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Evil Avatar
03-21-2006, 09:09 AM
Today the authors at The Escapist look at some of the less glamorous, but no less important, aspects of game development in this week's issue of The Escapist: "What's in a Game?" (http://www.escapistmagazine.com/issue/37) Articles include:

Warren Spector: Gaming at the Margins (http://www.escapistmagazine.com/issue/37/4)
In November 2005, Warren Spector gave a presentation on the future of gaming at the Montreal International Game Summit that caused some controversy. He joins us here to expand on that presentation, in the first of a four-part article series.

Gearoid Reidy: A Thousand Heroes with Just One Face (http://www.escapistmagazine.com/issue/37/11)
"Film theorists talk about 'The Hero with a Thousand Faces' – the idea that every story from the 'Bible' to 'Star Wars' is the same myth, retold in infinite ways. The gaming world has its own version. Call it 'A Thousand Heroes with Just One Face.'" Gearoid Reidy discusses story in games.

Will Hindmarch: Magic Words (http://www.escapistmagazine.com/issue/37/14)
"One moment, you're neutralizing a pawn to complete a mission objective and capture points. The next, you're a vile murderer ambushing a penniless grunt to get your hands on the castle's loot. What happened?" Will Hindmarch details how small details can dramatically enhance the depth of a game.

Neosho
03-21-2006, 12:23 PM
I'm really digging the escapist. I think it's well laid out, relevant...wish more mags were like them.

The Continental
03-21-2006, 12:26 PM
I too have taken a liking to it, my one complaint though (as if a complete free publication merited any) is some of the articles seem to conclude rather abruptly.

But the price is right, so oh well.