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lost
03-31-2010, 01:48 PM
Title: Just Cause 2
Platform: Xbox 360 / PS3 / PC
Platform Reviewed: PS3
Developer: Avalanche Studios (http://www.avalanchestudios.se/Start.aspx)
Publisher: Square Enix (http://www.square-enix.com/na/)
MSRP: $59.99
Writer: Martin 'lost' Perry

Just Cause 2 Review

You'll have Just Cause to buy this game after my review...

Full disclosure time. I was a huge fan of the original Just Cause. Sure, it was loaded with flaws. The island was huge but pretty vacant, the missions were few and far between and the developers struggled to force new mechanics into ancient gameplay. Not to be deterred, Avalanche Studios have returned with a sequel but returned much later than planned. Originally scheduled to release a mere year after the first game, the developers made the right decision when they decided to take plenty of time in order to pack out the game with quality content.

It really is huge on every front this time around. Yes, there's a new and equally massive island to play on but this time you've got 49 faction missions, 9 stronghold missions and perhaps 7 story missions along with numerous races of differing type (sky dive, car and plane based options all available). Round that off with around 300 collectible items and 400 or so locations, all of which have completion rates based on destruction and discovering upgrade resources, you've either got 20 hours or 50 hours of game depending on your dedication to that 100% completion rate.
http://i6.photobucket.com/albums/y242/LostGames/justcause2_1.jpg
Of course, this would all be in vain were the content not of a high quality, particularly the missions. Those 65 or so missions are varied and exciting primarily because of the game's biggest change. The grappling hook returns but now has far more practical function. Originally you could merely grapple onto vehicles whereas now the whole world is a target. That means you can slingshot up into the sky and float around on your parachute from any point. It's double-ended this time too so you can attach two objects together and watch the physics engine go to work. It's brilliant fun zipping around in the parachute, making victims of enemies in never-ending scenes of punishment and using the grapple to beam around the level quickly.

It's almost without fault, with no glitches in function. It does have a distinct impact on navigation between airborne vehicles though. Gone are the days when you can simply stunt jump with ease between moving planes and helicopters. Instead, you now have to make accurate shots with the grapple gun often with a tiny window for success. Fans of the original may mourn the change but diving between ground based vehicles remains much the same and gives the same sense of satisfaction. In all, the drastic change to this key tool makes the game more realistic – a key complaint of Just Cause's detractors. It's still bat shit crazy mind.

The missions really are off the wall in their construction. You can expect to travel across the length and breadth of the island of Panau, through its snow, desert and tropicals, carrying out familiar objectives in completely original ways. Delivering an item to a destination doesn't stir up any particular excitement until you consider the possibilities for executing the task. Why not attach it to a helicopter or plane? Or you could grab a jeep and pile down the side of a cliff. Perhaps you want to outrun the chasing authorities. Or parachute down to your destination. At one point I was literally strapped to a space rocket placing triggered explosives. At another I journeyed to an island populated by a massive electronic weapon, destroyed it and escaped with the spoils along dangerous cliffs.
http://i6.photobucket.com/albums/y242/LostGames/justcause2_4.jpg
There's just so much fun to be had within the missions that, despite their volume, you will be compelled to replay. Want proof? In a stupid move I took myself from all 49 faction missions completed, right at the end-game, back to around 14 faction missions completed following a sleepy 'Load' rather than 'Save'. I played it all again. I never do that. I'm the king of once and done. I'm bummed I have to get this review written and can't just go back to experimenting within this sandbox full of toys. Through hours of gameplay and replayability, Avalanche have elevated the franchise from acceptable rental to satisfying purchase.

Just Cause 2 does have its faults though. The physics model for cars, motorbikes and trucks remains disappointingly floaty and imprecise. Along the narrow roads of a developing island this can cause unfair crashes even during missions. Next, you've got the fact that upon completion of the game you enter a mode that encourages you to push on toward 100% completion but doesn't allow you to replay and experiment in the missions. The story is thin on the ground too which puts the game in the category of 'toy' rather than 'immersive experience'. Given the detail and depth placed into every settlement and inch of the map you can forgive them for not quite getting everything right but these faults niggle enough to be noticeable.

The modeling has had a big upgrade with Rico, the returning lead, looking great with some cool effects in the snowy region. The island itself is of the same visual quality but is much more interesting to look at, particularly the urban regions. From up high you can see the island stretch out and it is no longer an impressive but entirely blank canvas. I wonder if dropping PS2 support has facilitated this or if the developers have just become more comfortable with their own technology. On the PS3 I experienced a couple of crashes, with no discernible cause, but general performance remained flawless throughout.
http://i6.photobucket.com/albums/y242/LostGames/justcause2_3.jpg
It's pretty obvious then that the good heartily outweighs the bad this time around. Grand Theft Auto IV has been and gone and Avalanche have created the incomparable product that explodes the genre into newly creative pieces. It's not just that you can come in at a problem from a different angle but you can now come at it from any angle. Really easily. Firing a rocket launcher while strapped to a parachute. Having just sent a fighter jet into the faces of your enemies. Sounds brilliant huh?

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good

Lots of missions this time and a world that's packed out with stuff to do.
The crazy mechanics have taken a big upgrade, especially the grappling hook, allowing immense player creativity.
Endless options and replayability.
A far more interesting island with great visual clarity.

The Bad

The driving mechanics suck, especially the sports-cars.
You've not got a compelling story. It just provides the excuses for insanity.
Almost as if they haven't realised their own games' replayability there is no mission selector.

The Ugly

You overwrite your auto-save whenever you load a game so you better complete the whole thing before messing around with your various save games.

lost
03-31-2010, 01:50 PM
Writers Notes:

Play Time: Around 18 hours, making allowances for my error
100% complete: 30%
Favorite Moment: Destroying the electro-pulse weapon on the WWII island

http://i6.photobucket.com/albums/y242/LostGames/justcause2_5.jpg

http://i6.photobucket.com/albums/y242/LostGames/justcause2_6.jpg

http://i6.photobucket.com/albums/y242/LostGames/justcause2_7.jpg

http://i6.photobucket.com/albums/y242/LostGames/justcause2_8.jpg

8BOtdFUDdFI

Morpheus
03-31-2010, 02:25 PM
Very good review, Lost.

I agree on all the points. All it misses is some coop, which would be so awesome in this game.

By the way, does the electro-pulse weapon on the WWII island remind you of something? You may not have found it, but if you look for it you can find "search" and an arrow written on the beach with planks. If you follow the arrows, you find the Lost hatch.

Really cool touch:D

lost
03-31-2010, 02:30 PM
Hah. I assumed that was what Evil was talking about. I'll have to revisit, missed it first time.

Wyrm
03-31-2010, 04:04 PM
I found it as well. Freaked me out.

Dag-Sabot
03-31-2010, 04:37 PM
anyone got coordinates?

SwitchBlade_Jax
03-31-2010, 04:43 PM
I hated the auto aiming, especially when on cars and trying to shoot enemies from there. So many times I would be trying to shoot out a simple tire but the auto aim would have me shooting the car itself. Other times I would be unloading into a guys face and he wouldn't even react. Other than the auto aiming, it was weird having to pay the black market guy $20,000 for a pistol ammo refill. I mean maybe that's suppose to be Panau bucks but that still seems pricey as hell.

I loved the Mile High Club, I thought that was classic.

SwitchBlade_Jax
03-31-2010, 04:51 PM
The top left island is the lost island, its easy to notice b/c it has no location dots on it.

Murmillo
03-31-2010, 06:26 PM
The only thing I miss from playing Merc2, is the ability to call in heavy weapon strikes. While I don't know how it would fit into the aspect of game play of JC2; while Merc2 was a unpolished and broken in many aspects, just the pure joy of all the air strikes and resulting explosions made it fun.

JC2 is fun no question, but most of the explosions just feel, weak.

MasterKwan
03-31-2010, 06:51 PM
Here's the Plot. You're an American terrorist and your job is to go to a thriving country and destroy it at the behest of the US government. You help the local terrorists and criminals to destabilize the govenment, kill as many government soldiers trying to defend the peace as you can, all while trying to destroy the infrastructure the local people depend on to eat and drink. If bystanders get killed during the course of your missions, it's just collateral damage. Some innocents have to die in order for Uncle Sam to control these damn foreign governments.

I'm enjoying it too but, damn the whole game is a metaphor for US involvement for south and central America. I wonder if that's the message Avalanche Studios is trying to send?

Playing on my PC at 1920x1200. Looks AMAZING. My one complaint about the game is, when you die, you end up FAR from where you were just fighting.

revelation
03-31-2010, 10:21 PM
Man. I gotta get around to playing through the first one, I love sandbox anything. My friend downloaded the demo of this and told me it was a must-have. So much so he ordered a copy for himself and me (no charge, yay!).

HarleyGuy
04-01-2010, 04:01 AM
One thing not touched on in this review is that on the PC it supports the NVidia 3D Vision glasses. It's one of the 3D Ready games designed for them too, so the 3D effects in this game are stellar.

In most games the 3D is pretty gimmicky, but in this game it really adds to the experience, especially grappling from one point to the next or parachuting!

Spacebear
04-01-2010, 05:58 AM
I remember seeing a video of someone grappling two planes together, then watching them dance in the sky. That alone makes me want to play this game.

HaZer
04-01-2010, 08:10 AM
I got to toy around with it in 3D at PAX East, and I agree...the 3D Vision glasses really added to it.

Racing...not so much :/

Hawaii Jeff
04-01-2010, 11:47 AM
you forgot to mention an advantage for the PS3 version - you can record and upload video of gameplay directly to youtube.

wish the 360 had this feature....

Dag-Sabot
04-01-2010, 12:17 PM
Here's the Plot. You're an American terrorist and your job is to go to a thriving country and destroy it at the behest of the US government. You help the local terrorists and criminals to destabilize the govenment, kill as many government soldiers trying to defend the peace as you can, all while trying to destroy the infrastructure the local people depend on to eat and drink. If bystanders get killed during the course of your missions, it's just collateral damage. Some innocents have to die in order for Uncle Sam to control these damn foreign governments.

I'm enjoying it too but, damn the whole game is a metaphor for US involvement for south and central America. I wonder if that's the message Avalanche Studios is trying to send?

Playing on my PC at 1920x1200. Looks AMAZING. My one complaint about the game is, when you die, you end up FAR from where you were just fighting.
Me too! It was by weird coincidence I was re-reading Tim Wiener's excellent book on the "agency" when playing through this. Would've been a great allegory-box game, if the real CIA wasn't a such mismanaged bunch of buffoons.

lost
04-02-2010, 08:30 AM
you forgot to mention an advantage for the PS3 version - you can record and upload video of gameplay directly to youtube.

wish the 360 had this feature....

You know, I was a little bit disappointed with this feature. I probably should have just read the manual but it seemed as though you have very little control over what you film and upload.

There's also the fact that it'd be tricky to do something somebody else couldn't top - utter craziness is possible with just the flick of a switch.

SPBTooL
04-08-2010, 08:34 AM
How are the controls in the release version compared to the 360 demo? I played the demo and hated the feel and layout of the controls.

lost
04-08-2010, 11:08 AM
They'll be the same. You get used to them though - it's mostly down to it being non-standard gameplay.

Raw
04-12-2010, 08:58 AM
Very good review, Lost.
By the way, does the electro-pulse weapon on the WWII island remind you of something?
Actually, it reminded me of the Scalar weapon on BF:BC 2. I mean:

Japs+Electricity=Scalar Weapon

Very awesome game. I, too had to replay some parts. I started playing on Experienced difficulty, but found the machine gunners very annoying, as they can kill you in a secod (literally) and take lots of punishment. I accumulated over 8 hours of gameplay, but decided to restart on normal difficulty. Never have i done something like this, because I too follow the "once and done" doctrine, but you know, this is just one of those games, the FUN games.

Agnostic Pope
04-13-2010, 11:29 AM
So where's the Splinter Cell review?

PSPfreak
04-27-2010, 11:02 PM
This could quite possibly be the most fun I've ever had with a game. The holy grail for me was GTA: Vice City and in less than 3 hours of play I think that spot is up for grabs.

Which reminds me, can anyone tell me if Mercs 2 is anything like this? I LOVE destruction games. Red Faction Guerrilla was some AWESOME fun, but wasn't populated enough for MASS destruction. I haven't yet played Mercs 2 and wonder how it is in comparison.

lost
04-27-2010, 11:18 PM
Mercs 2 is like this but with most of the polish and fun ripped out.

n00bIEwaN007
05-10-2010, 10:13 AM
Just started playing this game and Mercs2 is the first game that came to mind. I will have to revisit/replay Mercs2 since my 360 had to be replaced and could not save everything off the old HD. That being stated, I got the $DLC and made my way up to that corner but did not know what the deal was. Thanks for the clearing that out. The one thing I don't like but do like (I know) is the time it took to get back from that island. To say it was a long swim until I came across a boat that I could hijack would be an understatement. I do like that you can dive and explore underwater and I'm hoping that it will be more than an escape tactic. That some where down there in the deep is an actual prize and/or achievement. Either way, I see myself going for the 100% on this for the simple fact it is a SP game. I do agree with that co-op would have been an awesome addition and it has some flaws. Not enough to stop me from playing.

my .02 worth, happy gaming