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bapenguin
03-06-2006, 05:49 AM
Over at the Two Worlds (http://www.2-worlds.com/?l=en&act=move#) website you can see some amazing videos for the upcoming RPG game from ZUXXEZ Entertainment.

Wow...these are amazing looking.

fitbabits
03-06-2006, 05:54 AM
From the website:

A moveshot involves a large number of screenshots in quick succession. 50 to 500 pictures are taken “live” out of the game and combined into a short movie with 25 pictures per second. In contrast to trailers, no post processing or blendes are used. Thereby, the gamer gets a realistic impression of the in-game graphics.
So no Killzone 2-like footage here. ;)

Borys
03-06-2006, 06:17 AM
Oblivion - YYHO.

This looks goddamn amazing BUT I find it really hard to believe that was actually real-time.

Anybody can render 3DS movie and claim it's real-time engine especially if you don't have a publisher yet.

Anyway, please be true...

[Jez]
03-06-2006, 06:27 AM
One thing you will not see in Two Worlds, however, are unnecessarily multiple dialogue options that give you the illusion of freedom, but change nothing. If there is a choice, it is not declared in dialogue, but must be done in the gameplay. Dialogues only illustrate and summarize what players have done and sometimes provide more information. Two Worlds is a role-playing, not a role-speaking game.
This line alone will make me not but this game

jacktion
03-06-2006, 06:34 AM
Are you smokin' crack? You think this looks good? This has to be the most derivative game ever. Aren't we tired of men in armor using spells and living out our Tolkienesque dreams yet? This is just like the WW2 game rush. Now we have the Knights and Spells RPG game rush.
There are like 20 games out now that look exactly like this. It is pathetic. Can't game developers think up an original idea? Apparently not.

kathode
03-06-2006, 07:45 AM
Oblivion - YYHO.

This looks goddamn amazing BUT I find it really hard to believe that was actually real-time.

Not even acronym finder knows what YYHO means :)

It says very clearly on the page that it's not real time at all. It's a bunch of shots strung together to make a movie. For all intents and purposes that is pretty much exactly the same as the Killzone trailer that was running super slow and sped up for viewing. Nice start but sounds like they have a ways to go.

PIPBoy3000
03-06-2006, 07:51 AM
One of the reasons so many games look like this is the state of technology and the middleware that's used. The greenery is SpeedTree, I believe, which just about any game with trees has these days. The licensing costs are so good that developers would be crazy to try to do this themselves. Plus everyone's getting on the normal mapping bandwagon, throwing in bloom, and so on.

I think they do look pretty good, by the way. I think we're slowly moving towards a sort of artistic hyper-realism in games. I'm not convinced it's a good thing, by the way. I'm belatedly playing Zelda: Wind Walker and loving it, despite the cartoon cell-shading used. More and more I'm convinced that it's the gameplay that matters the most.

Borys
03-06-2006, 10:58 AM
Not even acronym finder knows what YYHO means :)


A typo in a troll - can I go even lower?

Now that you finished Oblivion why don't you get back to working on FO3 :)

Parsifal
03-06-2006, 12:27 PM
One thing that would definately add more realism to the graphics would be if the facial expression of the guy getting hanged would change at all.