falcon
02-24-2006, 04:57 AM
GamingNexus (http://www.gamingnexus.com/) has just posted (http://www.gamingnexus.com/Default.aspx?Section=Article&I=1007) an interview with Star Trek:Legacy creative director Ian Davis.
GamingNexus: How will RTS combat be used in the Voyager levels? Voyager was stranded in the delta quadrant, and there weren't any major battles because there was only one Federation ship in that series. Will the Voyager levels focus on the Borg, like in Elite Force or will you include other races from the delta quadrant (such as species 8472)?
Ian Davis: Legacy really is not an RTS game. I like to think of it more along the lines of “a sexy squad shooter in space.” It’s quite tactical in that you often need to coordinate multiple ships, but it’s far more focused on the action of these intense naval battles in space. Missions in Legacy will include elements from all the series, but will not necessarily take place in all the same settings they were focused in.
GamingNexus: How will RTS combat be used in the Voyager levels? Voyager was stranded in the delta quadrant, and there weren't any major battles because there was only one Federation ship in that series. Will the Voyager levels focus on the Borg, like in Elite Force or will you include other races from the delta quadrant (such as species 8472)?
Ian Davis: Legacy really is not an RTS game. I like to think of it more along the lines of “a sexy squad shooter in space.” It’s quite tactical in that you often need to coordinate multiple ships, but it’s far more focused on the action of these intense naval battles in space. Missions in Legacy will include elements from all the series, but will not necessarily take place in all the same settings they were focused in.