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modeps
04-19-2010, 05:23 AM
Title: Dragon Age: Origins - Awakening
Platform: 360 / PS3 / PC
Platform Reviewed: 360
Developer: BioWare (http://bioware.com/), Edge of Reality (http://www.edgeofreality.com/)
Publisher: Electronic Arts (http://electronicarts.com)
MSRP: $39.99
Writer: James 'modeps' Hunter

Dragon Age: Origins - Awakening Review

Like Dragon Age: Origins, but a lot shorter.

Dragon Age: Origins was my Game of 2009. It was a beefy old school RPG that hit every just about every note during its sonata with awesome flair. So when BioWare announced they'd be hitting the market with an actual expansion to it instead of just some smaller $DLC, I was more than excited. Here we are with that expansion, Awakening, released about 4 months after the original offered in both digital and physical form. It should be noted also that while the PC version requires the original game to play, if you're on a console you can play this by itself.

http://evavhost.com/i/reviews/awakening-1.jpg

Awakening takes place about six months after the events of Origins. It's your job to establish yourself as Warden Commander and help recruit new Grey Wardens while rebuilding your new estate, Vigils Keep. It isn't long after setting foot in the arling of Amaranthine (northeast of Ferelden) that you find out the Darkspawn haven't completely gone away as was expected, and some are even talking. Of course, it's your job to determine the root cause and stop it.

Like Origins, the big star here is the way BioWare handles player relationships. Sure you've got your dungeons, forests, swamps, and a cities full of stuff, but the interactions NPCs have with each other as well as how their background and motivations are explored is great. While there was a certain bit of comedy to be found in Origins, it seems as though that has been ramped up a bit with a metrosexual mage named Anders who loves his little kitten and the only returning party member, Oghren. When journeying around, characters will make snide remarks about Anders carrying Ser Pounce a Lot around everywhere and much laughter is had. This brevity makes your situation feel a lot less dire than the events of the Blight, and it should because you're just not facing that same enemy. Despite what some had stated prior to release, the new characters are not simple rehashes with new skin, but are fully realized and interesting people.

http://evavhost.com/i/reviews/awakening-2.jpg

Missions included range from standard stuff to great deviations. While there were a few too many cases of 'scavenger hunt' including one that's straight up called "Scavenger Hunt," there are plenty of unique events that make your journey worthwhile. Many of the interactions that take place while in Vigil's Keep are particularly interesting and I really enjoyed the trek through Kal'Hirol, which is the polar opposite from how I felt of the dwarven aspects in Origins. While you won't hit too many decision points, there's one major choice towards the end that will certainly lend itself to further expansions or possibly even Dragon Age 2.

I've got two primary gripes with Awakening and the biggest has to do with technical issues that run rampant. Two of my character specific quests couldn't be completed; one due to the time where I received it in relation to the overarching quest, and the other just wouldn't trigger despite the requirements being met. Additionally, I took part in one quest during the endgame which required clearing an area of enemies. After I had done so, there were still two animated corpses that would not take damage or attack. A reload of the quest didn't fix this and instead I had to game the system, pulling my team away to disengage them from battle. These sadly are just a few of the problems I came across and while most are quest related, there are some quirks with the visuals as well.

http://evavhost.com/i/reviews/awakening-3.jpg

My second issue is with the length and difficulty of the expansion. While doing the vast majority of available quests, the whole venture still only lasted just over 12 hours. This could be due to the difficulty being significantly less than what you found in Origins. On normal, your character starts off so powerful that it's a breeze to get through most encounters, including Dragons. I recommend bumping up the difficulty from where you had it previously.

Despite these quibbles, Dragon Age: Origins - Awakening is still a fun romp which extends the already solid framework laid by the original title. If Dragon Age is calling you, but you don't feel like reinvesting the time in the base title, or just want to see what happens next, there's really no reason to stay away. It may not be as completely awesome as Origins was, but it's still Dragon Age and by that regard, it's still awesome.

Score: 4 out of 5
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The Good Fantastic character interactions coupled with interesting personalities. An intriguing and well spun continuation of the Origins story. It's still Dragon Age.
The Bad Much shorter than expected. Not nearly as many choice points as its predecessor.
The Ugly C'mon BioWare, patch these damn bugs.

modeps
04-19-2010, 05:23 AM
Writer's Notes
Single Player Playthrough: 12h40m
Typical Party Members: Maker, Andres, Nathaniel, Justice
Difficulty: Normal
Quests Incomplete: 5

Screenshots
(Courtesy of BioWare / Electronic Arts)

http://evavhost.com/i/reviews/extra/awakening-x-1.jpg

http://evavhost.com/i/reviews/extra/awakening-x-2.jpg

http://evavhost.com/i/reviews/extra/awakening-x-3.jpg

http://evavhost.com/i/reviews/extra/awakening-x-4.jpg

http://evavhost.com/i/reviews/extra/awakening-x-5.jpg

http://evavhost.com/i/reviews/extra/awakening-x-6.jpg

Trailer
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Azriel77
04-19-2010, 08:32 AM
I have to disagree about the character relationships, I think it was a step in the wrong direction. I am just going to cut and paste what I wrote on biowares forum about it:

Just want to add my 2 cents. I HATE the new system, the characters feel less "real" because they never want to talk when "I" do. I have to move around and HOPE that I will trigger an event or something so I can chat. I did not even know that I was supposed to click on other things besides the characters until near the end of the game when I "accidentally" clicked on the keg behind the oghren and actually got him to say something because he was ignoring me through the whole game. Same with most of the characters, I know I have missed out on a lot because of this new stupid system (seriously, its not intuitive at all). Also, what they did say was not very inspiring, they would say something and I would respond. We were not interacting or bonding, I was just listening to some small dialog, put in two throw away words and then forget about it. I LOVED the old system with the long laundry list of questions, I really got to know each of the characters and respond to form emotional bonds with them. These new characters were about as interesting as cardboard cutout. To put it in perspective, in DAO, after I learned about each character and bonded with them, I was emotionally invested in their well being, I worried about what was troubling each of them and wanted to help in any way I could. I would literally go from one end of the map to the other end to find a mirror for morrigan, or find stens sword, or any other quest. Why? because I KNEW about the characters from having LONG talks with them and know what type of person they are, everything from their past, to their dreams, to their hopes, fears, you actually got to KNOW them. With DAOA, that is gone, I felt very little about any of the members, I would here a sob story and that would be it. What? Something about your sister missing? um, why do I care? What? You don't feel like talking now...ok, sure, I will put finding your sister that I know NOTHING about, for a person I know NOTHING about on my top priority list. At first I actually went out of my way to help, but even when I did complete a quest, I still got the cold shoulder because they wanted to think alone or not be bothered right now (all the way up to the END of the game!). After a while I stopped completing companion quests and just focused on everything else. At the end of the game in DAOA, some companion characters died and I felt nothing for them. If this had been DAO characters I would have agonized over their lost and went back to try again until I saved everyone. DOAO characters? too much trouble and no emotional investment at all.

Bring back the old system, just have a message appear that says "x person wants to talk to you" when new dialog options appear for characters. That way, those who do not like going to the campsite to constantly check to see if new dialog is opened don't have to. I still think a campsite or place of rest is needed, having a place you can just stop and chill and bond with your companions is NICE, constantly running around doing quest after quest just leads to quick burnout. There needs to be a break between the action to smell the roses.

balamoor
04-19-2010, 09:07 AM
To say I loved the BG series is an understatement, those games nearly cost me a job and did cost me a realtionship...yet I greatly dislike Dragon Age, but I can't really tell you why.

Kataron
04-19-2010, 10:08 AM
I agree with the earlier poster who wasn't a fan of the character interactions.

It just didn't feel naturally. I mean, I recruited a character early on (being vague to avoid spoilers) who HATED me. And within like half an hour and a few gifts that I found, he was my best friend. That is NOT good character interaction. I want to slowly build up a relationship like I did in the normal game. I want to have long drawn-out conversations with them, then stop and think about what they've said while I go around stabbing people, then I want to come back and talk more. And I had the same issue where I couldn't do the one character's loyalty quest despite having met the prerequisites. And another loyalty quest that I DID do was disappointly short and anti-climactic. I honestly didn't care about a single character in this game aside from Oghren, and that's because of a relationship that I built up with him in the first installment. That and because he's a Dwarf, and Dwarves are awesome.

Also, what happened to the dog between the first game and Awakenings? And when I finished the first game, Zevran was coming with me for adventure, since he was the only character who seemed to want to and didn't have anything else going on. Where'd he go? It's not even mentioned. I mean, I'd understand if there was a bit of text or something, some kind of explanation, but it was completely ignored. It felt like my decisions at the end of the first game only moderately affected the world of the expansion.

But ASIDE from the character interaction and people disappearing, I loved this expansion. The gameplay was fun, the new skills added were really cool. The story was great, kept me guessing right up until the end. While there weren't many choices to make, the big one that they gave you made me really think about it. Aside from the bugs and the disappointing character interactions, this game was fantastic.

But come on, it's BioWare, the character interactions are supposed to be the core of the game. I honestly don't know what they were thinking when they decided to change the system.

modeps
04-19-2010, 10:16 AM
In regards to the actual system in place for character interactions, I get the feeling that this is done to keep the content on the small side. With the way it's done, there's a lot less required branching and dialog required.

I doubt that DA2 will do it this way and honestly I didn't feel like it was an egregious issue, just something that was done due to the nature of the expansion.

Azriel77
04-19-2010, 10:48 AM
In regards to the actual system in place for character interactions, I get the feeling that this is done to keep the content on the small side. With the way it's done, there's a lot less required branching and dialog required.

I doubt that DA2 will do it this way and honestly I didn't feel like it was an egregious issue, just something that was done due to the nature of the expansion.

Actually, if you follow this thread: http://social.bioware.com/forum/1/topic/127/index/1761467/1

Just skip to pages that have bioware in the avatar, the impression they give is that that awakening character interaction is the way they are going with dragon age because its cheaper. Even though their own poll shows that NPCs, dialogs and romances is what everyone liked best in the original Dragon Age. Poll is here: http://www.bioware.com/_poll/view_poll.html?pollID=319

If this is the direction that they are going with dragon age 2, I will have to move it off my must buy list. The character interaction was one of the most important features in the original dragon age, and if they are changing it to awakening, then I have no real motivation to buy the game. I will get it when it hits the bargain bin. Hopefully bioware will see their mistake and go back to the original dialog/character interaction of the first game.

modeps
04-19-2010, 10:52 AM
Actually, if you follow this thread: http://social.bioware.com/forum/1/topic/127/index/1761467/1

Just skip to pages that have bioware in the avatar, the impression they give is that that awakening character interaction is the way they are going with dragon age because its cheaper. Even though their own poll shows that NPCs, dialogs and romances is what everyone liked best in the original Dragon Age. Poll is here: http://www.bioware.com/_poll/view_poll.html?pollID=319

If this is the direction that they are going with dragon age 2, I will have to move it off my must buy list. The character interaction was one of the most important features in the original dragon age, and if they are changing it to awakening, then I have no real motivation to buy the game. I will get it when it hits the bargain bin. Hopefully bioware will see their mistake and go back to the original dialog/character interaction of the first game.

That's really quite disappointing, but explains both Zaaed and Kasumi from Mass Effect 2 don't have dialog trees when you just walk up to them. Hrm.

Phinor
04-19-2010, 11:22 AM
That's really quite disappointing, but explains both Zaaed and Kasumi from Mass Effect 2 don't have dialog trees when you just walk up to them. Hrm.

It's also the main reason I didn't buy Kasumi DLC although Mass Effect 2 ranks very high in my all time list. I got the first taste of DLC characters with Zaaed and it wasn't good. Bioware's effort was half-assed compared to other NPC characters. And as someone said above, it's also one of the major reasons Awakenings is so much worse than Dragon Age. If DA2 really is more of Awakening, then it's bargain bin all the way.

Tzoggithoth
04-19-2010, 03:16 PM
It seemed strange that Oghren was there instead of Alistair or, as a previous poster mentioned, Zevran and the dog. Bothers me that they provide ample dps characters but one tank character.

modeps
04-19-2010, 04:03 PM
It seemed strange that Oghren was there instead of Alistair or, as a previous poster mentioned, Zevran and the dog. Bothers me that they provide ample dps characters but one tank character.

Oghren kind of just shows up in there and isn't "with" you at the beginning. Also depending on your ending Alistair can show up at the start of the game. I tried to recruit him to fight with me, but because he was king he had other shit to deal with.. You're basically left to assume that after Origins, you've gone your own way without any friends. Technically of course, it's the easy way out. The interactions with previous cast members is at a bare minimum aside from Oghren.

corwiniii
04-20-2010, 07:35 AM
I just started, so I'm at the party camp so-to-speak right now. However, I agree about the character development so far. I don't really care for Anders. Knowing I can't bed the chick makes me not really care about her. I wish I got a peek at her unmentionables before she bite the dust at the joining. Why even have approvals for her?

I also don't like that my DLC gear didn't come over with me. Would have been nice to know what to do before hand to optimize the game import (PC). I was naked it just happened to have some old gear in my inventory to get into. However, the bug keeping the stamina penalty for gear I no longer have is terrible.

Also, would be nice as a side quest(s) to be able to go off and attempt to recruit your past party members, including those who ditched your party. There has already been significant investment in those characters - emotional and level building. That would be great for part 2.

Finally, waaaaay too easy to start with. I'll have to pump up the difficulty.