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  1. Opinion: How To Use Focus Testing
  2. Eiyuu Densetsu: Ao no Kiseki RPG Tops Japanese Software Charts
  3. TIGA: 47% Of UK Devs Self-Publish, iPad Most Popular Platform To Develop For
  4. Report: Cryptic's Neverwinter Switches To Free-To-Play MMO
  5. Interview: Trion Worlds Launches Codename Red Door Platform And Publishing Initiative
  6. Report: Disney Finalizing Acquisition Of Social Studio IndiaGames
  7. A Game Studio Culture Dictionary
  8. Analyst Sees Growth Potential For EA, Wider Industry
  9. Xfire Announces $4M In New Funding, New Executive Team
  10. Ubisoft Producing Animated Series Based On Rabbids Characters
  11. Feature: The Words Only Game Developers Use
  12. EnVie Interactive Partners With BitRaider, BigWorld For Virtual World Title
  13. GDC Online Reveals Sims Social, Ankama Talks, Reminds On Deadline
  14. Report: NYC Suburb Leads Major U.S. Cities In Per Capita Video Game Spending
  15. Kojima Inspires With Fox Engine, Creative Vision At USC
  16. Opinion: Sam We Am - A 'Community Game' Concept
  17. Gamasutra Expert Blogs: From Rage To Virality 2.0
  18. Game Developer's October Issue Debuts With Bulletstorm Postmortem
  19. Sony: The Time Is Still Not Right For An All-Digital Console
  20. Report: Sony Approaching $1B+ Takeover Of Ericsson Mobile Joint Venture
  21. Indie Hit VVVVVV Gets 3D Treatment On Nintendo's 3DS
  22. Opinion: The Games Programmers Play
  23. Interview: Harmonix's Chan Talks Gimmicks, Future Of Indies
  24. Analyst: Video Game Market Worth $60B Worldwide In 2011, $80B By 2014
  25. Former NBA Player Sues EA Over Likeness In Video Game
  26. Team Bondi Owes Staff $1.4M In Unpaid Wages, Bonuses
  27. My Star Dev Mobile Pie Benefits From Tapjoy's Android Fund
  28. Two Tendrils Of Resident Evil's Evolution
  29. Interview: GameMaker's Big HTML5 Expansion Plans
  30. Feature: Resident Evil Producer 'Not Too Concerned' About Series Diversification
  31. Reminder: GDC Online Offers Free Expo Passes To Students, Professionals
  32. Interview: Veteran Start-Up Motiga Carves A Multiplayer Identity On Mobile
  33. Fez Tops 2011 Indiecade Festival Winners
  34. Tripwire Resetting Red Orchestra 2 Player Stats Alongside Bug Fixes
  35. Best Of Indie Games: Demolishing the Ruins
  36. CCP Apologizes For Drastic EVE Online Changes
  37. Opinion: Copying Pixels From A Pointer To An XNA Texture2D
  38. New Fruit Ninja To Feature 'Puss In Boots' Tie-In
  39. Unity CEO: iPhone 4S' Minor Iteration Is Good For Developers
  40. This Week In Korean Online Gaming News: Mabinogi To Special Force
  41. Survey: Tablet Users Report Playing Less On Consoles
  42. GDC Online Speaker Spotlight: BioWare's Levy Talks Dragon Age: Legends
  43. Steve Jobs, Atari Employee Number 40
  44. Top iPad Game Apps: Dark Meadow Emerges As Top Seller
  45. Round-Up: Gamasutra Network Jobs, Week Of October 7
  46. IndieCade: Uncharted's Unlikely Indie Inspirations
  47. IndieCade: Inside Jonathan Blow's Puzzle Design Process
  48. GDC Online, Web Wise Kids Team For Game Promoting Online Child Safety
  49. Opinion: Five Things You Might Not Know About Visual Studio
  50. Game Developer Announces 2011 Front Line Awards Call For Submissions
  51. Q& A: Capturing Kids' Imaginations With Skylanders
  52. FIFA 12 Tops UK Charts For Second Week
  53. Carmack: PC Not The Leading Platform For Games
  54. Tomb Raider, GTA To Highlight British Game Development At 2012 Olympics Exhibition
  55. Release This: Forza Motorsport 4, Guardian Heroes Lead Console, Digital Lineup
  56. Netflix Abandons Qwikster Rental Separation Plans
  57. A Big Change For Soulcalibur V: The Tago Interview
  58. Nordic Game Program To Run For Another Four Years
  59. Analyst: September Retail Sales Up 4% Compared To Last Year
  60. Soulcalibur Producer: 'We Haven't Found A Way' To Make True 3D Fighters Yet
  61. Bushnell: Steve Jobs 'Has Not Ever Abided Fools Gladly, And I Think That's Okay'
  62. GDC Online: Bushnell On Future Opportunities In Game Storytelling
  63. GDC Online: Blizzard Creative Boss Calls Writers 'Keepers Of The Flame'
  64. UKIE: Creative Industries Aren't Risky Investments
  65. Mass Effect 3 To Include Series First Multiplayer Mode
  66. GDC Online: Using The 'Hand Of Fate' In Game Design
  67. Report: Non-Facebook Networks Form Bulk Of Social Gaming Revenue
  68. Opinion: Reality is Borken* - How Do We Avoid The 'Workification' of Game Programming
  69. GDC Online: Detailing EVE Online's Virtual Item Woes
  70. GDC Online: PopCap's Essentials For Mobile Publishing And Development
  71. Report Lays Out Plan To More Than Double Size Of Irish Game Industry
  72. GDC Online: Bissell, Auten Talk Narrative Antagonism, Evolving Storytelling
  73. IndieCade: Canabalt's Adam Saltsman's Pursuit of the Infinite
  74. Facebook Games Come To iPad, Mobile Devices
  75. GDC Online: Balancing Metrics And Creativity Key To Item Sales In The Sims Social
  76. Most Popular Facebook Games: Adventure World Surpasses FarmVille
  77. Machinarium Dev Amanita Design Announces Its Next Game, Botanicula
  78. Top Android Game Apps: Minecraft: Pocket Edition Ranks High In Debut Week
  79. GDC Online: Blizzard Writers, Designers Reflect On Great Gaming Moments
  80. Interview: Battlefield 3's Plan For Domination
  81. IndieCade: A Post-Post Mortem Of Sword And Sworcery
  82. Study: Average Australian Gamer Is 32 Years Old
  83. Opinion: What Shape Is Your Game?
  84. Top iPhone Game Apps: Gameloft's 9mm Enters Top Ten
  85. CrowdStar Invests $1.5M In Mobile Startups Via StarFund Initiative
  86. Replay Games Secures Rights To Leisure Suit Larry Franchise
  87. We're Going to Need Another Category: Going Hardcore on Facebook
  88. Study: iPad Makes Up 97% Of Tablet Internet Traffic In U.S.
  89. Analyst: Monthly Android Downloads To Surpass iOS Downloads In June
  90. Kabam: Male-Targeted Social Games Can Be Lucrative
  91. GDC Online: Collaboration Key To Effective Storytelling, Says BioWare Austin
  92. GDC Online: Playdom's Rohrl, Meretzky On The Year's Biggest Social Gaming Trends
  93. GDC Online: The Design Document That Made Deus Ex: Human Revolution Possible
  94. NPD: Growth Rate Of Young American Gamers Outpaces Group's Population Growth
  95. Microsoft Introduces 320GB Media Hard Drive For Xbox 360
  96. GDC Online: Online Games Should Incorporate The Community's Stories
  97. GDC Online: Neal Stephenson's Company Working On 'The Mongoliad' Game
  98. GDC Online: Neal Stephenson On The Future Of Games And Narrative
  99. Breaking: Zynga Announces 10 New Products, Initiatives
  100. Updated Wii And NSMB Bundle Coming To U.S.
  101. Zynga Expands To New Genres, Outlines Platform Plans
  102. Opinion: A Handful of Components
  103. Zynga Direct Plans To Be 'Most Connected Social Gaming Site'
  104. Best of iOS News: From Dark Meadow to Frogger Pinball
  105. GDC Online: How Dragon Age Legends Got To 100K Likes -- And Was Not A Big Hit
  106. GDC Online: Gaikai Partners With Level 3 For Online Infrastructure
  107. GDC Online: Valve Writers' Candid Thoughts On Creative Process
  108. Gamasutra Member Blogs: From Edgar Allan Poe To An Anti-Piracy Experiment
  109. GDC Online: Sony Outlines PlayStation Suite Roadmap
  110. Opinion: A Programmer And His Blobs
  111. Interview: Zynga Goes & quot;Massively Multiplayer& quot; With CastleVille
  112. Microsoft Acquires Splosion Man Dev Twisted Pixel
  113. Nearly 100K PSN, SOE Accounts Compromised In New Sony Breach
  114. Critical Reception: Turn 10's Forza Motorsport 4
  115. Slightly Mad Launches Crowdfunding Platform, C.A.R.S. Racing Game
  116. Scribblenauts Remix Released For iOS Devices
  117. Kim Swift On Creating Quantum Conundrum
  118. Tribes: Ascend Closed Beta Launches November 4
  119. Level-5's Yasumi Matsuno Reveals 3DS Title Guild 01
  120. Kim Swift's New Game Is A Return To Her Portal Roots
  121. Fallout Creator, Troika Co-Founder Tim Cain Joins Obsidian
  122. GDC Online: PopCap's Vechey On Transitioning Into The New Social Frontier
  123. GDC Online: League Of Legends Lead Producer On Being A Better Leader
  124. Pipeworks Software Lead Steps Down After Alleged Misrepresentation
  125. Best of GameSetWatch: From Halloween Costumes To PS2 Netflix
  126. GDC Online: Cloud Gaming's Fast-Approaching Future
  127. Report: Nexon In Talks To Purchase Freestyle MMO Developer
  128. Report: Play Times For EA, Zynga Titles Decline Following Sims Social Launch
  129. Top-Grossing iOS Games: Scribblenauts Remix Enters iPhone, iPad Charts
  130. Interview: Navigating An Antichamber Of Sound And Mysteries
  131. GDC Online: Community Management And The People You'd Want To Have A Beer With
  132. Opinion: Convergence, And Maintaining A Work-Life Balance
  133. GDC Online: Sony Confirms Day-And-Date Downloads, Free-To-Play Support For Vita
  134. GDC Online: League of Legends Design Director On Avoiding Design Pitfalls
  135. Top-Grossing Android Games: Minecraft Rivals Tap Fish
  136. Behind The Scenes With People Can Fly's Bulletstorm
  137. GDC Online: North American PS Vita Will Have 20MB Cap Over 3G
  138. GDC Online: Spacetime Bridges Browser And Mobile With Star Legends MMO
  139. Interview: Tripwire's Alan Wilson Takes Red Orchestra 2 Back To Square One
  140. GDC Online: Carbine's Jeremy Gaffney's Rules For Being A Good Boss
  141. GDC Online: Game Developers Online Choice Awards Live Report
  142. Interview: Delaying Amy
  143. 3DS Remains On Top In Japanese Charts Despite Drop In Sales
  144. Opinion: Risk And Reward Deluxe
  145. World Soccer Winning Eleven 2012 Sees 250K Sales In Opening Japanese Weekend
  146. PopCap Reveals Popcorn Dragon Coming To iOS Devices
  147. GTA III Coming To iOS, Android This Fall
  148. Ex-Rare Devs Form XBLA Team Starfire Studios
  149. The Battle For Brazil's Game Future
  150. Feature: Brazil's Video Game Prohibition Past
  151. Cliffhanger Productions Details Browser-Based Shadowrun Online
  152. GDC Online: 'A Community Is Not A Customer,' Says Club Penguin Exec Producer
  153. Epic's Infinity Blade Makes The Unlikely Move To Arcades
  154. GDC Online: Making The Game You Should Make, Not The One You Want To
  155. Dennis Ritchie, Father Of C and Unix, Dies At 70
  156. GDC China Debuts Saltsman, Booyah Talks, Full-Day Design Tutorial
  157. Angry Birds Maker Rovio Eyes A 2012 IPO, Says $1.2B Valuation Was Too Low
  158. Opinion: Handy Git Tips
  159. Ngmoco Appoints Mattel, Sisal Vet To Head Marketing
  160. Lady Gaga Silences Moshi Monsters Parody Lady Goo Goo
  161. Blizzard Sells Pieces Of World Of Warcraft Development History For Charity
  162. GDC Online: Raph Koster Urges Developers To Take Back Control
  163. GDC Online: Marvel Super Hero Squad Online - When Grown-Ups Make A Kids' MMO
  164. Co-Op South Park Platformer Coming To XBLA
  165. Social Dev Idle Games Raises $15M In Funding
  166. China MMO Powerhouse NetDragon Targets Facebook With Conquer Online
  167. Team Fortress 2 Community Earns $2M From In-Game Sales
  168. Gamasutra Expert Blogs: From Guns of Icarus To Dark Souls
  169. Arkham City's Catwoman Content Tied To Online Pass
  170. Nintendo U.S. DS Hardware Line Hits 50M Sold
  171. NPD: U.S. Game Retail For September Sees Overall Dip As Software Edges Up
  172. Saling The World: Just Dance 3, Forza Motorsport 4 Top Worldwide Charts
  173. Interview: The Artist is Present Questions 'Can Art Be Games?'
  174. Namco Bandai Reveals Tales of Kizna, First Social Game In Popular RPG Series
  175. Final Fantasy XIV Version 2.0 Coming Winter 2012
  176. Zoe Mode's Ste Curran Leaves To Start Volunteer Project
  177. Best Of Indie Games: Running Mega Men
  178. Fighting A Social Battle: Toshiro Tsuchida Goes GREE
  179. GDC Online 2011 Confirms Record Attendance, Return In 2012
  180. Opinion: The Three Things We Need At Work
  181. Zynga Stock To Be Listed On NASDAQ
  182. Korean Gov't Seeking Guidelines For 'Jackpot Items' In Online Games
  183. Feature: Square Enix's Tsuchida On Learning The Social Game
  184. EA Considering Closure Of Harry Potter Dev Bright Light
  185. Opinion: Beauty In Triangles
  186. BeSeen Mobile Game Promotes Social Network Safety For Children
  187. THQ, Others Offer Free Game Downloads For Charity Promotion
  188. Game Talent Agency DDM Appoints Matthew Cohen As New Agent
  189. Top iPad Game Apps: Scribblenauts Remix Heads Platform Sales
  190. Round-Up: Gamasutra Network Jobs, Week Of October 14
  191. Reminder: 24 Hours To 2012 IGF Main Competition Deadline
  192. Opinion: Header Hero
  193. Release This: Batman: Arkham City, Okabu Lead Console, Digital Lineup
  194. The 25 Most Memorable Quotes From GDC Online 2011
  195. NPD: Behind the Numbers, September 2011
  196. Fruit Ninja Dev Halfbrick Opening Sydney Office
  197. Analysis: Xbox 360 Outsells PS3 At Higher Average Price In U.S.
  198. Chinese Social Game Maker Happy Elements Raises $30M
  199. Happy Feet 2 Dev KMM Brisbane Shuts Down
  200. iPhone 4S Sells Record 4 Million Units In 3 Days
  201. Namco Bandai Publishing Level-5, Studio Ghibli RPG Ni no Kuni
  202. French Pub Anuman Planning New XIII Game
  203. Court Clears Creators Of Austrian Anti-Mosque Game
  204. Facebook Changes Method For Measuring Active App Users
  205. Irish Legislator: Education, Funding Key To Game Sector Growth
  206. Zoo Entertainment Receives Default Notice On $1.17M Debt
  207. Top Android Game Apps: Minecraft Outsells Puffle Launch
  208. Opinion: Improving Your Documentation
  209. Interview: Half-Minute Hero Sequel's Multiple Composer Soundtrack
  210. Top iPhone Game Apps: Updated Words With Friends Leads Platform Sales
  211. Forza Motorsport 4 Debut Overtakes FIFA 12 In UK Charts
  212. Free CryEngine 3 SDK Update Strengthens Collaborative Features
  213. Shanda CEO Hopes To Take Company Private
  214. Korea: Zenonia Publisher Gamevil Ups RPG Catalog With KNetP Investment
  215. Opinion: Journalistic Rage
  216. This Week In Video Game Criticism: Shameful Joys To Start Screens
  217. Interview: Batman Writer Paul Dini's Arkham City Ambitions
  218. Mojang Wins Injunction In Bethesda Scrolls Case, Appeal 'Within Three Weeks'
  219. Battlefield 3 Pre-Orders Surpass 2M In Total
  220. Former EA Sports Leads Launch First Facebook Game
  221. CyberConnect 2's Matsuyama: Social Games Are 'Junk'
  222. Neowiz Signs 'Most Important' Korean Unreal Engine Licensing Deal
  223. Much More Than Naruto: Catching Up With CyberConnect 2
  224. In-Depth: Speeding Up Sparse Data Access With Bitfields
  225. Microsoft Research's Depth Camera Makes Any Surface A Touch Screen
  226. Opinion: How Checklists And In-App Purchases Can End Up Extorting Players
  227. Analysis: Are Digital/Used Sales Making Up For The New Retail Drop?
  228. Research: iOS5 On 33% Of All Compatible Devices, iPad Sales Accelerate
  229. Facebook Introduces Streamlined Option For In-Game Friend Requests
  230. Gamasutra Member Blogs: From Space Sims To Passing On Android
  231. GDC China 2011 Reveals Paul Barnett Keynote, Reminds On Early Reg
  232. Kinect Gets Kid-Friendly With 'Interactive TV' From Pixar, Double Fine, Others
  233. Apple Shares Down As iPhone Sales Fall Below Analyst Expectations
  234. Opinion: How Can Entry Level Game Designers Stand Out?
  235. PS Vita Comes To America, Europe February 22
  236. Best of iOS News: From Forever Drive to Scribblenauts Remix
  237. Microsoft's Ballmer: Kinect's 'Second Generation Is Now Happening'
  238. Critical Reception: Rocksteady Studios' Batman: Arkham City
  239. Interview: When Battlefield Meets Need For Speed
  240. Opinion: The TechCabal
  241. Social Betting Developer Crowdpark Secures $8M In Funding
  242. EA: Over 5M Gamers Use Origin Daily
  243. New Blizzard Agreement Sees Diablo, World of Warcraft Southeast Asia Releases
  244. EU Commission Grants 2.8M Euros Towards Future Video Game Hardware Research
  245. Catherine Surpasses Half A Million Sales
  246. The Evolution Of Community Management
  247. Report: Video Game Investments Doubled In 2011
  248. CCP Cuts Staff By 20%, Refocuses On EVE Universe
  249. Report: 51% Of HD Console Owners Bought Downloads In Last Year
  250. Zynga, Rovio And The IPO Issue