Anenome
05-26-2010, 11:56 PM
This game is pure genius.
I've been playing this game off and on for a couple weeks now. Whenever I get 10 minutes I need to kill.
It is parallel multiplayer platformer, you play as :) That's right, you play as one of six selectable happy faces. Your goal is to... do whatever you like! And a few dozen friends can do it with you.
You can change the world at any point. You can add objects into the game, from colored bricks to coins to vector arrows that give you a directional boost.
The game has been evolving over the weeks as well. It started out with rooms that anyone could change. The result was massive jumbles with occasional pockets of order.
Some people painted pictures in colored blocks, or setup fun-house mazes, but some douche would always, always come around and destroy what you'd done.
Or perhaps you'd find something that was, shall we say, in your way, that deserved to be destroyed, so you went ahead and did it.
Fights could even break out. Let's say you build something and along comes another dude and all of sudden your creation starts being demolished. You can evict him with some vector arrows, send him far away so he cannot change your part of the world anymore. Of course, if he's determined, he'll just return and wreak havoc.
So, the creator added closed worlds, worlds that require an edit key, a password, and that's when the creativity was truly unleashed.
People started creating platformers that were truly genius! They'd create levels that require precise timing, jumping, movement, and occasionally some logic and puzzle-solving.
The game has evolved in ways the original creator could never have imagined. The arrows have been used to create gravity puzzles, upside down plat-formers, and "impossible" jumps and ledges.
What's more, instead of giving you lives and making an unfortunate fall turn into death, the game simply uses vector arrows to return you to the beginning of that area. That probably won't make much sense until you play it and see for yourself. It's genius.
Creators began making theme areas. I've played zones modeled after Metroid, Zelda, Goldeneye, Mario, and a dozen others.
I've played seemingly impossible levels. I even learned that using the number pad it better than using arrow-keys, because for some reason my keyboard can't recognize up, left, and jump at the same time, but can recognize up, right, and jump. But on the number-pad it can >_> Explain that one.
Enough talk, play the game!
http://nonoba.com/chris/everybody-edits.swf
I've been playing this game off and on for a couple weeks now. Whenever I get 10 minutes I need to kill.
It is parallel multiplayer platformer, you play as :) That's right, you play as one of six selectable happy faces. Your goal is to... do whatever you like! And a few dozen friends can do it with you.
You can change the world at any point. You can add objects into the game, from colored bricks to coins to vector arrows that give you a directional boost.
The game has been evolving over the weeks as well. It started out with rooms that anyone could change. The result was massive jumbles with occasional pockets of order.
Some people painted pictures in colored blocks, or setup fun-house mazes, but some douche would always, always come around and destroy what you'd done.
Or perhaps you'd find something that was, shall we say, in your way, that deserved to be destroyed, so you went ahead and did it.
Fights could even break out. Let's say you build something and along comes another dude and all of sudden your creation starts being demolished. You can evict him with some vector arrows, send him far away so he cannot change your part of the world anymore. Of course, if he's determined, he'll just return and wreak havoc.
So, the creator added closed worlds, worlds that require an edit key, a password, and that's when the creativity was truly unleashed.
People started creating platformers that were truly genius! They'd create levels that require precise timing, jumping, movement, and occasionally some logic and puzzle-solving.
The game has evolved in ways the original creator could never have imagined. The arrows have been used to create gravity puzzles, upside down plat-formers, and "impossible" jumps and ledges.
What's more, instead of giving you lives and making an unfortunate fall turn into death, the game simply uses vector arrows to return you to the beginning of that area. That probably won't make much sense until you play it and see for yourself. It's genius.
Creators began making theme areas. I've played zones modeled after Metroid, Zelda, Goldeneye, Mario, and a dozen others.
I've played seemingly impossible levels. I even learned that using the number pad it better than using arrow-keys, because for some reason my keyboard can't recognize up, left, and jump at the same time, but can recognize up, right, and jump. But on the number-pad it can >_> Explain that one.
Enough talk, play the game!
http://nonoba.com/chris/everybody-edits.swf