And we're back! After taking a weekend off to go watch real people beat the crap out of each other (UFC 105 was awesome BTW) it's back to fictional characters. A mixed week, lets have a look at it.
You know, this book was in a bad way for a long time but with the team roster being cleaned out a little and a creative team that seems to have a solid plan for the crowd of super-teens there are green shoots of it returning to some of its former glory. This Blackest Night issue features the mass of dead Titans which will be great. I'm curious to see whether Superboy and Robin (who knows which one?) will return to the book.
Gotham City Sirens #6
Gotham City Sirens may sound like a tie-in book but its brave enough to do some cool plot lines. The supposed return of Joker and then the switcharoo led to #4 and #5 being absolutely brilliant issues. The art is cool and it has that endearing quality that all of the best villain books do. Your routing for them because you know the characters just as well as their nemesis'. It might be difficult to convince yourself of a purchase among the dozens of bigger name books but it is entirely worth the coin.
Image United #1
I'm not actually that big on the idea of the various Image and related studios' comics characters being bundled in together. I don't know if the plan is to create an Image Universe but I think thats a bad idea. A lot of the books under their umbrella succeed because they lack the restraints of Marvel and DC. Regardless, this is one of those 'must-flick' comics where you need to at least see what they do with it all. Besides, Liefeld is doing some of the art. Anybody up for some disaster spotting?
Powers #1
I keep meaning to pick up some of the paperbacks of the original Powers stuff. A friend highly recommended it and, mostly on his word, I'm recommending this new ongoing series. Bendis is on board as is Michael Oeming ready to deliver a familiar, heady mix of detective work and super hero action. Includes a letter column, how very creator-owned?!
Let us know about your picks for the week and what you thought of these titles! Click the headline for this weeks full release list!
Eurogamer has a pair of retrospectives on tap for you this week. The first one was written by John Walker, covering Monolith's spy spoof FPS, The Operative: No One Lives Forever.
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There's a genuine choice of how to approach the game. While some levels will fix specific completion criteria restricting your options, often you're left to decide if you want to go with all guns blazing or stealth your way through a mission. The weapons and gadgets you bring with you can determine this too - take lock-picks and silenced pistols and you can be a lot more subtle than if you're carrying lipstick bombs and machineguns. Often you're tasked with avoiding the eye of security cameras, which trigger level-wide alarms. But grow tired of this and you can just trigger them, and put up with the noise and attacks from all-comers.
That screen was an important piece of the puzzle too: crude even by the standards of the late eighties, it was central to Yokoi's low cost, low battery consumption plan. At times, getting the unlit screen to reflect any light at all could be extremely annoying, but at least you could play the Game Boy for longer than two hours in any one sitting.
Yokoi's gambles paid off: while a handful of other companies were starting to think about moving console experiences out from under the TVs and into players' hands, Yokoi was the first to truly understand that the technology didn't have to be good, it had to merely be good enough. Nobody looked at the Game Boy's urine-coloured display and thought: "Ooh, this will be nice to stare at for the next 10 years," but it didn't matter. The software would take care of that kind of thing, and all the device itself should do is make sure that the software runs, and that people can afford to buy it.
Its Day Four of our Twelve Days of Evil and today we have TWO copies of one video game to give away! If you've listened to the podcast you'll know that modeps isn't really a fan of WET and we're going to capitalize on that for today's give away.
Today's giveaway (Day 4): Two retail copies of WET for the Xbox 360.
What do you have to do? Fill in the blank: "I hate WET more than modeps because _____"
Today's entries will be judged again by the reds, the top two will win a copy of the game! All entries will need to be posted in this thread by 12:00 PM EST on November 23rd, 2009.
Keep coming back every day this week, including the Holiday, for more chances to win!
Joystiq has word (via PlanetXbox360) that Pandemic Studios' final game, The Saboteur, has gone gold.
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Though The Saboteur developer Pandemic Studios is losing its 200-person staff, the company's final game has just "gone gold" across Xbox 360, PlayStation 3, and PC. In a post on the studio's forums, Community Manager Mathew Everett noted that while "this has been a very difficult week for Pandemic Studios," The Saboteur will still be "available across Europe starting December 4 and throughout North America on December 8."
I really feel for them and hope they all find work soon.
GamesRadar has posted a preview of Pandemic Studios' upcoming open-world action game, The Saboteur.
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What Devlin does do, is provide the means to interact with this place of gothic spires and looming iron art-towers. He has a repertoire of skills that sprawls far beyond open-world games’ traditional shoot/jump/drive/punch. He’s a man of stealth, a baby Agent 47: sneaking, silent, hiding until trouble passes, and even borrowing uniforms from his victims. Vast swathes of The Saboteur can be conquered without engaging in a direct firefight – it’s a game that wants you to play as you choose. You’ll win stealth-specific upgrades for going consistently unnoticed, for instance.
Note: The official website has the release date listed as 12/8/2009 for the Xbox 360, PS3 and PC.
What? A giveaway on Saturday? You're darn right! Day 3 of the Twelve Days of Evil is upon us. Posting this a little early as to allow more people the time to see it.
Gearbox Software has gone live with a website for its upcoming Borderlands DLC, The Zombie Island of Dr. Ned. The site contains a brief description of the DLC along with a dozen screenshots. There's also mention of a trailer coming soon.
The first legitimate review of Tony Hawk: RIDE comes courtesy of the folks at Giant Bomb. Guess what? It's terrible. A hearty 1 out of 5, their lowest score possible.
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The only positive thing about Tony Hawk: RIDE is its soundtrack, which is lengthy and includes tracks from Murs, Santigold, Yeah Yeah Yeahs, Wolfmother, The Commodores, and more, including that "Just Dropped In (To See What Condition My Condition Was In)" song from The Big Lebowski. Obviously that's not enough to make Tony Hawk: RIDE feel like it's worth anything close to its $120 price tag. While the Tony Hawk franchise has been down on its luck lately, and was probably in need of a reboot as dramatic as this, the execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
Additionally, IGN has bestowed a 5 out of 10, hitting some of the same notes that Gerstmann did.
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The Tony Hawk franchise was in dire need of a reboot, and hopping on the peripheral craze generated by Guitar Hero and Wii Fit wasn't a bad idea. The board itself is solid, which leaves only the execution to blame. Tony Hawk Ride never came together. It straddles an uncomfortable line between casual and hardcore without being satisfying in either respect and it lacks the polish and presentation necessary to cover up the gameplay shortcomings.
Kids might have fun hopping around on the board and watching the game play itself on casual mode and the soundtrack is indeed a great one. If you're looking for a realistic skating experience, you'd be better off buying a skateboard and heading outside. This one just doesn't cut it. File this one under "gimmick."
Thanks oldjadedgamer for pointing out the IGN review.
Starting November 23rd in select malls across North America users can experience the hottest games and systems that Nintendo has to offer. This experience is geared toward people who are either new to Nintendo systems or people who are still on fence in regards to a purchase for themselves or a family member.
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Using the Wii console’s popular motion controls, Nintendo Holiday Mall Experience participants can play activities like archery and basketball in Wii Sports Resort™, explore the four-person multiplayer excitement of New Super Mario Bros. ™ Wii, step onto the Wii Balance Board™ accessory to experience new activities and enhanced features in the fitness-themed Wii Fit™ Plus, and more. They can also pick up a Nintendo DSi system to sample hand-held games such as Style Savvy, which lets players manage their own virtual boutique, the puzzle-based Professor Layton and the Diabolical Box™ and the highly anticipated The Legend of Zelda™: Spirit Tracks after its launch on Dec. 7.
Electronic Arts sends along a Press Release (and a video) showing off the next (free) DLC for Need for Speed: SHIFT.
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Electronic Arts Inc. today announced an all-new Team Racing pack for the critically-acclaimed Need for Speed SHIFT. The content pack takes online racing to the next level with an action-packed new race mode and five renowned racing cars - all for free (Need for Speed SHIFT and Xbox LIVE or PlayStation Network account required). The Team Racing pack is the first downloadable content for Need for Speed SHIFT and will be available worldwide on December 1st on the Xbox 360 video game and entertainment system. The pack will be released for the PlayStation 3 computer entertainment system on December 3rd in Europe and on December 10th in North America.
The Team Racing mode brings a fresh new challenge to SHIFT by completely redefining online racing. In this mode, two teams of up to six racers will battle against each other for online supremacy. Individual driving strategy and playing it safe won’t work as team tactics and 200 mph split-second decisions are required to push your team to the podium.
As part of the new content, players will also get access to these legendary racers:
• 1967 Chevrolet Corvette Stingray 427
• 1967 Shelby GT-500
• 1969 Dodge Charger R/T
• 1971 Dodge Challenger R/T
• 1998 Toyota Supra Mark IV
The Team Racing content pack is custom-made for Need for Speed SHIFT, a spectacular racing game originally released in September 2009. The game introduces a brutal first-person crash dynamic and a signature cockpit view that delivers a true driver’s experience. The game further personalizes the experience through the all-new driver profile -- a unique persona based on the driving skill and style of each player. With a perfect ‘10’ score from GameSpy.com and G4TV.com, and 90+ scores from IGN.com, Official Xbox Magazine, PlayStation: The Official Magazine, Team Xbox.com, Game Daily.com, Gametrailers.com and more, Need for Speed SHIFT is the highest rated Need for Speed game in years.
Need for Speed SHIFT is now available on the PlayStation 3, Xbox 360, PC, PSP (PlayStation Portable) system, mobile and coming soon on the iPhone. More information can be found at www.needforspeed.com or follow us on Twitter at NeedforSpeed.
Team17 has just released an update for Worms 2: Armageddon that fixes a whole lot of bugs and exploits. To coincide with the update Team17 has also mentioned that there will be DLC for the title in 2010 that will include more challenges, environments, features and tons more editable options for your Worms team.
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Team17 can confirm that “Worms 2: Armageddon” has just received a title update on Xbox Live Arcade.
The former no.1 selling title has benefitted from an extensive range of improvements, fixes, feature requests from the community and additional play balancing.
The update is available now and is free of charge to all owners of the game.
Thanks to jigsawhc and XBLRatings.com for the information.
Full Press Release a long with a list of changes after the break.
Gamesindustry.biz has posted a quote from developer Rebellion, indicating that the PC version of Aliens vs. Predator will include a dedicated server.
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The PC version of licensed shooter Aliens vs Predator will support dedicated servers, according to a new statement made by British developer Rebellion.
"Despite rumours, Rebellion has always been planning to support dedicated servers for Aliens vs Predator PC and we can now officially confirm that this is the case. Rebellion has always appreciated fan support," said Rebellion CEO Jason Kingsley. "We're really looking forward to the release of Aliens vs Predator as much as you guys are!"
SCEA announced today that Brazilians will finally be able to get their hands on a PS2 along with 14 gaming titles.
Get this – the console will run folks R$799 ($445) and games will cost R$119 ($66) and R$99 ($55).
Of course we already have millions of PS2's and at least a few hundred thousands PS3s. All import, no tech support, no online play and no downloads, of course. And we have U$2~3 pirate PS2 games every corner, along with many retailers that carry original PS2 and PS3 titles at ~U$90 and ~U$180.
Oh, and they wonder why we are the third largest pirate market in the world, behind China and Russia.
In case you wanted to try out the ultra-realistic dinosaur shooting game, Jurassic: The Hunted, Major Nelson has posted that it is available in demo form... for gold members.
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Content: Jurassic: The Hunted Demo
Price: Free
Availability: United States
Dash Text: Jurassic: The Hunted is an epic, story-driven first-person shooter set on a dark, mysterious island that connects the modern world with the age of dinosaurs. Players take on the role of Craig Dylan, a weapons and survival expert, hired to protect a research team sent to study the strange temporal energy of the island and recover whatever is left of the expedition lost on the island over twenty years earlier. Every minute is a fight for survival as Dylan must scavenge weapons, defend barricades, and battle titanic dinosaurs to return to his own time.
I was really interested to see if the game Mass: We Pray that showed up a little while ago was real. On the official website this morning, they made the "Pre-order" button clickable, but what comes up is a Date of Birth form to see a trailer for Dante's Inferno.
So, how's that boycott doing? We know that a bunch of people in the Boycott Modern Warfare 2 Steam groups have been playing it... but what about everyone else? According to Robert Bowling on the official forums, Modern Warfare 2 has already outsold Call of Duty 4: Modern Warfare, in the first week.
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Yes, PC is the smallest percentage in terms of how much sold on each platform but that hardly means anything other than the PC is just the smallest market.
The PC version of Modern Warfare 2 has actually outsold the PC version of Call of Duty 4: Modern Warfare in it's first week. Making it the most successful PC version.
Essentially, all this percentage proves is that the console versions sold great, not that the PC version sold poorly, because that's actually not the case. The PC version has done tremendous in it's first week, better than our previous game.
DLC teaser? A website is now online for the 'No Salvation' tour of the fictional Midnight Riders band, which is the band from Left 4 Dead 2's Dark Carnival campaign.
When was it that DLC become more important than the release of the game?
Atari sends along a short Press Release announcing the two week beta test for Star Trek Online.
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Atari, Inc., one of the world's most recognized videogame publishers, and Cryptic Studios(TM), creators of the acclaimed Champions Online, City of Heroes and City of Villains, announced today the open beta dates for the highly anticipated Star Trek Online for PC. Starting January 12, 2010 thru January 26, 2010 fans will be able to explore the Star Trek Universe and play the first-of-a-kind massively multiplayer online role-playing game (MMORPG).
Open beta keys will be given out on a first come first serve basis. Players and fans can access the open beta by visiting www.startrekonline.com.
"We are excited to announce the dates for the open beta phase as this is one of the final steps in launching Star Trek Online to the public," said Craig Zinkievich, Executive Producer on Star Trek Online. "We are looking forward to the launch of our first-of-a-kind MMORPG with anticipation and excitement and we expect Star Trek Online to explode onto the scene, giving fans and gamers a Star Trek experience like no other."
Taking place in the year 2409, Star Trek Online boasts extraordinary features and lets fans both new and old experience unparalleled adventures. Players will have the opportunity to become a high ranking Starfleet officer and will participate in missions that will take them into the depths of space, across exotic planets and even inside other starships. Star Trek Online offers total customization, where every ship players command can be customized, from color to construction. Additionally, anyone can create their own species in Star Trek Online, as well as customize the look of their avatar's uniform.
For more information, please visit: www.startrekonline.com
A short beta test is usually a bad sign for a MMO.
Capcom has announced that Resident Evil 5 will be getting new DLC and a new 'Gold' edition of the game will be released to retailers on March 9th. Gamespot has the news.
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For those who already own the game, the Lost in Nightmares episode and costume pack will be downloadable starting February 17 on the Xbox 360 and February 18 on the PS3. A second, as-yet untitled episode and costume pack will follow for the 360 and PS3 on March 3 and 4, respectively. The additions will also include a new Mercenaries Reunion mode that will add eight new characters to the action-heavy RE5 feature, each with their own weapon loadouts.
The publisher today also announced Resident Evil 5: Gold Edition, a $50 package set to launch March 9. The Gold Edition includes the acclaimed survival horror game and all of its add-ons, as well as the newly announced updates set for early next year. Resident Evil 5 Gold Edition will be released on a single Blu-ray disc for PS3 owners, while the Xbox 360 edition of the game will come with a code to download the extra content.
What do you have to do? Tell us your favorite make/model of car, pictures if you have them too!
Today's entries will be picked randomly but to qualify you will have to had told us what we ask. All entries will need to be posted in this thread by 12:00 PM EST on November 21st, 2009. If racing games are not your cup of tea you still have a few hours left to get in your favorite FPS memory in Day One of our give away!
This game is open and has been used for review but is in mint condition.
Check back tomorrow and Sunday for more of the Twelve Days. Yes, you heard me correctly: We will be giving away games this weekend too!
The weekend is here - time to plan out the games you are going to play, as well as plan on the games you are going to buy as gifts before next weekend. What is the hot gifts you want to get/give? What are you going to play?
1up is reporting that a presentation from Sony mentioned a "new revenue stream from subscription" for the PlayStation Network.
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Kaz Hirai said the company is "studying the possibility of introducing a subscription model, offering premium content and services, in addition to the current free services."
1up reports that right now any of these plans seem to be in the brainstorming phase, but seemed to indicate that the current services, like free online play, would stay free.
What kind of service do you think they would offer? Free online standard service but premium service for party functions and cross game voice chat for online play and home?
Modern Warfare 2 fan page ModernWarFail 2(no sarcasm there) has discovered three game modes hidden in the PC version of Call of Duty: Modern Warfare 2, along with instructions on how to unlock them.
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The first gametype – “gtnw” – is Global Thermonuclear War. To play, simply capture the objective: a nuclear bomb. When captured, the bomb detonates…
The second gametype – “oneflag” – is One Flag CTF. To play, capture the flag in the middle and bring it back to your base.
The third gametype – “vip” – is VIP. To play, defend the VIP. Or, if you’re on the other team, kill the VIP.
These gametypes were only tested on Afghan and Favela. They may not work for all maps.”
The site goes on to suggest that these game modes may be modes Infinity Ward planned to release as DLC.
Variety is reporting that actor Brad Pitt's (you may remember him from Fight Club) development company has 'inked a deal' with Capcom to produce a feature film based on the often-delayed jetpack shooter, Dark Void.
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Brad Pitt's Plan B shingle and Indian media conglom Reliance Big Entertainment have inked a deal with vidgame company Capcom to develop a feature film based on the "Dark Void" computer game as a potential franchise and starring vehicle for the actor.
"Dark Void" follows a pilot who crash lands in the Bermuda Triangle following a routine mission and finds himself in an alternate world resembling a primitive Earth where aliens with superior technology are planning to take over civilization.
Capcom will release the vidgame on various platforms in North America and Europe in January next year.
Matt Cutts, a Google employee sent word on his twitter that Chrome OS's files are open to download.
Go here to find the files and if you are wondering what the hell Google is doing in the OS market, check the YouTube video that answers the question "What is Google Chrome OS?"
Electronic Arts sends along a new multiplayer trailer for Battlefield Bad Company 2 showing off the game level from the upcoming Playstation 3 multiplayer beta test.
For a mere $100 for Xbox 360 or PS3 version or $90 for the PC you can get Bioshock 2's special edition. What does it come with? Well you'll receive a 164-page hardcover art book, a 180g vinyl LP of the original Bioshock's orchestral score, an audio CD with the Bioshock 2 orchestral score and three "vintage Rapture advertisement posters," a long with a copy of Bioshock 2.
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BioShock 2 Special Edition arrives alongside the regular on February 9, 2010, priced at $90 on PC and $100 for Xbox 360 and PlayStation 3. The singleplayer is by 2K Marin and 2K Australia, while Digital Extremes is crafting multiplayer with a variety of modes.
Atlus has released a trailer for 3D Dot Game Heroes, a game that was announced as coming to North America on May 11, 2010.
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Did you grow up on 8-bit classics and frequently find yourself craving an old school gaming fix? Then 3D Dot Game Heroes is for you. Are you easily swayed by nostalgia, by things that take you back to an earlier time and/or place? 3D Dot Game Heroes is your perfect gaming match. Are you an older, more grizzled gamer who'd like to be able to educate a younger player in your family on what you cut your teeth on? You can probably see where this is going.
This weekend on Steam you can purchase Kaos Studios' first-person shooter, Frontlines: Fuel of War, on sale at 75% off ($7.49).
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Frontlines: Fuel of War is an open-world First Person Shooter set on the frontlines of tomorrow. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of the world's oil reserves. Frontlines: Fuel of War combines cinematic, non-linear game play with next generation firepower and a revolutionary Frontline Combat System to deliver the most thrilling and intense FPS to date.
Good game, it's worth picking up for the solo campaign at that price.
BioWare has announced the Return to Ostagar DLC for Dragon Age: Origins.
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Leading video game developer BioWare, a division of Electronic Arts Inc., announced today that the Return to Ostagar downloadable content (DLC) for Dragon Age: Origins will be available for the Xbox 360 videogame and entertainment system, the PlayStation 3 computer entertainment system and PC versions this Holiday season in North America and Europe. The DLC pack, Return to Ostagar, allows players to exact their revenge and embark on a quest for the mighty arms and armor of the once great King Cailan when they revisit Ostagar, the site of the Grey Wardens’ darkest hour, to reclaim the honor and learn the secrets of Ferelden’s fallen king.
Return to Ostagar, BioWare’s next thread in the Dragon Age: Origins tapestry, summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.
Return to Ostagar will be available for £3.99 on the PlayStation Store, for 400 BioWare Points on the PC and 400 Microsoft Points on the Xbox 360 in North America. Return to Ostagar will be released this winter worldwide on the Xbox 360, the PlayStation 3 console and PC.
Want to see what this newfangled Tony Hawk: RIDE is all about? Head over to Giant Bomb and check out their 25 minute quick look and see if this is a game for you... and your $119.99 + applicable taxes.
Hi there! As promised, today kicks off the Twelve Days of Evil giveaway. Every day from here till the end of the month we'll be giving away something. We've gotten several games for review at Evil Avatar and instead of just keeping them for ourselves, we're going to share them with you. These are full retail copies, so there's nothing special about them which would prevent you from playing.
If you're wondering why we're doing it now instead of in December, it's because December is GOTY selection month and we'll be doing the same thing as last year with community picks. Also, we'd like you all to have the prizes in hand before the holiday actually hits.
Today's giveaway (Day 1):
A retail copy of Wolfenstein for the PC.
What do you have to do?
Tell us your favorite FPS moment as a child.
The best entry will be selected by the reds. In order to win, you'll need to get your entry in by 12pm EST the next day (in this case, all entries must be received by 12pm EST on 11/20).
Most of these games, while being full retail versions, have been opened and used for review on Evil Avatar. Winners will need to send us your mailing address. All of the games will be sent out at the beginning of December when the giveaway is over.
Yeah, this giveaway was pretty freakin' epic and the responses were many. Thanks to Valve again for providing the codes. Without further ado, here are your Left 4 Dead 2 winners picked by random.org's random number generation abilities. Those listed, please check your private messages for instructions.
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Originally Posted by oldschooldimo
count me in!!!!
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Originally Posted by shadow763
I am down...for winning and stuff.
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Originally Posted by Stryfe01
I didn't think the first one was that special, but this looks a bit better.
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Originally Posted by Antimony
Well, here goes nothing.
Check back later today when we'll be starting off the 'Twelve Days of Evil' giveaway where we'll have something up for grabs every day for the rest of the month.
Those in the know, know about the Midnight Riders, who feature prominently in one of Left 4 Dead 2's climactic final showdowns. However, they may have a more direct role in the game in the future, if the website http://www.midnight-riders.com/ is anything to go by. Perhaps we're looking at alternate characters, or maybe an entire new campaign featuring the bearded quartet? Time will tell...
Having two teams dedicated to annual output of Activision's Call of Duty franchise may not be enough for the publisher. A report from the LA Times says that a third team is now tasked with Call of Duty development duties.
While the news outlet doesn't name the studio responsible for providing gamers with even more of the Call of Duty that they clearly crave, having a third team dedicated to pumping out future iterations could mean any number of things.
One possibility could give current Call of Duty developers Treyarch and Infinity Ward more time to produce entries in the core series, offering them a three year development cycle instead of the two year turnaround time in place now. Another is semi-annual releases, which may be pushing it.
Activision already has a handful of other developers working on Call of Duty content, including Nintendo DS developer n-Space, responsible for three portable entries, and multiplayer map specialists Certain Affinity, who helped Treyarch out with Call of Duty: World At War. The publisher owns plenty of other studios with first-person shooter experience, like Raven Software (Wolfenstein, Singularity) and High Moon Studios (Darkwatch), should it choose to tap one of its wholly-owned developers.
Or perhaps Activision has its newest studio, the recently announced Sledgehammer Games at work on a Call of Duty title. The ex-Dead Space developers could take the franchise in a more futuristic direction, if they dare.
Destructoid is reporting that another job listing has mentioned an "online component" for what is most likely Sucker Punch's inFAMOUS 2
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"We are evaluating focused, easy to work with, and professional candidates to implement the on-line component for our forthcoming AAA title," states the job listing. "Building on-line components of video games is a major plus."
They report that Sucker Punch does not say that the game is infact inFAMOUS 2, but don't know of any other "AAA titles" on the PlayStation 3 by the studio.