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03-17-2006, 08:55 AM
This week the authors at The Escapist looked at the philosophy of game design. Casual Friday takes another look at this issue (http://www.escapistmagazine.com/issue/36/26), with two authors giving opposing viewpoints on the same topic. New articles include:
John Walker: A Word Is Worth A Thousand Pictures (http://www.escapistmagazine.com/issue/36/26)
"Graphics are hugely significant to many people - that can't be ignored... But I challenge you to find the review that says, 'This game would be excellent and worth your time, if only the graphics were better.'" John Walker discusses the importance, and lack thereof, of graphics.
Tim Stevens: Graphics Matter (http://www.escapistmagazine.com/issue/36/31)
"Is it wrong, one wonders, to covet someone for their toned abs more so than their mental acuity? Some moralistic person will likely tell you so; the same way holier-than-thou gamers have historically chastened any who would openly show interest in a game, thanks only to its polygonal beauty." Tim Stevens explains why graphics matter.
John Walker: A Word Is Worth A Thousand Pictures (http://www.escapistmagazine.com/issue/36/26)
"Graphics are hugely significant to many people - that can't be ignored... But I challenge you to find the review that says, 'This game would be excellent and worth your time, if only the graphics were better.'" John Walker discusses the importance, and lack thereof, of graphics.
Tim Stevens: Graphics Matter (http://www.escapistmagazine.com/issue/36/31)
"Is it wrong, one wonders, to covet someone for their toned abs more so than their mental acuity? Some moralistic person will likely tell you so; the same way holier-than-thou gamers have historically chastened any who would openly show interest in a game, thanks only to its polygonal beauty." Tim Stevens explains why graphics matter.