Unleashed, so you'll get some really cool reactions. Shoot someone off a horse and there's a chance their foot will get stuck in a stirrup while their horse gallops onward; blast at a horse's legs and watch it crumple as its rider is jettisoned with a graceful sense of pain. There's even a full day/night and weather cycle with impressively cool thunderstorms.

Along with this impressive use of graphical and animation technology comes a very potent and gripping soundtrack. For the majority of the game it's primarily instrumental with period and location specific tone. Additionally, the voice acting for just about everyone in the game is great and Rockstar actually took the effort to ensure if an on-screen character's got a cigar or cigarette in their mouth, they actually sound like they do. When you finally make it to Mexico, keep your ears peeled for one of the single coolest uses of music ever in a video game.

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As a complement to the single player, there is a fully realized multiplayer component available called Free Roam. While taking place within the same landscape as John Marston's tale, this is a completely separate, somewhat persistant mode where you'll be able to assault gang hideouts, assault each other, or play a few different version of capture the flag by going after bags of gold. Completing certain tasks will gain you experience points which will eventually get you to level 50, unlocking something for you each step of the way. You get customized titles, different (and better) horses, and a ton of different character models you can use. I found the most enjoyment in joining a posse and taking down each of the game's gang hideout locations, but was disappointed that the minigames weren't available to play and the somewhat empty world felt a bit too soundstage instead of a real bustling arena.

It's certainly strange coming into the summer months and having multiple contenders for game of the year, but Red Dead Redemption is squarely in the running. A huge world with a mountain of content, beautiful landscapes, tremendous soundtrack, and wonderfully crafted story, this is likely the best western game you'll ever play.

Score: 5 out of 5
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The Good One of the best looking games around. Who thought the desert could be so captivating? Great western story that hits all the right notes and paces itself in old cinema fashion. Multiplayer isn't some throwaway mode; it's pretty awesome. Clint Eastwood's mexican poncho.
The Bad Quirks of the sandbox formula still exist. Some gameplay systems aren't really explained well.
The Ugly The weapon selection radial menu sucks.

modeps
07-01-2010, 07:09 AM
Writer's Notes
Single Player Playthrough: 19h53m
Percentage at Completion: 75.1%
Favorite weapon:: Bolt-Action Rifle
Best NPCs: Marshal Leigh Johnson, Landon Ricketts, Bonnie MacFarlane


Screenshots
(Courtesy of Rockstar Games)

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Launch Trailer
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Qoz
07-01-2010, 07:37 AM
Nice review.

I'm pretty torn about rating this game. I think it has too much of the GTA formula.

- story is linear
- you cannot affect the outcome in any way
- the people you meet are extreme stereotypes, and I can't really relate
- aiming is so easy with aim-help, and very hard without
- new weapons are lying around and you seldom buy a good one yourself
- money seem a bit useless

I agree with all you points, but I'm just tired of the GTA recipe.

They could have crafted a darker and more hard game, with ACTUAL free-roam questing where you shape you own destiny (good or evil). It's a technical masterpiece though - very nice.

If you have played 2 or 3 GTA games, then I would deduct 1 or 2 stars. If you are new to these games, then you will really enjoy it.

modeps
07-01-2010, 08:08 AM
They could have crafted a darker and more hard game, with ACTUAL free-roam questing where you shape you own destiny (good or evil).

It's already pretty dark dude. Lots of themes that aren't pleasant at all. Sure the story itself is linear but that's not a bad thing. You're still free to go do whatever you want, whenever. I understand what you mean by making your actions define your story, but as far as I can tell, that's not really out there in any game and honestly, probably not one that I want to play... I'm not creative enough to mould my own story.

As an addendum, you can do whatever you'd like in Free Roam multiplayer too, making up your own scenarios and executing them. That seems more suited to what you're looking for.

Morratut
07-01-2010, 08:13 AM
Fantastic game. I agree with the review. Could be GOTY. I want to mention so much cool stuff but I don't want to spoil it for others.

Buy this game.

brandonjclark
07-01-2010, 08:21 AM
bleh bleh bleh, PC version.... bleh bleh

EricBthyname
07-01-2010, 08:50 AM
been waiting since it's release for gamefly to send me this. It's the most popular 360 game right now I think. Dagnabit! Very excited to play it. Mass Effect 2 is my current GOTY contender. It does feature a system where your choices affect your outcome. Granted it's smoke and mirrors as it all boils down to very specific parameters. But imagine if that system was used and even more refined in a game like this! Next gen baby! (or Mass Effect 3 :p )

Rafer
07-01-2010, 08:54 AM
I was very impressed by the game, haven't finished it yet though.

The level of detail is staggering. I had noticed a new wanted poster would go up each morning, so I was waiting by the wall one morning expecting it to "appear". I was very surprised when I saw a sheriff walk up to the wall, pull a poster out of his pocket and unfold it, then nailed it to the wall, and walked away.

I like the use of the GTA formula, I think it works really well in this context. Sometimes I wish there was a little less guidance (like Deus Ex or the old Ultima games) but the casual gamer just wants to follow the dots on the radar and shoot stuff.

I would really like to see Rockstar try some other genres using this formula, like a fantasy game.

seejaypeeko
07-01-2010, 08:54 AM
If you have played 2 or 3 GTA games, then I would deduct 1 or 2 stars. If you are new to these games, then you will really enjoy it.

I don't know about that. I've played all of the GTAs, but I stopped wanting to play them at most 5 hours in. As soon as I get far enough in the stories, and I've got a decent amount of weaponry, I just rampage for a while and get sick of playing.

For whatever reason, RDR was pretty captivating, and I managed to play it all the way through. It was, IMO, a much better game than Rockstar's previous releases.

Nainz
07-01-2010, 09:35 AM
If you have played 2 or 3 GTA games, then I would deduct 1 or 2 stars. If you are new to these games, then you will really enjoy it.

It's hard to argue with the bullet points you listed, but I disagree with this completely. I've never finished a GTA other than GTAIII. I've played them all for HOURS but spent so much time just messing around that eventually I didn't even really know (or care) what the story was about, and I lost interest.

I couldn't stop playing RDR. I did every story mission, every side-mission, every challenge...everything. I was desperate to keep "living" in that world as John Marston and I'm still hoping that they release some single-player DLC. It is an excellent game and far more than "GTA with horses."

Kragg
07-01-2010, 09:52 AM
I don't know about that. I've played all of the GTAs, but I stopped wanting to play them at most 5 hours in. As soon as I get far enough in the stories, and I've got a decent amount of weaponry, I just rampage for a while and get sick of playing.

For whatever reason, RDR was pretty captivating, and I managed to play it all the way through. It was, IMO, a much better game than Rockstar's previous releases.

Agreed. I always lost interest in every GTA game I played due to the inherent lack of direction that came with "playing in the sandbox" and quickly became bored. RDR is superior in the idea that it does reign you in a little bit to keep the story moving.

Contender for a John GOTY award in 2010.

LilAbner
07-01-2010, 10:37 AM
GOTY so far....but we still have half the year left.

gzsfrk
07-01-2010, 11:16 AM
Great review, Jim!

I haven't gotten this one yet, since I have so many great games I'm determined to play through in my backlog. But as soon as this one hits <$30, I'll probably have to pick it up just to show my support for Rockstar taking a chance on making a game in a new, distinct setting, and giving it the full AAA treatment. Really glad to see it paying off so well for them.

Pluvious
07-01-2010, 11:25 AM
I got 100% complete last week and I'm STILL PLAYING IT! This game does deserve GOTY. What a great ending and it's a shame we can't discuss it. I've been pretty impressed with how people who have truly finished the game have been nice and not said a word. I will do so as well. Worth finishing is an understatement.

modeps
07-01-2010, 11:28 AM
Sorry folks, looks like my image host is having issues so the screens aren't showing up.

LilAbner
07-01-2010, 12:02 PM
I got 100% complete last week and I'm STILL PLAYING IT! This game does deserve GOTY. What a great ending and it's a shame we can't discuss it.

Start a RDR spoiler thread in the forums and you can.

modeps
07-01-2010, 12:03 PM
Start a RDR spoiler thread in the forums and you can.

Whoever wants to, go for it. Just properly put the info in the title so folks don't mosey in there by mistake.

IndependentGMR
07-01-2010, 12:08 PM
I'm not a huge fan of the Grand Theft Auto games, but I really like Red Dead Redemption. My OCD is driving me crazy, though; there is so much to do in this game. I'm not a huge fan of the multi-player. It feels clunky, and takes a wee bit too long to load, and finally get into a match. Plus, when i nail someone with a winchester rifle six times, and he does not flinch, I get pretty frustrated, Especially, when they kill me with three revolver shots. I probably just suck, lol.

Pluvious
07-01-2010, 12:13 PM
I would like to pimp out this site I found that has EVERYTHING you need to know about RDR. I'm talking they even have maps of exactly where each flower is and critter. IF you get stuck.. this is the place to go.

http://wikicheats.gametrailers.com/index.php/Red_Dead_Redemption_-_PS3_XB360

modeps
07-01-2010, 12:40 PM
I would like to pimp out this site I found that has EVERYTHING you need to know about RDR. I'm talking they even have maps of exactly where each flower is and critter. IF you get stuck.. this is the place to go.

http://wikicheats.gametrailers.com/index.php/Red_Dead_Redemption_-_PS3_XB360

DONT DO IT! CHEATTAARRRSSssss...

or something.

MrWheeler460
07-01-2010, 12:42 PM
Great review! I still gotta go with Mass Effect 2 for my GOTY, but can definitely see this picking up a few of those, one helluva game!

Bumbuliuz
07-01-2010, 07:42 PM
Loved the game. This and Mass Effect 2 are my GOTY contenders.

cmckinla
07-01-2010, 07:47 PM
I wish they would fix the updating on the R* social club checklist, I want to 100% this game but I don't know what I'm missing and the site isn't synced up with my game.

Ashleyo
07-01-2010, 08:35 PM
I love that you mentioned the music when you first enter Mexico. I thought that moment was brilliant and really stuck out for me in a game full of great stuff.

TzunSu
07-01-2010, 11:28 PM
Fuck you all for enjoying this game whilst us PC players are sitting here in agony. Solidarity please!

BigBPlaya
07-01-2010, 11:52 PM
Wait a second...didn't this game come out like two months ago? And you're just reviewing it now?

You had better have a darn good excuse....and it can't be the old 'dog ate my homework' analogy of "my 360 was red-ringed"

;) Oh, too soon?

The_Darr
07-02-2010, 12:26 AM
Please believe me when I say I LOVE this game and have put nearly 35 hours into it and don't see myself stopping anytime soon. Now that that's out of the way...

Why hasn't anyone mentioned the horrendous bugs that are in the game? Maybe we're messing around too much or something, but my roommate and I have both experienced quite a bit of bugs, from the annoying (graphical, AI quirks, etc) to game-breaking (having to load the game because a quest npc's carriage gets stuck 6 inches in the ground trapping him in place while the quest goes on without him, game crashes, etc). The multiplayer is a blast, but also has a number of issues.

Hate to be so bi-polar, but goddamn this game is fun!

modeps
07-02-2010, 03:39 AM
Why hasn't anyone mentioned the horrendous bugs that are in the game?

Throughout my SP run I hit three bugs. 1) While herding horses, one got stuck in-between a rock at Hangmen's Rock, I needed to restart the mission. 2) I saw a townsfolk ice skate in front of my horse. 3) A cutscene was skipped.

That last one may have been me button mashing due to a long load time, but honestly I haven't encountered any of the donkey-women or human birds you see on YouTube.

For me, the answer to your question is this: It's because they didn't really take away from the rest of game.

SnakeMGS135
07-02-2010, 09:41 AM
The best part hands down for me was when I was hunting for a stranger mission near a river when suddenly I heard screaming and yelling. I looked further down the river and found about seven guys gathered around one guy who was being hung from a tree. Quickly I used deadeye to shoot the rope and the people. Being my favorite movie is Hang'em High, and the obvious similarity this is what stuck out in my mind the most. As of course did entering Mexico.

Pluvious
07-02-2010, 11:34 PM
I wish they would fix the updating on the R* social club checklist, I want to 100% this game but I don't know what I'm missing and the site isn't synced up with my game.

Link to 100% list:
http://wikicheats.gametrailers.com/index.php/Red_Dead_Redemption_-_PS3_XB360/100%25_List

Second Century
07-05-2010, 02:29 PM
Modeps was right about the radial menu sucking balls. :o

Allowing Mr. Marston lug around every weapon he has ever come across clutters the real-time interface in short order. And a radial menu makes things worse by adding (time-gobbling) precision to the item selection process. God help you if you are digging through a sub menu when cougars attack!

Pluvious
07-05-2010, 06:03 PM
I didn't have any trouble with the radical weapon selection. Hardly had to change weapons actually. I set it up to have my best, most powerful weapons be the default (weapons in the main menu) and then just used the right trigger to pull out my gun when need be. Not much reason to switch weapons anyway...
Not any harder then any other game that uses that method.

Second Century
07-06-2010, 12:02 AM
The menu is not radical -- it's radial. Radial menus are disruptive because they occlude whatever is going on behind them. They contain more information (and hence button presses) than is necessary to make a split second decision. Consequently, they'll add a layer of complexity to real-time events that, quite frankly, should not be there.

Evil Avatar
07-06-2010, 12:53 AM
bleh bleh bleh, PC version.... bleh bleh

I'm sorry. I'm not sure what you were saying but all I heard was, "Blah, blah, blah... I'm a dirty tramp."

Pluvious
07-06-2010, 11:17 AM
The menu is not radical -- it's radial. Radial menus are disruptive because they occlude whatever is going on behind them. They contain more information (and hence button presses) than is necessary to make a split second decision. Consequently, they'll add a layer of complexity to real-time events that, quite frankly, should not be there.

I mistyped and thanks to this STUPID non edit button on Evil Avatar I had to leave it. But thanks for pointing it out. :rolleyes:

The radial menu is pretty much the best way for a console system to allow multiple weapon switching without having to cycle through each one individually. If you can come up with a better standard you might want to pass it on to the game makers. Otherwise, we'll have to just deal with it.

lockwoodx
07-06-2010, 11:25 AM
I'm sorry. I'm not sure what you were saying but all I heard was, "Blah, blah, blah... I'm a dirty tramp."

Because having it only for the consoles to fight piracy really helped with sales. They are still about 1.5 million units off their mark. Launching for PC would have helped a lot. ;)

Second Century
07-07-2010, 01:06 PM
The radial menu is pretty much the best way for a console system to allow multiple weapon switching without having to cycle through each one individually. If you can come up with a better standard you might want to pass it on to the game makers. Otherwise, we'll have to just deal with it.

Don't you see? The best way is not to have a menu!

It's all about streamlining the activities players are most likely to be engaged. Most apps do this when they provide shortcuts for common tasks versus making you navigate through menus all the time. Maybe it's just me, but this seems like Software Development 101 :rolleyes: ...

Anyway, in the shooter genre, weapon usage -- from acquisition to discharge -- tends to be the most optimized. Common tasks are often mapped to buttons, not tied up in menus. The upside to this is a play mechanic that does not work against the grain of the story/ setting. Gunslingers don't fumble with weapons.

The downside is that there are limitations. You cannot bring the entire armory to battle with you (there aren't that many buttons!), so you'll have to decide ahead of time what you will carry.