bean19
03-04-2006, 03:57 AM
Gamespot's creative video review (http://www.gamespot.com/ps2/adventure/24thegame/media.html) gives the game a 6.2.
24: The Game can't be dismissed as just another lazy, licensed action game, because laziness is in no way apparent here. If anything, it feels like the developers overextended themselves beyond what they could capably do, and the game suffers for it. 24 fans might be able to forgive the lackluster gameplay, though, simply because the game does do a great job of emulating the show, and the story really is very good. But those who want some gameplay to go with the storyline will be thoroughly disappointed with what 24: The Game has to offer.
IGN's review (http://ps2.ign.com/articles/692/692726p4.html) is even less forgiving as the game's 3.5 gameplay rating bottoms out the overall score at an abysmal 4.2 overall.
Yes, you'll see some cool stuff and you'll get to watch Jack shoot and threaten a bunch of folks. But the actual game itself really is simply poor. There's almost nothing redeeming to find during any section where the analog sticks are in use, and being that this is a game and not a TV show, that simply doesn't cut it. If you must check it out for the story and presentation content, do it as cheaply as possible. Anyone who's not a major fan of the show would be wise to steer very clear.
Finally, 1up (http://www.1up.com/do/reviewPage?cId=3148512&did=1) gives the game a 6.0.
If only more of the game had been able to capture the essence of the show's action as well. But so much of what makes the TV series special hasn't found its way into the game. That failure stretches back to the very founding premise of 24. It's twenty-four hours, in real time, on the show, but not in the game. All you get are a series of missions taking place during an hour; you only know which hour because, every so often between cut-scenes, you hear Jack telling you when the following takes place. Yet, with all that said, the game is still an absolute must-have for 24 fans. Every time you set the controller down, you'll be anxious to get back and learn what happens next, and that feeling is intensified by knowing that you don't have to wait until next week's episode, all you have to do is get back to playing. At least it won't take you more than a few hours to work through the whole game, and once you have, you can go back whenever you want and watch the cut-scenes. After all, that is what you wanted to see all along, anyway.
Sadly for fans of the show, the message that is repeated over and over is "STAY AWAY! HORRIBLE GAMEPLAY!" This is sad considering that 3rd person shooters have been done over and over. Surely they knew that they hadn't done it right when they went to release.
24: The Game can't be dismissed as just another lazy, licensed action game, because laziness is in no way apparent here. If anything, it feels like the developers overextended themselves beyond what they could capably do, and the game suffers for it. 24 fans might be able to forgive the lackluster gameplay, though, simply because the game does do a great job of emulating the show, and the story really is very good. But those who want some gameplay to go with the storyline will be thoroughly disappointed with what 24: The Game has to offer.
IGN's review (http://ps2.ign.com/articles/692/692726p4.html) is even less forgiving as the game's 3.5 gameplay rating bottoms out the overall score at an abysmal 4.2 overall.
Yes, you'll see some cool stuff and you'll get to watch Jack shoot and threaten a bunch of folks. But the actual game itself really is simply poor. There's almost nothing redeeming to find during any section where the analog sticks are in use, and being that this is a game and not a TV show, that simply doesn't cut it. If you must check it out for the story and presentation content, do it as cheaply as possible. Anyone who's not a major fan of the show would be wise to steer very clear.
Finally, 1up (http://www.1up.com/do/reviewPage?cId=3148512&did=1) gives the game a 6.0.
If only more of the game had been able to capture the essence of the show's action as well. But so much of what makes the TV series special hasn't found its way into the game. That failure stretches back to the very founding premise of 24. It's twenty-four hours, in real time, on the show, but not in the game. All you get are a series of missions taking place during an hour; you only know which hour because, every so often between cut-scenes, you hear Jack telling you when the following takes place. Yet, with all that said, the game is still an absolute must-have for 24 fans. Every time you set the controller down, you'll be anxious to get back and learn what happens next, and that feeling is intensified by knowing that you don't have to wait until next week's episode, all you have to do is get back to playing. At least it won't take you more than a few hours to work through the whole game, and once you have, you can go back whenever you want and watch the cut-scenes. After all, that is what you wanted to see all along, anyway.
Sadly for fans of the show, the message that is repeated over and over is "STAY AWAY! HORRIBLE GAMEPLAY!" This is sad considering that 3rd person shooters have been done over and over. Surely they knew that they hadn't done it right when they went to release.