View Full Version : Warhammer Online: Age of Reckoning Announced
Evil Avatar
03-16-2006, 06:42 AM
Mythic Entertainment sends along a short Press Release announcing their upcoming MMORPG, Warhammer Online: Age of Reckoning (WAR) (http://www.warhammeronline.com/).
Mythic Entertainment, developer and publisher of the critically-acclaimed massively-multiplayer online role-playing game Dark Age of Camelot, today formally announced the title and first details for its latest MMORPG, Warhammer Online: Age of Reckoning (WAR). Based on Games Workshop's popular Warhammer fantasy world, WAR features next generation Realm vs. Realm (RvR) gameplay that integrates PvP and PvE combat into a single seamless experience. The game is scheduled for release in 2007 on the PC.
"WAR is coming!" proclaimed Mark Jacobs, President and CEO at Mythic Entertainment. "We're well into our first year of intensive design and development on the game that we believe will usher in the next generation of truly great MMO's. With our expertise in RvR and a rich fantasy setting that is in a perpetual state of conflict, WAR promises to be a game unlike any other."
"The core concept behind WAR is simple - war is everywhere," explains Lance Robertson, Producer of Warhammer Online: Age of Reckoning. "This world, dominated by force of arms and magic, provides a wonderfully rich setting for an MMO. Our game will give player entrance into this world to experience the epic nature of war and the glory of battle. Every aspect of the game, including PvE content, is geared towards the greater war in some important way."
To learn more about WAR, visit the game's newly redesigned website: www.warhammeronline.com (http://www.warhammeronline.com/). Sign up for the monthly newsletter to receive exclusive stories, art, and game information, as well as a chance to take part in the game's beta test.
http://www.evilavatar.com/images/thumbs/Orc_1.jpg
The Continental
03-16-2006, 06:54 AM
I'm really hoping that Mythic is looking to create something entirely different with this game rather than the "Everquest but different" style of gameplay that every fantasy MMO has employed. It looks like Mythic really does have the best of intentions with this franchise in terms of making a mass market, pvp-centric MMO; but I hear they're paving roads with good intentions nowadays.
Nite_Moogle
03-16-2006, 06:56 AM
I'm really hoping that Mythic is looking to create something entirely different with this game rather than the "Everquest but different" style of gameplay that every fantasy MMO has employed.
They are -- it will be DAoC refined, with different models. I've been a Warhammer player for a decade and I'd love for this game to be the bees knees but I have a tough time seeing Mythic actually come up with something new.
screwtape
03-16-2006, 06:58 AM
The PvE aspect of Dark Ages of Camelot was pretty ho-hum standard MMO stuff. The RvR was where it really stood out. I hope they can combine the best of both worlds for this game.
And please make it accessible and possible for the more casual players to advance and help out.
Roc Ingersol
03-16-2006, 07:26 AM
To be fair, while DAoC PvE wasn't earth-shattering, it was still leagues better than its contemporaries. While I agree that it's doubtful they'll come up with something totally new, I can easily see them making a Good-Enough PvE game that's fun enough, and doesn't get in the way of their PvP endgame.
And the endgame is the only thing that matters in this genre. No matter how long the slog is, everyone's going to top out - so max level really oughta be fun.
And Dark Age still has the best pvp end-game by far.
(ToA notwithstanding, but clearly they learned from that.)
Rakael
03-16-2006, 07:38 AM
Do not suck like WoW! Do not suck like WoW! Do not suck like Wow!
This really isn't a troll, it is honestly how I feel. WoW is a decent enough game, but I just didn't have all that much fun. I also hear endless bitching about the endgame content, so I hope they don't just follow the cookie-cutter pattern that WoW has surely set due to its ungodly success. I'm still wondering who sold their soul for that one personally. If the endgame content is nothing but massive raids that take four months to complete, count me out no matter how much I love the Warhammer universe.
Heretic Machine
03-16-2006, 07:40 AM
Please, someone, make a new MMO that isn't about stat whoring. Remember the old UO, around the time of The Second Age? Ya, something like that would be good.
EDIT: I'd also like to point out that every game since UO, has been about stat-whoring. That starts back with EQ, and every game that has had any kind of success in the market since then has been a clone of EQ in one way another. Even WoW is just EQ, but better. There has been nothing that takes the ideas of old-UO and refines them.
Derella
03-16-2006, 07:52 AM
Do not suck like WoW! Do not suck like WoW! Do not suck like Wow!
This really isn't a troll, it is honestly how I feel. WoW is a decent enough game, but I just didn't have all that much fun. I also hear endless bitching about the endgame content, so I hope they don't just follow the cookie-cutter pattern that WoW has surely set due to its ungodly success. I'm still wondering who sold their soul for that one personally. If the endgame content is nothing but massive raids that take four months to complete, count me out no matter how much I love the Warhammer universe.
I'm guessing that you haven't actually experienced any of the endgame content then, as you haven't offered any personal insights on it... just what you hear. I'm not going to defend WoW's endgame, but just keep in mind that for every person whining about it somewhere on the internet, there are likely thousands in the game actually enjoying it at the exact same moment.
Edit: And contrary to what people claim, you don't need a lot of free time to participate in the endgame. I spend about 10 hours per week playing WoW, and participate in 3-4 raids during that time.
Roc Ingersol
03-16-2006, 07:58 AM
It's kinda funny. All this time, all these new 'generations' of massmogs, and the most innovative graphical massmog is still UO.
EDIT: As for everything being 'just EQ', keep in mind that EQ is 'just DIKU'.
Everything we've got are incremental advancements and professional polish on game design that's a couple decades years old.
Nite_Moogle
03-16-2006, 08:00 AM
Everything you hear on the Internet is true, Rakael. :P WoW does have its issues but it's still light years better than any other MMO on the market.
I think Roc is probably correct, the PVE will be an afterthought to some hopefully excellent PVP action.
Heretic Machine
03-16-2006, 08:01 AM
I would love to get to the end-game of WoW. See, I love dungeons, they are what I play the game for. Unfortunetly, at lvl 42 I can't get anyone to go to a dungeon. No one wants to do Uldaman or Razorfin Downs. They just want to grind, or PVP. This means that I have the option of grinding, PVPing, or going to play CoH. So, I go play CoH... but unless it's prime-time, I'm not gonna get a group, so CoH isn't anymore fun than WoW.
Rakael
03-16-2006, 08:02 AM
I'm guessing that you haven't actually experienced any of the endgame content then, as you haven't offered any personal insights on it... just what you hear. I'm not going to defend WoW's endgame, but just keep in mind that for every person whining about it somewhere on the internet, there are likely thousands in the game actually enjoying it at the exact same moment.
And I give a fuck why?
I don't care if everyone else in the damned world is having fun with it, I didn't. I don't want the Warhammer mmo to be like WoW. That is just my opinion however.
Also, no I never made it to the endgame. The main reason for that is loosing two level 20 characters in a row to a known (but ignored) glitch. TWO! I will say that I didn't find the game itself to be all that appealing either, so I doubt I would like the endgame much. I do intend to give it another go when the expansion is released however. Maybe I can actually get a character to the endgame this time, and maybe my opinion will change. My opinions on the engame are also based upon the observations of my very close friends, who have been playing since release. Not forum kiddies.
schizoslayer
03-16-2006, 08:03 AM
Do not suck like WoW! Do not suck like WoW! Do not suck like Wow!
This really isn't a troll, it is honestly how I feel. WoW is a decent enough game, but I just didn't have all that much fun. I also hear endless bitching about the endgame content, so I hope they don't just follow the cookie-cutter pattern that WoW has surely set due to its ungodly success. I'm still wondering who sold their soul for that one personally. If the endgame content is nothing but massive raids that take four months to complete, count me out no matter how much I love the Warhammer universe.
It sure looks alot like WoW. Graphically anyway. Looks like Mythic have done the same thing Relic did and converted the look of the models when painted to ingame art rather than convert the essence of them.
I certainly preferred the Climax version in terms of appearances. But then I am biased since I did work on it for 2 years.
Derella
03-16-2006, 08:17 AM
And I give a fuck why?
I don't care if everyone else in the damned world is having fun with it, I didn't. I don't want the Warhammer mmo to be like WoW. That is just my opinion however.
You seem to have missed my point.
I wasn't saying that millions of people like WoW so you should too. My point was that you are implying the endgame is terrible and requires a huge time commitment, without ever having participated in it.
Roc Ingersol
03-16-2006, 08:23 AM
The endgame could be better, but it does require a large time commitment.
Simply because you've sunk that commitment in the past finding and keeping a regular group or guild that works together well enough to have streamlined raiding, does not mean that there isn't a large time commitment involved.
Once you get things working well, sure, it's not a very demanding hobby. But you can't just pretend the process of finding, refining, and organizing a regular group doesn't exist.
Rakael
03-16-2006, 08:24 AM
You seem to have missed my point.
I wasn't saying that millions of people like WoW so you should too. My point was that you are implying the endgame is terrible and requires a huge time commitment, without ever having participated in it.
I'm guessing that you haven't actually experienced any of the endgame content then, as you haven't offered any personal insights on it... just what you hear. I'm not going to defend WoW's endgame, but just keep in mind that for every person whining about it somewhere on the internet, there are likely thousands in the game actually enjoying it at the exact same moment.
Please explain to me how this says that?
Mason
03-16-2006, 08:29 AM
They are -- it will be DAoC refined, with different models. I've been a Warhammer player for a decade and I'd love for this game to be the bees knees but I have a tough time seeing Mythic actually come up with something new.
"DAoC refined" is still way more interesting than the current MMOs when it comes to having a central PvP conflict give meaning to the rest of the game.
Derella
03-16-2006, 08:30 AM
Please explain to me how this says that?
"I'm guessing that you haven't actually experienced any of the endgame content then, as you haven't offered any personal insights on it... just what you hear."
Does that require further explanation?
Once you get things working well, sure, it's not a very demanding hobby. But you can't just pretend the process of finding, refining, and organizing a regular group doesn't exist.
Finding people you like, that have similiar playing times as you, and who you work well with aren't specific to WoW though.
Nite_Moogle
03-16-2006, 08:42 AM
Also, no I never made it to the endgame. [....] My opinions on the engame are also based upon the observations of my very close friends, who have been playing since release. Not forum kiddies.
What's your and your friends' definition of the "end game"? Fighting stuff in AQ40? BWL? Or are they still in MC? Or are they still in UBRS? Or are they PVPers that are trying to get to rank 14? Do they play 40 hours a week or 10?
The answer to these questions likely determines the focus of your friends' complaints. However ask yourself: if they have been playing it for the last 16 months, do you think that maybe it's still a fun game for its flaws?
Rakael
03-16-2006, 08:43 AM
Do not suck like WoW! Do not suck like WoW! Do not suck like Wow!
This really isn't a troll, it is honestly how I feel. WoW is a decent enough game, but I just didn't have all that much fun. I also hear endless bitching about the endgame content, so I hope they don't just follow the cookie-cutter pattern that WoW has surely set due to its ungodly success. I'm still wondering who sold their soul for that one personally. If the endgame content is nothing but massive raids that take four months to complete, count me out no matter how much I love the Warhammer universe.
And you still felt the need to be a condescending asshole. I said plain as day that FROM WHAT I HEAR the endgame isn't that great. You still felt the need to lecture me on why my opinion was wrong. I then pointed out in a later post that my information comes from conversations with good friends who have played since release.
I'm getting fucking fed up with that shit around here. No one can say anything without someone feeling the need to try and correct them or tell them why they are wrong/misguided. At the very least, someone has to be condescending, as if they are somehow cooler for liking the game or getting farther in it. Blow it out your ass.
Librum
03-16-2006, 08:52 AM
I'll definitely give this game a try (what am I saying, I give every new MMOG a try) and I do have somewhat high hopes for it given the pedigree of those companies involved. If they can merge the brutal feel of the tabletop game with the atmosphere provided by the extensive RPG and fiction lines they've deveoped over the years on top of a solid engine, it could be something spectacular.
Rakael
03-16-2006, 08:59 AM
What's your and your friends' definition of the "end game"? Fighting stuff in AQ40? BWL? Or are they still in MC? Or are they still in UBRS? Or are they PVPers that are trying to get to rank 14? Do they play 40 hours a week or 10?
The answer to these questions likely determines the focus of your friends' complaints. However ask yourself: if they have been playing it for the last 16 months, do you think that maybe it's still a fun game for its flaws?
Damnit Nite, now it seems like I was ranting at you too :p . They mostly complain about all the preperation that goes into a good raid, and how they can't stand what the battlegrounds have become. Funny thing is, for all that bitching they are still playing. I did say that I will probably give it another shot when the expansion is released, just to see if my opinions on it may change. I'll probably do an alliance character this round too, just so I never have to see the crossroads again.
Derella
03-16-2006, 09:06 AM
And you still felt the need to be a condescending asshole. I said plain as day that FROM WHAT I HEAR the endgame isn't that great. You still felt the need to lecture me on why my opinion was wrong. I then pointed out in a later post that my information comes from conversations with good friends who have played since release.
And you can't respond to criticism without insulting someone.
I didn't say your opinion was wrong "just because"-- I said that it was based on second hand information and therefore irrelevant. You admit this, so I don't see why you have a problem with my post.
I'm getting fucking fed up with that shit around here. No one can say anything without someone feeling the need to try and correct them or tell them why they are wrong/misguided. At the very least, someone has to be condescending, as if they are somehow cooler for liking the game or getting farther in it. Blow it out your ass.
If you can't handle someone responding to what you type, maybe you shouldn't post it in a public forum. Not everyone can agree with you...
And for the record, there was no condescension in my initial post. I admit I may have become condescending in my followup posts in response to what I percieved as a hostile tone in your posts... I suppose I should've just called you an asshole and been done with it, right?
cppcrusader
03-16-2006, 09:22 AM
I certainly feel better about this game turning out decent than I did 6 years ago when they first unvieled it at Games Day. I wasn't very enthused by it back then.
Still, I'd rather they based it off Inquisitor instead of fantasy.
torrefaction
03-16-2006, 09:28 AM
I still cannot understand for the life of me why there's no Shadowrun or White Wolf MMORPG's. I mean..the atmosphere, backstories, and artistic possibilities would be incredible. I'm frustrated.
Savok
03-16-2006, 09:36 AM
I would love to get to the end-game of WoW. See, I love dungeons, they are what I play the game for. Unfortunetly, at lvl 42 I can't get anyone to go to a dungeon. No one wants to do Uldaman or Razorfin Downs. They just want to grind, or PVP. This means that I have the option of grinding, PVPing, or going to play CoH. So, I go play CoH... but unless it's prime-time, I'm not gonna get a group, so CoH isn't anymore fun than WoW.
What's your server and faction?
Garthilk
03-16-2006, 09:43 AM
The site looks great!
Com_Gaunt
03-16-2006, 09:55 AM
I want to be a Troll slayer like Gotrek :)
Com_Gaunt
03-16-2006, 10:01 AM
Or I guess y'all are better off bitching at eachother then discussing the great "Warhammer" gaming world with it's rich and brutal characters.
Roc Ingersol
03-16-2006, 10:11 AM
Finding people you like, that have similiar playing times as you, and who you work well with aren't specific to WoW though.
No, but the number of people required, and the time needed to practice and refine for the meta-game, is.
Rakael
03-16-2006, 10:34 AM
And you can't respond to criticism without insulting someone.
I didn't say your opinion was wrong "just because"-- I said that it was based on second hand information and therefore irrelevant. You admit this, so I don't see why you have a problem with my post.
If you can't handle someone responding to what you type, maybe you shouldn't post it in a public forum. Not everyone can agree with you...
And for the record, there was no condescension in my initial post. I admit I may have become condescending in my followup posts in response to what I percieved as a hostile tone in your posts... I suppose I should've just called you an asshole and been done with it, right?
First off, telling someone that what they say is irrelevant is being condescending, there are better ways of saying it. You can disagree with someone without being a dick, or telling them that they are wrong, people do it all the time. I'm finished arguing about this however, as I know that other people could give a shit less if we are getting along or not, and just want us to shut the hell up. You do have the great honor of being the first person on my ignore list though, congrats.
Grimmjow
03-16-2006, 10:42 AM
I would love to get to the end-game of WoW. See, I love dungeons, they are what I play the game for. Unfortunetly, at lvl 42 I can't get anyone to go to a dungeon. No one wants to do Uldaman or Razorfin Downs. They just want to grind, or PVP. This means that I have the option of grinding, PVPing, or going to play CoH. So, I go play CoH... but unless it's prime-time, I'm not gonna get a group, so CoH isn't anymore fun than WoW.
and this is true, one of the many reason why i quit wow
Heretic Machine
03-16-2006, 10:55 AM
What's your server and faction?
Cenarrion Circle, Alliance. Character: Llandra.
eatme
03-16-2006, 11:08 AM
These screenshots of the next WoW expansion are pretty sweet.
...
Wait, what!?
Crabby
03-16-2006, 11:12 AM
Some of you guys need to do a little reading up on what this game is actually going to offer.
The "PvP endgame" thing some of you are worried about is presumed to start when you log into the game for even the first time, from what Mythic has painted the game to be thus far. That sounds just fine to me. And regardless of how it will work, any character advancement system other than bland levels is a thumbs up.
GrinR
03-16-2006, 11:55 AM
And the endgame is the only thing that matters (TO ME) in this genre. No matter how long the slog is, everyone's going to top out - so max level really oughta be fun.
Fixt
Far more people do not care about the endgame than people who do. WoW is a perfect example of that.
Personally? I would LOVE to see a statistics chart for hours played for the various MOGs. I bet you'd find it VERY revealing in regards to sorting out the power-levelers/hardcore from the casual gamers. POOMA statistics - I bet around 20% at MOST play more than 15 hours a week.
Wolfgang
03-16-2006, 12:50 PM
I left WoW because it got rather repetitive.
Every Wed was Onyixa, Thursday MC, Monday BWL, Saturday ZG, Sunday AQ 20, Monday AQ40. It was the same crap each night. The instances don't change, once you have assured yourself you can beat them -- it is boring.
If I wasn't raiding I was grinding the honor system -- wait in queue 15 minutes for a 20 minute fight for some honor. I topped out at Lt. Cmdr. Then if I wasn't PvPing, I was farming mats for the guild, farming faction, etc... Once you hit 60 and play more than casual the game becomes such a grind imho.
In WoW there is nothing to do in the outside world. I remember reading a preview that they would have towns under siege by NPCs and if lost, players would have to take it back. I guess they are going to add that. I remember hearing about "rare" mats that were guarded by dragons. Nope, you have rare mats that a % drop rate off a dragon.
I hope in the CoH crafting system (which they call inventions), you select item A to "invent" -- then you just get 4 missions where you collect the pieces then you can create the item. That probably the only way crafting would be fun to me.
Gamingsteve of GamingSteve.com described WoW vs CoH best They are very different games. If you want a "deep" MMORPG experience then WOW is the way to go. But if you don't have 20-30 hours to play WOW each week, and aren't into huge raids and really dedicating time to your character, then CoV/CoH is the way to go. I like this game because you can play for 15-30 minutes and get something done. While WOW really requires you to spend a lot of time crafting and shaping your character and at the very highest level you really need to join a guild to get the best equipment and items. CoV/CoH on the other hand doesn't even have equipment, so you can play this game however you want.
Many people say that CoV/CoH is repetitive, but I would argue that all MMORPGs are repetitive. The difference is the wrapping put around the repetitive behavior and I believe that both of these games do an excellent job at this. But since WOW is a deeper game it has a lot "more" repetitive tasks (i.e. crafting, quests, raids, fishing, auctions, etc.), while CoV/CoH only has a few (combat, quests and smaller raids).
It's hard to say, you either love CoV/CoH or you hate it. For many the combat isn't enough to keep them interested, but for me I can never seem to get enough of it. The combat system is so deep and fulfilling that I can spend hours just killing bad guys. Oh yeah, and the ability to fly ... I wish all MMORPGs had this!
CoH to me is a single player game with Co-op and deathmatch. I prefer this. I get burnt out doing the same grinding task. Grinding mobs in PvE combat that is fun to watch like CoV is fun and you can take breaks without falling behind.
I miss UO Champ spawns. There was a risk for your reward. Fight it out and get something. In WoW the risk is did your item randomly drop and do you have the DKP? You eventually are just going through the motions in WoW. In UO it was kill or be killed at every champ spawn.
WoW's PvE is sorta boring to watch -- all mages look alike and have the same looking powers.
Roc Ingersol
03-16-2006, 12:59 PM
Fixt
Well no shit '(TO ME)'. I'm the one who said it and this isn't a forum for rigorous academic debate.
I'd think the idea that we're all just posting our opinions could go without saying.
Far more people do not care about the endgame than people who do. WoW is a perfect example of that.
I've got 6 level 60 characters -- I know plenty about how fun WoW's levelling game can be.
But if the endgame sucks, what's the point to paying a monthly fee to play a game like this? It's like paying monthly to play a pretty good set of Neverwinter modules.
Ideally, these games wouldn't have endgames. They'd skip the lameass power treadmill altogether and there'd just be 'the game'.
Nite_Moogle
03-16-2006, 01:00 PM
If I wasn't raiding I was grinding the honor system -- wait in queue 15 minutes for a 20 minute fight for some honor. I topped out at Lt. Cmdr.
I'm going to go out on a limb and guess you played Alliance? :P
Wolfgang
03-16-2006, 01:06 PM
I'm going to go out on a limb and guess you played Alliance? :P
Yes. I blame my friend. I considered rerolling horde -- but I was exalted with several faction and revered with several too. I did not want to rebuild all that.
Level characters to 60 is not that bad. It is completing the character that is a pain. Grinding rep, farming armor (doing strat dead 60+ times), farming MC for months to get 8/8 Tier 1, etc...
Rebuilding faction takes forever. I could never redo that.
Roc Ingersol
03-16-2006, 01:40 PM
Horde's no better. In fact, since the pvp systems pits you against your own faction, it's almost worse. On ER you have to pvp non-stop (requeue play, requeue play) for at least 30 hours a week for a couple months to even complete your pvp blues.
Having no queues just means there's no built-in time to get a bite to eat, or take a bio break.
the pvp system is so fucked.
Heretic Machine
03-16-2006, 01:45 PM
Wolfgang... the guy who wrote that article about CoH was a crack addict. Had to be to think that you can get ANYTHING done in CoH in under six hours. First of all, the advancment is slow... SLOW. I can play for two hours and end up gaining 2/10 bubbles for a level. That's if I can find a team to play with at all (unlikely, even on the busiest server in the game), otherwise it's going to take way longer on my blaster.
The only way that game will ever be fixed is if they turn the advancment WAY UP, or at least consolodate half the servers so that there is a decent population on each at any given time. As it is, they stay in the green population 24/7, besides my server, which can hit yellow at prime time. If my server isn't yellow, I know I won't be able to find a group, not even if I sit around with my LFG flag up for over two hours.
GrinR
03-16-2006, 02:14 PM
Well no shit '(TO ME)'. I'm the one who said it and this isn't a forum for rigorous academic debate. I'd think the idea that we're all just posting our opinions could go without saying.
Easy killer. You said, "And the endgame is the only thing that matters in this genre." Naturally your statement is an opinion, I wasn't pointing that out. I was noting that your sweeping assertion that the MOG genre only has one important aspect, the endgame, was only true for you. I believe for the vast majority it's not true at all.
Otherwise something like "I only care about the endgame" would be more appropriate.
Echani
03-16-2006, 02:20 PM
So, WAR eh..
Obviously information is very sketchy at the moment, and the devs aren't giving away much info on the WAR forums I visit, but it looks like Mythic is at least trying to throw in a few innovations. This is from Warhammer Alliance (http://www.warhammeralliance.com/article/alliance-exclusives/warhammer-age-of-reckoning-march-preview.html), chopped down slightly (the whole thing can be found at that url), although to be honest I'm not 100% sure of what its source is, or if it's a writeup of dev info.
[...]
WAR's gameplay can be described as RvR-centric, focused on the ongoing battles between separate groups. Players will take on the role of Humans, High Elves, Dwarves, Dark Elves, Goblins, or Chaos Humans. Starting out players will immediately be engaged in the ongoing struggle of their race against their foes. Fresh out of the tutorial players will be expected to defend their homeland against their rivals and reclaim land lost to their enemies. Humans will be pitted against the Chaos Humans, High Elves verses the Dark Elves and Dwarves against the combined forces of the Orcs and Goblins in a struggle to supremacy.
The whole focus is centered upon warring alliances in a realm-versus-realm setup. This means that all of the game's activities will in some way support the broader war. This includes both PvE and PvP content. Mind you this is not just Dark Ages of Camelot part 2. Instead players will be engaged in battles whose outcomes may yield control over valuable in game resources such as lumber mills and sacred temples.
RvR consists of tightly integrated Battlefields and Skirmishes that take place in shared RvR spaces with scenarios adjacent to those areas as well. Dominance in these aspects of play combine to drive a Campaign. Success in the Scenarios, Battlefields and Skirmishes will bring the war even closer to ones enemies. Successful campaigns can culminate in a races home city being sacked and raided. The results of which will leave the spoils to the victors and the losers with a gritty taste in their mouth.
Character advancement is expected to be unlike your standard MMOG. Instead players will choose a basic archetype at creation and over time make choices to advance towards more deadly professions. Also rather than just going through the motions of standard character creation, WAR�s characters will change over time. Orcs may grow larger and more muscular as they advance, a Dwarves beard and bulk may grow as well. All races will have something that will be representative of their age but some things may be more subtle and other things will be far less subtle. This unique feature will allow players to identify more powerful characters from the chaff.
[...]
Also worth a mention is the plan that there won't be any levels (not in the way we're used to). What this means is subject to endless debate on the site, I personally am hoping for something close to UO's skill system. But I doubt that'll be the case.
Still, this is the only MMORPG that I have my eye on, I've kicked the habit for now. Or at least until Burning Crusade comes out, unless I convince myself to stay away from that.
i just hope they combine the fun aspects of 1-59 wow pve and the great daoc style pvp + lessons learned from daoc ^^
i play wow but i dont know actually why i still play ;) pvp sucks, i dont care at all about the honor system because it rewards time not skill, actually nearly everything in wow endgame rewards time. i hate faction grind, i hate the honor system, i hate bg queues and i dont like raiding (read: 40 people raids) that much. our guild is currently taking on huhuran but i find 40 people raids not nearly as exciting as 5 or 10 (if there where quality 5 or 10 man instances for epiced out players ;)).
i guess when there is a decent other mmorpg coming out (or if we get sick of the stupid timesinks before) we will quit imediately.
WAR seems to be the only mmorpg on the horizon that could be a fun pvp centric game
Crabby
03-16-2006, 04:15 PM
So, WAR eh..
Obviously information is very sketchy at the moment, and the devs aren't giving away much info on the WAR forums I visit, but it looks like Mythic is at least trying to throw in a few innovations. This is from Warhammer Alliance (http://www.warhammeralliance.com/article/alliance-exclusives/warhammer-age-of-reckoning-march-preview.html), chopped down slightly (the whole thing can be found at that url), although to be honest I'm not 100% sure of what its source is, or if it's a writeup of dev info.
Also worth a mention is the plan that there won't be any levels (not in the way we're used to). What this means is subject to endless debate on the site, I personally am hoping for something close to UO's skill system. But I doubt that'll be the case.
Still, this is the only MMORPG that I have my eye on, I've kicked the habit for now. Or at least until Burning Crusade comes out, unless I convince myself to stay away from that.
Source: PC Gamer.
Wolfgang
03-16-2006, 05:08 PM
Wolfgang... the guy who wrote that article about CoH was a crack addict. Had to be to think that you can get ANYTHING done in CoH in under six hours. First of all, the advancment is slow... SLOW. I can play for two hours and end up gaining 2/10 bubbles for a level. That's if I can find a team to play with at all (unlikely, even on the busiest server in the game), otherwise it's going to take way longer on my blaster.
I look at COH completely differently. CoH does not reward time, it rewards skill. The faster you progress, the faster you level. WoW on the other hand rewards dedication.
I think CoH's PvE takes more skill than WoW's. WoW is very orderly. Let tank gain aggro, heal tank, don't pull aggro. Not until BWL and you could argue ZG -- there was no huge pulls. Almost all of CoH is large pulls where the players must contend with multiple targets.
The only reward to playing CoH that the player can see is leveling.
CoH is more like a single player game. It is more casual than WoW. CoH asks that you flesh out story arcs, etc... Unlike WoW, CoH is not a race to endgame. Everything in WoW is to get you prepared for the end game. Get your rep up with the timbermaw so you can craft items to help with the endgame, get your rep up with Argent Dawn to get +5 resist for end game, etc..
CoH is a single player Co-Op game. You are supposed to enjoy the story more than you enjoy leveling. If you want a MMO where being rewarded for being the fastest to 50 or having the most uber stuff, then CoH is not for you. I don't think Cryptic designed it so that leveling was the end all be all reason to play.
Heretic Machine
03-16-2006, 06:18 PM
Yes, CoH rewards 'skill' and the combat is much more dynamic than any other MMO, that's why it's fun. What isn't fun is waiting to get a group for three hours.
Savok
03-16-2006, 06:22 PM
Cenarrion Circle, Alliance. Character: Llandra.
A very old server with tons of Alliance, basically everyone is 60 and farming BWL. You're gonna have to find a guild and have them run it with you, or go after a younger server. I can't even find records of your character, so I take you don't spend much time in teams for anything.
Also, playing CoH to lvl will drive you mad. Enjoy the missions and lvls just come... eventually.
Savok
03-16-2006, 06:24 PM
3 hours for a team? Depends on time you go on I'll grant you, but that's a change from when I played, especially with SK.
Wolfgang
03-16-2006, 06:57 PM
Yes, CoH rewards 'skill' and the combat is much more dynamic than any other MMO, that's why it's fun. What isn't fun is waiting to get a group for three hours.
I agree, they should open up server transfers.
Savok
03-16-2006, 08:53 PM
Actually I think they might all be like that now... just thinking, CoV split the userbase between two sections of the same game.
Thenetcase
03-16-2006, 09:03 PM
"WAR is coming!" proclaimed Mark Jacobs, President and CEO at Mythic Entertainment, as he bit into a large piece of mould encrusted bread. "There are times ahead of us when we will do battle with the Orcs and drink grog around the fire!" he persisted. "Well," growled his compadre, Homer Simpson, "I think you're a pebble lickin' fart knocker and should shut the hell up."
Blatant trolling and stupid mockery.
Heretic Machine
03-17-2006, 06:29 AM
A very old server with tons of Alliance, basically everyone is 60 and farming BWL. You're gonna have to find a guild and have them run it with you, or go after a younger server. I can't even find records of your character, so I take you don't spend much time in teams for anything.
Ya, I should start over... or dig my eyes out with a spoon.
Nite_Moogle
03-17-2006, 06:35 AM
Per, I had a friend start over the first week of christmas break. He hit level 60 about 3 weeks ago. He's married, has a full time job and a 2 and a half year old. Granted we helped twink him out a little bit but the entire point of playing WoW is to play it with friends. In terms of how much time you'll likely dedicate to your character if you progress into the raiding game, you're only at the tip of the iceberg.
PS- Go horde ;)
Savok
03-17-2006, 06:46 AM
I've started over so many times now... you get numb to it eventually.
Wolfgang
03-17-2006, 07:51 AM
I've started over so many times now... you get numb to it eventually.
The leveling isn't that bad. It is rebuilding the rest of it that is -- gear, honor, faction, patterns, etc...
balamoor
03-17-2006, 02:54 PM
Well I will remain optimistic, mainly because Mark Jacobs is freaking Ape Shit over anything Games Workshop. I know I am the minority but the Biggest thing I had/have against DAoC is the setting.. The Warhammer verse would be much more interesting to play in.
Crabby
03-17-2006, 03:48 PM
Well I will remain optimistic, mainly because Mark Jacobs is freaking Ape Shit over anything Games Workshop. I know I am the minority but the Biggest thing I had/have against DAoC is the setting.. The Warhammer verse would be much more interesting to play in.
I concur. It would be a cold day indeed if I ever rolled Hibernia.
Savok
03-17-2006, 06:27 PM
The leveling isn't that bad. It is rebuilding the rest of it that is -- gear, honor, faction, patterns, etc...
Heh, gear isn't so bad, I'm usually rerolling because of assholes stopping me from getting gear. Honor is a joke, but rep and patterns... I was honored with Timbermaw. Thank you PAA, assholes.
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