Jiguryo
03-24-2006, 10:44 AM
Brazilian website FinalBoss has posted an interview with Didier Malenfant, Andrea Pessino and Ru Weerasuriya, the trio of founders of Ready At Dawn Studios. The origins of the company and the development of their title -- the amazing Daxter for the PSP, which earned 9.3 at FB -- were covered in it.
FB: Ok. It might seem kind of weird for people: you left Naughty Dog because you wanted to do things on your own, and now you've done a Naughty Dog game!
RaD: Hahaha! That's kind of a nice thing. Neither of the three of us have actually left our previous companies in bad terms. It was really because we wanted to go out and try, see what it was like not just to program but also to run a company, trying to find out the big picture. Because we left in good terms, one of the first ideas that came about, when we started talking to publishers and things we were familiar with. We wanted to take one step at a time, build a company, the team, but also work on something that we know it's going to be high-profile, something everybody could get excited about.
This game comes from conversations I've had in 2003, from when the PSP was first announced, Jason Rubin at Naughty Dog knew that I was leaving, and I was basically throwing ideas around and he was like, ''why don't you guys do a Jak & Daxter game?'', so I came back and said ''why don't we do a Daxter game instead?''. That's what was great about it, a great relationship. These things kinda happen on their own.
Click here to read the interview (English version) (http://finalboss.uol.com.br/fb3/ctu.asp?cid=30948&hid=1)
FB: Ok. It might seem kind of weird for people: you left Naughty Dog because you wanted to do things on your own, and now you've done a Naughty Dog game!
RaD: Hahaha! That's kind of a nice thing. Neither of the three of us have actually left our previous companies in bad terms. It was really because we wanted to go out and try, see what it was like not just to program but also to run a company, trying to find out the big picture. Because we left in good terms, one of the first ideas that came about, when we started talking to publishers and things we were familiar with. We wanted to take one step at a time, build a company, the team, but also work on something that we know it's going to be high-profile, something everybody could get excited about.
This game comes from conversations I've had in 2003, from when the PSP was first announced, Jason Rubin at Naughty Dog knew that I was leaving, and I was basically throwing ideas around and he was like, ''why don't you guys do a Jak & Daxter game?'', so I came back and said ''why don't we do a Daxter game instead?''. That's what was great about it, a great relationship. These things kinda happen on their own.
Click here to read the interview (English version) (http://finalboss.uol.com.br/fb3/ctu.asp?cid=30948&hid=1)