PDA

View Full Version : Gamasutra


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15

  1. Interview: Ubisoft's Guillemot Talks Early Adoption Of Wii U
  2. Analysis: 2011 Mid-Year U.S. Game Retail 'On Par' With 2010
  3. Opinion: Timing Is Everything?
  4. Capcom Cancels Mega Man Legends 3
  5. New Director Taking Uncharted Movie 'Back To The Video Game'
  6. Futuremark Reveals Space Defense Game Unstoppable Gorg
  7. Develop: Creating Social Experiences Crucial To Gaming's Future Says EA's Wilson
  8. Making The Games He Wants To Make: The Jon Chey Interview
  9. myFarm Developer SocialApps Sues Zynga Over Source Code Compensation
  10. Jon Chey Founds Blue Manchu Games, Announces Card Hunter
  11. Steam Sales For Zeboyd Games RPGs Outpace Lifetime Xbox Sales In 6 Days
  12. Jumpstart Claims Tax Credit Savings Of £226K For UK Developers
  13. Voltron Getting Digital Console Release This October
  14. Develop: Free-to-Play Profitable, But Hard To Get Right Warns ICO's Wera
  15. GDC Europe 2011 Reveals Keynote From Epic President Mike Capps
  16. This Week In Video Game Criticism: From Tiny Tower To Freedom
  17. Game Connect Asia Pacific Returns To Melbourne For 2011 Show
  18. Sony Signs Little Big Planet Vita Devs Double Eleven To Exclusivity Deal
  19. Deepak Chopra Details Leela Meditation Game For Kinect, Wii
  20. Gamasutra Member Blogs: From Transmedia To Mobile App Refunds
  21. Best of iOS News: From Blobster to Pocket RPG
  22. Opinion: Is It Green Yet? Improving Our CI Process
  23. Apple More Doubles Profits In Fiscal Quarter
  24. In-Depth: Xbox Live Arcade Sales Analysis, July 2011
  25. Interview: Comic Vet Christos Gage On Penning Captain America: Super Soldier
  26. Reminder: 24 Hours Left To Early Register For GDC Europe 2011
  27. Time Gentlemen, Please! Dev Unveils New Game, The Swindle
  28. Opinion: Cloud-Based Pipelines?
  29. Analysis: Xbox 360 Software Sales Overtake Wii's In First-Half
  30. Interview: Fox, Roadhouse Interactive Working On Family Guy Online
  31. Critical Reception: Supergiant Games' Bastion
  32. Microsoft Updating Azure Platform, Easier For Social Developers
  33. Zoo Entertainment Signs Digital Agreement
  34. PopCap Bringing Games To Sony Ericsson Devices Worldwide
  35. Feature: Developers Cautious On The Wii U
  36. Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule
  37. The Future Of The Wii U: Developers Speak
  38. Activision Reveals Goldeneye 007: Reloaded For Xbox 360, PS3
  39. Shadows Of The Damned Director Leaves Grasshopper
  40. The Darkness II Delayed Until February 2012
  41. Ubisoft Q1 Sales Fall Over One-Third Year-Over-Year
  42. Interview: Number Two Facebook Developer Wooga Now Shooting For iOS
  43. Gaikai Completes $30M Funding Round
  44. Develop: WB Games' Fryer Calls Slash And Burn Management 'Unsustainable'
  45. Ubisoft's Guillemot Expresses Confidence In Nintendo's Hardware Strategy
  46. Best of GameSetWatch: From Earthbound To World Joyland
  47. BBC Worldwide To Begin Publishing Indie Games Internationally
  48. Rovio 'Betting Everything' On Angry Birds, Targeting 1 Billion Fans
  49. Roku Adds Motion-Controlled Game Capabilities To Video-Streaming Set-Top Box
  50. Wedbush: Take-Two's Quality Focus To Bring Share Price Back Post-Duke Nukem
  51. Inafune 'Truly Sorry' For Mega Man Legends 3 Cancellation
  52. Zynga Filing Reveals Company's Extensive Exclusivity Deal With Facebook
  53. Grasshopper Manufacture Reveals Pop-Inspired Horror Title Lolipop Chainsaw
  54. Opinion: Debugging C++ with Visual Studio
  55. Top-Grossing iOS Games: Happy Park Enters iPhone Top Ten
  56. Independent Studios Sweep 2011 Develop Awards
  57. Unity Technologies Secures $12 Million In Funding
  58. GDC China 2011 Registration Now Open, First Talks Revealed
  59. GDC Online 2011 Reveals Riot Games, EverQuest II, Gamification Talks
  60. Opinion: CRT Emulation For Pixel Art
  61. Interview: Producing Dark Souls Means Getting Out Of The Way
  62. Live Gamer Acquires GamerDNA and BrandPort
  63. Social Games Studio Vostu Countersues Zynga Over Copying Claim
  64. Nintendo 3DS Storms Weekly Japanese Charts
  65. Rift's Hartsman: The Hidden Costs Of Gold Farming Hurt MMOs
  66. Develop: New IP Must Be First To Market For Success Says Sumo's Wilson
  67. The F-Words Of MMOs: Faucets
  68. Analyst: Ubisoft Sales Estimates Too Low For Second Quarter
  69. Konami's Pro Baseball 2011 Sits Atop Japanese Software Charts
  70. Kotick: Focus On DJ Hero Was A Mistake
  71. Q& A: Jeff Strain On Undead Labs' One-Two Zombie Punch For XBLA
  72. Sony Insurer Sues Over Data Breach Defense Payouts
  73. Microsoft Reveals Star Wars-Branded Xbox 360, Kinect Bundle
  74. Adobe Suggests Flash Hardware Acceleration Issues On Mac OS X Lion
  75. Best of Console Digital News - From Bastion To Indie Summer Uprising
  76. EA Offering Limited Old Republic Pre-Orders Ahead Of Holiday Release
  77. Gamasutra Expert Blogs: From A Designer's Value To Voice Overs
  78. Interview: TGC's Hunicke On Journey's Unique Creative Hallmarks
  79. Interview: Totem Games' Cavanagh On Moving From AAA To iPhone
  80. Opinion: Synchronous RTS Engines And A Tale of Desyncs
  81. Blizzard Vet Bill Roper Joins Disney Interactive Media Group
  82. GDC Vault Debuts 2011's 'Game Design Challenge' Session Video
  83. Opinion: A Thirst For Low-Level Programming
  84. Analyst: 3DS Could Rebound, Pricing Crucial For Wii U
  85. Interview: Investing $20 Million On Indie PSN Exclusives
  86. GDC Europe Speaker Spotlight: B.U.T.T.O.N.'s Douglas Wilson On Breaking The Rules
  87. Examining Excerpts From The Neo-Geo Development Manual
  88. Square Enix's Fischer: Too Much Social Hype, But The Industry Is Growing Fast
  89. The Man In Charge Of Reshaping Square Enix's U.S. Division
  90. Troubled Irem Pulling Titles, Home Lounges From Japanese PSN
  91. Saling The World: Minna no Rhythm Tengoku Tops Japanese Charts
  92. Australia Plans To Move Forward With R18+ Rating After 'In Principle' Agreement
  93. Nintendo 3DS Video Service Launches In U.S.
  94. Sony Expands PSN Store To Brazil
  95. In-Depth: Xbox Live Arcade Sales Analysis, First Half Of 2011
  96. Best Of Indie Games: This Game is Rigged
  97. Opinion: Checklist For A Hit Social Game
  98. Opinion: THQ's Newfound Porn Obsession
  99. Interview: World of Warcraft Trading Card Game Developer Cryptozoic Speaks Up
  100. Microsoft Sued For Alleged Kinect Patent Violation
  101. Google+ Help Page Hints At 'Games Stream' Feature In The Works
  102. Free-To-Play Pixeljunk Monsters Heading To Social Networks
  103. Top iPad Game Apps: Sid Meier's Pirates! Leads in Debut Week
  104. PSN Users Raise $1.6M In Earthquake Refief For Japan
  105. Wal-Mart Lifts Restrictions On U.S. Game Sales Data
  106. Round-Up: Gamasutra Network Jobs, Week Of July 21
  107. Nexon Mobile's iOS Racer KartRider Rush Reaches 3 Million Downloads
  108. Opinion: A Student's Perspective On Crunch
  109. Interview: Jon Mak On Vita's 'Swiss Army Knife Of Stuff'
  110. DeNA Signs Inafune, Suda 51 For Mobage Development
  111. Lodsys Adds Rovio, EA, Atari, Take-Two, Square Enix To App Store Dispute
  112. Zumba Fitness Now Six Weeks At Top Of UK Charts
  113. Release This: Catherine, From Dust Headline Domestic Lineup
  114. Unity Technologies Opening South Korean Offices
  115. Insomniac Launches Global Resistance Web Game
  116. ESA Files $1.1M Reimbursement Claim Following Supreme Court Victory
  117. Itagaki: 'Not Everyone Has To Be Living On The Edge Like I Am'
  118. From Ninja To Viking: Tomonobu Itagaki Speaks
  119. Avatar Kinect Launched As Part Of Kinect Fun Labs
  120. Analyst: EA To Break $1B Target For Digital Revenues
  121. Flight Simulator Developer Steve Lacey Killed In Road Rage Incident
  122. Report: Average In-Game Mobile Transaction Worth $14
  123. Analysis: Story In Misfortune
  124. Fastest-Growing Facebook Games: From Mahjong Saga To Zoo World
  125. Analysts Bullish On Capcom Performance
  126. Interview: Gazillion On Accessibility, Big IP In Free-To-Play Games
  127. Sony Secures Exclusive Tekken Hybrid For PS3
  128. Opinion: PMP Certification In The Games Industry
  129. Qualcomm Looks To Smartphone Motion Control Gaming With GestureTek Acquisitions
  130. Top iPhone Game Apps: Zombie Gunship Challenges Angry Birds
  131. Report: Mobile Games More Than Doubled Older Gamer Demographic Since 2007
  132. Facebook Diner Dash Shutting Down Following Performance Decline
  133. Zynga Brings CityVille To China With Tencent Partnership
  134. Opinion: What Is An 'Engineer Architect'?
  135. Q& A: Avalanche Studios Talks Up Renegade Ops' 16-Bit Style
  136. GDC 2012 Announces Call For Papers, Advisory Board Additions
  137. Suda 51 Making 'Bloodiest Social Game Ever'
  138. id Software Using Hansoft Management Tools
  139. Garry's Mod Reaches 1M Sales Milestone
  140. This Week In Video Game Criticism: From Strategy Games To Chrono Trigger's Systems
  141. Guarini: Single-Player Games Are Too Expensive
  142. Glu's Breslin: Freemium, Going Multiplatform Crucial To Mobile Success
  143. League of Legends Sees 1.4M Daily Active Players, 15M Total Registered
  144. Smartphone And Tablet Rundown: What Developers Need To Know
  145. Former Mafia Lead And Dragon's Lair Author Form New Studio
  146. App Store Expands To 33 More Regions
  147. Q& A: The Real Story Behind Final Fantasy XIII-2
  148. Sony Details Vita Online Functions
  149. Toronto Incubator To Support Female Devs, Diversity In Game Making
  150. Analysis: What The NFL Settlement Means For EA
  151. Unity 3.4 Release Brings Promised Allegorithmic Substance Integration
  152. Opinion: Theoretical Road Blocks In Design (And How To Circumvent Them)
  153. Gamasutra Member Blogs: From Emotional Connections To Indie QA Testing
  154. Microsoft Donates Gaming History Collection To ICHEG
  155. Layoffs Hit Disney-Owned Social Gaming Studio Three Melons
  156. Increased PS3, 360 Game Sales Drive EA To Q1 Growth
  157. GamePro Magazine Reduces Frequency For First Time In 22 Years
  158. EA On Social Growth: Facebook Player Revenue Surpassing Console, Zynga Vs. PopCap, Si
  159. Facebook's Ryan On 'Improving' The Social Network For Game Developers
  160. GDC Europe 2011 Highlights Driver, Publisher Panel, Supercell Talks
  161. With Record Demand, EA Confident In The Old Republic Server Scalability, Profitabilit
  162. EA's Riccitiello: Traditional Console Dev Cycle Is 'Gone Forever'
  163. Interview: How Starhawk Wants To Welcome More Players In
  164. Opinion: Round-Robin Programming
  165. Critical Reception: Atlus' Catherine
  166. New Research Startup To Identify Key Traits In MMO Players
  167. Analyst: 72% Of App Store Downloads Are Games
  168. DeNA Launches Mobage Platform In English-Speaking Regions
  169. EA Wants Origin To Be The 'HBO Meets Netflix' Of Gaming
  170. The Man Every Facebook Developer Wants To Know
  171. Activision Independent Games Competition Winners Announced
  172. Report: Disney To Buy Out Ignition Parent Company UTV
  173. Facebook's Ryan: Credits Switch Not Really A Controversy
  174. Interview: Makielab's Sulka Haro On The Gamification Of Toys
  175. Best of GameSetWatch: From Comic-Con To Hoarders
  176. Kixeye, Kabam Clash Over Game Copying Accusations
  177. Game Developers Choice Online Awards Honor Kesmai Founders, SOE's EverQuest
  178. Third Humble Indie Bundle See 105K Downloads, $500K Sales In 17 Hours
  179. NCSoft Purchases Seoul-Based Mobile Dev Hotdog Studio
  180. Driver: San Francisco DRM Requires Constant Internet Connection On PC
  181. Report: Disparities In Game Download Speeds, Completion Rates Across U.S. Cities
  182. Competitive Gaming Video Service TwitchTV Launches Partner Program
  183. Opinion: Synchronous RTS Engines 2: Sync Harder
  184. Report: Half Of Netflix Subscribers Stream Through Consoles
  185. Disappointing Red Faction Sales Widen THQ Q1 Losses
  186. Top-Grossing iOS Games: Zombie Gunship Leads in Debut Week
  187. THQ Phases Out Red Faction Franchise Following 'Disappointing' Sales
  188. Facebook Games Boss Hoping For More Diversity, Romance
  189. IGF Grand Prize XNA Game Monaco Getting Ported To Other Platforms
  190. GDC 2012: Perry, Castle, Yu On Business Trends To Watch For
  191. Nintendo 3DS Reduced to $170, 20 Free Games For 'Ambassadors'
  192. Analyst: 3D Product Awareness Down Overall, Up For Video Games
  193. Nintendo Reduces Expected Profits For Current Fiscal Year By 82%
  194. Opinion: Layoffs - A Game Dev PSA
  195. Feature: MMO Developers, Get This From Your Publisher, Or Else
  196. Capcom Revenues Decline With No Major Fiscal Q1 Launches
  197. Crucial Demands: What MMO Developers Require From Publishers
  198. Sony Gaming Business Revenues Drop As PS3 Sales Decline
  199. Nintendo: Current 3DS Owners Are 'Most Important Customers'
  200. Microsoft: Last 12 Months Saw Record Xbox Live Growth
  201. Opinion: Nintendo Slashes 3DS Price, But Did It Do Enough?
  202. THQ's Farrell: MX Vs. ATV Alive 'Not A Successful Experiment'
  203. EA: Valve Responsible For Dragon Age II's Steam Removal
  204. Opinion: The Mechanics Of Convention
  205. This Week In Console Digital Download: From Section 8: Prejudice To From Dust
  206. GameStop Begins Offering In-Store Pre-Sales For PC Game Downloads
  207. Top iPad Game Apps: Pirates! Beaten by Angry Birds
  208. Interview: Why IndieCity Is More Than Just An Indies-Only Steam
  209. Big Fish Brings First Hidden Object Game To Kindle
  210. EA Sees 'Poor Returns' On 3D, Focuses On Social Instead
  211. Redbox Expanding Kiosk Game Rentals Following Profitable Quarter
  212. Gazillion's Fiden: Gaming's Shift From Products To Services 'Cannot Be Overstated'
  213. Virtual Goods Vet Secures $1.5M Funding For New Social Games Studio
  214. Gamasutra Expert Blogs: From Conventions To Non-Regenerating Health
  215. EA To Respond To Antitrust Claims Over Unpaid Student Athletes
  216. Interview: Metanet's Sheppard Talks Toronto's Difference Engine Initiative
  217. GDC Europe Speaker Spotlight: VandenBerghe On Embracing Established IP
  218. Opinion: Feature Selection in Game AI
  219. GameStop Launches UK Retail Site
  220. Nintendo Now Incurring Loss On Every 3DS Sold
  221. Nintendo Shares Fall To Lowest In Six Years After 3DS Price Cut
  222. Saling The World: Medal of Honor, Brink Sell Big After Price Drops
  223. Ocarina of Time 3D Is First Million-Selling Game For 3DS
  224. Nintendo 3DS Stays On Top In Japanese Charts
  225. Rovio: Chinese Angry Birds Will See 100M Downloads
  226. Iwata: Nintendo Execs Taking Pay Cut Over 3DS Sales
  227. Mobigame's Edge Launching On PC/Mac Next Month
  228. The 4th And Battery Plan: PopCap Goes Indie... Sort Of
  229. GDC Online 2011 Reveals Dragon Age Legends, Super Hero Squad, Kabam Sessions
  230. Monaco's Schatz: 'Do Your Due Diligence' Before Porting Your Game
  231. S2 Games Taking Heroes Of Newerth Free-To-Play
  232. PopCap: Next Project Will Bring Major Changes To Dev Process, Thanks To Touch
  233. Best Of Indie Games: I Know What You Did Last Tuesday Night
  234. Sega Sammy Posts Quarterly Loss On Falling Game Sales
  235. Report: Norwegian Retailer Pulls Violent Games In Wake Of Attack
  236. Ubisoft Defends Internet-Connected DRM As A 'Success'
  237. This Week In Korean Online Gaming News: From NATE To Nexon
  238. Opinion: The Importance of Vision
  239. Socially Awkward I: How Metal Gear Solid 2 Predicted Facebook
  240. Report: Samsung To Manufacture PlayStation Vita CPU
  241. Opinion: On How Nintendo's Divisions Handled 3DS' Price Cut
  242. Round-Up: Gamasutra Network Jobs, Week Of July 29
  243. Global Warfare Developer Kabam Honored With Technology Award
  244. Blizzard Reveals Plans for Real Money-Powered Diablo III Auction House
  245. Opinion: Yes... If
  246. Epic's Mike Capps: F2P Games Won't Take Over 'As Quickly As Everyone Thinks'
  247. GDC Europe 2011 Reveals Crytek Keynote, Ninja Theory, Boyer Talks
  248. Nintendo: Digital Item Transactions Coming To 3DS, Wii U
  249. Warner Bros. Bringing Grasshopper's Lollipop Chainsaw To Western Territories
  250. Seven Consecutive Weeks At Top Of UK Charts For Zumba Fitness