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03-03-2006, 04:00 PM
This week The Escapist focused on the power of community. Casual Friday takes a slightly less serious look (http://www.escapistmagazine.com/issue/34/22) at these same issues, with new articles including:
John Tynes: The Contrarian: Growing Out of the Stone Age (http://www.escapistmagazine.com/issue/34/22)
John Tynes thinks the key to a good gaming session is having a good group. Join The Contrarian as he looks at different tools that could bring some quality to grouping in MMOGs.
Hitchhiker: Groups 'n' Gamers (http://www.escapistmagazine.com/issue/34/27)
Whether they're called clans, allegiances, groups, or guilds, it seems everyone that plays online is in one. Or creating one of their own. Hitchhiker takes a look at why so many fail, and what makes a good one for him.
Chris Maire: The Gaming Club (http://www.escapistmagazine.com/issue/34/30)
"It's almost a tradition, now, to have LAN parties on the same nights as dances, and none of the people in the room regret coming to this one." Chris Maire narrates an event of the Mindrot Gaming Club.
John Tynes: The Contrarian: Growing Out of the Stone Age (http://www.escapistmagazine.com/issue/34/22)
John Tynes thinks the key to a good gaming session is having a good group. Join The Contrarian as he looks at different tools that could bring some quality to grouping in MMOGs.
Hitchhiker: Groups 'n' Gamers (http://www.escapistmagazine.com/issue/34/27)
Whether they're called clans, allegiances, groups, or guilds, it seems everyone that plays online is in one. Or creating one of their own. Hitchhiker takes a look at why so many fail, and what makes a good one for him.
Chris Maire: The Gaming Club (http://www.escapistmagazine.com/issue/34/30)
"It's almost a tradition, now, to have LAN parties on the same nights as dances, and none of the people in the room regret coming to this one." Chris Maire narrates an event of the Mindrot Gaming Club.