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modeps
05-04-2010, 11:00 PM
Title: Alan Wake
Platform: 360
Platform Reviewed: 360
Developer: Remedy Entertainment (http://remedygames.com/)
Publisher: Microsoft Game Studios (http://www.microsoft.com/games)
MSRP: $59.99, $79.99 (CE)
Writer: James 'modeps' Hunter

Alan Wake Review

Max Payne looks pretty good with a tweed jacket on.

I think there may be a bit of a misconception as to exactly what kind of game Alan Wake is. The developers originally stated that it was an open-world title and even at the time of this writing, Amazon.com maintains that description. Let's get this out of the way first: Alan Wake is a story driven, linear action game. You'll spend most of the time launching an assault against a dark presence while uncovering the truth about what happened to Alan's wife. Remember that other game Remedy is famous for? This game is kind of like that but now there's no bullet-time.

http://evavhost.com/i/reviews/Alan_Wake_1.jpg

Throughout the game you play as Alan Wake, a novelist who's going through a bit of writer's block. He hasn't written a book in over two years and his wife, Alice, plans a trip to Washington state, hopefully to get the creative juices flowing. They land in the small town of Bright Falls, rent a cabin, and then the story really gets going. Talking much about that aspect of the game would really do it a bit of disservice as much of the enjoyment will come from uncovering what's really going on in the quaint village, so I won't do that here. What I will tell you though, is that while being somewhat cliched, it's worth going through. Told through poorly lip-synced cutscenes, in-game dialog, and a series of mysterious manuscript pages, it does do quite a bit of creative storytelling and creates an interesting experience. Additionally, you'll get to learn more about the town by listening to radios scattered throughout as well as be able to check out short replays of the television show "Night Springs." Remedy has created a realistic, believable corner of the United States.

The story is broken up into a total of six television-like episodes and each begin with a "last time on Alan Wake" re-cap of important events that took place. While this helps remind you of key points, it feels a little odd that they'd end an episode with a static "End of Episode X" message while closing music plays, then just jump right into the next "show." Breaking it up like this does make sense as the developers have already said that this is just the first season of Alan Wake and they'll be releasing some more episodes at a later date. In case you want it wrapped up with a tidy bow, this first season ends with a fairly significant cliffhanger which may turn off some people. Each episode can take around two hours to play as long as you're not powering through. Just a suggestion, but if you're proficient with action games, you should play on Hard instead of Normal.

http://evavhost.com/i/reviews/Alan_Wake_2.jpg

Much like Remedy's previous work, the gameplay of Alan Wake relies on a single hook but this time it's more pervasive. Alan's primary enemy is the darkness which embodies all of his enemies. Generally, if it's daytime, you're safe as safe can be. At night however, the ghouls come out. In order to properly combat these foes, you'll need to first melt away that darkness through various means, then blast away at them with your standard firearms. The primary tool to do this is a flashlight that you're rarely without, but you'll also get to use spotlights, shop lights, and street lights as a method to deter your enemies. Flashbangs, flares, and flare guns are also present and provide some nice crowd control for those sticky situations. While it doesn't really evolve much, the combination of darkness melting and gunplay is entertaining enough that it holds up fairly well throughout the game. This is particularly important because you're going to be doing a TON of it. One mild irritation that arose dealt with enemies spawning from behind and getting a cheap shot off. Yep, effectively there are some Doom 3 monster closets. Once or twice wouldn't bother me all that much, but it basically came to the point that I'd always swing around to look behind, instead of focusing on what was in front of me.

Considering this isn't an open world game, the design decisions surrounding the interface are curious. Knowing the history of the title's development makes me think that they stated "Welp, we already did this work, may as well leave it in there." Just a look at the GTA-esque health bar and waypoint "circle" makes me believe that it was at one point a mini-map, and the fact that there are collectibles at all when the levels themselves are so linear is an odd choice. Sure you can vary a bit from the main path, but the vast majority of the game is a single corridor, complete with gates that prevent you from backtracking. Remedy also included driving segments which work fine, but again, they're just down a single path. To try and ensure multiple playthroughs, you won't be able to collect all of the manuscript pages the first time through as some aren't even in the world until you play on Nightmare difficulty, which is only unlocked after you complete the game.

http://evavhost.com/i/reviews/Alan_Wake_3.jpg

In terms of presentation, the team at Remedy has certainly nailed the atmosphere. Light beams through treetops casting wonderful shadows everywhere during the day, while billowing fog and stormy weather help increase the tension at night. Just about every aspect is well polished, right down to the selection of songs used for the closing music on each episode. While not on par with Uncharted 2, the varied vocal cast performs a great job with all the characters and pull of mostly convincing performances through the interesting story.

While the open ended ending left a bit of a bad taste in my mouth, I'm still interested to see where Remedy takes this game with the upcoming episodes. The town, atmosphere, and characters made me want to keep playing till the end, despite the somewhat repetitive combat. Let's just hope that 1) the game is sucessful enough to warrent a proper conclusion later down the road, and 2) Remedy doesn't take their "episode" queues from Valve. We've already waited long enough for Season 1.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good Atmospheric and beautiful. Remedy sure knows how to create a remote mountain town and its surrounding locale.
Interesting story and characters successfully drive the action.
Manuscript page mechanic turned out to be one of the more interesting aspects of the game.

The Bad Cutscenes aren't particularly great looking, and they could have spent more time working on lip sync.
Despite being interesting, the combat really doesn't evolve much and becomes rote after a while.

The Ugly No, it really is not an open world game.

modeps
05-04-2010, 11:01 PM
Writer's Notes
Playtime: 13 to 14 hours (no in-game timer)
Favorite Weapon: Flare Gun
Thoughts on ending: [REDACTED]

Screenshots
(Courtesy of Microsoft)

http://evavhost.com/i/reviews/extra/Alan_Wake_x_1.jpg

http://evavhost.com/i/reviews/extra/Alan_Wake_x_2.jpg

http://evavhost.com/i/reviews/extra/Alan_Wake_x_3.jpg

http://evavhost.com/i/reviews/extra/Alan_Wake_x_4.jpg

http://evavhost.com/i/reviews/extra/Alan_Wake_x_5.jpg

http://evavhost.com/i/reviews/extra/Alan_Wake_x_6.jpg


Trailer
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shadow763
05-04-2010, 11:18 PM
Sounds like a good rental or wait till the price drops. Sounds like its definitely worth a play through though, but after GOW3, I am done paying full price for titles that I don't see as having much replay value.

gzsfrk
05-04-2010, 11:38 PM
The story is broken up into a total of six television-like episodes and each begin with a "last time on Alan Wake" re-cap of important events that took place.

Wow... who knew LOST: Via Domus (http://en.wikipedia.org/wiki/Lost_(video_game)) was such a groundbreaking game? :)

Luigi's Mansion "flashlight defense breaker" similarities aside, I don't care if they've ripped off mechanics or presentation style from any number of other games so long as they put it all together into a nice package that works. And based on your review, it sounds like Remedy have achieved that with Alan Wake. So this title has moved from my "Meh--pick it up for $10 eventually during a GoGamer sale" to a "Hmm... pick it up for $30 during a GoGamer sale." ;)

Great review, Jim!

superkoala
05-04-2010, 11:45 PM
Great review. Went from I'll wait for a review to, meh', I'll rent it when I get around to it. The idea that the game started out something and became something else and they just left stuff in there plus the fact that it sounds, very...very linear prevent it from being a purchase for me.

Evil Avatar
05-05-2010, 12:01 AM
Great review. I respectfully disagree. I felt that this was about a 2.5 (out of 5) game. It falls into the "Pretty Horrible" category.

Earth Djinn
05-05-2010, 01:33 AM
Great review. I respectfully disagree. I felt that this was about a 2.5 (out of 5) game. It falls into the "Pretty Horrible" category.

In all fairness though, you decided you didn't like this game a long time ago. You have been openly attacking it since long before you played it, so you saying you didn't like it doesn't really carry too much weight.

alienchild
05-05-2010, 01:39 AM
I refuse to consider this game until it releases on PC. Preferably on Steam.

Evil Avatar
05-05-2010, 02:07 AM
In all fairness though, you decided you didn't like this game a long time ago. You have been openly attacking it since long before you played it, so you saying you didn't like it doesn't really carry too much weight.

No. Now I have played it.

Before I only thought it was complete crap that the game had been chopped into chunks to sell you in pieces later. Now, I realize that I don't care if they chop it into chunks to sell to people later because it isn't worth buying in the first place. :p

gravlax
05-05-2010, 02:37 AM
"Manuscript page mechanic turned out to be one of the more interesting aspects of the game."

What exactly is manuscript page mechanic? Is it a gameplay mechanic like "collect pages to unlock abilities, levels, items...etc." or just story-telling gimmick?

Sensei-X
05-05-2010, 02:42 AM
So uh, it's a shinier Silent Hill. I'll rent it like everyone else.

saulob
05-05-2010, 02:46 AM
And, no PC? I will pass :(

Reverend Meta
05-05-2010, 03:31 AM
Enjoyed the review, Modeps.

Will definitely rent.

modeps
05-05-2010, 03:50 AM
"Manuscript page mechanic turned out to be one of the more interesting aspects of the game."

What exactly is manuscript page mechanic? Is it a gameplay mechanic like "collect pages to unlock abilities, levels, items...etc." or just story-telling gimmick?

Oh, it's a complete story telling gimmick; make no mistake. But it works and it works well. You'll often pick up pages out of order, relating to events that happen farther in the future, events that you don't see at all, or events that are about to happen to you. The actor who does Wake's voice reads all of them in the same way he does the in-game narration. There are achievements for getting all of them, but they only add to the story (there's no upgrade ability at all really, although you get different shotguns and flashlights). They're like prophetic audiologs from BioShock, but honestly, I liked these more than that.

Earth Djinn
05-05-2010, 03:59 AM
No. Now I have played it.

Before I only thought it was complete crap that the game had been chopped into chunks to sell you in pieces later. Now, I realize that I don't care if they chop it into chunks to sell to people later because it isn't worth buying in the first place. :p

Fair enough, but to me? It still seems like you made your mind up about this well before playing it, and that you weren't really looking to change it.

I have yet to play it so I suppose I cant comment on the games quality, although all the reviews Ive seen have been very positive and I still intend to pick it up when it comes out here.

modeps
05-05-2010, 05:03 AM
Fair enough, but to me? It still seems like you made your mind up about this well before playing it, and that you weren't really looking to change it.

I have yet to play it so I suppose I cant comment on the games quality, although all the reviews Ive seen have been very positive and I still intend to pick it up when it comes out here.

I think the current reviews are being way too forgiving. It's a good game, but just the fact that it doesn't wrap up the story bothers me something fierce.

ElfShotTheFood
05-05-2010, 05:07 AM
"Previously, on Alone in the Da...errrr, Alan Wake." :D

Agnostic Pope
05-05-2010, 05:22 AM
Whoa whoa whoa...this was given 4/5 and GOW3 3/5? The SDF will feel this one...

modeps
05-05-2010, 05:33 AM
Whoa whoa whoa...this was given 4/5 and GOW3 3/5? The SDF will feel this one...

In my opinion (as all of my reviews are), it's a better game than GoW3, and not as good as either Super Street Fighter 4 or Mass Effect 2.

Agnostic Pope
05-05-2010, 05:41 AM
Well so far ME2 is GOTY for me. I don't think anything will top it. Maybe Alpha Protocol? lol.

modeps
05-05-2010, 05:45 AM
Well so far ME2 is GOTY for me. I don't think anything will top it. Maybe Alpha Protocol? lol.

Hopeful, yet doubtful. :)

BalekFekete
05-05-2010, 06:07 AM
Nice review modeps. Seems to be a solid reality check and just what I needed. I think (assuming RDR rocks hardcore and I get as entrenched as a Louisana tick into it) that I'll be able to wait until someone runs through it and pick it up via Goozex later in the summer.

Antimony
05-05-2010, 07:24 AM
I was pretty excited about this one when it was supposed to be an open world game. But now I think I'm gonna skip this one and just get Red Dead Redemption.

Major Dan
05-05-2010, 07:45 AM
I think the current reviews are being way too forgiving. It's a good game, but just the fact that it doesn't wrap up the story bothers me something fierce.

Even Shenmue 1 & 2 wrapped it up for their stories, I am still waiting on 3. :mad:

Luigi's Mansion "flashlight defense breaker"

That was a great game.:)

How long is Alan Wake?

Jeff the Great
05-05-2010, 08:00 AM
Nice review.



I'll probably rent it once the fun of getting my ass kicked in either Halo or SSFIV wears off, which will probably be soon in both cases.

MrWheeler460
05-05-2010, 11:02 AM
Well so far ME2 is GOTY for me. I don't think anything will top it. Maybe Alpha Protocol? lol.

I hear that, ME2 was on a different level than any other game I've played this year.

lockwoodx
05-05-2010, 11:04 AM
What is ME2?

prence
05-05-2010, 12:17 PM
What is ME2?

Mass Effect 2.

gravlax
05-05-2010, 04:04 PM
I think the development shift from what once was open-world environment to linear world environment killed the hype a bit. Then they ultimately dropped the ball with pricing & delivery method. Alan Wake should've gone with episodic pricing & delivery model of Fable 2.($20 per each episode, divided into 3 chunks)

I know they want to recoup the investment asap but not a whole lot of people are willing to pay the full price for a linear mystery/thriller, action adventure game with basically no replay value, especially when you can just rent and be done with it over night.

Red Dead Redemption(open-world game with multiplayer support) comes out on the same day with Alan Wake. Tough luck...

Agnostic Pope
05-05-2010, 06:23 PM
What is ME2?

A game that can also be played by hateful hermits. (but not the Ps3 crowd) EVERYBODY WINS.

lockwoodx
05-06-2010, 10:03 PM
A game that can also be played by hateful hermits. (but not the Ps3 crowd) EVERYBODY WINS.

Hateful hermits do not play video games. They watch "talkies" on the magic box.

Agnostic Pope
05-06-2010, 10:41 PM
Hateful hermits do not play video games. They watch "talkies" on the magic box.

Oh so you don't play video games? What are you doing in a gaming site then? :p

lockwoodx
05-06-2010, 11:32 PM
Oh so you don't play video games? What are you doing in a gaming site then? :p

The video is these forums, the games are in your mind. Sorry you don't have the high score. ;)

Agnostic Pope
05-06-2010, 11:36 PM
The video is these forums, the games are in your mind. Sorry you don't have the high score. ;)

Nice way of avoiding the question there.

Elrik Murder
05-19-2010, 07:25 AM
Just started this yesterday without reading reviews. I just finished episode one, but this game has it's claws into me. I can't wait to pick up where I left off. This game oozes atmosphere and the tension is sort of reminiscent of the 1st Silent Hill in a way. I'm was totally paranoid the whole way through the woods to the gas station.

BalekFekete
06-01-2010, 12:11 PM
Just started this yesterday without reading reviews. I just finished episode one, but this game has it's claws into me. I can't wait to pick up where I left off. This game oozes atmosphere and the tension is sort of reminiscent of the 1st Silent Hill in a way. I'm was totally paranoid the whole way through the woods to the gas station.

Same boat here. Just got my copy, and started it up the other night with the lights out, surround system cranked. The lighting effects are definately top notch, and I'm even enjoying the whole episodic story as a whole. I know the main gripe here is the idea of saving content for $DLC, but if the game stretches out to be 10-15 hours for me in total, then I'm fine with it. Seeing that I tend to move at a snails pace through these times of games (out of sheer pussy-esque fear), I'll probably exceed that amount of gametime easily.

Second Century
06-08-2010, 01:50 PM
The scariest thing is the unknown: watching a ghastly shadow slip in and out of darkness, just beyond the range of your flashlight; hearing the footfalls and creaking floorboards of someone (something?!) milling about the floor above you, the direction you're headed; feeling lost and vulnerable when a tempest brews in a dark, meandering forest ...

When it comes to ambiance, Alan Wake puts the nails in the coffin. Though the lighting effects are heralded by just about everyone, it is the audio that really shines. It’s the stuff that horror movies are made of and, not surprisingly, what makes the game so incredibly creepy. :eek:

That said. I would rather have a short game that is long on replay value than the other way around. And Alan Wake, unfortunately, is the latter.

I am missing like five or six pages from the manuscript (on Normal mode) and have absolutely no incentive to wade through the same narrative for six hours – about two hours per episode – for the opportunity to begin the Easter egg hunt anew.

Rather than pay lip service to broadcast television, Remedy should have mimicked them, mixing half hour shows (episodes with a 22 minute ETC) with one hour programs (a 42 minute ETC) that cover the gamut of TV genres: biography, comedy, drama, mystery, horror, etc. and whose focus is not necessarily on the same character.

For viewers like me this not only means more variety, but also the option of watching any show in any order.