PDA

View Full Version : Serious Sam II v2.068 Patch


RainOfTerror
03-06-2006, 04:25 PM
2K Games has released a new patch for Croteam's FPS Serious Sam II.

Changes in 2.068.00 patch:


Implemented Deathmatch game mode
It is now possible to execute a script file from the console (exec script.cfg)
Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.
Implemented banning of players by IP address (permanent or temporary).
Implemented map list and map rotation - map list can be specified either in a cvar or through a file.
Added falling damage.
Added damage impact - knockback from explosions.
Increased player speed for deathmatch games (12.5 m/s).
In DM, player runs faster when using the chainsaw.
Players dop the current weapon when killed (DM only).
It is now posible to disable items, weapons and powerups.
Player can be gibbed (DM only).
Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).
Added the 'only if stronger' option to auto weapon change setting.
Chat message sound is much louder now.
Added support for multi-core in physics solver (disabled by default).
Grab the Serious Sam II v2.068 Patch (http://www.worthplaying.com/article.php?sid=32440) (45mb) over at WorthPlaying.

Gamefreaks
03-06-2006, 05:05 PM
But does it get rid of the error that actually prevents me from even playing the game on my computer?!?!?

Wedge
03-06-2006, 05:09 PM
My life is now complete.

SaintArnold
03-06-2006, 05:10 PM
Would it be too much to hope for an Xbox update including the DM version?

Not that I own the game, but I might pick it up some time.

F3nyx
03-06-2006, 05:52 PM
They didn't launch with Deathmatch available? What the hell?

MasterEvilAce
03-06-2006, 06:04 PM
They didn't launch with Deathmatch available? What the hell?
When you have COOP, you don't need deathmatch.

Steele Johnson
03-06-2006, 06:16 PM
When you have COOP, you don't need deathmatch.

Wha?? :eek:

Lizard Dude
03-06-2006, 06:29 PM
It's true.

Neosho
03-06-2006, 07:14 PM
Agreed, co-op > deathmatch.

Zombosis
03-06-2006, 08:28 PM
Yeah, totally... Just turn friendly-fire on, and you have the total deal, co-op deathmatch. Best of both worlds.

Heretic Machine
03-07-2006, 03:05 AM
Most of what's in those patch notes looked like they should of been included in the original game...

TrackZero
03-07-2006, 03:23 AM
Heh, checking the list of features, it sounds like they just added support for everything DOOM had, oh, 13 years ago. That serious sam team sounds like they're really on the ball with their features. ;)