PDA

View Full Version : Fix Released for Oblivion Cached Data 'Problem' (Xbox 360)


fitbabits
03-21-2006, 07:10 PM
Thanks to TeamXbox (http://www.teamxbox.com) for the news/fix/whatever (http://news.teamxbox.com/xbox/10531/Oblivion-Fragmented-Cache-Data-Fix/).

Oblivion uses the Xbox 360 hard drive to cache game data and in some cases the info stored on the hard drive can get fragmented, slowing down the game's performance. Bethesda has already found out a way to fix the issue. Here is the official word:

Oblivion uses the Xbox 360 hard drive extensively to cache (copy and reuse) game data. This is done to optimize all loading the game does. It has been found in rare cases on some Xbox 360s that the cached data can get overly fragmented. This exhibits itself by the game taking a long time to load anything from menus, dialogue, sounds, objects, levels, and more.

To solve this problem, reset your Xbox, and hold down the A button as the game is booting up. If any button is held while Oblivion is loading, it will clear its hard drive cache, and create a new one.

Once you see the “Bethesda Softworks” logo video, the game is already loaded, and the cache should have been cleared.

Note, this does not effect your game in any way other than loading. You will not lose any saved data.
Anyone out there experiencing any of the problems listed above?

eth3rton
03-21-2006, 07:28 PM
Whats Oblivion........?

fitbabits
03-21-2006, 07:29 PM
Whats Oblivion........?
Dark... ..........

NoName
03-21-2006, 07:38 PM
Yea, never thought much about having to defrag a console before... O.o

SMES
03-21-2006, 08:10 PM
Whats Oblivion........?
Well, if you had bothered to examine the news post, you might have been able to figure out that it is a game for the Xbox 360.

"Hooked on Phonics" may work for you, give it a try!

And since I haven't turned my 360 off since I put Oblivion in it earlier today, I wouldn't know about caching problems yet. It's a pretty fun game though so far.

Tricky Thumb
03-21-2006, 08:22 PM
Yeah, it'd be nice if they fixed the issues with the PC version crashing constantly. I know it's not everyone, but it's enough of us that it's got to warrent a hot-fix soon.

Montgomery_Python
03-21-2006, 08:22 PM
We have a bite boys!

jacktion
03-21-2006, 08:28 PM
I guess you could say he is... "oblivious".

hmmhmmhmhmhmhm

Deadend
03-21-2006, 08:29 PM
I have noticed that Oblivion slows down a bit after running for awhile. (On PC)

So it simply means that I save, quit, go do something else around house for a bit, and come back.

Intruder
03-21-2006, 09:28 PM
Yea, happened occasionally to me. But now that I do this everytime I start the game it is smooth sailing.

Grimmjow
03-21-2006, 09:34 PM
Well, if you had bothered to examine the news post, you might have been able to figure out that it is a game for the Xbox 360.

"Hooked on Phonics" may work for you, give it a try!

And since I haven't turned my 360 off since I put Oblivion in it earlier today, I wouldn't know about caching problems yet. It's a pretty fun game though so far.

bite off his head why dont you :)

markster3000
03-21-2006, 09:35 PM
hey, it's nice to hear that devs are still using the hard drive for caching, even though it's not standard as it was back in X-box 1 days.

Yay for awesome devs!

Verocity
03-21-2006, 09:38 PM
Yeah, it'd be nice if they fixed the issues with the PC version crashing constantly. I know it's not everyone, but it's enough of us that it's got to warrent a hot-fix soon.

Eww you have my pitty. I played for 2 hours and it ran flawlessly on my PC. Can't wait to dig into it more tonight.

Mortis
03-21-2006, 09:47 PM
I haven't really experienced any of those issues, I will do this now just in case though. I had a few longer than expected load times when leaving a building but that was it.

Intruder
03-21-2006, 09:58 PM
The only problems with the XBox version are the 1280x1024 Widescreen VGA issue and the occasion load time issue. Other than that this is a bang on job done by Bethesda for the 360. Been looking at the Screenshots from the PC set on max from players on the official forums, must say the 360 looks just as good. Can't wait till I get my PC on steriods so I can start having the great mods that will be comming down the line soon.

IndependentGMR
03-21-2006, 10:00 PM
I've had no problems with mine, but my brother was experiencing the listed problems. Until, I told him to unhook his hard drive. Nice to know there is an actual fix.

fndarkone
03-21-2006, 10:25 PM
Well, if you had bothered to examine the news post, you might have been able to figure out that it is a game for the Xbox 360.

"Hooked on Phonics" may work for you, give it a try!

And since I haven't turned my 360 off since I put Oblivion in it earlier today, I wouldn't know about caching problems yet. It's a pretty fun game though so far.
lol. you obviously missed the sarcasm. and hooked on phonics is soooo 1993.

SMES
03-21-2006, 10:33 PM
lol. you obviously missed the sarcasm. and hooked on phonics is soooo 1993.

Hooked on Phonics... 2005 edition! (http://secure.hop.com/Hooked_on_Phonics_span_class__P27C3.cfm) ;)

The Solid Chief
03-21-2006, 10:44 PM
So, does this mean that the game runs smoother in towns now? I heard there was some minor slowdown in populated areas in the 360 version and i was just wondering if this tweaks that issue.

Ventura_DK
03-21-2006, 11:17 PM
It's great to see them addressing the issue asap.

Arthen
03-21-2006, 11:22 PM
I kid you not, 2 min to open a chest. 5 min to load a level, 1 min to open the inventory screens, per page.

sTubbs
03-21-2006, 11:26 PM
I kid you not, 2 min to open a chest. 5 min to load a level, 1 min to open the inventory screens, per page.

Ha...that sounds exactly like the Morrowind load times. Seems like you definitely need to try this fix.

Arthen
03-22-2006, 02:17 AM
Yah, the fix did me nicely.

KidCactus
03-22-2006, 03:34 AM
How can this called a fix, it doesn't solve the fragmenting problem, right? Isn't clearing the cache just a workaround?

Kelegacy
03-22-2006, 03:58 AM
Awesome. Not even officially out a day and a fix has been issued.

The Next-Gen: Adopting PC-Patching For A Whole New Era of Bugginess.

BigMike20VT
03-22-2006, 04:24 AM
ooooooooo i dont have an X360 yet, so will get this for PC.

2 questions - 1st one to keep the thread on topic....

does this mean it only works on the premium X360 & if not whats the load times on it.

2nd one.... does anyone care to comeent how this runs on a mid range PC

(i have a Barton 3200+, 1GB ram & an overclocked 6800) and am close to buying this one.... as soon as i finish dungeon siege 2.

bapenguin
03-22-2006, 04:31 AM
2nd one.... does anyone care to comeent how this runs on a mid range PC

(i have a Barton 3200+, 1GB ram & an overclocked 6800) and am close to buying this one.... as soon as i finish dungeon siege 2.

I'm close to that, I have a 64bit 3200, 2 gig of ram and a 6800GT. The game is iffy at times. Inside stuff runs great at 1280x1024. Outside stuff runs like ass. I'd really like to upgrade, but I need to finance my trip to E3...if we can get tickets.

Rendelius
03-22-2006, 05:06 AM
No problems here. I got my copy today for the Xbox 360, had time to play for 90 minutes and really had a blast with the game so far. Don't know how it will develop, but until now it was great fun and running smoothly.

Reed
03-22-2006, 07:40 AM
Ran really well for me too (360 version), aside from the occasional FPS hiccup (it hits like 5-10FPS every so often for a moment when I hit a busy scene).

roboninja
03-22-2006, 08:40 AM
Awesome. Not even officially out a day and a fix has been issued.

The Next-Gen: Adopting PC-Patching For A Whole New Era of Bugginess.

Am I wrong, or is this just a controller shortcut, not an actual patch? Seems like this was in for devs, and stayed around to handle the problem in retail, since they could not get the issue fixed by release. Now, there may be an actual patch in the future, but I would guess this would actually fix the problem, and not be a workaround.

askheaves
03-22-2006, 08:48 AM
Oh, did that game finally come out? Cool :) Less EA updates about it now.

Atorak
03-22-2006, 09:06 AM
The game ran as well as expected for me too (X360). Minor, minor hiccups here and there, but nothing that takes away from the game at all. Heh, and I was pretty into it. The night looks simply amazing...it brings me right back to my Morrowind days. And sure, I noticed the "blotchy" textures in the distance, but it is not as bad as everyone says. The price you pay for being able to see EVERYWHERE.

Played for 7 hours straight last night, and I didn't even get through exploring the Imperial City shops!!!!!!!

Arena is great too. LOTS of fun there...too bad I got my ass handed to me by the 2nd fight. :)

askheaves
03-22-2006, 09:15 AM
This is a PERFECT example of why developers need to be developing and testing against the target console in addition to the dev kit. This is an emergent property that can only be discovered in the target environment. I hope Sony doesn't get into this trouble with its launch games.

Mortis
03-22-2006, 09:32 AM
I rebooted and did this last night and for about 10 minutes of play 80% of what I looted started hanging 2-3 seconds before the menu opened, one of the things this was supposed to fix. After that it was back to normal for several more hours of play, if you aren't having a problem I wouldn't do this.

Steele Johnson
03-22-2006, 10:14 AM
I kid you not, 2 min to open a chest. 5 min to load a level, 1 min to open the inventory screens, per page.

I freakin' hate load times. If anything takes away from a story-based singleplayer experience, it's long load times. Even Gothic 1 and 2 had very minimal load times if any at all, and those games came out years ago. I don't care how big the world is in the game, it's freakin' 2006. The hardware in a gamer's pc's and even the 360 will support minimal load times if the game is designed properly.

This game is sounding more and more like Morrowind everyday. Ugh...

CptTripps
03-22-2006, 12:31 PM
It's a hard drive, they get fragmented... And no, if you don't have a problem don't do it, cause then you will have to re-cache everything all over again.

I'm running it on PC, with 2 7800GTX's and it's fricking awesome. Plus I can jack up the grass\tree\landscape sliders much farther in the PC version.

No crashes, no slowdowns, running new drivers and it's awesome.

CptTripps
03-22-2006, 12:42 PM
This game is sounding more and more like Morrowind everyday. Ugh...

Oh please, a fragmented HDD is nothing compared to the bugs that morrowing had. This game is pretty damn rock solid compared to most other games released today.

Shifteh
03-22-2006, 01:05 PM
Anyone remember Mario 1 for the Nintendo? No load times.
Mario 2? Ditto.

Why is it that we create these new, fantastic consoles and computers, yet we get more and longer load times with every new game?

XkyRauh
03-22-2006, 04:22 PM
Anyone remember Mario 1 for the Nintendo? No load times.
Mario 2? Ditto.

Why is it that we create these new, fantastic consoles and computers, yet we get more and longer load times with every new game?

It's the price you pay for greatly expanded storage capacity. Mario 1 and 2 loaded swiftly because they were pretty small (less than 2MB) and used MIDI data to create their music and sound effects.

Modern games need to store high-res textures, models, maps, nicely-sampled sound effects and voices, and CD-quality music. All that extra storage space for a cartridge-based storage system would cost a fortune compared to the relatively inexpensive disc-based storage.

BigMike20VT
03-23-2006, 01:52 AM
I'm close to that, I have a 64bit 3200, 2 gig of ram and a 6800GT. The game is iffy at times. Inside stuff runs great at 1280x1024. Outside stuff runs like ass. I'd really like to upgrade, but I need to finance my trip to E3...if we can get tickets.

Thanks for your reply, however worryingly, your system is a fair bit better than mine (any athlon64 pretty much kills my old Barton, you have twice as much ram, and your graphics card scores - assuming its not overclocked - is still prolly 5 - 10% faster than mine.

On the plus point i only run my games at 1024x768 so that should reduce some of the strain.

Think it may have to be a try before i buy game.

(i baught morrowind for my xbox - i only actually loaded it once - as the load times and framerate just didnt cut it for me, not to mention reading about all the bugs put me off).

Finally, any info if the X360 core will run it or is the hardidisk essential?

if so what are load time s like

cheers

M.