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RainOfTerror
03-09-2006, 03:07 PM
EA has released the new Battlefield 2 patch, bringing your retail game to v1.2.1 and fixes the Hummer/TOW crash bug in the Special Forces expansion pack, screen capture is now working, performance issues with certain ATI cards, server browser can now filter by map name, and only 2 claymores can be dropped at any one time.


Fixed the Humvee with TOW crash on Battlefield 2: Special Forces maps
Fixed the Battle Recorder crash
Fixed the screen capture
Fixed the issue with Pixel Shader 1.4 video cards
Fixed the issue that caused heat seeking missiles to stick to oil towers
Fixed the issue that caused heat seaking missiles to ziz-zag
Reduced the maximum number of claymores that can be dropped to 2
Fixed the Server Browser filter to enable search by map name
Fixed the error in Client
Server communication causing sound, animation and other sync issues.

Get the Battlefield 2 v1.21 patch (http://www.worthplaying.com/article.php?sid=32538) (14/350mb) over at WorthPlaying.

TheKeck
03-09-2006, 03:23 PM
Oh man, I need my STUFF, so I can try this out!

askheaves
03-09-2006, 03:25 PM
# Fixed the issue that caused heat seeking missiles to stick to oil towers

What an awesome bug! None of my bugs end up being anything close to that cool. Usually it's a NullReferenceException or a Network Timeout or something.

feeble
03-09-2006, 03:26 PM
since this actually hasnt been officially released.

good luck finding a server for the leaked patch.

but it is nice to see changes that will be made.

ghost rockets are fucking not fun these days while stray 180 degree turning missiles are aways fun

Hg-203
03-09-2006, 03:41 PM
So the real question is will Frontline Formation be using this patch tonight for BF2 Thrusday, Bone do you know??


edit: I guess the FF site has the needed info, they are going to update tomarow

genocidalrobot
03-09-2006, 04:03 PM
What gives? Yesterday I read that Euro Forces is coming out on the 21st, and today there is a new patch. But if you check battlefield2.com there is no mention of anything since Feb 22nd. Hmm.

AversionFX
03-09-2006, 04:12 PM
The fix on claymores is such an awesome change. After all the fixes in 1.2, that claymore thing came out on top as the most annoying thing ever.

Right next to servers who still allow mines (claymores, AT) to TK. Eff that.

StANTo
03-09-2006, 04:58 PM
Claymores are really annoying. At least as an engineer you can remove mines in the road; claymores you can't even shoot to make them explode causing a ladder to be impenetrable by anyone if it's protecting a sniper.

bean19
03-09-2006, 05:03 PM
I reinstalled this game about a week ago and gave it another try.

Unfortunately, the way to dominate is still to fly vehicles with a control pad or to spawn camp with a sniper.

I keep hearing about "getting into good squads" and being super effective, but this just isn't the case when I play. The air vehicles are just so powerful that a squad on foot only seems to be good at camping an area from being taken over.

Give me an a jet fighter and I'll decimate an entire map of players and vehicles all day long, or give me an attack chopper with an adept copilot and I'll do the same thing.

This is fun for a while, but I just wish there were other ways to play the game and be as effective. I really like the idea of being a l337 special forces agent, but that's very difficult when the air vehicles dominate so much.

I also play ground maps, and the most effective strategy is to find a good snipe point and camp spawn points. 50 headshots later, your team has won the map and you've earned a medal.

Tell me when they put in a patch that nerfs snipers and air vehicles.

StANTo
03-09-2006, 05:14 PM
As an avid battlefield 2 player with my W1Z4RD (http://w1z.stantoworld.co.uk/) squad of 4 to 5 people I can safely say that snipers and air vehicles are the last of my worries when playing in-game.

If you're struggling with fighting in this game it's because your team are not helping each other. The 'spot' function, that's default Q button is the best feature of the game I've seen. If an enemy is spotted then they appear on the radar. Sniper or otherwise. Once they've been seen they're immediately countered. Ground to air standalone turrents and vehicles are adept at bringing down the most eager of helicopter pilots and planes. Half of the time they're too busy trying to take each other out in the skies to care about the ground people.

With a reasonable commander by your side you've got the power of UAV and an overhead eye commanding you to go from place to place and spotting people aswell from above, two clicks and you know there's a person around the corner.

The downfalls I've noticed with the 1.20 patch have been that claymores were abused. Engineer is near a useless class; they're rarely needed. Why bother having a character with a crap short range weapon; that isn't suitable with a troupe of walking men to repair vehicles or the few land buildings when you can just drop a crate next to them? Just about any and every person doesn't realise that a crate dropped next to that command post is repairing it and bringing it online.

That's something they should fix and bring back the engineer. Instead; the engineer and his mines are replaced by the spec ops; who with an ample medic can be resurrected at any point to lay more 'sticky' det packs and blow up pretty much anything in an instant. Engineers are defunct. I've yet to see the effect of one in an aircraft though; repair on the fly? ahaha.

What else? Ah yes; artillery. Fair enough that it's a 'one hit kill' but being able to sit under the parapet of a nearby building to avoid a full shell that takes out a tank is a little difficult to digest. Though I love the fact that I can avoid it and still survive; it may add a bit of balance to finally destroy that irritating oik who sits there and still manages to take over a singular point.

Back to the point about air vehicles though; as a grounds person there is little you can do in the middle of nowhere against a flying craft. The 'anti tank' weapon holds few rounds and you need at least 3 of you to take down a craft in near one go. Then it's all more skill than using a standing point with homing missiles to do so.

At present though I'm just happy with fixing the damn game. Such as a stuttering bug caused by loading a map and then clicking 'join game' only to find it freeze for a few moments and disconnect me from the server. 1.21 patch? I hope they've fixed more than they're letting on here; but still snipers and aircraft are the last thing on my mind.

A good squad using the Q and T commands are all you need. Preferably a good commander too.

Lunar Blue
03-09-2006, 05:58 PM
Ground to air standalone turrents and vehicles are adept at bringing down the most eager of helicopter pilots and planes. Half of the time they're too busy trying to take each other out in the skies to care about the ground people.

But when the pilots on your side totally suck or worse, there are none, it's hopeless. I think a good way to counter this would be to extend the time it takes for a plane/chopper to respawn. Or add waitinglines for the planecampers, so you could have at least time to catch your breath before the same fighter ace bombs you to hell once again. Now when you take out a plane, in less than a minute it's back and twice as angry. Just my 2 cents :)

YoungAlCapone
03-09-2006, 06:08 PM
The whole air vehicle issue was fixed last patch, if you can fly decently it doesn't make you invincible like it did when the game was first out. It was really a non-issue when I quit playing a couple of months ago.

I have to re-install. Just picked up a 7800 gs oc and must see what it can do with this game. Plus, I reinstall after every patch.

I would love this game if I just didn't get shot lag when I'm online. I tried everything to get it to not have shot lag, so as of right now and until I install and it proves me different I blame the game. I ran at the lowest settings, did everything I could think of to the network. Other games run fine online. Battlefield 2 had some pretty fierce shot lag even in the lowest ping servers.

I hear it is just me so I keep reinstalling.

mpsmith
03-09-2006, 06:28 PM
Dude that's just you unless youre talking about long-range firing. This game actually has bullet-travel and bullet-drop, unlike most games.

DeviousMiscreant
03-09-2006, 06:37 PM
I love the game but I hardly play it because of the lag. Played my way through Quake 4 fine, through HL2/Lost Coast, through Doom 3... It's not teh ub0r rigz but it runs well enough. Yet bf2 will ALWAYS take 5 minutes to load any map and for the first 10 minutes of every round my framerate will drop so low. It's unbearable.

On a side note, many people here ever play Joint Operations: Typhoon Rising? I loved that game.

Skookum
03-09-2006, 06:51 PM
True the choppers are more difficult to fly now, but they're still pretty unbeatable on Sharqui. If you know how to fly you can completely dominate the map, just a question of keeping the other chopper down and then avoiding the igla. I love doing that so I'm not complaining. When I can't get a chopper I'm dealing spec ops to the other side and then stealing their chopper. I do love how the antiaircraft vehicles are now actually able to take out aircraft, much more satisfying, and keeps you on your toes when you're flying on a map like Daquing.

One thing I just noticed is how the grenade launcher has been nerfed. If I fire at a vehicle from close range it just bounces off then explodes a few seconds later. Very weird and annoying, but this is my only complaint.

fndarkone
03-09-2006, 07:12 PM
One thing I just noticed is how the grenade launcher has been nerfed. If I fire at a vehicle from close range it just bounces off then explodes a few seconds later. Very weird and annoying, but this is my only complaint.
thats like the best fix of all. im tired of people using it as a shot gun, jumping over a wall, firing it at me point blank, killing me and not even being scratched. the m203 in real life has an arming distance. so they didnt completly make it realistic because they only made it based on time, not distance.

TacRod
03-09-2006, 07:39 PM
I find the whole damage model of the game frustrating. I know it's not a simulation, it's a shooter, but helicopters should not survive a hit from an MBT main gun round. It's not like it's easy to do, so why not make it suitably destructive? Also, with the infantry weapons, hitting an enemy with your first few shots is often not enough to prevent them from turning around and killing you.

Small games are usually boring, everyone jumps in a vehicle and there is just a handful of infantry on each team. I played on a server with no vehicles the other day and I didn't miss them at all.

I also wish I could filter out the boring China maps, the middle eastern maps are much cooler.

Anyway, I'm hoping the patch fixes more than it mentions there. The server update screen that freezes my home LAN, for example.

MonkeyBizniss
03-09-2006, 08:03 PM
At present though I'm just happy with fixing the damn game. Such as a stuttering bug caused by loading a map and then clicking 'join game' only to find it freeze for a few moments and disconnect me from the server. 1.21 patch?

ARRRGGGGHH!!! :mad: If they only made one fix and it was the stutter load problem, I'd be satisfied.

With that bug it literally takes 5-10 minutes to actually get into gameplay. There is no such thing as a pickup game with BF2 as it stands now...

mpsmith
03-09-2006, 09:45 PM
ARRRGGGGHH!!! :mad: If they only made one fix and it was the stutter load problem, I'd be satisfied.

With that bug it literally takes 5-10 minutes to actually get into gameplay. There is no such thing as a pickup game with BF2 as it stands now...
You need more RAM, dude. What I want more than anything now is for enemy claymores and AT mines to be destructable. That was perfectly reasonable and I'm not sure why they changed it.

tvgm2
03-09-2006, 10:19 PM
Are they ever going to fix the VOIP problems? All I heard before I bought the game was, "you get in a good squad with voip and it's an amazing experience", but what's the point if it cuts off after 5 seconds?

Genital Eclipse
03-09-2006, 10:46 PM
Are they ever going to fix the VOIP problems? All I heard before I bought the game was, "you get in a good squad with voip and it's an amazing experience", but what's the point if it cuts off after 5 seconds?


I hate to break your nuts but bf2 was actually programmed by one-eyed ebola infested monkeys. Basically, this means you will never have what you want or understand the logic behind what's missing as far as features go in Bf2.

I hope that you can move on from this horrible experience of online ebola and push yourself into something not programmed by a hairy beast carrying the forthcoming plague.

Thin_J
03-10-2006, 01:00 AM
I keep hearing about "getting into good squads" and being super effective, but this just isn't the case when I play. The air vehicles are just so powerful that a squad on foot only seems to be good at camping an area from being taken over.

Two anti-tank rockets kill an attack chopper. I took out two in one map just a few hours ago.

Helicopters are well-balanced enough now that I feel they don't need to mess with them anymore.

Jets I'll agree still need some work. I don't know if it should be fewer bombs, less armor, or what, but a skilled flyer in a jet without any good competition on the other team can take a map from being a fun competitive game and turn it into a frustrating streak losses and ruin the game.

You need more RAM, dude.

Even when I had a 1gb of ram I don't ever remember waiting longer than a minute and a half or so for a load time. That was on a P4 3.0 with 1gb of DDR400. Now I'm running an Athlon64 4000+ with 2gb.

With the 2gb I have now it takes far less time, but I also have a much more powerful machine than I did when I had 1gb, so it's probably more of an overall thing.

Cyotik
03-10-2006, 01:44 AM
Actually, 2GB of RAM makes all the difference in the world. Also, w00t for claymore fix.

Steele Johnson
03-10-2006, 04:22 AM
don't ever post download links to Worthplaying. They never work.

notcivx
03-10-2006, 05:38 AM
don't ever post download links to Worthplaying. They never work.

I don't understand why worthplaying exists. Their pictures take forever to load and their file "mirrors" are all hosted on some other file website.

LouisWu
03-10-2006, 06:19 AM
Actually, 2GB of RAM makes all the difference in the world. Also, w00t for claymore fix.

I couldn't agree more. My rig's a 4000+ Athlon w/2GB of RAM and I always load the map in ~45-60 secs. It's actually helps my team since I often spawn into the next map before anyone else, enough time to actually go and cap a flag. I've noticed some servers but an especially long load time between maps, 60+ secs, allowing everyone time to load so everyone spawns together.

bean19
03-10-2006, 06:26 AM
Two anti-tank rockets kill an attack chopper. I took out two in one map just a few hours ago.

Helicopters are well-balanced enough now that I feel they don't need to mess with them anymore.

Jets I'll agree still need some work. I don't know if it should be fewer bombs, less armor, or what, but a skilled flyer in a jet without any good competition on the other team can take a map from being a fun competitive game and turn it into a frustrating streak losses and ruin the game.

The trick to making attack choppers dominating is to have a good copilot that can launch guided missiles from miles away and hit every target. Use the map and other people showing the location of mobs (especially vehicles) and then just blow them to bits from range.

Your right that choppers are a lot easier to take out than jets, but the trick with choppers is to simply not get close enough to anti-tank infantry or anti-air stations.

Without a copilot, I'd agree that the attack chopper is fairly balanced, but with a copilot it is an aerial guided missile platform.

And you are right, jets are freaking insanely awesome and completely destroy game balance. . . Also, I haven't played that much, but I don't seem to have that much trouble with other jets. . . I make it a normal part of my run to hit the enemy's airstrip. This is pretty dominating. I know that it has kept me unable to get off the ground when others have done this too.

mpsmith
03-10-2006, 08:19 AM
I couldn't agree more. My rig's a 4000+ Athlon w/2GB of RAM and I always load the map in ~45-60 secs. It's actually helps my team since I often spawn into the next map before anyone else, enough time to actually go and cap a flag. I've noticed some servers but an especially long load time between maps, 60+ secs, allowing everyone time to load so everyone spawns together.
My load times didn't decrease much when I went to 2Gb but in-game loading/stuttering went away completely. Also, when I close BF2 it's closed instantly rather than 20-30seconds later.

TheKeck
03-10-2006, 09:18 AM
The trick to making attack choppers dominating is to have a good copilot that can launch guided missiles from miles away and hit every target. Use the map and other people showing the location of mobs (especially vehicles) and then just blow them to bits from range.

Your right that choppers are a lot easier to take out than jets, but the trick with choppers is to simply not get close enough to anti-tank infantry or anti-air stations.
I thought they severely reduced the range of the guided missiles?

Dag-Sabot
03-10-2006, 09:30 AM
After reading all these posts, it just reminded my why BF2 is such a pain in the ass to play, and why i uninstalled it once and for all.
-Has anyone actually downloaded this patch? Does it even exist??

TheKeck
03-10-2006, 10:15 AM
I don't get all the BF2 hate. One of my favorite games of all time.

kurr
03-10-2006, 10:38 AM
These people whining? They just suck at the game, that's all.

Dag-Sabot
03-10-2006, 10:56 AM
I don't get all the BF2 hate. One of my favorite games of all time.
Hate is a strong word. Its not hate, its: Bracing for [more]dissapointment. As far as sucking goes, you Bf2 fanboys need to get over yourself.

mpsmith
03-10-2006, 11:48 AM
If I'm in the top 5000 world-wide does that make me a fanboy? I really don't get the hate either. Or disappointment. Sure there are problems, but my experience has never been less than enjoyable.

bean19
03-10-2006, 11:50 AM
I thought they severely reduced the range of the guided missiles?

Really? Well, I played with a friend that plays in guild play and had no trouble, but I was flying and I line them up "close" (by "close" I still mean hundreds of yards away). My friend tells me when the rocket is away and then I get moving. We do that because closer targets=faster kills, and our communication lets me keep us moving so we are still a very difficult target.

So this might be true, but a good pilot/copilot team is still dominating. I know we can take out AA guns and get out of their range before we can get hit. . . with ease.


kurr - On the contrary, I think that most of the bitching comes from people who have mastered the game's relatively easy skill plateau. The "best" players are the ones that exploit overpowered aerial vehicles and spawn camp with snipers. . . at least in point score and "your side winning" score. The complaint I'm making is that these are so dominating that other methods that might show skill more clearly are so dominated here.

I have never placed lower than 2nd (usually I'm first -and usually if I'm 2nd - I'm behind my friend who is copiloting for me in an attack chopper) in a BF2 map that has jets or an attack chopper. I'm always in the top 5 on maps that do not have vehicles if I snipe and spawn camp. I'm still usually first.

Plus, I'm good at FPS games, but I'm not nearly as good as some people I've encountered in high level clan play. In CS clan play, I am about average as I pull off a 1:1 kill/death ratio (better on pub servers). If BF2 were balanced I wouldn't be able to consistently score much higher than people who use other tactics.

It sounds cool to completely dominate maps, but in-the-end it really just buttonholes you into those roles if you want to be competitive.

bean19
03-10-2006, 11:55 AM
If I'm in the top 5000 world-wide does that make me a fanboy? I really don't get the hate either. Or disappointment. Sure there are problems, but my experience has never been less than enjoyable.

Don't get me wrong. It is a good game. . . but I just don't think it is fair enough to be held up on the high mountain that some of the other competitive FPS games have reached.

The complaints I'm making won't matter to a lot of you except when you are unfortunate enough to get into a public match where a clan-level player is dominating the map.

In UT2K4, CS, or Quake you'd get owned by these players too, but there wouldn't be as big of a margin between your capabilities and theirs.

So don't take this as a complete knock of the game. I'm making very specific balance complaints that keep the game from being as fun for me, but that probably don't matter much to normal gamers.

Dag-Sabot
03-10-2006, 12:18 PM
Sure theres a few "problems" like the blue/red tag conflict, lag, umm theres the AA missiles, random game crash thingie, oh the fact that some weapons while firing dont make a sound, or the one where when someone is firing at you you dont actually hear it...Not to mention the exploiters with their claymores and c-4's.The balanced weapons: now everyone is a sniper!...FUN! Yeah its really mostly problem free. Now that i think of it, i am just being a pussy and not sucking it up like a "real man" and glitch my way up to the top, like all you super leet bitches...that is till the next patch. Thats when a whole set of new and fun issues arise. What was i thinking!? Stop the hate! BF2 is a solid gameplay experience.

mpsmith
03-10-2006, 12:26 PM
Bean, I do agree with you about balance issues, although I cannot even begin to figure out what to change to make it more balanced. It's VERY easy to dominate a map... It's quite frequently the case that I'll be 50+pts ahead of the 2nd place player.

Regarding CS and the others, I'm not sure I agree entirely. I had experiences of the same there, where it was generally very easy to dominate an entire server. I think that the scores weren't quite as disproportionate because you could only get points for kills, whereas in BF2 you can get shitloads of kills, team points, etc.

bean19
03-10-2006, 12:45 PM
Regarding CS and the others, I'm not sure I agree entirely. I had experiences of the same there, where it was generally very easy to dominate an entire server. I think that the scores weren't quite as disproportionate because you could only get points for kills, whereas in BF2 you can get shitloads of kills, team points, etc.

The difference is that even a newbie has a chance at a headshot in CS. You can be really effective and play as a team to try to limit this, but they can still run up and get off a quick shot with the right gun and waste you. . . or they can at least hit you a bit and make you an easier target for another newbie.

However, in BF2, most newbies can't fly a plane at all. They get in the air and then they crash. Even if you have a number of good pilots on a team, the vehicles are really exclusive because you can only have so many in the air for each side at a time.

Also, unlike UT2K4's onslaught mode, the aerial vehicles aren't counterbalanced by other parts of the game. While some vehicles are fairly exclusive (not that many on the map so only a few people on each can use at any given time) in UT2K4, the same way that aerial vehicles are in BF2, every vehicle in the game can be destroyed in many ways. I've jumped out of vehicles to take out someone as infantry before because infantry are super powerful in UT2K4 and thus are sometimes more advantageous than being in a vehicle.

The other games have counters for every weapon and strategy in the game. There is not such a clear preferred way to compete, and thus you don't get buttonholed.

Sure, you can still dominate others in these other games, but you have to be clearly much better at the game than them. If you made me play infantry all day for a year in BF2 so that I was the king of every infantry class, I would still NEVER EVER beat a competent pilot in their score. . . and I would just be a super effective sniper because that is the next best choice if there is not an aerial vehicle available.

MonkeyBizniss
03-10-2006, 03:12 PM
You need more RAM, dude. What I want more than anything now is for enemy claymores and AT mines to be destructable. That was perfectly reasonable and I'm not sure why they changed it.

Is a gig of ram not enough these days??

I installed the 1.21 patch, and it looks like they fixed the stutter load. No more loading a map twice to play! woot!

slimfatbaby
03-10-2006, 03:43 PM
Euro Force is coming out on EA Downloader in the very very near future :

http://www.ea.com/official/battlefield/battlefield2/us/euroforcedownload1.jsp

VYPUR
03-10-2006, 04:49 PM
ARRRGGGGHH!!! :mad: If they only made one fix and it was the stutter load problem,

That happened to me also till I went to 2gigs of ram now runs smooth as butter at 1024 all on high.

VYPUR
03-10-2006, 04:51 PM
Is a gig of ram not enough these days??

I installed the 1.21 patch, and it looks like they fixed the stutter load. No more loading a map twice to play! woot!

NOPE a gig is nowhere enough for this game. If u want it to run smooth.

VYPUR
03-10-2006, 05:01 PM
After reading all these posts, it just reminded my why BF2 is such a pain in the ass to play, and why i uninstalled it once and for all.


I have no problem at all with the way the game runs you just have to have a good rig to run it is all.

Specs:
AMD Athalon 64 bit FX-55
2gigs Crucial Ballistix DDR 500 2x1GB
ATI 850xt PE

MasterKwan
03-11-2006, 06:58 AM
I typically run with no page file to reduce paging delays. BF2 was the only program I run that would crash with out of memory conditions without the pagefile. Going to 2 gigs made the crashing go away so, I take that to indicate that BF2 really wants more than 1G of memory.

Shifteh
03-11-2006, 01:52 PM
Have they fixed the key-binding issues? How about the log-in problems (Where you log in, but none of your stats update)? Jet's completely annihilating maps? Getting 1st in a map because you sat next to a spawn point?

If you're going to compare this game to say, a Quake, or Counter-Strike, the differences are actually huge.

1) In BF2, I can sit next to the enemies last spawn point, and just fire into it with whatever I have. This will net massive amounts of kills, to no skill. In Quake, or even Counter-Strike, this cannot be done. In any way. I can't kill someone the second they spawn, because I'm on the other side of the map.

2) In Quake, if you can rocket-jump, strafe-jump, quick-switch Rocket/Rail, and your opponent can't, they probably won't kill you. This is due to skill - they know things you don't. In BF2, if you're in a Jet, and your opponent isn't, they lose. If you're even moderately capable, they'll never touch you. The only chance they have is to get another jet.. and if you have one first, that shouldn't happen. This is because of game imbalance - you have an object they can't get.

3) Things like Claymores have no counter. At all. Quake and Counter-Strike have counters to everything - the AWP is extremely hard to use at close range; you can flashbang; you can smoke grenade; you can indirect fire, etc. Claymores and indestructable, and exist until the other person survives. that makes it extremely annoying, and bad for gameplay.

4) Couter-Strike has shied away from "realism," but still claims it in certain regards - headshots are almost always fatal, you can't fire while jumping (you can, but it's very often a death-sentence), etc. Quake never claimed to be realistic. BF2 is supposed to be realistic, yet every time you play you'll see people pulling a "Super Man," and firing in the air "while prone" and being dead accurate.

5) I've never, ever, in Quake or Counter-Strike, started dead. Ever. In BF2, it was every second respawn. With the amount of explosives being tossed around, chances are you'd spawn on one at some point, and instantly die. This gets really annoying, and there is usually nothing you can do about it. I'm sure for any other company it would be a simple matter of not allowing you to spawn on an area occupied by an explosion - as has been shown with this company, however, coding seems to be a constant struggle.

I could go on, but I've said my peace. I returned the game about a week after buying it for these reasons and many more, but if you like it, go to. Just don't claim this game is some Mecca of FPS' - there are enough bugs in Battlefield 2 for a Starship Troopers movie.

AversionFX
03-11-2006, 04:59 PM
Claymores are really annoying. At least as an engineer you can remove mines in the road; claymores you can't even shoot to make them explode causing a ladder to be impenetrable by anyone if it's protecting a sniper.

That's how it used to be, and frankly I thought it was stupid. It made mines all but completely useless.

AversionFX
03-11-2006, 05:03 PM
If you're going to compare this game to say, a Quake, or Counter-Strike, the differences are actually huge.

If you're going to compare CS or QUAKE (wtf) to BF2, I'm just going to call you an idiot. CS is not realistic in the slightest. Quake isn't either. BF2 is a good blend between realism and arcade.

bean19
03-12-2006, 04:50 AM
If you're going to compare CS or QUAKE (wtf) to BF2, I'm just going to call you an idiot. CS is not realistic in the slightest. Quake isn't either. BF2 is a good blend between realism and arcade.

He wasn't comparing their realism. He was comparing their gameplay.

CS and Quake (and UT2K4, though he didn't use this example) all have really balanced "hardcore" gameplay.

BF2 has imbalanced gameplay that pigeonholes you into playing "exploits" in order to remain dominant and thus skill is not nearly as relevant.

blackzc
03-12-2006, 11:57 AM
He wasn't comparing their realism. He was comparing their gameplay.

CS and Quake (and UT2K4, though he didn't use this example) all have really balanced "hardcore" gameplay.

BF2 has imbalanced gameplay that pigeonholes you into playing "exploits" in order to remain dominant and thus skill is not nearly as relevant.

Sounds good to me, and the exploits can be exploited and exploited as so on and so on, if you suck you will be at the bottom of the list everytime.

I just got this games last week. and so far it is one of the best games ive played. It really seems perfectly balanced to me.

bean19
03-12-2006, 12:01 PM
Sounds good to me, and the exploits can be exploited and exploited as so on and so on, if you suck you will be at the bottom of the list everytime.

I just got this games last week. and so far it is one of the best games ive played. It really seems perfectly balanced to me.

Play me on a map that has a jet fighter available. I'll change your mind. :)

Seriously, it isn't a BAD game. It just isn't a great competitive multiplayer game. . . for the reasons we've given.

TheKeck
03-13-2006, 10:00 AM
Is a gig of ram not enough these days??

I installed the 1.21 patch, and it looks like they fixed the stutter load. No more loading a map twice to play! woot!
A gig is not optimal, no.

Not having to load a map twice sounds great, though. :)