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View Full Version : Modern Warfare 2 now has Officially Unofficial Dedicated servers.


Chimpbot
11-16-2009, 09:05 PM
The video essentially says it all...

-rqLUDfl26Y

The most fantastic part is that everything happening in that video is also ranked on IW.net's servers.
Given enough time, PC gamers can even build in dedicated server support it would seem.

While it's nice to see just how skilled the MW community is, the real kicker is that this will somehow be patched out ASAP.

blackzc
11-16-2009, 09:26 PM
Very good.

Blog
11-16-2009, 09:26 PM
Whoa. If IW left this intact, I would actually buy the game.

pwnophobia
11-16-2009, 09:28 PM
Given enough time, PC gamers can even build in dedicated server support it would seem.

You cannot stop us IW for we are THE INTERNET.

Evil Avatar
11-16-2009, 09:35 PM
I sense a patch in the very near future.

Johan
11-16-2009, 09:39 PM
It doesn't matter. The reality is that IW/Activision have already won. They sold a boatload of software, made a boatload of cash, and gamers proved that once again they are either unable to control their impulsive desire for the "new shiny" and/or their voices are so marginalized in terms of gaming's overall direction and composition that even avoiding purchasing it doesn't make a dent.

Give up.

Capt_Thad
11-16-2009, 09:40 PM
On one hand I can't help but feel proud for the "we won't take this" attitude present in the PC community that you won't find on consoles.

On the other hand, I know this will just be another bullet point in the PC is rife with pirates, we need to focus more on consoles argument.

What this does do though, is show that dedicated servers are viable with IW.net's system... so now they'll either just ignore and get all the videos removed (and fix the exploit in a near patch), or we'll get to see some cool PR posturing (with said exploit fix patch).

Anyone think there's any chance they'll break down on the servers from this (and shenanigans no doubt to come)? I'd buy it if they did, if for no other reason than to show I support their willingness to concede. I think I might be one of the 5 guys left that still doesn't have it, so I'm not sure how much weight the gesture will carry.

Mozgus
11-16-2009, 09:42 PM
A patch that hackers will obliterate in under an hour, and then IW can spend many more days making another until they grow tired and give up on the PC market.

Anyway, you'd think they'd be more interested in the fact that pirates are playing on IW.NET with all the legal customers as of 24 hours ago, with fully functional matchmaking. That sure as fuck never happened with MW1. When are publishers going to wake up and realize that CDKeys with dedicated servers actually work as a piracy prevention scheme? Steam is a joke when it comes to piracy and hacking prevention. It's one of the weakest schemes there is. People broke this shit open many years ago. You can literally use a fake steam client to download practically any of the games the service provides for free, and play them like normal. Of course, you're a jackass if you do that, as Steam has amazing deals all the time.

I just have no sympathy for IW at this point. They tried to screw their oldest fans, and they got burned. May the door hit them on the ass on their way out of this platform. They won't be missed.

lockwoodx
11-16-2009, 09:44 PM
I just have no sympathy for IW at this point. They tried to screw their oldest fans, and they got burned. May the door hit them on the ass on their way out of this platform. They won't be missed.

Amen Bruddah

Johan
11-16-2009, 09:47 PM
They tried to screw their oldest fans, and they got burned.

They sure did...to the tune of record software sales.

You've lost, hardcore gamers. Blame whomever you like. It won't matter. You've lost.

Mozgus
11-16-2009, 09:48 PM
It doesn't matter. The reality is that IW/Activision have already won. They sold a boatload of software, made a boatload of cash, and gamers proved that once again they are either unable to control their impulsive desire for the "new shiny" and/or their voices are so marginalized in terms of gaming's overall direction and composition that even avoiding purchasing it doesn't make a dent.

Give up.

You seem to think that the PC makes up for any substantial portion of MW2's total sales. It does not. It's the weakest selling version of the 3 by far, as was expected. IW likely does not care. They put forth the bare minimum effort required to still earn the sales of the select few mindless drones who would actually buy such a turd after a month of nothing but massive warning signs to avoid it. The sales won't last.

Mozgus
11-16-2009, 09:50 PM
You've lost, hardcore gamers. Blame whomever you like. It won't matter. You've lost.

What does this statement even mean? It has no context. Are you high?

blackzc
11-16-2009, 09:55 PM
They sure did...to the tune of record software sales.

You've lost, hardcore gamers. Blame whomever you like. It won't matter. You've lost.

I dunno either IW lost for selling out to soulless consoles regardless of the $$ they are making, or PC gamers lost about 2 years ago when FPS eye candy died. *sniff

I think we all lost here today.

Johan
11-16-2009, 09:55 PM
You seem to think that the PC makes up for any substantial portion of MW2's total sales.

No, I don't.

It does not.

Correct.

It's the weakest selling version of the 3 by far, as was expected. IW likely does not care.

On the PC it's sales will be lower I'm sure, but they don't care. They don't want you, nor need you. Move along. It's a cold world out there.

They put forth the bare minimum effort required

I'm enjoying it and it seems to have required effort to create. Do you have the statistics on the developer hours that went into this title? You seem to. Are you high?

to still earn the sales of the select few mindless drones who would actually buy such a turd after a month of nothing but massive warning signs to avoid it.

Bitter tears.

The sales won't last.

You just don't get it, do you? Not only do they not need to last (they've already sold on the order of five million), but they don't WANT the game to last for more than a year at most, anyways! Why do you think they removed dedicated servers on the PC? To KILL extended communities, kill free DLC/content, and sell ANNUAL iterations.

Period. You lost. They won.

What does this statement even mean? It has no context. Are you high?

:D Yelling at your wife who has left you doesn't make her sad to be banging Brad Pitt. They lost your sales on PC, but they're banging away on consoles.

It's a business, and a new order too. The old paradigm of one demographic getting catering from developers/publishers is dead. Now, we have consoles, PC, handhelds, mobiles, and on and on. Your voice is hard to hear when the developer is buried in five million copies sold.

Anenome
11-16-2009, 09:58 PM
Johan, you need to incorporate more impossible-questions to perfect your discourse. Things like, "Have you stopped beating your wife yet?" but, you know, for like video-games ;P

PopoWRX
11-16-2009, 10:02 PM
They sure did...to the tune of record software sales.

You've lost, hardcore gamers. Blame whomever you like. It won't matter. You've lost.

It hurts to be marginalized but it is what it is. We (hardcore pc) gamers just aren't as lucrative a demographic as the console group is. I actually think PC Gaming is doing better then it ever has in terms of sales but the rise of consoles just dwarf anything PC Gaming can give you (or has given you historically) for revenue besides MMOs.

That being said, screw IW, your smugness has lost at least this one time supporter! (Hah, like it matters, oh well).

Capt_Thad
11-16-2009, 10:08 PM
You seem to think that the PC makes up for any substantial portion of MW2's total sales. It does not. It's the weakest selling version of the 3 by far, as was expected. IW likely does not care. They put forth the bare minimum effort required to still earn the sales of the select few mindless drones who would actually buy such a turd after a month of nothing but massive warning signs to avoid it. The sales won't last.

It's a multiplayer game, it's more about who's already playing then it is about anything else. My clan was hardcore against, but there was one guy who insisted he'd buy it regardless. The server issue wasn't enough for him. Lo and behold on launch day, at least 10 of our guys are playing. Several of which were more outspoken against IW. Not even a week later, and I'm one of maybe 5 of our guys who hasn't gotten it, and one of those is a guy who's never been into CoD, and another is a guy who's always months late in getting the new stuff.

I made a similar post in our forums. Dedicated servers was one of the last bastions of PC gaming, something that was so tied into our concept of gaming that we would never let it go. In the last few days we've proven that it wasn't important enough. Most of the people on my friends list (and I'm a PC gamer who hangs out with other PC gamers) have bought in... It just took the few to make the rest break. No one wants to be left out. The best we can hope for is nagging IW with bad PR until they give some minor concession.

The really sad thing is that this is the number one FPS franchise on PC in player population, hands down. This kind of design decision turning out a success (and as much as I wish it weren't, we all know it is) just tears down the barrier to future games. I want to see how they decide to 'monetize' this and how DLC distribution will turn out, as it could be the beginning of a trend. If they make the money we all know they're going to make off this, what company wouldn't follow suit.

I've been a huge proponent against the death of PC gaming, but it's hard to deny what I've seen over the past few days. Now everyone (left) is turning to a company who's last entry in the franchise was a console exclusive? This is so tragic on so many levels.

Johan
11-16-2009, 10:11 PM
In the last few days we've proven that it wasn't important enough.

You have a gift for understatement. :)

We (hardcore pc) gamers just aren't as lucrative a demographic as the console group is.

It's not just that. It's also that you're no better...or worse...than gamers on other platforms. Many of you are buying it as well.

:shrugs: Whatever. It's a fun game.

Mozgus
11-16-2009, 10:23 PM
This Johan character seems to think he has some kind of opinion, but all I've heard is a PeeWee Herman level of trolling so far. I can't fathom how I, or other PC gamers "lost" in this situation. Activision lost out on millions of sales by disregarding an entire platform. The players, whether legal or not, cannot "win" or "lose" in this situation. It certainly doesn't hurt me whether Activision misses out or not. I don't work for them.

All I know is the 5th sequel to a completely fucking stagnant and mediocre series has hit the PC in a pathetic and sorry state, but fortunately the hackers and pirates have taken it upon their selves to repair the product so that some fun can actually be salvaged from it. Certainly doesn't sound like a "loss" to me. I'm proud of the people who stick by this platform. You will never find this level of ingenuity on a game console user base.

King Drewsky
11-16-2009, 10:23 PM
This is what all the fuss is about? Being able to jump super high and have unlimited grenades? Congrats, I guess. I don't really get it. Dedicated servers seem antiquated next to the console's version of matchmaking.

Arglor
11-16-2009, 10:28 PM
:D Yelling at your wife who has left you doesn't make her sad to be banging Brad Pitt.
Does she bang brad pitt? or he bang her? Just curious if it might be backwards. :p

Mozgus
11-16-2009, 10:30 PM
This is what all the fuss is about? Being able to jump super high and have unlimited grenades? Congrats, I guess. I don't really get it. Dedicated servers seem antiquated next to the console's version of matchmaking.

The video was just serving as proof that the server allows for custom rules and settings. If you seriously don't understand why dedicated servers are important to an online FPS, then you can keep on enjoying your lag and host migration timeouts. But if you're already used to aiming with an analog stick, you might as well just let the rest of the shaft enter you, eh?

We've already had examples where matchmaking can work side by side with dedicated servers. Left 4 Dead was one of these.

brandonjclark
11-16-2009, 10:30 PM
Dedicated servers seem antiquated next to the console's version of matchmaking.

You're exactly correct, sir. CHOICE is an antiquated commodity for the PC gamer.

FUCK IW and Activision. I won't buy another one of their games. not one... ..ever

Lactose
11-16-2009, 10:35 PM
I made a similar post in our forums. Dedicated servers was one of the last bastions of PC gaming, something that was so tied into our concept of gaming that we would never let it go. In the last few days we've proven that it wasn't important enough. Most of the people on my friends list (and I'm a PC gamer who hangs out with other PC gamers) have bought in... It just took the few to make the rest break. No one wants to be left out. The best we can hope for is nagging IW with bad PR until they give some minor concession.


What kind of concession? This is fundamentally a fight over control. PC gamers are accustomed to enjoying their FPS games in the flavor of their choosing, be it mods, gametype, maps, house rules, etc. IW chose to forgo all that in favor of making the game as consistent and accessible as possible.

What should be a simple question of "do you like the game IW has made?" is instead a big religious war over the future of PC gaming, when really it should just be: "do you like the game IW has made?".

It's rather bemusing to me that people would pirate it to play the MP.


The really sad thing is that this is the number one FPS franchise on PC in player population, hands down. This kind of design decision turning out a success (and as much as I wish it weren't, we all know it is) just tears down the barrier to future games. I want to see how they decide to 'monetize' this and how DLC distribution will turn out, as it could be the beginning of a trend. If they make the money we all know they're going to make off this, what company wouldn't follow suit.


If it makes you feel any better, it really has never been about monetizing the platform. What other companies do is their prerogative.

blackzc
11-16-2009, 10:38 PM
This is what all the fuss is about? Being able to jump super high and have unlimited grenades? Congrats, I guess. I don't really get it. Dedicated servers seem antiquated next to the console's version of matchmaking.

Sorry but HHHHHHHHHHHHHHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAH AHAHAHAHAHAHHAHAHAHAHAHAHAHAH(GASP)AHAHHAHAHAHAHAH AHAHAHAHAHHAH(THUD).................*COMES TO.........HAAAAHAHAHAHAHAHAHAHAAH

Evil Avatar
11-16-2009, 11:06 PM
If it makes you feel any better, it really has never been about monetizing the platform. What other companies do is their prerogative.

While I respect and admire your opinion, I think you have the blinders on when it comes to DLC and the metric ton of money that can be made from DLC.

Call of Duty: World at War sold three or four map packs at $10 each and each of those map pack sold more than a Million units on Xbox Live. That is the tune of $40 Million. That is the development cost of a AAA title, just in DLC. I understand that there are costs involved in DLC, but it is still a shit ton of extra money.

While it might not have been the priority of most of the developers at IW, I can assure you that there are people at IW and at ATVI to whome monetizing the platform is a major priority.

And it should be... you are in business to make money. The fact that you get to make fun games is the bonus.

ÜberJumper
11-16-2009, 11:10 PM
IW and Activision can do whatever they want with their game, it's their money.

But they won't get my money for MW2. I'm glad I stuck to my guns and didn't buy it. Especially after seeing some 360 version playing friends review it the single player.

If they patch in dedicated servers, then I'll reconsider... until then, no sale.

blackzc
11-16-2009, 11:33 PM
While I respect and admire your opinion, I think you have the blinders on when it comes to DLC and the metric ton of money that can be made from DLC.

Call of Duty: World at War sold three or four map packs at $10 each and each of those map pack sold more than a Million units on Xbox Live. That is the tune of $40 Million. That is the development cost of a AAA title, just in DLC. I understand that there are costs involved in DLC, but it is still a shit ton of extra money.

While it might not have been the priority of most of the developers at IW, I can assure you that there are people at IW and at ATVI to whome monetizing the platform is a major priority.

And it should be... you are in business to make money.

Thats right, i run my life as a business. And the fact i can DL torrents of every new game instead of paying for it saves me a shitton in entertainment fees. I mean its not like im going to get caught, so why not do it? Who cares about the gaming community, its all about money and the fact i get to play games while doing it is a bonus.:D

Not exactly the same but it kinda is yeah?

AversionFX
11-17-2009, 12:01 AM
Another thread that Johan has turned into a shitfest?

You guys are fucking retarded for giving him the time of day, and you know it.

Valkyrist
11-17-2009, 12:18 AM
My roommate bought it and I got some decent play time over this last week. I got to lvl54 and have a overall kill ratio of 3:2 Honestly? It's a steaming pile of dung compared to MW1.

Constant. CONSTANT lag. You can spend 30 minutes to an hour server-hopping, trying to find one with a decent (not great) latency. And when you finally do, the server drops host and migrates to someone much worse. It's not like you can tell you're the host anyhow (there is no indicator that I've seen). Unless you have one of those fun rounds where everyone in the game is at 1 bar latency except for ONE guy at 4 bars, running around raping the shit out of everyone.

Gone are the days of pulling up a list of your favorite servers, the ones you KNOW have good pings and admins.

The lag is so bad that I've emptied entire 30 bullet clips into someone, then die. On the killcam, I didn't fire a single shot. Or you'll shoot at someone moving, die, then see that on the killcam, the enemy was actually 10ft ahead of your bullets. Trying to knife someone often works better if you DONT aim directly at them. All this on what is to be considered a "good" latency server. For the record, I have a 1MB/s cable connection.

Hackers left and right. And I'm not talking about the "wow he's TOO good" kinda hackers. I'm talking about watching a guy spin-snap-fire-spin-snap-fire at people completely across the map, kind of hackers. The kind where any sane person knows for a fact that he's running a bot. And the problem is, because there are SOME hackers, everyone gets paranoid and accusatory. If you start doing really good, all the little kids start screaming "hax!" at you.

Oh and let us not forget to mention that when you do have an obvious hacker in the game, there are no admins to kick him. No admins to ban him from coming back. FFS you can't even vote-kick players.

Console port yumminess. Oh yes, you can totally tell this was just a console port, with almost no consideration for balancing for a mouse-keyboard control system. Every gun, even the LMGs, which historicly are about as innaccurate as it gets, can pinpoint snipe someone from across the map. Weapons have almost zero kick. Bullets are so powerfull that insta-death on non-hardcore servers is common. And the moment you do get taged by a bullet, your cursor goes haywire to the point that you have no hope of returning fire. Picking up a sniper rifle seems almost a hinderance for a long-range fight.

The guns are so accurate, and so leathal, that it just promotes camping to an extreme. You turn a corner, and a camper, barely visible, will kill you almost instantly. No chance to reture fire, or run for cover. You just die. It doesn't matter how skilled you are, or what kind of equipment/gun you're using. You die. Your only options are to camp too, insta-killing the few enemies who are actually moving to objectives...or to just understand that you're going to die, and then respawn and launch a rocket into that camper's building shortly after.

New weapon mods! Oh yes, now you can fix a noob-tube (see: rifle-mounted grenade launcher) on EVERY assault rifle. And guess what? Everyone does!!!! OMG I know, right? LOLZ. And then my new favorite, the thermal scope. Which lets you see even the smallest part of an enemy shoulder poking around a corner...across the entire map. Or how about that heartbeat sensor? Which pings out the locations of enemies through solid walls, not to mention above and below you. All without the aid of a UAV!

With a combination of all these, and the UAVs, there is no such thing as a secure position anymore. No combination of perks or silencers will save you. The enemy will almost always know exactly where you are, at all times. And with that information, a well-placed noob-tube, rpg, or semtex over a wall or through a window will make sure you never got a chance to fire your gun.

And then the much-hyped custom killstreaks. YAY! Now a camper in a far corner, away from ANY objective, can get a handfull of kills, call in an airstrike (or equivalent), get a few MORE kills, call in an Apache gunship where he spawncamps your team so quick that you can't live long enough to lock your missles onto the heli (3 seconds, not including time to switch to the missle and pull it up to your stupid face), because you know how imbalanced a 2-3 second immunity when you spawn would be. Cause you know, those shitty games like Quake and Unreal have been doing that for years, and MW2 doesn't want to be like them. And then just to rub it in your face, that camper then gets to nuke everyone and get an instant-win. He's 44-0. The highest on your team is 2-14. And the game lasted about 3 minutes total. I suppose that's what kids consider a "good game" these days?

That litterally happened just this morning. I don't plan on playing it again.

Beyond all the dedicated servers, paid-DLC, "features like mouse and keyboard-chat support!" and whatnot, the game itself is just simply horrible. The singleplayer was pretty much the exact same as MW1, just a step up. Which is fine. But that only lasts 4-5 hours. You buy MW2 for the multiplayer. And the multiplayer in this game is a steaming pile of shit compared to its predecessor.

Fail Infinity Ward. I am truely saddened that despite you making a horrible game, you made millions of dollars off it.

I am SO glad I didn't buy it.

PS: Sorry for the uber-rant. I tried my best to use proper grammar and spelling to make it somewhat readable.

net7runner
11-17-2009, 12:39 AM
Well, so much for sales on the PC version of MW3. Or DLC for it, since who wants to buy DLC for a broken game?

In other news, does anyone know what Johan is on?

VorianScript
11-17-2009, 01:02 AM
I think I'll just stick to the original, I know I'm not buying a multiplayer game with no dedicated server support.

lockwoodx
11-17-2009, 01:02 AM
My roommate bought it and I got some decent play time over this last week. I got to lvl54 and have a overall kill ratio of 3:2 Honestly? It's a steaming pile of dung compared to MW1.

Constant. CONSTANT lag. You can spend 30 minutes to an hour server-hopping, trying to find one with a decent (not great) latency. And when you finally do, the server drops host and migrates to someone much worse. It's not like you can tell you're the host anyhow (there is no indicator that I've seen). Unless you have one of those fun rounds where everyone in the game is at 1 bar latency except for ONE guy at 4 bars, running around raping the shit out of everyone.

Gone are the days of pulling up a list of your favorite servers, the ones you KNOW have good pings and admins.

The lag is so bad that I've emptied entire 30 bullet clips into someone, then die. On the killcam, I didn't fire a single shot. Or you'll shoot at someone moving, die, then see that on the killcam, the enemy was actually 10ft ahead of your bullets. Trying to knife someone often works better if you DONT aim directly at them. All this on what is to be considered a "good" latency server. For the record, I have a 1MB/s cable connection.

Hackers left and right. And I'm not talking about the "wow he's TOO good" kinda hackers. I'm talking about watching a guy spin-snap-fire-spin-snap-fire at people completely across the map, kind of hackers. The kind where any sane person knows for a fact that he's running a bot. And the problem is, because there are SOME hackers, everyone gets paranoid and accusatory. If you start doing really good, all the little kids start screaming "hax!" at you.

Oh and let us not forget to mention that when you do have an obvious hacker in the game, there are no admins to kick him. No admins to ban him from coming back. FFS you can't even vote-kick players.

Console port yumminess. Oh yes, you can totally tell this was just a console port, with almost no consideration for balancing for a mouse-keyboard control system. Every gun, even the LMGs, which historicly are about as innaccurate as it gets, can pinpoint snipe someone from across the map. Weapons have almost zero kick. Bullets are so powerfull that insta-death on non-hardcore servers is common. And the moment you do get taged by a bullet, your cursor goes haywire to the point that you have no hope of returning fire. Picking up a sniper rifle seems almost a hinderance for a long-range fight.

The guns are so accurate, and so leathal, that it just promotes camping to an extreme. You turn a corner, and a camper, barely visible, will kill you almost instantly. No chance to reture fire, or run for cover. You just die. It doesn't matter how skilled you are, or what kind of equipment/gun you're using. You die. Your only options are to camp too, insta-killing the few enemies who are actually moving to objectives...or to just understand that you're going to die, and then respawn and launch a rocket into that camper's building shortly after.

New weapon mods! Oh yes, now you can fix a noob-tube (see: rifle-mounted grenade launcher) on EVERY assault rifle. And guess what? Everyone does!!!! OMG I know, right? LOLZ. And then my new favorite, the thermal scope. Which lets you see even the smallest part of an enemy shoulder poking around a corner...across the entire map. Or how about that heartbeat sensor? Which pings out the locations of enemies through solid walls, not to mention above and below you. All without the aid of a UAV!

With a combination of all these, and the UAVs, there is no such thing as a secure position anymore. No combination of perks or silencers will save you. The enemy will almost always know exactly where you are, at all times. And with that information, a well-placed noob-tube, rpg, or semtex over a wall or through a window will make sure you never got a chance to fire your gun.

And then the much-hyped custom killstreaks. YAY! Now a camper in a far corner, away from ANY objective, can get a handfull of kills, call in an airstrike (or equivalent), get a few MORE kills, call in an Apache gunship where he spawncamps your team so quick that you can't live long enough to lock your missles onto the heli (3 seconds, not including time to switch to the missle and pull it up to your stupid face), because you know how imbalanced a 2-3 second immunity when you spawn would be. Cause you know, those shitty games like Quake and Unreal have been doing that for years, and MW2 doesn't want to be like them. And then just to rub it in your face, that camper then gets to nuke everyone and get an instant-win. He's 44-0. The highest on your team is 2-14. And the game lasted about 3 minutes total. I suppose that's what kids consider a "good game" these days?

That litterally happened just this morning. I don't plan on playing it again.

Beyond all the dedicated servers, paid-DLC, "features like mouse and keyboard-chat support!" and whatnot, the game itself is just simply horrible. The singleplayer was pretty much the exact same as MW1, just a step up. Which is fine. But that only lasts 4-5 hours. You buy MW2 for the multiplayer. And the multiplayer in this game is a steaming pile of shit compared to its predecessor.

Fail Infinity Ward. I am truely saddened that despite you making a horrible game, you made millions of dollars off it.

I am SO glad I didn't buy it.

PS: Sorry for the uber-rant. I tried my best to use proper grammar and spelling to make it somewhat readable.

http://i38.tinypic.com/a0z37r.gif

BGSS
11-17-2009, 02:40 AM
Valkyrist, I'm convinced that you aren't actually the level you claim you are, or you are absolutely terrible at the game. I'm only level 35, and I know that you CAN hide from heartbeat sensors AND the thermal scope simultaneously, which you said that no combination of perks can hide you from.

Granted, I'm playing the console version, but I have almost none of the issues you do. I have little to no lag (and I don't even have a good connection), and sure I had problems dying quick at first, but now that I actually have skill I do much better, without camping mind you. Also, I don't think I've played with a single cheater, but again, that might be a console only thing. Maybe the console version is just better?

Custom killstreaks aren't that big of a deal. Most of the killstreak rewards aren't that amazing either. When I was in games with levels 1-25, sure, the killstreaks tore it up because people didn't know any better. Now that I'm playing in the 30-60 bracket, people are much better at taking cover and taking down the killstreaks with rockets. If a killstreak chopper/plane kills you before you can fire a rocket, you're doing it wrong. Take cover, and wait for a moment that you can peek around and fire when it's not pointing at you. Yeah it doesn't work every single time, but you can avoid death most of the time if you play right. An occasional killstreak death isn't that big of a deal. If you're really concerned about it, use the cold blooded perk and the red boxes don't appear around you for missles or choppers, so your're much less likely to be targeted. If you choose the nuke, then that means you only get 2 other killstreak rewards, so it's harder to reach that 25 kill mark. If someone reaches the nuke, chances are that means your team sucks and you should end the round a find a new team anyway. That's assuming there are no hackers, but I don't know common PC hacking is.

gawaintheblind
11-17-2009, 04:17 AM
I dunno, looks like mouse control, text chat and graphics options to me. I don't know what you all are so excited about.

pwnophobia
11-17-2009, 04:21 AM
With a combination of all these, and the UAVs, there is no such thing as a secure position anymore. No combination of perks or silencers will save you. The enemy will almost always know exactly where you are, at all times. And with that information, a well-placed noob-tube, rpg, or semtex over a wall or through a window will make sure you never got a chance to fire your gun.


True and false, If you're a sniper with Ninja and Cold Blooded on you are immune to all sensors. But besides a sniper, you're right, whose going to run around with those perks on?

Johan
11-17-2009, 04:53 AM
PC elitism is so adorable.

"Our platform is the bestest, yo! Weez got it all! Fuck IW!"

It's a GAME folks, and whichever platform you play on, nobody cares. Enjoy your GAMES.

All I know is the 5th sequel to a completely fucking stagnant and mediocre series has hit the PC in a pathetic and sorry state, but fortunately the hackers and pirates have taken it upon their selves to repair the product so that some fun can actually be salvaged from it. Certainly doesn't sound like a "loss" to me. I'm proud of the people who stick by this platform. You will never find this level of ingenuity on a game console user base.

You should bottle that. It will be an excellent vintage of whine after a few years of aging. :D

You guys are fucking retarded

Now, now...be nice. :D

In other news, does anyone know what Johan is on?

Reality. You can sniff it out by climbing out of your mom's basement. :D

Zander
11-17-2009, 04:56 AM
Reading some of this stuff, this game is horrible and possibly worst game of the year.

Yet... me and my friends are having fun. Hmmmm.

Conner Dain
11-17-2009, 05:37 AM
OK... so hacking a game that had some (albeit small) tactical element and turning it into another Quake clone is a good thing? Seems to me they just proved Activition\IW point about how dedicated servers can be a bad thing.

Conner Dain
11-17-2009, 05:52 AM
My roommate bought it and I got some decent play time over this last week. I got to lvl54 and have a overall kill ratio of 3:2 Honestly? It's a steaming pile of dung compared to MW1.


Wow... if I had read your post before buying (and playing the game) I might have reconsidered my purchase.

Lucky for me I bought the game and have been enjoying it. Haven't experienced any of the issues you've talked about.

Is it perfect? Nope. Is there a game out there that is perfect? Nope.
Is it fun? Yep. Are there grievers? Yep.

Actually, I'm also glad you didn't buy it... one less pre-pubescent whiner I have to listen to in-game.

Mozgus
11-17-2009, 06:11 AM
Another thread that Johan has turned into a shitfest?

You guys are fucking retarded for giving him the time of day, and you know it.

I wasn't aware of what a sorry little troll he was. It won't happen again. I assume he got a pink name as punishment for prior stupidity, right?

Valkyrist, I agree with you on everything, though I think most of your gripes also apply to MW1.

Johan
11-17-2009, 06:16 AM
I wasn't aware of what a sorry little troll he was.

Deep breaths, Mozgus. The pain will subside and a new game will come along to rage about. You can take solace in the fact that you're better than the ugly hordes of console gamers who bought this stinking turd.

:D

saulob
11-17-2009, 06:41 AM
I just saw some players with cheats on that video. Where's the Dedicated server thing?

lockwoodx
11-17-2009, 07:34 AM
take solace in the fact that you're better than the ugly hordes of console gamers who bought this stinking turd.

Back in the day having worked for gamestop a year being forced to push "stinking turds" onto kids because it was a new release, I wholeheartedly feel not all of the current console generation is at fault for being retarded. They can't help it if they are also gullible. :D

As for MW2 being said turd.....

Johan
11-17-2009, 07:36 AM
I wholeheartedly feel not all of the current console generation is at fault for being retarded.

Thank goodness console gamers have an excuse.

Just remember, you're better than that. The PC is better than that. Rise above; fight the good fight.

Ha!

Valkyrist
11-17-2009, 09:19 AM
True and false, If you're a sniper with Ninja and Cold Blooded on you are immune to all sensors. But besides a sniper, you're right, whose going to run around with those perks on?

And then you show up on everyone's overhead radar everytime you fire a shot. Or you can attach a silencer to your sniper rifle. You possibly could be undetectable at that point. But with that combination of perks and attachments, you're not killing anything effectively and might as well be afk.

And let's not forget that sniper bullets in particular have this almost matrix-esc bullet ripple that it leaves in the air, pinpointing your exact location to everyone. And then some guy, standing, with an LMG snipes you from across the map.

Valkyrist, I'm convinced that you aren't actually the level you claim you are, or you are absolutely terrible at the game.
Well there's no real way to show you, is there? Steam doesn't have a leaderboard that I can link. You can look up IceEgg on steam, and see that I've logged 36.2 hours into MW2 since its release. So at least that shows I've actually played it...a lot.

Then again, I don't have to prove anything to you. You havn't even played the PC version. Hell, you probably thought Halo was a great FPS. Playing a FPS with an analog stick and target snapping is a BIT different than with a mouse and keyboard. I'm thrilled you don't feel the same problems apply to the console version. Glad you could stop by, have a nice day.

Actually, I'm also glad you didn't buy it... one less pre-pubescent whiner I have to listen to in-game.
And I'm glad you have low standards and can make wild assumptions. By the way einstein, you can mute the other players' mics.

***
Look, I really wanted to like this game. I played the hell out of MW1, logging in 64,401 kills (32,952 deaths). I was REALLY ready for a new game. Having played Infinity Ward's games since back when they were 2015 on MOH:AA, I think it's safe to say I've been a fan of their games for some time now. Well I put in almost 40 hours in a week into this new title, I think that says I really tried hard to like it, to look past its faults.

It's very pretty, and has nice special effects. The pace is fast and much less "tacticle" than previous CoD games, but that's fine. And you can tell that there's a really solid game engine burried under all the bullshit. They do introduce some interesting ideas that are hypotheticly fun.

But in reality, it was not fun. Which, if I'm not mistaken, is the purpose of a game. It's many problems led me to the point where I was trying to force myself to enjoy the game. When I realized that, it became clear that Infinity Ward really just dropped the ball. At least on the PC version. Maybe the console version is a lot of fun, I wouldn't know and won't comment on that. Maybe my standards are too high? Well if that's the case, I blame Infinity Ward for their previous games being so good, and this one falling far short of the bar they set.

Lactose
11-17-2009, 09:24 AM
Look, I really wanted to like this game. I played the hell out of MW1, logging in 64,401 kills (32,952 deaths). I was REALLY ready for a new game. Having played Infinity Ward's games since back when they were 2015 on MOH:AA, I think it's safe to say I've been a fan of their games for some time now. Well I put in almost 40 hours in a week into this new title, I think that says I really tried hard to like it, to look past its faults.



Two questions:

Did you play MW1 primarily in it vanilla state (with perks and killstreaks enabled) or did you primarily play with special rules that managed which parts of the game were active?

Did the MW2 netplay improve for you over the week (there have been multiple matchmaking updates)?

Valkyrist
11-17-2009, 10:05 AM
Two questions:

Did you play MW1 primarily in it vanilla state (with perks and killstreaks enabled) or did you primarily play with special rules that managed which parts of the game were active?

Did the MW2 netplay improve for you over the week (there have been multiple matchmaking updates)?

1) Mostly vanilla, no mod servers. Mostly team deathmatch, but I would mix it up with SnD and an occasional hardcore server, just to keep things interesting. Or one of those servers that had goofy rules like "pistoles only". I enjoyed playing on active clan servers, as they seemed to provide the most challenge. But yes, mostly vanilla, unaltered servers.

2) Not so much as the lag goes. They did add/change some of the gametypes, which is nice. Mosh Pit basicly picks a random map and gametype (CTF, TDM, SnD, etc) and has its charm simply because it keeps you on your toes.

If anything, it's possibly gotten worse over the week. The first few days, everyone and their mother was playing, so there were plenty of "hosts" to chose from. Now things are starting to simmer down, and it seems to take much longer to find a game on non-peak hours. That's not Infiinty Ward's fault, per say, but the underlying problem of no dedicated servers is.

The lag itself seems unchanged. Most games you're boardering between 3 and 4 bars. Which is just enough that you can function properly, but laggy enough that if it's a close firefight, you'll probably get screwed.

***

I understand that it's near impossible to convince anyone on teh interwebs to change their minds, and that's not really my purpose. I was just very frustrated that this game that I wanted so badly to be awesome, fell very very VERY short. Writing a mini-review helped me get off some steam. It's just my opinion, not fact.

You can all go back to calling me names and questioning my sanity, now. I'll be back in a couple days, as I'm going out to Columbus, OH to join the Navy today (yay!)

pwnophobia
11-17-2009, 10:47 AM
And then you show up on everyone's overhead radar everytime you fire a shot. Or you can attach a silencer to your sniper rifle. You possibly could be undetectable at that point. But with that combination of perks and attachments, you're not killing anything effectively and might as well be afk.

Granted I'm not passed lvl 32 yet but I haven't had a problem with people finding me or killing people even with a silencer equipped, that's what the head shot is for ;).

Its obvious the game wasn't made to be a sniping game though.

Johan
11-17-2009, 12:32 PM
You can all go back to calling me names and questioning my sanity, now.

If you're not being called names or questioned regarding your sanity, then you're either truly nuts and people avoid you as a result, or you're just perfectly invisible. Or, you're a console retard who bought the game because he was too stupid to know better (I kid, I kid). ;)

Your opinion on the game is perfectly valid. If everyone liked MW, that would be all we would get/have for gaming. Variety is the spice of something or other.

Verocity
11-17-2009, 12:57 PM
Without the ranting and raving, I think it's pretty ridiculous that IW upped the price of the PC version to $60 and changed to an inferior version of online play.

I simply will not buy it. I can only hope that they decide to treat the PC platform like they used to in future games.

There is a reason I choose not to connect a gamepad to my PC.

brandonjclark
11-17-2009, 01:09 PM
There is a reason I choose not to connect a gamepad to my PC.

And that would be why?

Let me give you some good examples of why you should:

Prototype
Dirt
Assassin's Creed
Batman Arkhum Asylum
Bionic Commando
Bionic Commando: Rearmed
Braid
Fuel
Grid
Hearts of Iron III
^j/k
All Lego games
Mini Ninjas
MLB 2K9
NBA2k9
NFS: Shift
Psychonauts
Resident Evil 5
Street Fighter IV

*Mind you, that's me going down some of my Steam apps, and not putting any time into really thinking about it.

Embrace your PC's flexibility, bro!

Ulysses
11-17-2009, 01:18 PM
Almost missed the j/k on Hearts of Iron III there, hah.

lockwoodx
11-17-2009, 03:24 PM
Just remember, you're better than that. The PC is better than that. Rise above; fight the good fight.

Of course the PC is better than that. I can open up my PC and see a well turned beautiful piece of machinery in both form and function. If I crack open a console you see a lesser bastardized abortion of a PC begging to be modded and put out of it's misery.

On top of all that, you just voided a warranty! LOL

sfoxe
11-17-2009, 05:44 PM
I'm a fan of COD4:MW, and played it on X360 despite being a PC gamer. Loved it. Bought MW2 on PC as my rig is now up to spec, and quite disappointed at what IW have done with the server support.

Not regretful of the purchase, as SP and SpecOps have been worth the price of admission - but only because I bought it in Canada and gifted it to Australia saving me $30USD.

IW have screwed Australians on the pricing of the game via Steam, and with the broken PC MP experience it has left a bad taste in my mouth.

The real thing IW lost in this release is my respect. That is something hard to put a dollar value on at the moment, as it will affect sales of future products they make. I used to think of them in the same group as Valve or Blizzard - Tier 1 producers. They have dropped the ball on this.

If Valve can manage dedicated servers, and reasonably short release intervals (see L4D2) and manage the community's expectations properly then Infinity Ward should as well (see L4D2 boycott ended due to Valve commitments to the gaming community)

brandonjclark
11-17-2009, 06:32 PM
Not regretful of the purchase, as SP and SpecOps have been worth the price of admission - but only because I bought it in Canada and gifted it to Australia saving me $30USD.

You sly dog!

Jukey
11-17-2009, 08:43 PM
And that would be why?

Let me give you some good examples of why you should:

Prototype
Dirt
Assassin's Creed
Batman Arkhum Asylum
Bionic Commando
Bionic Commando: Rearmed
Braid
Fuel
Grid
Hearts of Iron III
^j/k
All Lego games
Mini Ninjas
MLB 2K9
NBA2k9
NFS: Shift
Psychonauts
Resident Evil 5
Street Fighter IV

*Mind you, that's me going down some of my Steam apps, and not putting any time into really thinking about it.

Embrace your PC's flexibility, bro!

Um, those all sound like console games ported to PC. Sure, they probably play better on a gamepad than a keyboard/mouse setup. Personally, I don't like gamepads; I find them difficult to use with the precision I'm used to from kb/mouse and other PC peripherals (steering wheels, joysticks, flight yokes). If I liked them, I'd probably own a console. :p

Mav
11-18-2009, 05:24 PM
This is what all the fuss is about? Being able to jump super high and have unlimited grenades? Congrats, I guess. I don't really get it. Dedicated servers seem antiquated next to the console's version of matchmaking.

Seriously?

Seriously?!

Someone else wanna field this one? No? Ok I got it;

Matchmaking is what is antiquated. The only thing that this does better is give people the option to basically instantly join in a game/lobby without doing some searching first.

BUT, it's that searching that make dedicated servers better.

Case in point, say your matchmaking game that you have connected to gives you an average ping time of 120 ms, now, that's a pretty bad ping for a FPS. Compare that with being able to search for a server, close to you, where you ping 30 ms, it's no contest which server would produce a better connection to be played on in that example.

Community, dedicated servers provide this. When a game company dictates how long you may play a game for, thats not a game anymore, you are basically licensing the software for X time. Sure, this is already true in a DMCA sense of the word but at least with a dedicated server setup, when the next shovelware sequel comes down the pipeline, a community can still enjoy the previous game.

DLC, now I do feel the pain of console gamers and understand how many balls it must suck to have to pay for new maps or expansions, whereas on the PC it's been free content provided by fellow players. But taking something away from us is not going to really be a good thing, without dedicated servers we are now latched onto whatever content IW decides to trickle down to us. Yes sir, may I please have some more table scraps? Heres my credit card info, let me buy at 4 level map pack for $19.99 (or whatever price). No, just no. As the OP shows in a video, we will mod games, hell at this point its a birthright of PC gamers (no, not seriously but you get my point, we're used to it by now, its the NORM).

If IW goes down, we would go down. Yea did people think about that? Yes, the same is said for Steam and such, if the centralized servers go down, access to the game goes too. This has happened in dedicated servers too, when a Master Server List goes down BUT, a lot of times players have X servers set to favorites or know the IP addy to connect to one, we don't lose full access. So if IW ya know, has a major server outtage, you're screwed.

Oh and IW makes money off of this. How long do you think they will let matchmaking go free? They've been proven to be wanting to charge for such a service in some form. With dedicated servers, it costs the developer nothing. Yes, man hours for programing but the server costs are all handled by FANS, we pay to rent servers, we pay to have access to them as admins or clans, we fill them up ourselves by choice.

Cheaters? Run into those yet? No? Check youtube, they are out there. Oh whats that? You have to wait for IW to fix the bug or ban the user? Gee, on a dedicated server we could simply log in an admin or get an admin to telnet into the server and IP ban the jackass thats cheating. Yes, there isn't always an admin around but even if it takes months (or in some games cases) years for the dev to patch out cheats or cheaters, might only take minutes, hours, maybe days with a popular dedicated server.

So lets recap, how are dedicated servers antiquated again?

When you've bought your Horse Armor..er..map pack and are still having fun awaiting CoD Modern Warfare World at War Global Tactics 5 to be published, you let us know.