RainOfTerror
03-03-2006, 10:58 AM
In Tom Clancy's Ghost Recon Advanced Warfighter, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. WorthPlaying (http://www.worthplaying.com/) had a chance to check out a build, here is a snip:
Most missions have a discrete point at which you stop moving solo and pick up your team. Once you're commanding a group, everything gets a bit more complicated. You need to start thinking more about getting your team into the right position than simply about getting the drop on the other guy. Group commands are all delivered with the D-Pad, but the system for doing so is simple and intuitive. Hit down to regroup your troops, and forward to command them to attack a given position. If one of your men is wounded, you can approach him and administer first aid with the Y button. Keeping your men regrouped is absolutely vital, since there are plenty of instances where it's easy for you to evade enemies but impossible for your team to make it to safe spots unless you keep them with you at all times.
Read the complete Ghost Recon Advanced Warfighter preview (http://www.worthplaying.com/article.php?sid=32366) over at WorthPlaying.
Most missions have a discrete point at which you stop moving solo and pick up your team. Once you're commanding a group, everything gets a bit more complicated. You need to start thinking more about getting your team into the right position than simply about getting the drop on the other guy. Group commands are all delivered with the D-Pad, but the system for doing so is simple and intuitive. Hit down to regroup your troops, and forward to command them to attack a given position. If one of your men is wounded, you can approach him and administer first aid with the Y button. Keeping your men regrouped is absolutely vital, since there are plenty of instances where it's easy for you to evade enemies but impossible for your team to make it to safe spots unless you keep them with you at all times.
Read the complete Ghost Recon Advanced Warfighter preview (http://www.worthplaying.com/article.php?sid=32366) over at WorthPlaying.