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03-07-2006, 12:41 PM
Spend too much time listening to arguments and legislation attempts against gaming, and you might begin to imagine how a world without videogames might form. The authors at The Escapist look at this sort of world in this week's issue of The Escapist: The World Without Games (http://www.escapistmagazine.com/issue/35). Articles include:
Allen Varney: I Will Survive (http://www.escapistmagazine.com/issue/35/2)
When game design is outlawed, only outlaws will design games. Allen Varney poses the question "If you were legally enjoined from creating games, what would you do instead?" to game designers across the world. Here are the replies.
Tom Rhodes: Unremembering William (http://www.escapistmagazine.com/issue/35/7)
In a world without games, perhaps we would see other technologies fill the void. Tom Rhodes looks at this possibility, which is rather likely to occur anyway.
Dana Massey: Pastimes Defining a Civilization: Videogames (http://www.escapistmagazine.com/issue/35/9)
What do popular pastimes say about the cultures that they represent? Today, in our global culture, we have seen the rise of videogames, movies and television as nearly global pastimes. Danay Massey looks at how these pasttimes effect us.
Allen Varney: I Will Survive (http://www.escapistmagazine.com/issue/35/2)
When game design is outlawed, only outlaws will design games. Allen Varney poses the question "If you were legally enjoined from creating games, what would you do instead?" to game designers across the world. Here are the replies.
Tom Rhodes: Unremembering William (http://www.escapistmagazine.com/issue/35/7)
In a world without games, perhaps we would see other technologies fill the void. Tom Rhodes looks at this possibility, which is rather likely to occur anyway.
Dana Massey: Pastimes Defining a Civilization: Videogames (http://www.escapistmagazine.com/issue/35/9)
What do popular pastimes say about the cultures that they represent? Today, in our global culture, we have seen the rise of videogames, movies and television as nearly global pastimes. Danay Massey looks at how these pasttimes effect us.