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modeps
03-04-2010, 08:06 AM
Title: Heavy Rain
Platform: PS3
Developer: Quantic Dream (http://www.quanticdream.com/)
Publisher: Sony Computer Entertainment (http://www.us.playstation.com)
MSRP: $59.99
Writer: James 'modeps' Hunter

Heavy Rain Review

It's a painkiller, it helps to kill the pain.

Certain game designers like Hideo Kojima, seem a bit out of place in their medium. Sure the guy makes some seriously awesome games, but towards the end of the Solid Snake saga, you got the feeling he'd rather just be making movies instead. Quantic Dream's David Cage certainly fits into that category as well although with a lot less of the game element. His latest title almost isn't even a game. Instead with Heavy Rain, you won't find yourself doing much more than helping a story unfold in different ways.

Throughout the drama, you'll find yourself stepping into the shoes of four primary characters, each with their own idiosyncrasies and role to play. You've got FBI Agent young guy, Private Investigator old guy, distraught father... guy (introduced in his underpants), and of course a pretty photographer girl (also introduced in her underpants). While the game starts off sunny and happy just prior to a child's birthday party, it doesn't take long for things to turn very, very bad. The almost constant rainfall not only relays a very somber tone throughout, but also plays a somewhat integral part in the story involving the search for a man named The Origami Killer and one father's struggle to find his son.

http://evavhost.com/i/reviews/heavyrain1.jpg

Actual character control is handled differently than just about every other third person game out there. To have your character walk forward, you'll hold down the R2 button and to have him turn, you'll use the left analog stick. Simple really, it's just like driving a clunky tank. Interacting with the world is done primarily with a combination of face button presses and right analog stick movements. Sometimes just a quick flick downward of the right stick will open a door, or a careful half-circle rotation will put on lipstick. Additionally, there are times you'll be asked to hold down a series of buttons or bash away at one, indicating a more difficult or strenuous action. Most of the time these actions are not required to be performed with any particular speed; you'll even alter the speed of the animation on-camera depending on how quickly you perform. Not only that, but if you mess up it isn't the end of the world, the action will just play out a little differently or you'll get to try it again. The combination of these fairly loose requirements helped placate my fear that a game based solely on what appeared to be quicktime events would become rote and infuriating.

Character models throughout the game are truly second to none. Closeups of faces reveal skin pours, realistic looking facial stubble, wrinkles and importantly, the best eyes in any video game ever. Muscles realistically stretch the skin while speaking, and while idle sometimes will even twitch randomly. This technical proficiency actually does a mild bit of disservice to the less detailed aspects of the world, causing some insignificant pieces to stick out like their own sore thumbs.

http://evavhost.com/i/reviews/heavyrain2.jpg

Aside from the gorgeous visuals, the other thing you should come for is the well written, branching mature mystery. Now, I'm not talking about mature as in "OMG did you see them gibs fly?!" or "Daaamn, check out them boobs!". While there is a fair amount of cursing and a bit of non-sexualized nudity, Heavy Rain deals with several subjects that will just be more meaningful if you let yourself become empathetic towards the characters, and I feel that this just can't fully happen with teenagers. There are also points in time that the four main characters can die but their deaths do not end the game, you'll just continue on as if that's how things were supposed to play out. Consequently, there are also seemingly minor decisions that take place throughout that will adjust which ending you'll receive and how scenes play out. For the completionists out there, I'm told there are 22 permutations to shoot for but I do understand why David Cage suggested playing through only once. After the first time, it just won't have the same impact as the killer will always be the same person.

The biggest issue present throughout the game has to do with voice actors. Despite the attention to detail that was put into the character models and facial animation, it seems strange to skimp on the voice acting for the English language soundtrack. Instead of hiring American voice actors, a primarily European cast brings their best American accent which generally just comes across as OK, but sometimes falling into the bad, often laughable territory. Nuances of spoken language and proper inflection is often lost upon people with English as a second language, and that is most certainly the case here. The children specifically just sound terrible and in one case, take what should be a very tense moment into Unbelievabletown. Hearing the kind of Hollywood-caliber performances that are present in games like Uncharted 2, and considering the cinematic focus of Heavy Rain, this is truly a huge disappointment and really detracts from the experience.

http://evavhost.com/i/reviews/heavyrain3.jpg

There are plenty of people who play games that really don't care too much about story and if that's you, don't bother playing. It's certainly not without its faults, but I feel that Quantic Dream's latest is worth a look for anyone who likes a good adventure game with a solid story. In the end, Heavy Rain is a positive evolution in the classic adventure game genre, substituting quicktime events for a text parser or point and click interface. The final story reveal may sneak up on you, or you may see it coming a mile away, but the journey is a unique experience that we haven't quite seen before.

Score: 4 out of 5
http://evavhost.com/public/4.gif

The Good Best looking character models in the business. An intriguing and twisty story, told much like a Hollywood film. This is adventure gaming for 2010.
The Bad Aside from the quicktime events, maneuvering around the world can feel clunky. Heavy Rain is barely a game.
The Ugly Seriously Quantic, invest some money in proper voice talent.

modeps
03-04-2010, 08:06 AM
Writers Notes
Playtime: 9 to 10 hours
Favorite Character: Ethan
Number of Players Characters Dead: One
Difficulty Writing About Something That's Barely a Game: High

Screenshots
(courtesy of Sony)

http://evavhost.com/i/reviews/extra/heavyrain_x_1.jpg

http://evavhost.com/i/reviews/extra/heavyrain_x_2.jpg

http://evavhost.com/i/reviews/extra/heavyrain_x_3.jpg

http://evavhost.com/i/reviews/extra/heavyrain_x_4.jpg

http://evavhost.com/i/reviews/extra/heavyrain_x_5.jpg

Trailer
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modeps
03-04-2010, 08:37 AM
Just a quick followup note. At the time of this writing, "The Taxidermist" for Heavy Rain was still not available to download. I would have liked to have played it to inform you all as to if it was worthwhile paying for, but I can't.

Verruckt
03-04-2010, 08:44 AM
On playing it more than once, I was sort of disappointed my first time through, because the big twist I felt was poorly done. For a video-game story, it's great. The problem was that they kept comparing it to movies, and as a movie-storyline, it's mediocre at best. It's not a real advancement in story for video-games, but it is a step ahead in story-telling.

However I became more impressed with the game on subsequent play-throughs when I was trying to get all the endings (there are 18), because I enjoyed seeing how each scene could play out differently, even if some may not lead to any big changes.

I also found the game more tense than I thought it'd be, especially during those scenes where I thought maybe I could die. (I found myself yelling at the screen "I PRESSED THE BUTTON DAMN IT" thinking that any failure could get me killed).

You're right on the voice-acting. The adults were mostly OK, but the kids were god awful. It was really distracting. P.S. They totally should have gotten Nolan North for Ethan, right? (that guy is in EVERYTHING... better than Solid Snake wannabees, though. Much better.)

I had something else to say, but I completely forgot what.

Johan
03-04-2010, 08:48 AM
The biggest issue present throughout the game has to do with voice actors.

This is a terrible aspect to skimp on in a 'game' that is as story-driven as this one.

Orphiuchus
03-04-2010, 09:09 AM
I just finally got a ps3(60 gig, backwards compatible. All for $150.00), and I think this will be my first game.

Demo_Boy
03-04-2010, 09:40 AM
The tank control scheme really wrecked the immersion for me.
They worked hard against the uncanny valley, but then to have my character go bashing around the environment like a zombie really takes me out of it.

Sure, they need a "mode button" for "character movement" so your default use of the LJoy can be the minutia of human interaction, I just wish they had done "push to walk in direction" instead of "steer like a tank" for it.

Greeble
03-04-2010, 09:48 AM
I'm really liking this game. I'm playing it in bits and pieces when I get the time. I just hope I can finish it before someone spoils it for me.

Suicidal ShiZuru
03-04-2010, 10:10 AM
They didn't take out much of the suck from Indigo Prophecy. I'm glad I fell off of the hype train a long time ago. QTEs need to be banned from all video games unless its in the damn title. The complaints about the controls are spot on too, oh hey I walked into a wall for the five thousandth time! Bad voice acting destroys any sort of immersion as well.

Question of the day: Why can the Japanese model tits properly and no one else? Seriously...

GodFather
03-04-2010, 10:18 AM
I thought this game was fantastic and rediifined adventure gaming. Im only hoping this will open a new genre for players who enjoy watching a well told story unfold.

Suicidal ShiZuru
03-04-2010, 10:24 AM
I thought this game was fantastic and rediifined adventure gaming. Im only hoping this will open a new genre for players who enjoy watching a well told story unfold.
-
players who enjoy watching a well told story unfold.
watching a well told story unfold.

Uh... Really?

Johan
03-04-2010, 10:30 AM
I'm only hoping this will open a new genre for players who enjoy watching a well told story unfold.

It's called 'movies.' Try one. They've been around a while. :D

Silverbaine
03-04-2010, 11:22 AM
I bought it but haven't gotten to play it much... hopefully this weekend I'll play more of it.

Grumsh
03-04-2010, 11:38 AM
I am glad that some people are enjoying this style of game, but I just can't get excited for a choose your own adventure book.. er game.. with gameplay that heralds from the days of Dragons Lair and Space Ace. Especially seeing as it can be completed in under 8 hours.

gzsfrk
03-04-2010, 11:45 AM
Sounds like this is a Dragon's Lair for the next generation. Not that that is at all a bad thing; based on Jim's review, it sounds like this could be the start of a new generation of interactive movies, ones that are actually well done and enjoyable.

modeps
03-04-2010, 11:58 AM
I did enjoy playing it, and do plan on going back and playing it at least one more time... but I can't emphasize how much this seems like a movie that you're just helping along instead of a game. I'm not sure we need to go down that path for games, but unlike with what Telltale is doing (just doing the old, tired adventure games), at least Quantic put some effort into a unique experience.

pwnophobia
03-04-2010, 12:01 PM
I did enjoy playing it, and do plan on going back and playing it at least one more time... but I can't emphasize how much this seems like a movie that you're just helping along instead of a game.

I don't like the idea of 'helping a movie', I want to be in the action! That's why this game isn't for me. :p

vherub
03-04-2010, 12:07 PM
Shadow of the Colossus had a great story, that would be difficult to tell in any other medium, because it is your actions, your hand that forces the game along. Videogames need to blaze their own trail of storytelling, not simply follow movies.

If you added QTE to the opening 5 minute run from UP, would it be the greatest videogame story ever unfolded? Quick tap X rapidly or the old lady won't make it to the top of the hill!!

Froggy
03-04-2010, 02:01 PM
OoO, bloom light. I'll take some of that.

gzsfrk
03-04-2010, 03:10 PM
...but unlike with what Telltale is doing (just doing the old, tired adventure games)...

Don't make me drive out to your house, tie you to your "Everybody Loves Raymond" bed, and beat the stupid out of you with a classic Zune filled with old Shotgun podcasts.

Telltale = Awesomeness, you heathen. :mad: Grr... grumble...mumble...

modeps
03-04-2010, 03:34 PM
Don't make me drive out to your house, tie you to your "Everybody Loves Raymond" bed, and beat the stupid out of you with a classic Zune filled with old Shotgun podcasts.

Telltale = Awesomeness, you heathen. :mad: Grr... grumble...mumble...

I hated Sam and Max Season 1, and what I played of Strongbad Ep 1. Those style games just don't interest me at all anymore. At one time when that was basically all we had, it was fine and I was a huge fan, particularly of Sierra... There's a reason they stopped making those games long ago.

Azriel77
03-04-2010, 06:13 PM
Lets be clear, the developers said time and time again that this was not really a game but more of an interactive move experience. So those complaining about it not being a game should realize that they were trying to make something different, not the same crap that is 99% of the game market. If you do not like it, fine, there are ten million other games out there. However, do NOT tell them that they should not have created this or it needs to be more gamey, this is something that a lot of us enjoyed (look at other message boards) and want to see more games(er..interactive stories?) come out in the same vain.

Agnostic Pope
03-04-2010, 06:22 PM
So those complaining about it not being a game should realize that they were trying to make something different, not the same crap that is 99% of the game market. If you do not like it, fine, there are ten million other games out there. However, do NOT tell them that they should not have created this or it needs to be more gamey, this is something that a lot of us enjoyed (look at other message boards) and want to see more games(er..interactive stories?) come out in the same vain.

Curse you defenders! They are selling this as a game NOT a movie!

So like everything else that is not a movie instead of a game is crap? Then you shouldn't play video games then.

Right, GAMES actual games.
But, but it is a video game not an interactive DVD, shit sorry Blu Ray.
Yeah, I get that but seriosly man this is like a blu ray extra features thing more than a game, you do realize that right?

I cannot believe people gave this anything higher than an 8 for a video game rating...IT BARELY IS ONE!

Verruckt
03-04-2010, 07:07 PM
I enjoyed it as a game.

But don't kill yourself over it, I don't think this style of game will be taking over the industry. Breathe easy and relax.

Evil Avatar
03-04-2010, 09:47 PM
I don't like the idea of 'helping a movie', I want to be in the action! That's why this game isn't for me. :p

I don't mind the idea of helping a movie, but I'm not sure QTE's is the way to push it along. If the movie is a 'choose your own adventure' movie, find a more natural way to allow me to make those choices.

gzsfrk
03-04-2010, 11:41 PM
I don't mind the idea of helping a movie, but I'm not sure QTE's is the way to push it along. If the movie is a 'choose your own adventure' movie, find a more natural way to allow me to make those choices.

I think a good system might be to have a series of sliding scales that you can continually adjust which influence the character under your control.

For example, you could have one slider each for the following:

Emotional State: Passionate <-----------> Calm
Mental State: Prepared <-----------> Relateable
Physical Posture: Aggressive <-----------> Defensive
Relation to Current NPC: Angry <-----------> Friendly
And there could be advantages and disadvantages to each end of the spectrums. If you were Calm and Friendly, but very mentally prepared, and physically aggressive, others in the world could perceive you as scheming and react to you accordingly. Alternately, If you just want to fight everyone, slide all your sliders hard left and let the beatings commence. Or maybe you could try being more a combinbation of Passionate, Relateable, Aggressive, and Friendly and--well, let the sparks fly. :)

I dunno... it's just an idea for a kind of control scheme that I don't remember seeing before. Of course, the game would have to be almost completely procedural with the NPCs developed to be VERY robust in their ability to adjust and react to the changes in your characters current settings. And maybe instead of actually "driving" the character around, he/she could hit decision trees based on what's currently going on in the procedurally generated world and then "move" to where their next objective is.

Honestly, we're probably still a generation away from where something like that would have the computing horsepower to pull it off in a meaningful way. And goodness knows what it would cost to not only program but also create all the content for such an open ended game. (Unless, of course, someone really smart came up with a way to generate deep, meaningful content--including effective "scripted" events--procedurally.)

But Heavy Rain shows that we're at least in the ballpark, if not quite there yet.

modeps
03-05-2010, 07:25 AM
I don't mind the idea of helping a movie, but I'm not sure QTE's is the way to push it along. If the movie is a 'choose your own adventure' movie, find a more natural way to allow me to make those choices.

Generally they work well and make sense in context. Pressing down on the right analog will cause the on screen character to press down on a door handle. Pressing to the left will open a car door. Rotating will turn a key (etc).

Sometimes it fails though, particularly doing the reaction based QTEs where it feels most of the time like they're just asking you to press a specific button with no rhyme or reason. That may not be the case, and it may related to a specific part of the body or something, but I never got that feeling from playing.

Grumsh
03-05-2010, 01:27 PM
I don't mind the idea of helping a movie, but I'm not sure QTE's is the way to push it along. If the movie is a 'choose your own adventure' movie, find a more natural way to allow me to make those choices.

Granted! (http://www.amazon.com/Scourge-Worlds-Dungeons-Dragons-Adventure/dp/B00009KU8L) Not to mention, not only is it $40+ cheaper, it's also not too terrible. (http://www.rottentomatoes.com/m/scourge_of_worlds_a_dungeons_and_dragons_adventure/)