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View Full Version : Assassin's Creed 2 Patch This Week


pwnophobia
12-09-2009, 10:34 AM
http://evavhost.com/i/news/assassinscreed2.jpg

Starting today on the PS3 and on December 11th for the Xbox 360, AC2 owners will be prompted to download a patch that fixes a bunch of bugs and makes some improvements to the game.

Check out the patch notes when you hit the headline, courtesy of Shacknews (http://www.shacknews.com/onearticle.x/61538).

pwnophobia
12-09-2009, 10:35 AM
Patch notes



Fixed: Situation specific bugs

* Glyph
After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".
* Fast Travel
Some feedback states that Ezio loses the ability to interact with the fast travel stations.
* Free roaming/Parkour
In extremely rare occasions a bug allows Ezio to walk on air.
* Auditore Cape
When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
* Altair's armour
While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.
* Toscana
The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
* Water
Ezio and NPCs may get stuck beneath map if pushed in water.
* Animus Loading Screen
There were reports of the game crashing while the player is in the Animus loading screen

Fixed: Mission specific issues

* Sequence 05 Mission 01
The game froze after completing the mission and following certain steps.
* Sequence 06 Mission 02
An extremely rare issue could make the game freeze while Ezio is fighting the guards.
* Sequence 07 Mission 02
Sometimes the civilians knocked down by Rosa could "float".
* Sequence 07 Mission 07
When the user is in an open conflict, under specific situations the game crashed.
* Sequence 08 "Venezia"
If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.
* Secret Location: "Vizitatione"
The user remains stuck after locking onto the agile guard with the gun.
* Sequence 11 Mission 05
The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
* Sequence 14 Mission 02
The user falls through the texture if he is hit with rocks by the guards while climbing

Sound enhancement:

* 5.1 LPCM support

MeelaPo
12-09-2009, 11:39 AM
Is 5.1 LPCM support across the board or specific to one console?

BalekFekete
12-09-2009, 12:48 PM
I was hoping for the ability to replay specific memory sequences associated with the storyline, as I missed the Flyswatter trophy the first time through.

Only blessing is the game is still a riot the second time through and you don't have to feel the need to do all the side missions.

Demo_Boy
12-09-2009, 01:33 PM
Bought this to play on strong reviews and UBI moving into Toronto. Still NIB gotta finish Uncharted 2

XiaNaphryz
12-09-2009, 04:30 PM
Is 5.1 LPCM support across the board or specific to one console?

Pretty sure that's PS3 only. 360 only does 5.1 through DD.