Emabulator
12-06-2009, 08:35 AM
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John Walker returns to Black Mesa armed with Gearbox Software's expansion, Half-Life: Opposing Force, in this week's retrospective (http://www.eurogamer.net/articles/half-life-opposing-force-retrospective) from Eurogamer.
The game is at its best when it's challenging you to complete a series of tasks. Getting machines working, finding the right pumps and valves, working out how to kill an enormous bug-eyed beast so you can extend a bridge - these moments are not only a ton of fun to play, but they don't patronise you by holding your hand through them. You have to make sure you've headed off in every possible direction and found things for yourself.
A good 10 hours long, 10 years on it's surprising to think of it as an expansion for Half-Life rather than a game in its own right. And accusations that it was just more of the same, as made by some complete lunatics at the time it was released, are silly beyond belief (http://www.eurogamer.net/articles/opfor). That could only be said by the sort of person who'd refer to the original game having a wrench in it, instead of a crowbar.
John Walker returns to Black Mesa armed with Gearbox Software's expansion, Half-Life: Opposing Force, in this week's retrospective (http://www.eurogamer.net/articles/half-life-opposing-force-retrospective) from Eurogamer.
The game is at its best when it's challenging you to complete a series of tasks. Getting machines working, finding the right pumps and valves, working out how to kill an enormous bug-eyed beast so you can extend a bridge - these moments are not only a ton of fun to play, but they don't patronise you by holding your hand through them. You have to make sure you've headed off in every possible direction and found things for yourself.
A good 10 hours long, 10 years on it's surprising to think of it as an expansion for Half-Life rather than a game in its own right. And accusations that it was just more of the same, as made by some complete lunatics at the time it was released, are silly beyond belief (http://www.eurogamer.net/articles/opfor). That could only be said by the sort of person who'd refer to the original game having a wrench in it, instead of a crowbar.