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Rendelius
03-14-2006, 01:48 PM
Just 32 seconds, but - phew. Amazing stuff.

Download it (http://www.elderscrolls.com/downloads/media_movies.htm) from the official website.

Mirrors:
Worthplaying (http://www.worthplaying.com/article.php?sid=32660)
Direct DownLoad (http://www.hexcorps.net/TES4_Oblivion_Week1_Trailer.zip)

RainOfTerror
03-14-2006, 02:00 PM
You can also get it over at WorthPlaying, including some new screens

http://www.worthplaying.com/article.php?sid=32660

SPBTooL
03-14-2006, 02:11 PM
Holly crap!
That short clip was one of the most amazing teasers I have ever seen.

Mason
03-14-2006, 02:12 PM
Whoo, glass sword, pretty lake.

chazio
03-14-2006, 02:15 PM
oh i just made a mess in my pants. :o

YoungAlCapone
03-14-2006, 02:18 PM
That was really cool. Very simplistic but, to me, it spoke volumes as to just how expansive this game is going to be.

I bought a 7800 gs oc a couple of weeks ago just for this game, I cannot wait.

DaedalusFolly
03-14-2006, 02:23 PM
I don't know what to think. Everything I've seen about Oblivion screams buy-it-on-day-one, but I didnt get more than a couple of hours through Morrowind before moving on to something else...

That being said, sure looks like fun :confused:

JRR006
03-14-2006, 02:30 PM
Best teaser ever! I was just playing Morrowind this morning and... wow.

Deathbane27
03-14-2006, 02:31 PM
That

was

awesome!

Yeah, I'm a fanboy already, but that was just beautiful. :D

LilEvilFish
03-14-2006, 02:47 PM
What? No buckets? :rolleyes:

gzsfrk
03-14-2006, 02:49 PM
You know, it looks really, really great. But there's a couple places in the video where you can see the foilage being faded in at a relatively close range. You've got to be watching for it to see it, but it's there. Also, did anyone else notice that the whole time the video was moving downhill with the camera facing straight ahead? Deliberate or not, this made it so that you couldn't see the draw-in nearly as much as you would have if the player were walking across a flat plain or uphill looking upward.

Doesn't change the fact that the game looks amazing, but it does make me wonder if the environment might be overtaxing the 360.

Oh well.... it will be one of (if not the) first titles I pick up once I'm finally able to convince the wife to let me "invest" in a shiny new white box. :)

ezzkmo
03-14-2006, 03:00 PM
Thanks for making the wait even harder. Wow.

Zanzibar
03-14-2006, 03:02 PM
/seagull
MINE MINE MINE MINE MINE MINE MINE MINE MINE

sTubbs
03-14-2006, 03:04 PM
Sure the foliage fade in is slightly noticeable if you really look for it, but the overall sight distance is absolutely phenomenal. In fact I have to wonder if the foliage is even necessary. It is absolutely the only thing fading in and it does not look like it adds much to the visuals - if anything it detracts because of the fade in. In any case this game looks unbelievably great, even more so considering its size.

Heretic Machine
03-14-2006, 03:07 PM
Cock tease.

MrWonderstuff
03-14-2006, 03:08 PM
Popup? No popup.

ElectricMonk
03-14-2006, 03:08 PM
i want it

may need to get a new pc.

oh well :P

notcivx
03-14-2006, 03:22 PM
www.hexcorps.net/TES4_Oblivion_Week1_Trailer.zip

direct link for those of you who hate worthplaying and fileshack's bullshit

Mozgus
03-14-2006, 03:29 PM
Considering how Morrowind + the two expansions + the final patch is still so buggy that at times it can be classified as unplayable, I just don't have high hopes for this game. It might be mildly stable on 360 (as stable as a 360 can be), but on PC I bet it will be a nightmare.

Morrowind really brought me down. I wanted to love that game. I've installed it about 7 times over the years, trying to get around the bugs, but it's futile.

The content inside it is just screaming for a proper home. It's just a shame that it was coded by fools.

Atorak
03-14-2006, 03:32 PM
Does anyone have any extra 'Oops I Crapped My Pants?"

Hieremias
03-14-2006, 03:39 PM
Also, did anyone else notice that the whole time the video was moving downhill with the camera facing straight ahead? Deliberate or not, this made it so that you couldn't see the draw-in nearly as much as you would have if the player were walking across a flat plain or uphill looking upward.

It also kept the viewer's eyes on the incredible draw distance. I now have less respect for the "previews" that trashed the game for the foliage pop-up effect, but said little (if anything) about the phenomenal view the game engine provides.

This video blew me away; after being used to Morrowind, and never being able to see more than a few hundred meters (even at max draw distance), this video has me really stoked. Even more than before.

Intruder
03-14-2006, 03:52 PM
Kittens must die!!!!

Morrowind is the only game that I replayed several times after beating it, Beat Morrowind like 6 different times I think. Always something new to find, like today I reinstalled it just for fun and I found a small flooded cavern in the very first cave that I had been inside 1000 times before, but for some reason not seen it until several years later today. If Oblivion is equal to that I will be happy, but here is hoping is surpasses it :)

Rendelius
03-14-2006, 03:55 PM
Four things really stand out in this video for me: Draw distance (unbelievable, I think even Far Cry doesn't come close to that), sky/use of light (awesome), water (looks cool, real) and last, but certainly not least: sound.

Now they have set the stage. I hope he actors are of the same quality.

Bumbuliuz
03-14-2006, 03:58 PM
Looked amazing. Wish they didnt tease us though :( I bought Morrowind on day 1 never having played the other games in the series. I played it non stop for 3 months. I sucked me so deeply in.

Pumped'Up
03-14-2006, 04:42 PM
sheesh, Worthplaying sucks!

link after link to d/l a simple freakn small ass clip...

Grimgrock
03-14-2006, 05:11 PM
Now they have set the stage. I hope he actors are of the same quality.

Patrick Stewart
Sean Bean
Lynda Carter

and

General Zod himself, Terrance Stamp

I'd say that is impressive enough.

Elder Scrolls IV: Oblivion (http://www.imdb.com/title/tt0462271/)

Link to cast list according to IMDB.

GrinR
03-14-2006, 05:15 PM
Bah!!!!!!! What else can I say but GIVE IT TO ME NOW OR I WILL KILL YOU

aversion2k
03-14-2006, 05:51 PM
What? No buckets? :rolleyes:

Hahaha!
Yea, Stop showing us incredible enviroments.
I want to see this revolutionary buckets physics engine! :p

president_fred
03-14-2006, 06:01 PM
I cannot take anymore of this I am going to avoid all TES4 media and hype till release day and just buy it, I will read the boards here though for reactions once its out since you guys will be getting it earlier than me and are generally some pretty tough fuckers to please.

Lord Dongkey
03-14-2006, 06:15 PM
... up until today, I hadn't seen any videos of Oblivion except that first XB360 teaser released early last year...

I downloaded them all.

I watched them.

I am going to fucking buy this game.

Dear. God.

Savok
03-14-2006, 06:23 PM
Considering how Morrowind + the two expansions + the final patch is still so buggy that at times it can be classified as unplayable, I just don't have high hopes for this game. It might be mildly stable on 360 (as stable as a 360 can be), but on PC I bet it will be a nightmare.

Morrowind really brought me down. I wanted to love that game. I've installed it about 7 times over the years, trying to get around the bugs, but it's futile.

The content inside it is just screaming for a proper home. It's just a shame that it was coded by fools.
Mate, you don't know what unplayable is until you've played Daggerfall, Elder Scrolls 2. Morrowind was a god send.

Savok
03-14-2006, 06:30 PM
Watching the video, I can safely say this is the game I've been dreaming of since I first picked up a NES pad at around age 5.

Phades
03-14-2006, 06:36 PM
Considering how Morrowind + the two expansions + the final patch is still so buggy that at times it can be classified as unplayable, I just don't have high hopes for this game. It might be mildly stable on 360 (as stable as a 360 can be), but on PC I bet it will be a nightmare.

Morrowind really brought me down. I wanted to love that game. I've installed it about 7 times over the years, trying to get around the bugs, but it's futile.

The content inside it is just screaming for a proper home. It's just a shame that it was coded by fools.

Clom.

I'm sorry Morrowind didn't work for you. I played it on the Xbox and, aside from the annoying load times, had no problems. It was easily one of my favorite RPG's of the last gen and I loved every moment of the 50 or so hours I sunk into it.

You can say that the game wasn't quite ready for release, but to call the coders fools shows that you know nothing about making games and all that is involved.

bapenguin
03-14-2006, 06:53 PM
Bethesda...you guys are bitches. Is it the 21st yet?

Achilles
03-14-2006, 06:57 PM
Hey now everyone can see that the one guy’s preview was full of crap. I’m so getting this game on day one.

Pumped'Up
03-14-2006, 07:05 PM
So far...if the music is the same old Morrowind-Soule borefest, Oblivion gets a 1 point deduction on the score.

I'll still buy it nevertheless, but really hope the music complements the gorgeous graphics in creating a drowning and intense atmosphere, instead of just blaring as a monotonous annoyance.

Wedge
03-14-2006, 07:12 PM
www.hexcorps.net/TES4_Oblivion_Week1_Trailer.zip

direct link for those of you who hate worthplaying and fileshack's bullshit
Thanks!
89X

F3nyx
03-14-2006, 07:13 PM
Patrick Stewart
Sean Bean
Lynda Carter

and

General Zod himself, Terrance Stamp

I'd say that is impressive enough.

Elder Scrolls IV: Oblivion (http://www.imdb.com/title/tt0462271/)

Link to cast list according to IMDB.Too bad they're just voice actors, and not motion-capture actors as well.

Hieremias
03-14-2006, 07:22 PM
So far...if the music is the same old Morrowind-Soule borefest, Oblivion gets a 1 point deduction on the score.

I'll still buy it nevertheless, but really hope the music complements the gorgeous graphics in creating a drowning and intense atmosphere, instead of just blaring as a monotonous annoyance.

If the music is similar to the excellent score in Morrowind, and every other Jeremy Soule game, Oblivion gets a 1 point addition to the score.

If it's some synthesized techno crap I'll just turn it off and put the Morrowind mp3's on shuffle.

Steele Johnson
03-14-2006, 07:32 PM
That's weird, the trailer that I got was just some vista of trees and some city in the distance. Is that the one that you guys got?

Hmm, that didn't do anything for me. I must have downloaded the wrong trailer.

Mozgus
03-14-2006, 07:37 PM
Clom.

I'm sorry Morrowind didn't work for you. I played it on the Xbox and, aside from the annoying load times, had no problems. It was easily one of my favorite RPG's of the last gen and I loved every moment of the 50 or so hours I sunk into it.

You can say that the game wasn't quite ready for release, but to call the coders fools shows that you know nothing about making games and all that is involved.
Did the Xbox one have all the content of the 2 expansion packs? Just wondering. I would like to see the xbox one someday.

And they are fools. Morrowind was buggy, while many other PC games of equal size and visuals are not.

Achilles
03-14-2006, 07:43 PM
Did the Xbox one have all the content of the 2 expansion packs? Just wondering. I would like to see the xbox one someday.The game of the year edition did contain both expansion packs.

inmostlight
03-14-2006, 07:48 PM
Hey now everyone can see that the one guy’s preview was full of crap. I’m so getting this game on day one.

Just playing devil's advocate because I have no experience either way...
but a few seconds of promotional footage that were made, selected, edited, and released by a company does NOT disprove any graphical glitches or pausing or whatever.

Heck, maybe it is flawless and awesome. But that was a commercial to get you to buy the game. Companies may say that Mountain Dew will make you an awesome snowboarder, beer will get you hot chicks, and Starforce is harmless...but that doesn't mean any of those cases are true.

Busted_Astromech
03-14-2006, 07:55 PM
There is one flaw in your logic, inmostlight:
I don't care. A game that beautiful, a game that offers environments like I've never seen before, can have short loads like Morrowind had when moving too fast on the world map. (Basing this on PC experience). As long as it's not worse than it used to be, the awesomeness blinds me to any other problems. You have to realize how much farther the scope of Elder Scrolls games are beyond other games. Far Cry is tiny compared to Morrowind (and I loved me some Far Cry). And only MMORPGs offer wilderness comparable to the Elder Scrolls, but that pales in comparison to the denseness of the dungeons in Elder Scrolls.

And that's just the graphics side. I know that the game will be at least as good as Morrowind (and I believe it'll be loads better) so the graphics are just the icing on the cake.

I play games to visit other worlds. Oblivion should be the closest realization of that dream as of yet.

Mozgus
03-14-2006, 08:01 PM
I play games to visit other worlds. Oblivion is the closest realization of that dream as of yet.
A world full of bastards that scream at me when I come within 5 feet of them. I could have done without that.

"MAKE IT QUICK! MAKE IT QUICK!"

Busted_Astromech
03-14-2006, 08:05 PM
Huh?

Sorry, but I'm just not getting what you mean by that.

...unless you mean us who are disagreeing with your proposition that Morrowind was buggy, in which case, sorry for our apparent rudeness. Our good memories of Morrowind may have caused us to view one who has not experienced the bliss as a heckler, instead of a soul to be pitied. Please, sit beside my mounted Morrowind map with the 167 pins indicating whether I have cleared a dungeon or not.

It's ok.

Oblivion'll be here to make it all better for you.

RMan
03-14-2006, 08:09 PM
Yea, I haven’t been following this game that much, but this thread is very interesting. The video is not very impressive, unless you imagine a fun game going on inside it and want to believe in it, which can make any video look great. It seems that it was made to belay fears about that previous “controversial” preview, which I only skimmed over, but it seems this video isn’t addressing the things that preview complained about. As another poster stated, the camera angle is masking the grass pop-in which, if you choose to be critical rather than accepting, looks pretty rough even at these flattering angles. Although I like the coloring and general style of the visuals, it’s pretty clear that you have to really want to be blown away by it to be as positive as many of the posters here.

Busted_Astromech
03-14-2006, 08:16 PM
Don't want to look like a slavering fanboy, but...

I have to disagree. While the grass pop-in is poor, and the ground texture visibly repeats from far away, show me better naturalistic terrain graphics in a game. With the scope of what we can see, we get several things: rivers that are more than glorified streams, castles that look as big on the outside as they are on the inside, and most importantly, realistic mountains. Morrowind, while a worthy effort, had no convincing mountains, just a series of hills. With this video we see for the first time a draw distance capable of rendering convincing foothills and mountains, and for the tradeoffs in the grass rendering, it is certainly worth it.

Obvious flaws, but it stretches so much further beyond other things in its general characteristics that it makes up for it.

Savok
03-14-2006, 08:31 PM
Elder Scrolls has always been about giving you a world. Oblivion looks to do the best job of this yet.

IndependentGMR
03-14-2006, 08:43 PM
I'm not that concerned about the fade-in. I like the insane draw-distance, and the fact that you can pretty much go to any place that you see in the distance. For example, that lake around the castle looks amazing, and there is something cool about knowing you can walk to it, and swim to the bottom. They're giving us a huge world to explore. Count me in.

Achilles
03-14-2006, 08:46 PM
It seems that it was made to belay fears about that previous “controversial” preview, which I only skimmed over, but it seems this video isn’t addressing the things that preview complained about.Go back and read that preview. He claimed that if you stood at the edge of a small lake, the stuff on the other side would not have drawn in. He also claimed that the grass only appeared 5 feet from your character, among other things, buildings popping in right in front of you, etc.

RMan
03-14-2006, 08:56 PM
...show me better naturalistic terrain graphics in a game.
Personally, I think Far Cry looks about the same quality, but it's a different style and environment type than this, but to keep things in perspective...

http://media.pc.ign.com/media/482/482383/img_2049127.html

I recall promo videos of theirs from more than a year ago that seemed to look slightly better, but honestly I could be just remembering them better (a promotional flyby would be more directly comparable to this though).
With the scope of what we can see, we get several things: rivers that are more than glorified streams
And seemingly without environment reflections, in case you didn’t notice.
castles that look as big on the outside as they are on the inside, and most importantly, realistic mountains.
I do like the look of the mountains, but I can’t see the inside of the castles :).
With this video we see for the first time a draw distance capable of rendering convincing foothills and mountains, and for the tradeoffs in the grass rendering, it is certainly worth it.
Well, I think they’re good enough, for sure, I just think people are going nuts over something that they are at least imagining as much as they’re seeing.
Obvious flaws, but it stretches so much further beyond other things in its general characteristics that it makes up for it.
Yea, that’s the part that gets me, I can see it as nice looking, but so much further than other things? No, I’d say you have to want to see it that way (again, I’m going by this video and the few screens I’ve seen in the past, and didn’t dig the previous games much).

RMan
03-14-2006, 09:12 PM
Go back and read that preview. He claimed that if you stood at the edge of a small lake, the stuff on the other side would not have drawn in.
If he claimed that all stuff wasn’t visible, then I agree, but if he was talking about some things, then this video doesn’t really show that. Other than the one large landmark building, I didn’t see any little structures around the environments that did, or did not pop in so I couldn’t tell how quickly it did it. I’d imagine the environment has a bunch of things around that are not visible, or walking through that environment would be mind-numbingly boring, I’d assumed those are the things he was referring to.
He also claimed that the grass only appeared 5 feet from your character, among other things, buildings popping in right in front of you, etc.
Well, this seemed like a lower than normal camera height, and didn’t show a character, so with a normal height and character in the scene, that doesn’t seem impossible. Although I’d agree he likely was exaggerating about 5 feet, 15 feet sounds about right based on this video and by a common camera distance for a 3rd person viewpoint. As stated before, building pop-in can’t be judged by the video, unless I missed something.

Mozgus
03-14-2006, 09:21 PM
Huh?

Sorry, but I'm just not getting what you mean by that.

...unless you mean us who are disagreeing with your proposition that Morrowind was buggy, in which case, sorry for our apparent rudeness. Our good memories of Morrowind may have caused us to view one who has not experienced the bliss as a heckler, instead of a soul to be pitied. Please, sit beside my mounted Morrowind map with the 167 pins indicating whether I have cleared a dungeon or not.

It's ok.

Oblivion'll be here to make it all better for you.
You over analyze. I was imitating all the NPC's in morrowind. Maybe you didn't play the game that much. That's basically all they ever said, You would walk by them and they always freaked the fuck out and got rude, and said "Make it quick!" or some variant. For the longest time, I thought my game was defective, but that's how it was actually programmed.

Liquidize105
03-14-2006, 09:23 PM
Go back and read that preview. He claimed that if you stood at the edge of a small lake, the stuff on the other side would not have drawn in. He also claimed that the grass only appeared 5 feet from your character, among other things, buildings popping in right in front of you, etc.
If you watch this countdown trailer, you'd notice that patches of grass magically appear with a radius of about 10 feet, pretty much what the preview said. Hills that are within glancing distance but outside the radius are bare, grassless.

I think people made a bigger deal out of that preview than it would've been, I mean, Oblivion seems to have everybody's attention these days (it's pre-doom3-release all over again, "It just has to be that good!"). I believe that the things said in the preview are all true, but how much would they affect the playing experience remains to be seen.

From the video it seems trees and large monuments are displayed over long distances, patches of grass do not, and we don't yet know whether smaller buildings like houses belong to the prior or the latter. Monsters are a sure bet on the latter. There'll probably be some type of rough outline first and then progressively becoming more detailed as you get closer. I just hope it's more than the 10 feet that the grass gets.

Achilles
03-14-2006, 09:45 PM
Liquidize and RMan, concerning that guy’s preview, he was claiming things which are clearly shown not to be the case in this video, like you couldn’t see trees that were across a lake and that sort of thing. I would love to post quotes of his from his blog (the preview) but he has since altered it quite a lot, and I don’t have time right now to read the new version.

Nobody's saying the game is perfect and has no draw in, and the grass doesn't paint in as you move. His claims as to the extent of it were way off base, however, I don't know if he was trying to create a negative impression, tyring to attract attention or what.

Busted_Astromech
03-14-2006, 09:53 PM
Personally, I think Far Cry looks about the same quality, but it's a different style and environment type than this, but to keep things in perspective...
I recall promo videos of theirs from more than a year ago that seemed to look slightly better, but honestly I could be just remembering them better (a promotional flyby would be more directly comparable to this though).
snip
And seemingly without environment reflections, in case you didn’t notice.

The water shouldn't reflect with from this distance and with the sun at that angle. And as for Far Cry, take a look at that shot and compare it with a still from the movie. It's at least 3 times the distance, perhaps more. And unless I'm interpreting prounouns wrong and you're referring to Crytek, you're mistaken, as Bethesda hasn't shown much of the 'landscapes,' particularly not in video form. If you're referring to Crytek's Cryengine 2.0 demos than I can say that I respectfully disagree. It does a lot of nice things and is very impressive but the actual jungle modeling is not much improved over the already-great Far Cry jungles.

Of course, even if the draw distance is shorter and the landscape is less breathtaking, the great thing about Far Cry is that NPCs can be interacted with from across that distance, something Oblivion, without any binoculars or sniping rifles, is not required to implement.

Mozgus: oh, yeah, that, one of the dark elf sayings. I don't remember a single soundfile being played too often, but people did have some mildly inappropriate reaction speeches for when you walked through town and triggered them.

Liquidize105
03-14-2006, 10:16 PM
The old version is still there, well, he swiped 16 for the 6 that he got wrong. He hasn't changed anything else that I can see.

Now, I specifically asked them about the horse thing in our interview. "Would the horseback riding affect the framrate?" I was kinda half-astounded half-snickering when I read that part. My hope is that it doesn't, but I'll wait for the reviews to tell me otherwise.

RMan
03-14-2006, 10:34 PM
The water shouldn't reflect with from this distance and with the sun at that angle.
Umm, yes, it should, at least in this world, but I can’t speak for the building poping, miracle growing world of Oblivion (sorry, I just couldn’t resist :)).
It's at least 3 times the distance, perhaps more.
Perhaps, Far Cry's environment was different, and was supposed to end with ocean rather than mountains, but the increased drawing distance certainly doesn't dramatically change the presentation's comparative quality (again, unless you really want it to).
If you're referring to Crytek's Cryengine 2.0 demos than I can say that I respectfully disagree. It does a lot of nice things and is very impressive but the actual jungle modeling is not much improved over the already-great Far Cry jungles.
I was referring to older Cryengine stuff, and it is aged, but still looks very good. IMO, the stuff in this video looks maybe slightly better overall, it’s got a greater draw distance, which is definitely nice, but the inferior water puts them pretty close. Surely if it had something going on in it I’d be more impressive, but it seems WAY far away from worthy of the kind of praise it’s getting here (the video that is, the game may be great, I haven’t played it).

Thenetcase
03-14-2006, 10:43 PM
This game is soooooo freaking pretty. :P Me buy. Me buy NOW!!

::Drools on self in corner of dank dungeon waiting for the 20th::

Rendelius
03-14-2006, 11:09 PM
Concerning the water that doesn't reflect the landscape: go to the screenshots section for Xbox 360 and look at the picture with the lady on the horse. That should ease your mind.

AlmostSente
03-15-2006, 01:06 AM
Regarding the preview, this is exactly what I wanted to see. A large very pretty environment, epic scope of story and music. If the gameplay is anywhere near the rest I've seen, I will buy a second copy to encourage the developer in their future endevors. :)

Grimgrock
03-15-2006, 02:39 AM
First, I was impressed by the video.

Second, for those that nit-pick the video, I feel I must remind you it is a game. If you want to see water that accurately reflects the environment, I suggest getting off your collective duffs, going outside, traveling to the Pacific Northwest (or some other beautiful area of the world) and perhaps that will satisfy you. The water will (likely) reflect the environment, the ground textures won't "pop-in" and far off distances won't be "low-res".

As for the question of whether or not the water, in this particular instance, should or should not have reflected the water, I think the (presumably) character that was moving along the top of that hill was far enough away that reflecting the environment simply wasn't possible. It looked like he was at least a half mile away, Find me a picture (of the real world) taken from a hill of a river a half mile away that shows trees near the river visibly reflecting the environment and maybe you might have a point. There is no question that in the real world, the water in that river is reflecting the environment but whether or not it is actually visable from a distance of .5 mile remains to be proven.

Mad-E-Fact
03-15-2006, 03:21 AM
Morrowind looked just as stunning when it was released, even with all the flaws the engine had and still has despite the patches and fanmade mods. Yet it wasn't the graphics that made Morrowind the stand-out RPG that it was, but the scope of the world and level of immersion the storyline allowed. Here's hoping they didn't neglect those factors this time around.

inmostlight
03-15-2006, 04:37 AM
Nobody's saying the game is perfect and has no draw in, and the grass doesn't paint in as you move. His claims as to the extent of it were way off base, however, I don't know if he was trying to create a negative impression, tyring to attract attention or what.

Again, this video doesn't prove or disprove a goddamn thing. What system was it running on? Did they have any special developer things running, or parts of the game turned off? Was the player model turned off to get better performance? Was there any editing done after the fact? We have no way of knowing one way or another.

Trust me, I'm still getting the game. But I fail to see how a 5-second clip released by the developer of a camera moving through the landscape proves that there's no slowdown when walking through a forest or there are monsters around or playing on a different system/realistic hardware configuration.

Kefkataran
03-15-2006, 06:19 AM
Ahhh... wasn't going to buy this right away... but I'm soooooo tempted to pre-order on Amazon soon as I cash my check today. SOMEONE STOP ME.

Magnanimous Gnome
03-15-2006, 07:01 AM
I think some of you are a little confused. A few posters talked about the character not being shown or being "turned off." Obviously these people didn't play Morrowind. It's a first person game guys! You can go into third person mode, but it's mainly to look at your character, not to actually play in. The view shown in the video is the same view that you'll see in the game.

Now with that out of the way:

Considering how Morrowind + the two expansions + the final patch is still so buggy that at times it can be classified as unplayable, I just don't have high hopes for this game. It might be mildly stable on 360 (as stable as a 360 can be), but on PC I bet it will be a nightmare.

Morrowind really brought me down. I wanted to love that game. I've installed it about 7 times over the years, trying to get around the bugs, but it's futile.

The content inside it is just screaming for a proper home. It's just a shame that it was coded by fools.


I had much the same experience. Morrowind is a very buggy game, even after the updates. This saddens me. I really want to love the game, but the bugs kept me from fully embracing it. I bought the Xbox GOTY version hoping it would be better. After it crashed on me on three separate occasions I realized that it wasn't any less buggy than the PC version. That's a problem. I'm really hoping that Oblivion doesn't have these problems, but Bethesda's track record isn't that good. The world may be huge and beautiful, but bugs at the level of those in Morrowind are just not acceptable. Kill the major bugs and I will LOVE this series.

There'll probably be some type of rough outline first and then progressively becoming more detailed as you get closer. I just hope it's more than the 10 feet that the grass gets.

Haha, this brought some pretty funny visuals into my head. Imagine walking along when all of a sudden OMG ITS A DRAGON RUN FOR YOU LIFE!!! That would suck, but it would be worth a few laughs at the same time. I probably wouldn't play anymore after that though. ;)

Busted_Astromech
03-15-2006, 08:05 AM
I guess, RMan, that I'm not going to convince you of how great I think the outdoor graphics are. I just think they're as far ahead of Far Cry as the interior graphics are from Far Cry's interior (which also had the benefit of great effects first on the market).

And as long as the person had their weapon put away and was looking forward at this angle, we shouldn't see any hands or body parts. The video had a bobbing animation and I'm willing to accept it as just a person walking around, taken directly from a game that's been gold for a few weeks now.

But I still don't think you'd be able to see reflections on the water with the sun like that and from this distance in real life.

Serapth
03-15-2006, 09:51 AM
Don't know what I can say... I watched the trailer...

Its no Final Fantasy XII.

Magnanimous Gnome
03-15-2006, 10:17 AM
Don't know what I can say... I watched the trailer...

Its no Final Fantasy XII.


This and Final Fantasy XII are two completly different genres. They may be RPGs, but they are VERY different styles. Comparing the two is asinine.

Serapth
03-15-2006, 10:18 AM
This and Final Fantasy XII are two completly different genres. They may be RPGs, but they are VERY different styles. Comparing the two is asinine.

Thought it would make for a fun troll. Didnt though :( Im not a big fan of the Final Fantasy games to be honest, although I must say Advent Children had the best graphics and gameplay of them all.

Mozgus
03-15-2006, 10:29 AM
although I must say Advent Children had the best graphics and gameplay of them all.
Haha, indeed.

gzsfrk
03-15-2006, 10:32 AM
Im not a big fan of the Final Fantasy games to be honest, although I must say Advent Children had the best graphics and gameplay of them all.

Hahaha.... this is going to be my new sig. :)

Kyro
03-15-2006, 11:09 AM
I don't know about you guys but I can't even remember the last time I looked at a river... while standing on the side of a mountain during sunset. So I did what any good denizen of the web would do and googled up some images. The verdict? I didn't see any reflections in the water. It was mostly just dark (like in the video).

Busted_Astromech
03-15-2006, 11:23 AM
Yay! Sort-of credibility from a third party looking at unverified photos on the internets! Take that, RMan!

Magnanimous Gnome
03-15-2006, 12:12 PM
Thought it would make for a fun troll. Didnt though :( Im not a big fan of the Final Fantasy games to be honest, although I must say Advent Children had the best graphics and gameplay of them all.

Haha, well it was a good troll. You could use some improvement though - send Zeal a PM and ask him for some advice. ;)

Serapth
03-15-2006, 12:18 PM
Haha, well it was a good troll. You could use some improvement though - send Zeal a PM and ask him for some advice. ;)

A but thats where im different. I troll sometimes because its fun to work fanboys up, not because I care :)

Actually, about the only thing that I ever post about that I *care* about, is when people believe Sony. Thats about the only thing out there that really makes me cringe these days. Im pretty much on a one man crusade to inform the populace that Sony lies to you ( not that the PS2 or 3 suck, or anything else... thats a different story). Thing is, 70% of the gaming world seems to know that Sony is full of shit, but that other 30% that still buy into they hype... they make me cringe.

RMan
03-15-2006, 04:18 PM
Yay! Sort-of credibility from a third party looking at unverified photos on the internets! Take that, RMan!
Hehe, forgive me if I don't revamp my understanding of how light works based on that :). Basically, the way light reflects off of water is fairly simple. Primarily the amount of chop on the top of the water changes the reflection angle for the light, so the choppier the water, the more variation in a pixel’s sample angles. Therefore, a wave may be represented in one pixel and be high enough to cover a 90 degree arc, thus showing you a “blurry” reflection of the environment in that pixel, and with enough chop it can produce an image that seems to not reflect the stuff around it (although technically it always does, just blurrier). Typically you only see these conditions on ocean surfaces, or very open lakes, somewhere where the wind can cause this kind of chop, but even in those situations the environment can typically be seen along the shores. Keep this in mind, do some searches through google images or something, and you’ll likely have a better understanding of it (without knowing wind conditions, you may even find one image that seems to support your theory, but you’ll likely find 5 more that don’t for each you do).

BTW, this same effect can be seen on ceramic tile, or your computer desk, or any surface in your home, really. All objects, after all, are reflective, or they emit light, or you don’t see them.

Busted_Astromech
03-16-2006, 10:23 AM
Well, much of my personal experience comes from what I remember of sunsets on Lake Michigan, which is about 5 minutes from where I live--and from my fuzzy memory and other assorted experiences it seems to match up.

And I don't mean that there would be no reflections in a scene as in the video, just that from the distance and angle you'd be looking at a reflection of the sun, which is represented in games by specularity effects like we see in the video.