PDA

View Full Version : [PS3/360] - Assassin's Creed 2 Review


pwnophobia
12-03-2009, 05:22 AM
Title: Assassin's Creed 2
Platforms: Xbox 360 / PS3
Platform Reviewed: PS3
Developer: Ubisoft Montreal (http://www.ubi.com/enca/default.aspx)
Publisher: Ubisoft (http://www.ubi.com)
MSRP: $59.99
Writer: Matt 'BalekFekete' Ford

Assassin's Creed 2 Review

Nothing is real, everything is permitted.

In the entertainment business sequels are made by and large for one reason alone - to make more money off of a successful piece of intellectual property. However most sequels drop the baton and tend to suck when compared to the original. They either rehash the initial release with little change or they inadvertently change a part of the original that made it great in the first place. However, every so often, we're treated to a sequel that does it right and not only meets but exceeds the splendor of the original. Terminator 2. Diablo 2. Aliens. It's a list of the elite but make room for one more name - Assassin's Creed 2.

Assassin's Creed 2 picks up immediately where the first game left off with kidnapped bartender Desmond Miles staring at a sequence of glowing code in his cell at Abstergo Industries. By utilizing the Animus, Desmond enters into his memories of ancestors in a Matrix-esque fashion to participate in the war between the Assassins and the Templar Knights. The catch is Desmond's distant relatives are primarily the former whereas Abstergo is founded and funded by the latter. Fortunately for Desmond, one of the employees at Abstergo is an Assassin plant. He is freed from his captivity and delivered to a new safe house where he continues the journey into his past, this time during the Renaissance in late 15th century Italy.

http://evavhost.com/i/reviews/ac2-1.jpg

A quick warning - the escape from Abstergo will make you want to turn the game off and shelf it. Not because it's poorly scripted or has game crashing bugs but because it is simply butt ugly. The textures in the 'real world' are bland and the models for your fellow rebels are poorly done. Character's skin seem to be stretched over rough wooden skeletons and your girlfriend from the previous game seems to have had a severely botched BOTOX procedure done since you last saw her. However after about 20 minutes you will be re-introduced to the virtual world. As bad as the initial presentation is the primary portion of the game more than makes up for it. It is simply...breathtaking. If you have never been to Italy then this is the cheapest substitute available in our modern world. Florence teems with activity, with people running their daily errands, shopkeepers hocking their wares, or minstrels begging for your donations. Venice is perfectly recreated, complete with the canal highways filled with gondolas ripe for the borrowing. Finally, you will encounter people from history throughout the game, including the opportunity to befriend a young Leonardo da Vinci.

The graphics are great and will get you drooling for a few hours however if the game play and story are not up to snuff a game will soon find itself regulated to the back of the collection pile and eventually even to the status of trade-in fodder. The main criticism of the initial game was the lack of variability in the missions throughout. Visit a few viewpoints, talk to a couple of people, and assassinate a target. Rinse and repeat 9 times, game over. It was a completely legitimate gripe with the title. Gamers complained, and you know what? Ubisoft listened! Assassin's Creed 2 is totally story driven, with little to no repetition between missions...at least none that you will notice. Instead of haphazardly throwing together different missions just to add variety, Ubisoft has woven these new missions into a coherent chain of events that keeps the story moving along while holding the gamer's attention. I won't say the story is Academy Award winning material, but it was certainly solid enough to have me wanting to know what happened next.

As if the primary story isn't enough the developers have included a secondary storyline for those who want to search for it. As part of your escape from Abstergo memories from another captive has been interjected into your world. As a result of too much time in the Animus, Subject 16 was able to access restricted Abstergo information, finally uncovering The Truth. Hidden throughout your world are hidden glyphs which you uncover using your Eagle Vision. When you find one, it launches a series of mini-games in order to view short 1 or 2 second clips of video. Once you find all 16, you can watch them uninterrupted and see some background that supports the game's final conclusion. Its well worth the effort to find and like the viewpoints, you will find yourself saying "just one more glyph..." often.

http://evavhost.com/i/reviews/ac2-2.jpg

Another aspect of the initial game that Ubisoft addressed handily was the limited weapon variety that Altair had at his disposal. If it wasn't a sword, your hidden blade, or a set of throwing knives, he was out of luck. However, Ezio has many more options open to him. There are blacksmiths located across all the cities which sell a multitude of swords, knives, mauls, hammers and daggers for you to buy and use. Each one of the weapons is modelled very nicely in the game, and will be present hanging off of your belt as you move from one weapon to the next. The weapons are rated on attributes including damage, speed, and deflection capability. Which you use will depend on how you want to play. Do you choose a massive war hammer and beat the city guards into submission? Or do you opt for a smaller dagger to counter your attackers blows and kill them in a single parrying stab? It is wholly up to you. The reward for experimenting is that each weapon has a series of simply awesome execution-style moves that makes you cringe each you dispatch a guard.

You all know the saying 'the suit makes the man'? In Assassin's Creed 2, this adage is confirmed. Instead of owning a single set of robes, you now can purchase several sets of armor from the same blacksmiths who set you up with your weaponry. Your health will vary depending on the armor you wear instead of being a magical function of how much of the land you have explored. Each armor set is made up of four individual pieces which can be mixed-and-matched as you purchase them. Each piece will show up in wonderful detail on your character in-game as well. You are even able to search for hidden Assassin's Tombs throughout the cities and recover a series of assassin's seals to unlock the armor of Altair, still strong and supple even after centuries in storage.

In addition to the new weapons and armor, Ezio has several new powerful items available to help send his targets to their grave. Smoke bombs envelop you in a choking haze of white powder incapacitating everyone around you for several vital seconds. During this time you can dispatch the most dangerous of your foes with your hidden blades, and then take the remaining targets out at your leisure. Another addition to your tool belt is poison vials for your hidden blade. With a simple flick of your wrist, you can deliver a lethal dose of poison to your target and walk away unnoticed. The toxin will send your victim into a hilarious death dance where they strike out, with weapons if they have them, at anyone around them in frantic agony before they finally drop to the ground quivering to die. These new tools, along with several others, add a whole new dimension to the game.

Other new features include small but not inconsequential changes to the mechanics of the game. No longer will you need to ride on horseback for several minutes to get from one city to the next. There are now vendors offering cheep trips between cities, instantly transporting you to the gate of your choice. Additionally, if you recall, Altair never learned to swim. Fortunately, Ezio is completely comfortable in the water. Taking the high dive off a tower into a pile of hay is great but taking the plunge down into the canals of Venice is simply spectacular. Finally, if you find yourself in a bind or need a set of guards out of the way there are thugs, thieves, and whores set in the streets that you can hire and use to help divert the guards attention.

http://evavhost.com/i/reviews/ac2-3.jpg

With all that has changed, some aspects of the original game has remained the same. The stellar parkour still remains the best in gaming. In other games with a vertical component, the developers feel the need to artificially highlight where handholds are to be found. It really has been something that has bugged me for quite a long time, as it tends to break the immersive quality of a game. However, in Assassin's Creed 2 everything is built into the environment. If it looks like you can climb it, you can effortlessly, and with catlike fluidity. Even newcomers to the series will find themselves effortlessly scaling even the tallest towers in Italy in no time. What makes it even more impressive is how well the character modeling is while you move around the virtual world. As your character climbs, it looks like it's not entirely easy (matched with various grunts and groans that made my wife giggle at from time to time). The only downside is that it does takes a little suspension of disbelief to get over the idea that anyone could move, climb, and jump like Ezio does and survive to see another day.

We all know too well that we are in the middle of the most significant economic downturn of our lives. Money is short as a whole, even more so for discretionary spending. Add to that another very solid autumn line-up of AAA titles and gamers have to give serious thought of how to spend their gaming dollars. To earn that money I look for a few things. First, it must have an engrossing story to tell. If you don't want to stop playing, that is a good sign. In the 30 or so hours I spent on the game, I never once wanted to stop but instead caught myself saying "It's tomorrow already??" over and over. Then the mechanics need to make playing the game a matter of fact, and not something you need to concentrate on. Once you are in the game proper, moving and fighting are both effortless and extraordinarily rewarding. Finally, I'll admit it - I'm a bit of a graphics snob. While visuals won't fix a game that lacks a solid story or good mechanics, Assassin's Creed 2 doesn't have that problem. It is easily one of the most visually stunning games of the current console generation.

So what are you waiting for? Assassinate someone today!

Score: 4.5 out of 5
http://evavhost.com/public/45.gif

The Good The deep, engrossing story we were all looking for in the first game. Graphics good enough to reduce short term tourism to Italy. More ways to dispatch a guard with bloody, gory goodness than we deserve.
The Bad The camera can be problematic at times, especially during large fights in crowded areas. Weak AI produces Italian guards that don't understand the value of superior numbers in a street fight.
The Ugly Nobody at Ubisoft seems to have heard about the value of first impressions.

Sinistar
12-03-2009, 08:38 AM
Great review for a great game! I'm really looking forward to the DLC.

If you have not bought this yet, you're missing out on a real gem of a game!

modeps
12-03-2009, 08:41 AM
I'm going to have to wait for AC2... I was really late to the party for the first game, so I figure I'll be late again to the second.

Emabulator
12-03-2009, 08:57 AM
I'm going to have to wait for AC2... I was really late to the party for the first game, so I figure I'll be late again to the second.I'm going to have to wait for AC2... the PC version is late to the party.

Bumbuliuz
12-03-2009, 10:00 AM
Great game, easy to recommend.

sonysyndicate
12-03-2009, 11:42 AM
I'm going to have to wait for AC2... I was really late to the party for the first game, so I figure I'll be late again to the second.

I just bought AC1 last week for $10. I will probably pickup the second once I complete the first one.

saulob
12-03-2009, 04:41 PM
Nice review, great :)

But what does that mean?

Nobody at Ubisoft seems to have heard about the value of first impressions.

modeps
12-03-2009, 04:57 PM
But what does that mean?

It's referencing this I believe:

A quick warning - the escape from Abstergo will make you want to turn the game off and shelf it. Not because it's poorly scripted or has game crashing bugs but because it is simply butt ugly.

I'd also like to point out that this was written by IRC and forum regular BalekFekete. Thanks for doing this Matt (I'm still trying to beat Dragon Age)!

pwnophobia
12-03-2009, 07:24 PM
I'd also like to point out that this was written by IRC and forum regular BalekFekete. Thanks for doing this Matt (I'm still trying to beat Dragon Age)!

Damnit modeps, I was going to see if anyone actually noticed and commented about it... :p

BalekFekete
12-04-2009, 05:53 AM
Damnit modeps, I was hoping nobody noticed I was a slacking tool and couldn't focus enough to get past the fourth DNA strand.

Isn't that what you really meant to say? :p

Seriously though, I'm glad for the opportunity to chime in and help the site out. If ya'll get backlogged again, just let me know.

Ranhert
12-08-2009, 11:13 AM
Damnit modeps, I was going to see if anyone actually noticed and commented about it... :p

HAHAH I was going to say Pwnphobia plays nothing but MW2. I seen it with my own eyes. BTW we need to sync up sometime.

Froggy
12-09-2009, 08:18 AM
What's up with the scene where you control baby Ezio? Weird shit.

Demo_Boy
12-12-2009, 02:24 PM
I bought based on this review

Anenome
12-13-2009, 05:08 PM
So what are you waiting for? Assassinate someone today!


I bought based on this review

I assassinated someone based on this review... I don't recommend it. Better off playing AC2 instead!

Ackis
12-15-2009, 08:09 AM
The graphics are great and will get you drooling for a few hours however if the game play and story are not up to snuff a game will soon find itself regulated to the back of the collection pile and eventually even to the status of trade-in fodder. The main criticism of the initial game was the lack of variability in the missions throughout. Visit a few viewpoints, talk to a couple of people, and assassinate a target. Rinse and repeat 9 times, game over. It was a completely legitimate gripe with the title. Gamers complained, and you know what? Ubisoft listened! Assassin's Creed 2 is totally story driven, with little to no repetition between missions...at least none that you will notice.


Did you actually play the game?

Climb up tower, get feather/treasure/kill dude, rinse/repeat 5000 times.

Explore hidden dungeon, do mario level jumping, rinse/repeat 100 times.

I'm finding this game to be 90% repetition right now because of all the side missions/quests/collections.

The main story line seems interesting, but there's too much side related crap to enjoy it at all. Like really, do I need to have 12 different collections to gather? There's the feathers, treasures, viewpoints, codex, assassins tombs, and I'm sure I'm forgetting something.

The controls are terrible, about 50% of the time it does something it wants to do instead of what I've told it to do (which is really annoying in the many jumping mario puzzles in the game.).

The camera angel is terrible about half of the time as well, when you're using the fastest method of transportation (galloping horse) you see about 6 feet in front of you only for example.

I've done DNA sequence 4 or 5 already and I'm bored of all the repetition (I have all the feathers/treasures/tombs/glyphs from the villa, tuscany and florence).

pwnophobia
12-15-2009, 08:27 AM
Did you actually play the game?.

I'm going to defend BalekFekete, who wrote the review (as it says in the notes!)

While playing I never felt the controls were "terrible". I had some clunky areas where they didn't do exactly as I needed to but I adjusted and made them work, like being a bit more precise with how I move my joystick.

The side missions, while all the same, offer some variety in the way you play the game. You do not have to do any of the side missions to advance in the game, you do not have to get all the view points and you do not have to upgrade your villa. All these things are best done on a second play through because the game is really fun when you play through the story and don't take breaks. I'm not saying it isn't fun doing the side missions, but if you enjoyed your first play through you should be hankering to go back and play all the side missions.

Take into consideration how you played the first game, it forced you to do all those side missions to advance the story. THAT is repetition.


I personally cannot get enough of assassinating guards...or those damned minstrels that seem to always sing to you when you're in the middle of a chase mission.

Ackis
12-15-2009, 08:40 AM
I guess that's fair pwnophobia.

The issue with the controls is that it seems to end up come up during the mario parts of the game, which causes you to fall and have to restart jumping all over the place.

I played the first game on the PC, but I don't recall how far I got with it, I believe I got frustrated with the controls, swore a bit and stopped playing. :P

While you don't have to do the side missions/gathering things to advance the game, they are part of the game overall, and a part which based on my thoughts, and your comments detracts from the enjoyability of the overall game.

Having said that, all my collections are above 50% right now, yet I'm on DNA strand 4 - 6 only, which means I still have a substantial way to play through the story line. So my opinion may change.

And please note, my post wasn't a personal attack (although re-reading the first line it may have seemed like that.).

pwnophobia
12-15-2009, 08:46 AM
The issue with the controls is that it seems to end up come up during the mario parts of the game, which causes you to fall and have to restart jumping all over the place.

From talking with my boss it seems that there is a wall run mechanic later in the game that can be really frustrating. I'll hold judgement until I get there, though.


While you don't have to do the side missions/gathering things to advance the game, they are part of the game overall, and a part which based on my thoughts, and your comments detracts from the enjoyability of the overall game.

I agree they can as there are A LOT of them, specifically in Venice, to do but I enjoy having the choice of doing them. I didn't finish the first game because after killing #5 I got bored out of my mind having to chase 3 people down just to get some info so I could assassinate.

You could say that I just want the game to be good because I enjoyed the first one until I got frustrated so I'm not trying to nit pick the second. I'm looking at it and saying: "hey, they improved on everything that was bad, this is great!"

And please note, my post wasn't a personal attack (although re-reading the first line it may have seemed like that.).

yea, we'll just pretend like you didn't say it. :D

BalekFekete
12-15-2009, 01:00 PM
I'm going to defend BalekFekete

Awww...how sweet. My own armored red protecting me from the mob. :p

But seriously...yeah, I played the game a bit. :rolleyes:

The positive value I gave to the vast array of side missions is specifically because they truly are optional. The first game was increadible visually and had great gameplay, but the repetition was absurd. In the second it's only as repetitious as you make it. If you don't enjoy the assassination missions or collecting the hidden feathers...then don't do it! While you won't get the 30+ hours I have divested into the game, you will enjoy it more.

I "had" to play through the game to DNA sequence 8 because I missed a trophy I wanted. Only focusing on the story itself, the game moved right along. I actually got more out of the story than I did the first time - that is, I didn't get as confused in who was who and who betrayed who to get what. In a lesser game, I would have forgotten all about it and moved on to another shiney new game.

With respect to the controls, they can be a tad frustrating at times but I attribute that to the level of freedom you have in your movement. Since every grab, leap, or hurdle is contexual in nature, there may be times it looks like you should grab something but the camera or alignment is a bit off and you miss. I chalked that up to learning the game mechanics and felt that the controls were solid at the beginning and purely intuitive by the end.

Either way...if ya' don't enjoy it trade it in. I'm sure it is still holding it's value nicely.

Ackis
12-17-2009, 02:14 PM
From talking with my boss it seems that there is a wall run mechanic later in the game that can be really frustrating. I'll hold judgement until I get there, though.


There seem to be a lot of things that are frustrating me controller/camera angle wise now. I think my patience has worn thin and everything is annoying me.

The main storyline is fun as hell however. It's just the "complete" game has so much repetition.

I'm now at the city across the sea (my mind is blank right now for some reason) with everything before it 100% complete aside from the treasure chests in the mountains (which I'll be doing tonight).

Thanatosis
12-23-2009, 02:44 PM
I thought the new Uplay thing is pretty cool. The unlockables weren't so cool though. I played through the family tomb and it wasn't anything special.