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View Full Version : Touch Sensitivity the Final Revolution Secret?


Doctor Setebos
02-25-2006, 01:05 PM
NintendoRevolution.ca (http://nintendorevolution.ca) pulled out an interesting comment from their interview with an Electronic Arts spokesperson this week that potentially revealed the mysterious final secret (http://www.nintendorevolution.ca/02242006/19/touch_sensitivity_the_final_nintendo_revolution_se cret) Nintendo has kept so quiet about recently.

“The beauty of the new Revolution controller is that the possibilities for new game ideas are limitless. I'm sure that Nintendo already has a number of phenomenal design concepts built around 3D Pointing or Touch Sensitivity for their 1st party games. Our developers are inspired and excited by the new controller's features.”

Initially we thought she might have been referring to the Nintendo DS touch screen, but after clarification, Muller said she was referring to a function of the Nintendo Revolution controller.

“[touch sensitivity] is related to what Nintendo may have in development for use around their Revolution controller.” Explained Muller.
Via digg (http://digg.com/gaming/Touch_Sensitivity%3AThe_Final_Nintendo_Revolution_ Secret_)

thewayistao
02-25-2006, 07:00 PM
maybe you could implement virtual buttons using different fingers =o~

It would be a great answer to the regular console crowd shouting "not enough buttons T_T"

Even though less buttons will bring in many more players...

Cheers!

Royal Fool
02-25-2006, 07:04 PM
Hmm... perhaps they plan to introduce a touch-sensitive controller later, but I doubt the remote has it.

Megalith
02-25-2006, 07:09 PM
They probably just mean that the DVD remote buttons are analog and pressure-sensitive.

Nintendo fans just blow everything out of proportion.

"oh shiii...does this mean that I can feel what Mario feels....."

ECM
02-25-2006, 07:16 PM
Nintendo fans just blow everything out of proportion.


LOL, yeah, because only Nintendo fans are guilty of this... :rolleyes:

Jukey
02-25-2006, 07:28 PM
Pressure-sensitive buttons would rock

Zeal
02-25-2006, 07:40 PM
So basically, the big secret was force feedback from touch sensitive buttons.

LMAO. GOD.

http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/St%C3%B6wer_Titanic.jpg/350px-St%C3%B6wer_Titanic.jpg

RMan
02-25-2006, 07:41 PM
Yea, anything beyond touch sensitive buttons would be very unlikely (and even then it may only be one of them). I really hope they keep the controller cost down, I'd love it if the thing shipped with two controllers, this is really the first console system where that idea really starts to make sense (since this is the first controller that doesn’t require a mandatory 2 hands to use). More than likely, though, it’ll just ship with one controller and one of those attachments, but two controllers would really rock (if developers could rely on two controllers, more interesting options open up).

Durandal-217
02-25-2006, 07:47 PM
Can we see some REAL innovation, please?

Fuck Nintendo.

RMan
02-25-2006, 08:03 PM
Can we see some REAL innovation, please?
No, I don't think you can.

sickfallout
02-25-2006, 08:06 PM
Can we see some REAL innovation, please?

Fuck Nintendo.

HALO 3: THE BATTLE FOR EARTH BEGINS

I'm sure you'll be seeing it in Halo 3, buddy.

inmostlight
02-25-2006, 09:00 PM
What does this phrase even mean? Aren't ALL buttons "touch-sensitive"?

Groo
02-25-2006, 09:04 PM
What if it can detect how hard you're squeezing the controller? Maybe this is where all the "squeezy controller" rumors came from.

Schnoogs
02-25-2006, 09:05 PM
What does this phrase even mean? Aren't ALL buttons "touch-sensitive"?

Good point!!

Schnoogs
02-25-2006, 09:06 PM
So basically, the big secret was force feedback from touch sensitive buttons.

LMAO. GOD.

http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e/St%C3%B6wer_Titanic.jpg/350px-St%C3%B6wer_Titanic.jpg

I actually laughed pretty hard when I saw your pic!

Mason
02-25-2006, 09:56 PM
They probably just mean that the DVD remote buttons are analog and pressure-sensitive.

Nintendo fans just blow everything out of proportion.

"oh shiii...does this mean that I can feel what Mario feels....."

You'll feel every ridge and bump of the turtle shells you stomp...

I got nothing here. If you wanted to be Nintendo-friendly, you could speculate that they're offering multiple attachments for the nunchuck-controller. One hand is always the remote, the other could be the analog stick, small touch screen, etc.

But the safe money is that these are just analog buttons taken out of context.

thiby
02-25-2006, 10:03 PM
Maybe they don't mean touch as touching, but as precise, where you can move the controller just a touch and it does something different, than moving it a tad, or a bit, or a lot.

Kagger
02-25-2006, 10:05 PM
I'm sure you'll be seeing it in Halo 3, buddy.

Oh thank you for saying that. That was just plain awesome

Mr_Snuffle
02-25-2006, 10:29 PM
But the safe money is that these are just analog buttons taken out of context.

That's what I'd think. I remember hearing about the "Pressure Sensitive" buttons on the Apple Mighty Mouse. I was thinking "Cool, buttons with the ability to scroll at a speed equal to the pressure I'm applying to the button." But nope. ended up just being a regular old buttons...

Klade
02-25-2006, 10:30 PM
Am I the only one who read this quote as complete bullshit? They keep phrasing it as they "may" have this in development, "or" its possible they have this in development. Since EA is a major developer of video games, shouldn't they know by now what is in development? Or is Nintendo not even giving preliminary info yet?

Everyone thought that the revolution controller was going to have touch sensitivity before they announced what it really will do. This isn't a new rumor, its an old rumor from an unreliable source.

DriveALW
02-25-2006, 11:15 PM
That oversized 'A' button could very well be analog, but the PS2 buttons are all analog already, so I don't see why they'd bother to keep it a secret. It would fit the theme of the controller; pressing harder on a button is a pretty universal concept, much like pointing the 'remote.' The analog PS2 buttons are pretty useless, I feel, as they don't have much depth and are usually not used as 'analog' inputs. I prefer the Gamecube/Xbox/Dreamcast approach of using only two analog triggers with substantial depth.

jeffool
02-25-2006, 11:41 PM
What if the controller is pressure sensitive? Meaning it registers how tight you grip it?

bardockkun
02-25-2006, 11:55 PM
It seems the final secret will only bring about more speculation before it brings answers. In short all answers will still lead to E3.

Nadreck
02-25-2006, 11:55 PM
The controller is already a haptic control mechanism. Adding touch sensitivity is just a refinement, not a (sic) revolution.

I give this a thumbs down for "the big secret."

Achilles
02-25-2006, 11:59 PM
Pressure-sensitive buttons would rockThe PS2 and Xbox had em. It sounds like a good idea in theory but in practice it’s too hard to get a good range out of something that small, and they were used for maybe 3 games on the Xbox in any real way, and about that many on the PS2. You can get about 3 functions on them- tap, middle, and mash. If mash is anything important it wears the user's hand out very quickly, and if tap is done in a tense situation it's very hard to hit correctly.

Anyway, all Nintendo rumors are false.

KSmitty
02-26-2006, 01:21 AM
If mash is anything important it wears the user's hand out very quickly, and if tap is done in a tense situation it's very hard to hit correctly.
So you played Mad Maestro too??

-K

nonchalance
02-26-2006, 01:46 AM
Can we see some REAL innovation, please?

Says the man hyping Halo 3 in his signature?
Hahahaha.

Lon Lon Rabbit
02-26-2006, 01:54 AM
I can't see there being anything as drastic as a touch screen on the controllers simply due to how much they've been playing the price point, and adding all these extra gadgets to the controller surely can't keep it cheap.
I'm also a little worried that some people are expecting some pretty huge revelations with this "big secret", as the impression that I always got after TGS and the initial unveiling was that there was more to it, but not a lot...
I think the "big secret" has been blown a bit out of proportion through rumors like this one and consequently a lot of people are gonna feel let down when we find out what it is.
I'd love to be wrong though.

nonchalance
02-26-2006, 02:15 AM
I'm also a little worried that some people are expecting some pretty huge revelations with this "big secret", as the impression that I always got after TGS and the initial unveiling was that there was more to it, but not a lot...
I think the "big secret" has been blown a bit out of proportion through rumors like this one and consequently a lot of people are gonna feel let down when we find out what it is.
I'd love to be wrong though.

Agreed.

I'd be unsurprised to find out that it's a software addition, like a big launch title or something.

Achilles
02-26-2006, 04:22 AM
So you played Mad Maestro too??

-KDead or Alive Extreme Beach Volleyball and Ridge Racer are where I got my analog button experience. It worked okay in DOA:XBV but required a bit of practice and could never be as precise as breaking it up a bit.

Mad Maestro was one of the other very few games that used the analog buttons, and it sounds like it had the same problems. :p

If Nintendo puts them on their controller they won't be used. They'll be even harder to work with on a controller you have to hold in one hand.

I imagine the last secret to the Revo's controller is that you can use the DS wirelessly as a controller or something. Got your touch screen on there and whatnot.

Dr Quincy
02-26-2006, 04:35 AM
I'm sure you'll be seeing it in Halo 3, buddy.

Innovation? That's a joke.

fitbabits
02-26-2006, 04:46 AM
What if the controller is pressure sensitive? Meaning it registers how tight you grip it?
Now that would be interesting! I'm sure Kelegacy can fill you in on what it means to geab your controller too tight. :)

bapenguin
02-26-2006, 05:21 AM
What if the controller is pressure sensitive? Meaning it registers how tight you grip it?

I hope that isn't it. Can you imagine how many people will get carpul tunnel? Especially if the controller is quite small.

Lon Lon Rabbit
02-26-2006, 05:42 AM
I imagine the last secret to the Revo's controller is that you can use the DS wirelessly as a controller or something. Got your touch screen on there and whatnot.

That actually sounds quite cool, if there was some way to attach the remote to the DS in an ergonomic way (although I struggle to imagine how that's remotely possible) you could have both gyroscopic and touch screen input. Although the fact that it relies on people owning a DS too means it'll only be a "bonus" style feature tacked on to some first party only titles like the Gamecube/GBA link up stuff.

jeffool
02-26-2006, 06:11 AM
I hope that isn't it. Can you imagine how many people will get carpul tunnel? Especially if the controller is quite small.Dude, if I can bear using (shudder) Playstation controllers... I don't think anyone should complain about small controllers. They're not good, so many people just started gaming with those that they became fashionable!

...

I can't stand these girly controllers.

Royal Fool
02-26-2006, 07:00 AM
Dead or Alive Extreme Beach Volleyball and Ridge Racer are where I got my analog button experience. It worked okay in DOA:XBV but required a bit of practice and could never be as precise as breaking it up a bit.

I always knew PS2 had analog face buttons (despite very few games actually using them - MGS and GTA being the only ones I can remember), but it surprised me to discover that the Xbox controller had them as well. Don't recall any major Xbox games actually using the pressure features though (Yes, I had to play DOA:XVB to finally discover this world-changing fact).

...oh, crap. I just admitted to owning that game. It was in the bargain bin, ok?! And the pool jumping is the only 'fun' in that whole game. :(

Phanto
02-26-2006, 07:03 AM
Can we see some REAL innovation, please?

Fuck Nintendo.

What you call or what you want for "REAL" innovation ?

TheBlackMarket
02-26-2006, 09:17 AM
Can we see some REAL innovation, please?

Fuck Nintendo.
Take a good look at your X-Box controller and thank Nintendo for all it contains.

Groo
02-26-2006, 09:30 AM
What if the controller is pressure sensitive? Meaning it registers how tight you grip it?


Look a few posts up:

What if it can detect how hard you're squeezing the controller? Maybe this is where all the "squeezy controller" rumors came from.

bapenguin
02-26-2006, 11:30 AM
Dude, if I can bear using (shudder) Playstation controllers... I don't think anyone should complain about small controllers. They're not good, so many people just started gaming with those that they became fashionable!

...

I can't stand these girly controllers.

Go grab some old remote control. wrap your hand around it. Now do 30 reps of squeezing it as hard as you can and releasing. Tell me how your wrist feels after that. :)

ANd yes...PS2 shoulder buttons are just as bad.

thecrazyd
02-26-2006, 12:58 PM
Go grab some old remote control. wrap your hand around it. Now do 30 reps of squeezing it as hard as you can and releasing. Tell me how your wrist feels after that. :)

ANd yes...PS2 shoulder buttons are just as bad.
Right, cause I am sure they would make you squeeze it as hard as you can. And also, the rounded back would feel much worse then a typical thin, flat remote control. Not that I think it will be squeeze sensitive, but that is a stupid comparison.

Achilles
02-26-2006, 01:51 PM
I’m going to point out to all the people bashing the lack of innovation in Halo 3 that you have no idea at all of what that game will contain. Nobody does except Bungie. So either it’s not innovative simply because it’ll be on a controller, or simply because it’s a sequel or a shooter, which is quite the glass house.

thecrazyd
02-26-2006, 02:21 PM
I’m going to point out to all the people bashing the lack of innovation in Halo 3 that you have no idea at all of what that game will contain. Nobody does except Bungie. So either it’s not innovative simply because it’ll be on a controller, or simply because it’s a sequel or a shooter, which is quite the glass house.
Well, it is from a series that is very solid, but does nothing really innovative. They may mix it up with the next one, but I would expect another solid shooter that really doesn't do anything new.

Achilles
02-26-2006, 02:31 PM
Well, it is from a series that is very solid, but does nothing really innovative. They may mix it up with the next one, but I would expect another solid shooter that really doesn't do anything new.They were the first one to really get vehicles right, the first one to make the regenerating health mechanic that’s now been picked up by quite a few games, the first to make the grenade something you didn’t have to equip, the first to make ‘mouselook’ work on a console, and the first to have hierarchical AI in an FPS. Halo 2 was the first FPS that had good dual wielding controls. If the series wasn't innovative it wouldn't have done as well as it did because everyone would have played it already. Innovation isn't just inventing the wheel, it's using existing things in a new way.

thecrazyd
02-26-2006, 02:36 PM
They were the first one to really get vehicles right, the first one to make the regenerating health mechanic that’s now been picked up by quite a few games, the first to make the grenade something you didn’t have to equip, the first to make ‘mouselook’ work on a console, and the first to have hierarchical AI in an FPS. Halo 2 was the first FPS that had good dual wielding controls. If the series wasn't innovative it wouldn't have done as well as it did because everyone would have played it already. Innovation isn't just inventing the wheel, it's using existing things in a new way.
OK, most of those "innovations" are your opinion on things it did well. Doing things well after they have already been done, arguably just as good, is not innovation.

Achilles
02-26-2006, 02:43 PM
OK, most of those "innovations" are your opinion on things it did well. Doing things well after they have already been done, arguably just as good, is not innovation.I wouldn't immagine you'd ever concede that anything Halo or Halo 2 did was innovative. That's kinda sad really, I hope you're not a game designer.

[Jez]
02-26-2006, 03:29 PM
I wouldn't immagine you'd ever concede that anything Halo or Halo 2 did was innovative. That's kinda sad really, I hope you're not a game designer.
innovation - in·no·va·tion
n.
1. The act of introducing something new.
2. Something newly introduced.

He doesnt need to be a game designer, only correct.

Achilles
02-26-2006, 03:41 PM
']innovation - in·no·va·tion
n.
1. The act of introducing something new.
2. Something newly introduced.

He doesnt need to be a game designer, only correct.There have been controllers that could sense the position of your hand in 3d space before. The way Nintendo is doing it is new. Just like the way Halo did its AI was new, or any of those other things I mentioned.

That's also the vaguest definition of innovation I've ever seen, thank you dictionary.com

Megalith
02-26-2006, 03:52 PM
HALO is innovative because it has the first and only flawless FPS engine, and that it was a game that sushi heads couldn't even resist.

Kamalot
02-26-2006, 04:47 PM
I've been playing Wario Ware Twisted recently. I believe that the same tilt controller used in that game will be used for each axis of control in the Revolution controller.

In Wario Ware Twisted, the game allows you to 'feel' what is happening in the game through the use of a very tiny rumble pack. The effect is great and you really feel as if things are bumping around the inside of the game as you tip it to play.

If you want an idea of what the Revolution is going to be like, pick up Twisted.

Durandal-217
02-26-2006, 05:26 PM
Take a good look at your X-Box controller and thank Nintendo for all it contains.

I thank SEGA for the Xbox controller, since they were the first to come out with the analog controller.

KamaItachi
02-26-2006, 05:39 PM
I thank SEGA for the Xbox controller, since they were the first to come out with the analog controller.

Analogue controllers have been around since the Atari days.

31 Flavas
02-26-2006, 06:58 PM
Analogue controllers have been around since the Atari days.Well, the atari joystick was 8-directional digital, let me know otherwise. The paddle with the spinable hockeypuck was analoge, but obviously not a joystick. And sure there are plenty of arcade and PC anloge joysticks, but we're talking about home consoles here. Nintendo's NES/SNES had the "Advantage" and "Super Advantage" controllers with arcade Joysticks, but the N64 was certainly the first home console video game system to popularize, if not first use, the "analoge" joystick with the scaled down "thumb stick".

I thank SEGA for the Xbox controller, since they were the first to come out with the analog controller.Sega?! What controller are you refering too? Their first controller with an analoge thumbstick was the redesigned Saturn controller, which was redesigned, of course, because Nintendo unveiled the N64's controller first.

KamaItachi
02-26-2006, 08:13 PM
Well, the atari joystick was 8-directional digital, let me know otherwise. The paddle with the spinable hockeypuck was analoge, but obviously not a joystick. And sure there are plenty of arcade and PC anloge joysticks, but we're talking about home consoles here. Nintendo's NES/SNES had the "Advantage" and "Super Advantage" controllers with arcade Joysticks, but the N64 was certainly the first home console video game system to popularize, if not first use, the "analoge" joystick with the scaled down "thumb stick".


Yeah, I was refering to the pong disc controller, the standard joystick was digital. There was also an Atarianalogue stick controller (http://www.axess.com/twilight/console/detail/5200.html) a little bit later. You could argue that Nintendo pioneered the idea of using analogue joysticks that were a little bit shorter than regular joysticks though...

Anyway, I wasn't particularly interested in getting into one of those Nintendo did everything first/Nintendo stole every idea they ever had arguements. I just wanted to point out that the idea of analogue controllers is by no means new.

inmostlight
02-26-2006, 08:14 PM
Atari 5200 and old computers had analog controllers. (Man, do I have some good memories of playing Choplifter on an old Apple II with a big ugly beige joystick). I want to say the Odyssey also had an analog stick, but I may be wrong. Either way, neither Nintendo nor Sega were first.

Setzer_83
02-26-2006, 08:17 PM
I thank SEGA for the Xbox controller, since they were the first to come out with the analog controller.

Yea and we know that sega turned out alright, right?

Halo didnt innovate, it just made better what we had. Some games had tried using a regenerating health system, halo fixed it, some had tried to accomplish the same things Bungie did with AI, but Bungie built on to what they had done, There had been vehicle's in first person shooters before, Halo made them an advantage.

Bungie has done wonders with halo, but they weren't responsible for making the great innovations that made Halo great, they were responsible for making the innovations of others great. (Trying to see how many times i could use great)

mister_slim
02-26-2006, 08:19 PM
...the first to make ‘mouselook’ work on a console...
I cannot believe the number of people who apparently didn't play Goldeneye.
Well, the atari joystick was 8-directional digital, let me know otherwise. The paddle with the spinable hockeypuck was analoge, but obviously not a joystick. And sure there are plenty of arcade and PC anloge joysticks, but we're talking about home consoles here. Nintendo's NES/SNES had the "Advantage" and "Super Advantage" controllers with arcade Joysticks, but the N64 was certainly the first home console video game system to popularize, if not first use, the "analoge" joystick with the scaled down "thumb stick".
There was the Vectrex controller. The rest of the controller sucked though.

Venkman
02-26-2006, 08:52 PM
The buttons are touch sensitive. ;)

Achilles
02-26-2006, 09:00 PM
I cannot believe the number of people who apparently didn't play Goldeneye.I've played Golden Eye, and all the way through PDZ1 and the original Turok. The controls in Halo were entirely different and a damn sight better than the ones in golden eye. I'm just baffled by the number of desingers that still use the old 'aim toggle' method of mouselook which locks your character in place as you aim with the thumb-stick. It was fine of a system with one thumbstick but we've moved past that... Medal of Honor, Men of Valor, etc, I'm looking at you.

jeffool
02-26-2006, 11:59 PM
What if it can detect how hard you're squeezing the controller? Maybe this is where all the "squeezy controller" rumors came from.Sorry Groo, I guess I missed this in all the bitching about analog buttons. Let's hope you don't miss this in all the bitching about Halo 3.

Lon Lon Rabbit
02-27-2006, 01:09 AM
I hate jumping into these pointless debates (especially when they're so unrelated to the thread), but as people mentioned all of those "innovations" of Halo's were done before in something else.
Even the two thumbstick control mechanism was in, say, Red Faction on PS2. Grenade priming independent of the other weapons was also in several first person shooters for example TFC for HL1. All the other "innovations" have been covered. Again, I'm not a hater, Halo pulled all of these things together in an incredibly cohesive way, which none of those other games managed to do for even the singular innovations they had, but it's not really right to say that Halo invented them.

mister_slim
02-27-2006, 06:06 PM
I've played Golden Eye, and all the way through PDZ1 and the original Turok. The controls in Halo were entirely different and a damn sight better than the ones in golden eye. I'm just baffled by the number of desingers that still use the old 'aim toggle' method of mouselook which locks your character in place as you aim with the thumb-stick. It was fine of a system with one thumbstick but we've moved past that... Medal of Honor, Men of Valor, etc, I'm looking at you.
Maybe you should have looked at some of the alternate Goldeneye control schemes.

Achilles
02-27-2006, 06:15 PM
Maybe you should have looked at some of the alternate Goldeneye control schemes.If you think that Halo's aiming mechanics and controls work like Golden Eye, than there will be no convincing you otherwise.

Same for those that think Halo has no innovation in it. You've already got your minds made up. Just go back to playing your 'Halo killers' and wondering why they don't feel the same.

mister_slim
02-27-2006, 07:31 PM
Did you ever play Goldeneye with dual analog sticks?

Lon Lon Rabbit
02-27-2006, 08:33 PM
Red Faction! (http://en.wikipedia.org/wiki/Red_Faction)

Released May 22nd 2001.

Halo. (http://en.wikipedia.org/wiki/Halo:_Combat_Evolved)

Released November 15th 2001.

overdrivechao
02-28-2006, 12:56 AM
HALO is innovative because it has the first and only flawless FPS engine, and that it was a game that sushi heads couldn't even resist.

Racism is FUN!!!! Wheeeeeeeeeeeee!
<Auto-generated response to Dumbass Megalith Post>

overdrivechao
02-28-2006, 01:15 AM
Can we see some REAL innovation, please?

Fuck Nintendo.

Obviously hasn't noticed the 360 is a PC in a box with no upgradability, but he has played the Revolution and he knows it does nothing innovative!! Please share your experience with the rest of us!

Jesus.

mister_slim
02-28-2006, 03:56 PM
If you think that Halo's aiming mechanics and controls work like Golden Eye, than there will be no convincing you otherwise.
What did Halo do that Goldeneye didn't?

From here, you appear to be arguing from a position of ignorance.