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  1. THQ: Metro 2033 To Support 3D Vision, PhysX, DX11
  2. OpenFeint X Offers Social Features for Free-to-Play iPhone Games
  3. THQ's Farrell: Cloud Computing Could Bring Gaming 'Roaring Back'
  4. Assassin's Creed II, Uncharted 2 Lead G.A.N.G. Award Finalists
  5. DICE 10: Garriott: 'Some Of The Best Interactive Dialog, I Wrote!'
  6. DICE 10: David Jaffe, David Crane Discuss Casual Games, Calling All Cars
  7. DICE 2010: Disney's Wadsworth On Navigating 'Disruptive' New Markets With Brands
  8. DICE 2010: Epic's Capps And Gas Powered's Taylor On Big Independent Studios
  9. DICE 2010: Disney Execs Talk Epic Mickey, Inspiration From Kingdom Hearts
  10. In-Depth: Xbox Live Arcade Sales Analysis, January 2010
  11. Gamasutra Expert Blogs: From Sociopaths To Monaco
  12. This Week In Video Game Criticism: Come Together, Let's Art
  13. Epic Awards $1 Million, UE3 License To Top Mod Teams
  14. Lionhead's Molyneux 'Frustrated' With Lack Of UK Tax Breaks, Industry Respect
  15. The Dust of Everyday Life: The Art of Building Characters
  16. Vicious Engine 2 To Add Wii, PSP, PS2 Support
  17. Nintendo Wins New Australian Mod Chip Suit
  18. Firaxis Announces Full-Scale Civilization V For PC
  19. Reminder: Game Developer Salary Survey, GDC Pass Competition Ends Tomorrow
  20. DICE 2010: Naughty Dog's Lemarchand On Why The Studio Has No Producers
  21. DICE 2010: CMU's Schell On The Common Threads In Unexpected Successes
  22. DICE 2010: Kotick Talks Passion For Industry, Debuts Indie Contest
  23. Silent Hill's Sato: Mood, Composition Essential To Characterization
  24. ESL Startup Moonshoot Raises $6.6M, Hires Kalinske as Executive Chairman
  25. Namco Brings iPhone Hit Flight Control to Mobile
  26. Road To The IGF: Limbo's Dino Patti
  27. Just Cause Dev Avalanche Acquires The Hunter Franchise
  28. DICE 2010: OnLive's Perlman Showcases Cloud Gaming Service Improvements
  29. DICE 2010: Zynga's Reynolds On 'Social' First And Foremost
  30. DICE 2010: Uncharted 2 Leads AIAS Winners With 10 Awards
  31. Analysis: Haunting Ground And The Art Of Empathy
  32. Saling The World: Aliens vs. Predator Tops UK Multiplatform Sales
  33. Ten Vicious Years: A Retrospective Interview
  34. Best Of Indie Games: The Spirit of Indie
  35. Study: Online Driving Games Biz To $64.9 Billion In 2013
  36. Vicious Cycle: PSP Market 'Completely Changed', Challenged Dead Head Fred
  37. ESA: Mod Chips Still Biggest Global Piracy Concern
  38. GDC 2010 Adds Playfish, Facebook Social Game Keynotes
  39. Sony Files For Universal Controller Patent
  40. DICE 10: EA's Schappert on Surviving the Next Three Years in the Industry
  41. Japanese Hardware: DS Line Holds Top Slot As Rankings Stay Static
  42. Japanese Software: God Eater Holds Onto Top Slot
  43. Round-Up: Gamasutra Network Jobs, Week Of February 19
  44. DICE 2010: Gearbox's Pitchford On Borderlands, Perfection, Money
  45. Rolando 3 Canceled as Ngmoco Shifts to Free-to-Play Model
  46. Heatwave Interactive Snags Gods and Heroes Rights, PlayGrid Engine Licenses
  47. Release This: Heavy Rain, Endless Ocean 2 Premiere Stateside
  48. A Distinct Vision: Nick Earl And Visceral Games
  49. Stargate Worlds Dev Cheyenne Mountain To File For Bankruptcy
  50. In-Depth: North American PlayStation Network Sales Analysis, January 2010
  51. SouthPeak Extends Credit Line To $8 Million
  52. Visceral Games On One Title Per Year Goal: 'Less Is More'
  53. Carmack Gets Lifetime Achievement Honor At 2010 Choice Awards
  54. Venture Capitalists Invested Less In Games In 2009
  55. Bad Company 2 Demo Hits 3.5 Million Downloads
  56. Uncharted 2, Force Unleashed Hit Sales Milestones
  57. DICE 2010: Darksiders Creators Find Success In Chaos
  58. Opinion: Sweating the Small Stuff - A To-Do List
  59. 2K Announces BioShock 2 DLC Plans
  60. Australian R18+ Rating Petition Gains 16,000 Signatures
  61. Ubisoft Responds To Online-Only PC DRM Outcry
  62. Ngmoco Acquires iPhone Dev Freeverse, Completes $25M Funding Round
  63. Best of FingerGaming: From Plants vs. Zombies to Noby Noby Boy
  64. Gamasutra Member Blogs: From Fixing Racers To Paper Box Games
  65. Gamasutra Parent Acquires Game Advertising Online Network
  66. Road To The IGF: Closure's Tyler Glaiel And Jon Schubbe
  67. Apple Targets An Estimated 5,000 'Sexy' Apps for Deletion
  68. Best Of GamerBytes: An In-Depth Look At January Sales
  69. Remedy's Myllyrinne on Alan Wake's Long Development Cycle
  70. Analysis: The Strange World Of Mortal Online
  71. Game UI Discoveries: What Players Want
  72. Uncharted 2, Hennig Take WGA Award
  73. Study: 5 Percent Of U.S. Consumer Spending Goes To Video Games
  74. Warner Snags Majority Stake In Arkham Dev Rocksteady
  75. Trinigy Adds Browser Game Support, New Features With Vision Engine 8
  76. Feature: User Interface As The Plane Between A Game And Reality
  77. GDC 2010 Adds Windows Phone Lectures To Comprehensive Smartphone Game Line-Up
  78. Shigeru Miyamoto To Receive BAFTA Fellowship
  79. Contra 4 Dev Making Batman Game For Wii, DS
  80. EA CFO: Slow Price Cuts, Powerful Hardware Will Slow Console Transition
  81. Top-Grossing iPhone Apps: Plants vs. Zombies Leads Over Brothers in Arms 2
  82. Longtime Industry Executive Mark Beaumont Passes Away
  83. Mike Yuen on Zeebo's Launch, Potential for Indies
  84. Valve's Faliszek: Team Self-Determination Drives Left 4 Dead 2 DLC Strategy
  85. Critical Reception: Sony/Quantic Dream's Heavy Rain
  86. Korean Company Forms New Western Studio
  87. Analysis: When Console To PC Conversions Go Awry
  88. Postmortem: Sega/Other Ocean's Super Monkey Ball 2
  89. Sony Restructures SCE, Splits Out Networked Services From Games
  90. Take-Two Opens Japan Office For Localization, Publishing
  91. Sega Shares 'Insight' From Customer Feedback On Super Monkey Ball
  92. Troubled Left Behind Games Merges With Fellow Christian Game Company
  93. Nintendo Confirms Dragon Quest IX For North America
  94. Sponsored Feature: Do-it-yourself Game Task Scheduling
  95. Interview: Morsel Team On Bringing Indie Colors To Kaleidoscope
  96. Nintendo DSi XL Launching March 28 In North America For $190
  97. Super Mario Galaxy 2, Metroid: Other M Lead Nintendo First-Half Lineup
  98. Report: Atari Shops Missile Command Film Rights
  99. GameCareerGuide 'A New Vision' Game Design Challenge Ends, 'Romance' Begins
  100. Report: NetEase's WoW Chief Resigns
  101. GDC 2010 Adds Civilization V, Hecker, Harmonix Talks
  102. Image Metrics, Babel Media Team Up To Improve Localized Faces
  103. Nintendo's Dunaway Talks Nintendo Success, Third Parties
  104. New Venture Capital Firm ErGo To Focus On Games, Other Media
  105. Interview: Chris Taylor, The Independent Farmer
  106. This Week In Video Game Criticism: Drive Down Mulholland To Bayonetta
  107. Gamasutra Expert Blogs: From Gamers' Rights To Faith-Based Games
  108. Road To The IGF: Dejobaan's Lambe Talks AaaaaAAaAAA...!!!
  109. In The Loop: Planning for Feedback in Video Game Audio Production
  110. GameStop CFO Resigns, Takes Walmart Role
  111. Nintendo Reveals 76 Million-Unit Sellers On Wii
  112. Hi5 Buys Big Six To Bolster Social Gaming Plans
  113. Feature: Face-To-Face Client Feedback Essential For Audio Designers
  114. Opinion: On BioShock 2 And Why Return Beats Renovation
  115. Report: EVE Online Dev CCP Opens UK Office
  116. UK Retailer Game Group Cuts 247 Jobs
  117. iPhone Plants vs. Zombies Earns $1M in First Nine Days
  118. Industry Veterans Found Wii-Focused Studio Judobaby
  119. IGF, Direct2Drive Announce Finalists For $10,000 D2D Vision Award
  120. Report: RedOctane Founders To Remain At Activision Despite Division Closure
  121. Sponsored Feature: 'Do-it-yourself Game Task Scheduling'
  122. MI6 Marketing Conference Announces BioShock 2, Social Game Panels
  123. EA Expanding Salt Lake City Studio With Former Sims Devs
  124. National Institutes of Health Fund $3.9M HIV Awareness Game
  125. Saling The World: Heavy Rain Heads Worldwide PS3 Charts
  126. Interview: Kenji Kawai Talks Unique Video Game, Film Soundtrack Experiences
  127. In-Depth: We Make Characters That Look Like Us
  128. Interview: Disney's Hopper On Nintendo, 'Withholding Mickey'
  129. On Changing The Shape Of Interaction
  130. Going Free Boosts Turbine's DDO Revenues 500 Percent
  131. Best Of Indie Games: Playing With Just One Button
  132. Ubisoft's Redding: Prominent NPCs Key To Believable Story
  133. Naughty Dog Gets New Offices
  134. Tecmo, Itagaki Settle Legal Dispute
  135. NetEase Revenues Jump On First Full Quarter Of Chinese WoW
  136. Round-Up: Gamasutra Network Jobs, Week Of February 28
  137. Facebook Taking 30 Percent Cut On Credits Revenue
  138. Opinion: iPhone Butts Drive Me Nuts
  139. Japanese Hardware: PS3 Sales Up 29 Percent Week-On-Week
  140. Study: U.S. Social Gamers Older Than U.K. Counterparts
  141. UK PM Praises Game Industry As MP Calls For Tax Breaks
  142. Remedy Licensed CaptiveMotion, Metricminds Facial Tech For Alan Wake
  143. Batman, Uncharted 2 Top Navigatr Awards
  144. Borderlands, Mass Effect 2 Talks Showcased As GDC 2010 Deadline Nears
  145. Release This: MLB 10, Bad Company 2 Arrive in North America
  146. Interview: Terminal Reality Reveals Infernal Engine Upgrades
  147. Opinion: What Is A Step Too Far? On Ubisoft's DRM Policies
  148. Careful, Capcom: Christian Svensson Speaks
  149. Wii Japan Total Passes 10 Million
  150. Analyst: Industry To Grow 6.2 Percent Per Year Until 2013
  151. PlayStation 3 Models Crippled By Global Networking Bug
  152. Best Of GamerBytes: Darn Those Greedy Raiders
  153. Sony: PS3 Errors Due To Clock Bug
  154. Stardock, Random House Enter 'Transmedia' Agreement For Elemental
  155. Sony's Dille To Keynote At MI6
  156. Heavy Rain Debuts at Number One In UK
  157. Activision Shuts Down King's Quest Fan Sequel
  158. Princeton Review Names USC Top Game Design School
  159. Serious Or Stupid? Baiyon, Lemarchand's Call For GDC Questions
  160. Games for Change Festival 2010 Opens Registration
  161. Gamasutra Member Blogs: From Home To Russia To Bangalore
  162. Best of FingerGaming: From Brothers in Arms 2 to Final Fantasy
  163. Interview: Crystal Dynamics Studio Head Talks Change, Evolution
  164. Analysis: How VVVVVV Unlocks The Creativity Chocolate Box
  165. The State of the Nordic Development Scene
  166. Sony: PS3 'Leap Year' Bug Resolved
  167. Rare Gets New Birmingham Facility, Moves Toward Film-Like Staffing Model
  168. Report: Infinity Ward Studio Heads Ousted For 'Insubordination'?
  169. Sony Acquires Media Molecule
  170. Robomodo Touts 20 Percent Studio Growth, Staffs Up For New Projects
  171. EA Still 'Great Believers' In Wii As Sports Active Earns $125 Million
  172. NPD: Online Gaming Hours Rise 10 Percent In U.S.
  173. Independent Game Luminaries Announce Indie Fund
  174. EA Sports, Major League Gaming Team Up For Online Tourney Integration
  175. I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1... And Sold 200K Units
  176. Sledgehammer To Make 2011 Call Of Duty, Activision Reorganizes Franchise
  177. THQ Liquidates Finnish Mobile Games Studio Universomo
  178. Analysis: Infinity Ward's Double-Edged Sword?
  179. THQ Opens Major Testing Facility At SMU's Guildhall
  180. Top-Grossing iPhone Apps: Final Fantasy Debuts at First Place
  181. Road To The IGF: Heroes Of Newerth's Laura Baker
  182. IGDA Elections See Four New Board Members, One Reelection
  183. GamesBeat@GDC Announces Startup Competition Finalists
  184. GDC 2010 Rounds Off Indie Coverage With Indie Fund Talk, Gamma, Nuovo Sessions
  185. Pre-GDC: Career Pavilion Hints & Tips For Success
  186. Critical Reception: EA DICE's Battlefield: Bad Company 2
  187. Persuasive Games: Shell Games
  188. TT Games Re-Ups With Lego, Extends Deal To 2016
  189. Interview: Havok Co-Founders Launch Kore, Provide Virtual Machines
  190. Game Developers Choice, IGF Awards Partner With GameSpot, G4 For Coverage
  191. In-Depth: What The (Game) Papers Say - March 2010, Pt. 1
  192. Analysts See Risks, Opportunities For Activision Amid CoD Shakeup
  193. ESA's Doroshow: 'Fear And Prejudice' Against Games Still Exists
  194. CryEngine 3 To Support Stereoscopic 3D
  195. 'Small Number' Of Boom Blox Devs Laid Off At EA
  196. Achievementization Of Society Leads To Philosophical Concerns
  197. Gamigo Opening U.S. Office In NYC
  198. IGF Finalist Limbo Heading To XBLA
  199. Warner Bros. Seeks Space Invaders Film Rights
  200. Interview: Sarbakan Talks Going XBLA With Lazy Raiders
  201. Social Game Dev Playdom In Offbeat Acquisition
  202. Future Play To Return In May 2010, Calls For Speakers
  203. Unity's Helgason, Instant Action's Castle To Keynote At Develop
  204. Take-Two Beats Street With Reduced Quarterly Loss On Increased Revenue
  205. Take-Two: BioShock Hit 4M Units, BioShock 2 Drove Sales
  206. Report: Tecmo Veteran Itagaki Founds New Game Studio
  207. West, Zampella File Lawsuit Against Activision Over Sacking
  208. Q& A: Former Volition Dev Announces Radiangames Studio, Monthly Game Series
  209. Analysis: Echoes from the Underworld - Echo Bazaar And Storytelling
  210. Gamasutra Expert Blogs: From Cloning Games To Exploding Demons
  211. This Week In Video Game Criticism: The Heavy Rain Auteurs
  212. The State of Agile in the Game Industry
  213. Lara Croft Returns Without Tomb Raider Name
  214. Apple Features IGF Mobile Finalists On iPhone App Store
  215. Interview: EA Partners Signs DeathSpank, Shank
  216. MySpace Founders Buy MindJolt Social Game Platform
  217. Report: Australian Government To Debate R18+ Rating In April
  218. AIAS Establishes Scholarship Honoring Capcom's Mark Beaumont
  219. China's Virtuos Gets Into Retail Game Development With 'Major Publisher'
  220. Image Metrics, Xsens Partner To Combine Facial, Full-Body Animation Capture
  221. Activision: IW Founders' Allegations 'Meritless'
  222. Dragon Age Producer: Expansion Strategy Driven By Fans
  223. Rock Band Network Goes Live
  224. Survey: Most Developers Gain Some Benefit From Agile Development
  225. L.A. Noire Debuts New Animation Capture Solution From Depth Analysis
  226. Japanese Charts: Four New Titles Debut In Top 10
  227. Ubisoft Banks On Sports Titles With New Shaun White, Pure Futbol
  228. Nexon Announces New $1 Million Indie Dev Program
  229. Battlefield Logistics: A Bad Company 2 Interview
  230. The Psychology Of Games: The Glitcher's Dilemma
  231. Road To IGF Mobile: Glow Artisan's Jason Schreiber
  232. C& C4 Designer: StarCraft II A Boon To RTS Genre
  233. Saling The World: Bad Company 2 Leads U.S. Multiplatform Sales
  234. Game Developer March Issue Showcases Uncharted 2, Dirty Coding Tricks
  235. EA DICE Aims For Choices, 'Personality' In Bad Company 2 Single-Player
  236. Microsoft Allows Gamertags To Reflect Sexual Orientation, Personal Beliefs
  237. Free Realms Reaches 9 Million Registrants
  238. Study: Vietnam, India Gaming Population To Hit 25 Million By 2014
  239. Valve Confirms Portal 2 For Holiday 2010
  240. BigWorld Debuts New Indie, Academic Engine Licenses
  241. Palm to Debut webOS Plug-in Development Kit at GDC 2010
  242. Round-Up: Gamasutra Network Jobs, Week Of March 5
  243. Microsoft Reveals XNA, Silverlight Support for Windows Phone 7 Series
  244. iPad Gets April 3 U.S. Launch Date
  245. Court Filings Detail $36 Million Infinity Ward Lawsuit
  246. Sony Plans Game Demos With Eroding Functionality
  247. Majesco Warned Of Potential Nasdaq Delisting
  248. Japanese Hardware: PSP Holds Top Slot As Wii Passes PS3
  249. Your (Brief) Guide To GDC 2010
  250. Dragon Age Producer: Dedicating Resources To Distinguishing PC, Console Versions 'Pai