Everlost_MI
03-11-2006, 06:50 AM
Xbox.IGN (http://xbox.ign.com/) has posted a hands-on preview (http://xbox.ign.com/articles/695/695168p1.html) of Hitman: Blood Money that includes new screenshots and in-game videos.
Here's a bit from the article.
Several of the new abilities in Agent 47's arsenal certainly shocked me. IO's assassin is now capable of simple things that before seemed difficult. He can jump from a 20-story balcony to another one with simple, fluid controls and animations. He's capable of climbing on pipes, wall-sliding across dangerous areas, and as a little surprise to us, he's equipped with an arsenal of hand-to-hand grappling moves. For instance, Dan Adams (EIC at IGNPC) and I played the two of the three different versions (Xbox, PS2, and PC) and he almost mistakenly grappled a guard's gun from him, beat him up and shot the second guard to death. Independently I realized the same thing. I beat up a few guys, headbutted one, and found that in contrast to all previous versions, this version provides players with a plethora of disarm and distraction techniques not available in previous games
It sounds like they've really raised the bar in gameplay and graphics for this sequel.
Here's a bit from the article.
Several of the new abilities in Agent 47's arsenal certainly shocked me. IO's assassin is now capable of simple things that before seemed difficult. He can jump from a 20-story balcony to another one with simple, fluid controls and animations. He's capable of climbing on pipes, wall-sliding across dangerous areas, and as a little surprise to us, he's equipped with an arsenal of hand-to-hand grappling moves. For instance, Dan Adams (EIC at IGNPC) and I played the two of the three different versions (Xbox, PS2, and PC) and he almost mistakenly grappled a guard's gun from him, beat him up and shot the second guard to death. Independently I realized the same thing. I beat up a few guys, headbutted one, and found that in contrast to all previous versions, this version provides players with a plethora of disarm and distraction techniques not available in previous games
It sounds like they've really raised the bar in gameplay and graphics for this sequel.