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Anenome
06-25-2010, 12:05 AM
http://evilavatar.com/images/thumbs/sleepyy.jpg


The spouse of a newly hired EA employee describes (http://ea-spouse.livejournal.com/274.html) what it's like doing hard time as a programmer at Electronic Arts, and how EA's employee policies have made their lives hell (http://img193.imageshack.us/img193/1163/sleepyoffice.gif). EA might have backed off their anti-consumer policies, but they're still treating their employees like sh!t.

My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

Our adventures with Electronic Arts began less than a year ago. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

...The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week (http://img2.timeinc.net/ew/dynamic/imgs/080425/office-space-15_l.jpg).

EA's attitude toward this has been, "If they don't like it, they can work someplace else."

And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave. The time just goes away.

Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it.

To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

(full article (http://ea-spouse.livejournal.com/274.html))

Remind me not to buy any EA stock; conditions like this do not a lasting company make.

Evil Avatar
06-25-2010, 12:32 AM
Remind me not to buy any EA stock; conditions like this do not a lasting company make.

You do know that EA is one of the longest running game publishers, right? EA has outlasted almost everyone and is one of the most successful publishers in terms of profits.

It might suck to be treated by a slave, but it has been good to EA.

Anenome
06-25-2010, 12:37 AM
Past performance is not necessarily indicative of future results.

I'm just glad (former Infinity Ward devs) Respawn will be managing themselves.

Orphiuchus
06-25-2010, 12:40 AM
Although I'm not a big fan of what the unions have been doing in recent years, this is exactly what they are for.

Sootydog
06-25-2010, 12:43 AM
Your article is from 2004. Welcome to the past. Good job journalism! Maybe we can crack the global financial crisis now that we know about it!

Namielus
06-25-2010, 12:44 AM
Knowledge workers need their brains, not giving them a chance to take a break is just introducing more defects into your products, and making them waste time fixing mistakes they would have never made if they were clear headed.

- 4 year vet of building software

Anenome
06-25-2010, 12:52 AM
Your article is from 2004. Welcome to the past. Good job journalism! Maybe we can crack the global financial crisis now that we know about it!
Notice the comments.


2009-07-16 (http://ea-spouse.livejournal.com/274.html?thread=1388050#t1388050)

They're still doing it. I have a friend who is working 6am to 9pm 7 days a week...

Despite Riccitiello's assurances otherwise, his middle management is fighting him and refusing to change. They are still paying below-the-poverty-line wages, they still are incapable of figuring out a schedule that doesn't involve abuse of its employees, and they are still playing games with employee classifications to avoid providing full benefits.

I'm in the industry, and if my company ever got acquired by EA, I would quit on the spot.

vallor
06-25-2010, 01:03 AM
Knowledge workers need their brains, not giving them a chance to take a break is just introducing more defects into your products, and making them waste time fixing mistakes they would have never made if they were clear headed.

- 4 year vet of building software

As a 15 year vet of being neck deep in product cycles (including more than half of that on games) I agree with you. Some companies seem to forget there is a point of diminishing returns when overtime/crunch are concerned.

Alas. it is a (bad) tradition that has been established as one of the fundemental tradeoffs for the dubious honor of working in our industry that just won't seem to go away.

greenapple
06-25-2010, 01:03 AM
Notice the comments.

Random, anonymous, second-hand comments in six-year old articles count as news now?

Not to mention the fact that your own article counters your theory of a company not being able to last long with this type of behavior- even assuming your zombie-story is accurate, that's apparently six years of policy that has worked very well for them, indeed.

Evil Avatar
06-25-2010, 01:13 AM
Please don't submit old articles as news.